Rec Room UPDATE - the "Snap and Point" Edition

Roomie

  • Kick off your Roomie journey with a quick style quiz to shape their personality just the way you like!

Rooms 2

R2 Beta Content:

  • Snap Point component is now available in R2 Beta rooms. Attach this component to other objects/containers, and they'll automatically snap together when dropped near each other!

The following chips and events are also available in R2 Beta rooms alongside Snap Point: Chips:

  • Rec Room Object Snap To Object
  • Rec Room Object Unsnap
  • Rec Room Object Get All Snapped Objects
  • Rec Room Object Get Directly Snapped Objects
  • Snap Point Get Snapped Snap Point
  • Snap Point Set Locked
  • Snap Point Snap To Snap Point
  • Snap Point Unsnap

Events

  • (Snap Point) Snapped

  • (Snap Point) Unsnapped

  • (Object) Root Object Snap Point Snapped

  • (Object) Root Object Snap Point Unsnapped

  • Made a fix to surface snapping so it no longer causes objects to float.

General Improvements & Bug Fixes

  • Added the ability to switch between landscape and portrait mode in the Share Camera.
  • Added a new Icon in the Backpack to show that Share Camera has been updated with video recording.
  • Fixed an issue where old Share Camera videos were not being deleted after recording.
  • Support for toggling aspect ratio in the Share Camera.
  • Added Local Player Get RR+ Status chip.
  • Looking at a cool item in the store? Quickly buy the matching set from the item's purchase page.
  • Objects with Magnetic Anchors have new visuals when being Placed by hand on Screens.
  • The new Maker Pen Beta is now default on Console (but you can switch back to the Classic version using the equipment wheel, and we'll remember your preference).
  • Fixed a bug where the Background Becomes Orange In "Full Size Config", "Color Picker Page" And "Palette Page".

Rec Room/Avatar Studio

  • On the Create Avatar Item Item window, the Item Type dropdown is fixed back up to show the correct type names.
  • The Avatar Item Secondary Item Types dropdown is fixed up to only include item types that are supported for each body type.

Please see here for convenient links to controls, tutorials, comfort options, news, and more: https://rec.net/creator We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/

Rec Room UPDATE - the "Sharing is Caring" Edition

Roomie

  • Adding ability for players to see what Roomie has saved in memory (this may not be available to all players initially).
  • Roomie Swords! Roomie can now buy equipment for the new equipment slot.
    • Roomie will occasionally choose to fidget with the equipped item if the current activity allows. If it's not already being held, Roomie will automatically unholster it.
      • Roomie will eventually experience fatigue from holding an equipped item. If Roomie is not in an activity and other criteria are met, then the item is automatically holstered.
        • While in a Quest, Roomie will prefer to be holding the sword. At the beginning of 'Taunt' states, Roomie will target the nearest enemy with an attack sequence capable of applying a stun effect.

          • Roomie will holster a held item before taking a photo.

          Rooms 2

          • Fixed an issue where a player's avatar hidden by Avatar Visible Player Property doesn't get hidden properly from other player's perspective if they joined the room after the avatar was already hidden.
          • Minor R2 improvements:
            • R2 props that are equipped to a player via Rec Room Object Attach To Player chip will now show up in PiP view.

              • Set Player Avatar Visible to false will also hide the tiny watch hands on the local player.

              General Improvements & Bug Fixes

              • Video recording in the Share Camera is now available on PC platforms! You can now record videos and save them to your device.
              • Increased resolution of videos captured with the Share Camera to 1080p.
              • Added stereo audio to Share Camera recordings.
              • Fixed a missing maximum value with Set Scale chips. This also fixes the scenario of infinity scale breaking seats.
              • Doubled generated terrain size from 1024m x 1024m to 2048m x 2048m.
              • Updated Referee. You may get prompted to install Referee prerequisites when launching the game.
              • Also fixed a bug where the streamer cam wouldn't pick up your microphone audio on iOS if you were muted at the beginning of the session.
              • Added "Repeat Clone" And "Show Full Screen Config" as Secondary Buttons for the mobile Maker Pen.
              • Fixed a bug where the Makerpen HUD is still visible when room chat is open.
              • Fixed a bug where gift packages sometimes wouldn't spawn when entering your dorm and/or the Rec Center.
              • Improvements to the beta MakerPen select toolbar.
              • Small improvements to GameAI and Environment Generation.
              • Fixed a bug where the Color Picker Menu would not immediately reflect the last selected color.
              • Fixed missing terrain props in ^MarvinsGameLab.

              Rec Room/Avatar Studio

              • Added a new "Create Prefab Only" button for when you want to swap the model of an existing item.
              • Added a toggle to show modesty guidelines on the TestAvatar.
              • RecNetImage variables and properties can now be configured to have home values. Use this to put dynamic images into your room and display them using Rec Room Studio.
              • RecNetImage object and player properties can now be Synchronized.
              • RecNetImage variables now support being Cloud Variables.

              Please see here for convenient links to controls, tutorials, comfort options, news, and more: https://rec.net/creator We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/

Rec Room UPDATE - the "Colorful Clouds" Edition

Roomie

  • Added some new animations for Roomie while questing together.
  • Added Roomie soundboard consumables.
  • Updated Roomie's settings menu.
  • Bolstered Roomie's throwing ability and enrolled them in acting lessons for an upcoming theatrical role.

Rooms 2

  • Added these new beta features:
    • Added a new Player Property "Avatar Visible" that enables and disables the visual of your player avatar. This only affects visual and not other functionalities such as physics.

      • Added the following beta Rooms 2-only chips: Player Get Avatar Visible, Player Set Avatar Visible, Local Player Override Avatar Visible, Local Player Clear Avatar Visible Override.

      General Improvements & Bug Fixes

      • MakerAI can now choose colored clouds and moons when setting up your sky, including during environment generation.
      • Fixed several bugs in the MakerPen Gamepad beta.
      • Made Maker AI pop up less often.
      • Fixed an issue where the Maker AI face sometimes appeared behind the Maker Pen.
      • Tweaked some settings with fog and terrain when working with Maker AI.
      • Made a fix so Holotars are no longer glitching when many are seen on the screen at the same time on Quest.
      • Fixed some errors that would occur if the Maker Pen was open during a room transition, due to systems not being torn down in the right order.

      Avatar Studio

      • The Test Avatar in Avatar Studio now supports Face, Body shape and Hand animation parameters when EnablePosing is on. IYKYK
      • Added a holographic shader, for holographically shaded things.
      • Fixed emissive texture map so it properly respects Unity linear/srgb settings.

      Experiments

      • We're trying some changes for the "Place" feature on Screens to improve the snapping behavior.

      Please see here for convenient links to controls, tutorials, comfort options, news, and more: https://rec.net/creator We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/

Rec Room UPDATE - the "Can Edit Circuits" Edition

Roomie

  • Made some customization fixes and improvements for Roomie.
  • Added more Roomie accessories.
  • Made some behavior fixes for Roomie - don't worry, it's still as sassy as ever if you want it to be!
  • More Roomie AI improvements and fixes.

Circuits

  • Added the Get Scale and Set Scale chips.
  • Added 'Local Player Try Equip Maker Pen' and 'Local Player Try Unequip Maker Pen' chips to beta.
  • Made a fix for ensuring the object board tether is hidden when circuits are not visible.

General Improvements & Bug Fixes

  • We rolled out the Dynamic Experience Quality (DEQ) rendering engine recently and it worked great for most rooms! For a few it didn't work as well, so we've made these improvements thanks to your great feedback:
    • Materials and texture scales changing randomly on some meshes.
      • Extremely low detail levels on room load that can take many minutes to fix itself.

        • Extremely low detail levels on rooms that use a lot of tubes.
        • We've made some edits to the way consumables work backstage, but you shouldn't notice a difference in the way they operate.
        • The selection bounding box will now only show when using the transform tool.
        • Added the "can edit circuits" permissions for Rooms 2 rooms. Without this set of permissions, players won't be able to see circuits in the room or in the Makerpen palette.
        • The New Maker Pen UI now always uses surface snapping without changing classic Maker Pen settings.
        • Fixed a bug with the Makerpen transform/move function rotating unexpectedly when starting the operation while using the "Keep Upright" setting.
        • Fixed a bug with magnetic anchors.
        • Fixed some stability issues on Android.
        • Fixed an issue where the chat input field wouldn't auto-focused when opening the chat menu while using KBM.

        Please see here for convenient links to controls, tutorials, comfort options, news, and more: https://rec.net/creator We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/

Rec Room UPDATE - the "It's Dangerous to Go Alone, Take This!" Edition

Roomie

  • Added the ability to share your potion consumables with Roomie - try handing some to your Roomie to see how Roomie's personality and voice changes!
  • Added new accessory slots and more items for Roomie.
  • Roomie now makes your Golden Trophy (and other quests soon) experience much more delightful.

General Improvements & Bug Fixes

  • Added video recording and external sharing to the Share Camera. Say Cheese!
  • You can now edit the position of a custom hat decorated in the clothing customizer! Also, the "delete" button for removing ownership has been moved to the hat's 'advanced settings'.
  • Made it simpler so that when customizing your outfits outside of the dorm, changes to your avatar instantly apply when closing the customizer. Now you'll no longer see the confusing "Discard Changes" dialogue pop up when making changes to your avatar in the wild!
  • You can now add a screenshot to a room report (you must currently be in the room when making the report for the option to appear). Adding screenshots of violating content helps us identify CoCC-breaking rooms faster. Thank you for helping to make Rec Room a better and safer place!
  • Your "Stamp Mode" preference in the Mobile Maker Pen is now stored across sessions, so you won't have to keep selecting it every time you play.
  • Added a series of audio streaming fixes for creators.
  • Fixed the "Accepts Locomotion" config setting so that when toggled, the object actually toggles locomotion.
  • Improved the network security of circuits.
  • Fixed an issue players had while booting the game on some platforms.

Rec Room Studio

  • Fixed a small bug with Shape Rendering.

Please see here for convenient links to controls, tutorials, comfort options, news, and more: https://rec.net/creator We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/

Rec Room UPDATE - the "That's my Good Board" Edition

Circuits

  • Behavior Boards are now in Beta!
    • These let you duplicate an entire board's worth of chips at (almost) no cost!
      • Configure a Behavior Board to pick which Behavior it points to. Then, edit inside to build/modify that behavior.

        • All Behavior Boards that point to the same Behavior contain the same chips! When you change one, they all get updated! And because the chips inside are shared, each new Behavior Board only adds 1 to your room's chip count!
        • Root object circuit events are no longer registered in child object boards.
        • The circuit string limit is now 20,000 characters.
        • Fixed a bug which could sometimes cause the Undo button to fail when undoing the creation of a Chip.
        • Fixed Function Calls so that they will not lose their wires when a Function Definition is renamed.
        • Fixed Function Definitions so that they won't mix up their input wires when an input port is deleted.

        General Improvements & Bug Fixes

        • Added a new Unequip Action when using the Maker Pen!. You can now choose whether you'd like to automatically stop flying when you drop the Maker Pen. In R1, you still need fly permissions from your role to continue flying after dropping the Maker Pen.
        • Environment Generation is now available via Maker AI. Ask it to generate you an environment!
        • Game AI now exists in a separate audio channel.
        • Improvements and small fixes for Roomie!
        • Improved Rooms 2 performance by speeding up how fast data is copied.
        • Fixed an issue that slowed down timescale for specific props and internal systems.
        • Fixed a bug where rapidly spawning inventions could cause you to be unable to spawn new inventions.
        • Fixed a bug where potions did not break after being thrown while empty.
        • Fixed invention images not loading in MakerPen on iOS and other low memory platforms.
        • Fixed visual bugs affecting some store carousels.
        • Fixed an issue where player properties weren't all being added via inventions.

        Please see here for convenient links to controls, tutorials, comfort options, news, and more: https://rec.net/creator We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/

Rec Room UPDATE - the "Roomie, Fetch!" Edition

Roomie

  • You can now share edibles, drinkables, and throwables with Roomie!
  • You're also able to play fetch, catch and throw with Roomie.
  • Added the ability to continue spawning Roomie in energy-saving mode where AI capabilities are unavailable.
  • Thanks to your feedback, we've made multiple bug fixes and improvements with Roomie behavior.

Circuits

  • Fixed an issue where Replicated Objects set to Assign To Player could be picked up by other players if they had a handle in their hierarchy.
  • Enabled recursion in Circuit functions.
  • Fixed an issue where Circuits and ObjectConfig could become de-synced.

General Improvements & Bug Fixes

  • Magnetic Snapping should now work during Create Mode for Inventions with Magnetic Anchors in nested containers.
  • Fixed selection visuals appearing on items that should not be selected.
  • You can now view inventions details from the Mobile Makerpen.

Please see here for convenient links to controls, tutorials, comfort options, news, and more: https://rec.net/creator We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/

Rec Room UPDATE - the "Sub or Dub?" Edition

Rooms 2

  • Improved stability of requesting a player respawn while the player is already respawning.
  • Added 'Local Player Started Respawn' and 'Local Player Finished Respawn' CV2 events in Rooms 2.
  • Added new Local Player Get Is Respawning chip in Rooms 2
  • Performance improvements for Rooms 2 rooms.
  • Added a filter so you can toggle free Rooms 2 Inventions in your palette search.

General Improvements & Bug Fixes

  • Added magnetic snapping for objects! So positives and negatives really do attract...
  • Added an energy bar for Roomie so you can see how much energy your Roomie has left.
  • Updated Referee to fix compatibility issues with Medal, ShadowPlay, and other capture software that would cause the game to stop responding.
  • We've made a big rewrite of the way Shapes are rendered using the new DEQ system, and how we cope with big rooms on our more limited platforms. This should give better quality and higher framerates, but it is a significant change, so please watch for bugs and report them!
  • Coach will soon let you know when rooms you have reported have been removed, with a fancy new message and a cheer! Thanks for all the reporting you do to make Rec Room a safer place :)
  • Fixed a case where interactions with objects in VR would get stuck or wouldn't allow you to interact.
  • Slight visual fixes for Roomie.
  • Made some fixes for voices and subtitles.
  • As part of the above, Roomie's subtitles are also now synced with their speech better, and the subtitles will be in batches that make more sense.
  • Fixed the Season Pass notification unintentionally appearing each time you respawn - now it only appears when you load into a room.

Please see here for convenient links to controls, tutorials, comfort options, news, and more: https://rec.net/creator

We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/

Rec Room UPDATE - the "Welcome, Roomie!" Edition

TLDR

  • Roomie has arrived! Your brand new robo-buddy is ready to roam the Roomiverse with you, exclusive to RR+!
  • Maker AI can now generate circuits that make other objects in the room spawnable in hierarchies, plus wire them together.
  • Added push to talk settings for Maker AI so that you can toggle between talking with friends and friends + AI.

Circuits

  • Added "Turn Speed Multiplier" to Rec Room Object Move (In Direction) and Rec Room Object Move (Toward Point) chips.
  • The 'move' chip now respects the motion of moving platforms (we forced it to press F).
  • Fixed a bug where the Is Valid chip would not correctly output false for invalid Audio from Studio Audio Constants and Audio Object Properties.
  • A new 'Rec Room Object Get All of Type With Tag' node allows you to get all tagged objects in the room of a particular type.
  • When Event and Message Senders execute their Receivers, they will now execute all Receivers, even if one errors, and will continue to execute their execution output. Error information will still be properly surfaced and visible for every error that occurs.

General Improvements & Bug Fixes

  • Roomie has arrived! As part of RR+, you can explore, chat, and customize with Roomie anywhere in the Roomiverse. Try asking Roomie for tips and tricks in your favorite room, or for help changing up your style!
  • Maker AI can now generate circuits which can make other objects in the room spawnable in hierarchies and wire them together. For example, in a room with a basketball and a button you can select the button and ask Maker AI "Make this spawn basketballs when I press it".
  • Added Maker AI push to talk settings for everyone or everyone + AI.
  • Fixed the bug where you could no longer turn on and off "Show Your Torso" in the Bean options.
  • The inventions in the 'this room' carousel in the maker pen now automatically update with inventions added or removed from the room.

Experiments

  • Added a direction navigation prototype for mobile maker pen UI. You'll be able to navigate between toolbar items with the left and right bumpers on gamepad or q and e on keyboard.

Please see here for convenient links to controls, tutorials, comfort options, news, and more: https://rec.net/creator

We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/

Rec Room UPDATE - the “Aura Maxxing” Edition

TLDR

  • Add to your aura with player auras, exclusive to RR+ and available today!
  • Added a plethora of new chips.
  • Avatar Studio creators can now make their own combo avatar items.

Rooms 2

  • Pathfinders can no longer move if they are the Target Object of a Replicator. No more runaway Replicators.
  • The Pathfinder will now give you a warning if you try to tell it to path and there is no Nav Mesh generated.
  • Fixed an issue where the Pathfinder will not move to a location or rotate towards a direction it was already at before being moved with the maker pen or circuits.
  • Fixed an issue where the Pathfinder could move while it is selected with the maker pen.
  • Fixed some artifacting that affected giftboxes in some Rooms 2 rooms.

Avatars

  • Added Auras exclusively to RR+. Maximize your aura anywhere and leave different trails behind you, check them out today!
  • Customizing your Avatar from the Store is now easier with a new shortcut in the upper-right hand corner of the store page.

Circuits

  • Added a new Circuits type called Player Account. Added new chips that use this new type to show profile and portfolio pages, get information about a Player Account like the Display Name, profile picture, etc.
    • New chips:
    • Get Player Account By Name
    • Get Player Account From Player
    • Get Player From Player Account
    • List Variable
    • Player Account Variable
    • Player Account Get Details
    • Show Player Portfolio
    • Show Player Profile

General Improvements & Bug Fixes

  • Added Vulkan support for Oculus Quest and Android devices!
  • Updates to Referee for stability and performance.
  • Added a forgiveness buffer to beacons to improve the chances of hitting your target, making it easier to coordinate with others.
  • Fixed an issue where using the Transform tool without using the handles would not be undo-able.
  • Fixed an issue where you could not spawn the Desktop Share Screen or Audio Sharing props even if you have access to those.
  • Fixed an issue where various events would not run after a room save, including Room Reset.
  • Fixed a bug for wishlist items sometimes not appearing.
  • Fixed an issue where bringing your hands to your head in VR caused lag.

Avatar Studio

  • Creators can now make their own combo avatar items (everybody loves a paint suit)!

Please see here for convenient links to controls, tutorials, comfort options, news, and more: https://rec.net/creator

We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/

Rec Room UPDATE - the "Vrooms 2" Edition

TLDR

  • We've fully moved to the upgraded bean and added a few changes and options to make the experience closer to that of the classic bean.
  • Drivable vehicles are now available in Rooms 2!
  • Custom locomotion updates, new chips, and more!

Rooms 2

  • Start your engines, drivable vehicles are now available in Rooms 2! Find the Rally Buggy, Classic Coupe, Wolf Ride, and Trusty Pickup Truck in the MakerPen palette.
  • The new Particle VFX Constant and Play Particle VFX At Position nodes allow you to play a particle effect using Circuits! You can even create your own custom Particle VFX in Rec Room Studio and then use those effects with Particle VFX Constant.
  • Added a set of chips to attach objects to player avatars. This enables costume functionality in Rooms 2!
  • Added missing chip descriptions for Rooms 2 chips.
  • Share Camera polaroids can be printed in Rooms 2 rooms.
  • Audio values can now be set for object properties directly from the config panel.

Avatars

  • Beans now locomote smoother (they're less bouncy).
  • The bean avatar head has been moved forward by 4cm to replicate the old bean look.
  • Idles stand more up-straight. The hip/body moves around a bit rather than being "land-locked" producing less leaning/bending.
  • Hands are animating again when idle (this goes for full body as well!)
  • Suggested items in the Avatar Customization menu now include popular items made by our community.
  • Added a fix for the mouthbrows!
  • Added a fix for eye gleam on bean avatars.

Circuits

  • Circuits Messages have been delivered! They're an alternative to Events that are much easier to reuse across rooms and inventions. They're as flexible as the "Generic Room" event is, but with a LOT less boilerplate circuitry needed to filter actions and fetch parameters. Let us know what you think of them in the Discord or Creator Forum!
  • Custom Locomotion updates:
    • Input events are now available in the global scope, e.g. On Locomotion Sprint Button Input.

      • Added local player variants of locomotion state events, e.g. On Local Player Jumped.
      • Added the "Rec Room Object Try Get Property" chip to beta. This chip combines Rec Room Object Has Property and Rec Room Object Get Property - it outputs both a bool for whether or not the property exists on the given object and the value of the property itself. If the property does not exist, it outputs a default value set by one of the chip's inputs.
      • Added the "Find and avoid Edge" and "Find and avoid Obstacle" chips. These will have some more detail in the comments on the creator forum if you wanna know more about how to use them!
      • Fixed a bug that could cause the 'Audio Player Set Time Stamp' chip to break when used without an active audio clip.

      General Improvements & Bug Fixes

      • The Maker Pen now only blocks custom locomotion when you're flying, making it easier to mix creation and play!
      • Fixed a bug where disabling jump input while flying would leave you trapped in the air.
      • Dropping the maker pen will now make you stop flying so you can get right back into the action.
      • Weapons with configurable object damage now have a default object damage value equivalent to their default player torso damage value.
      • MakerAI Day Pass redemption fixes.

      Please see here for convenient links to controls, tutorials, comfort options, news, and more: https://rec.net/creator

      We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/

Rec Room UPDATE - the "Standing Slide" Edition

Rooms 2

  • Added the "Raycast All" and "Spherecast All" beta chips.
  • Fixed a bug where Raycasting/Spherecasting a ranged weapon may return an invalid object instead of the weapon.
  • Fixed a bug where Raycasting/Spherecasting detects circuit boards and container pivots.
  • Boolean Object Properties now show up properly in the config menu in Advanced Creation Mode.
  • The Shift+Drag Marquee Select now selects only objects in scope again when in Advanced Creation Mode.

Circuits

  • Allowed around 130 more types of chips inside of Function Definitions!
  • Chips can now be locked and unlocked.
  • The lock icon will now always show up on locked objects.
  • A new Is Rec Room Object of Type node allows you to check if an object is a specific kind of Rec Room object.
  • Added a new Show Room Details chip that shows the room details watch page of a given room for a given player.

Mobile Maker Pen

  • You can now view your inventions in the Mobile Maker Pen palette!
  • The Mobile Maker Pen Palette will now resize vertically to make better use of screen space available on your mobile device.
  • Mobile Maker Pen now includes Play/Pause and Reset buttons. Pause the room to stop gizmos and update events. 'Room Get Is Paused', 'Room Pause', and 'Room Resume' chips are also available in beta rooms, with circuit events that fire when they're run.

General Improvements & Bug Fixes

  • Added Player Properties in beta. These work similarly to Object Properties, but exist on all players in the room.
  • Custom Locomotion: You can now request a slide while standing, crouched, or prone without sprinting first. Also added these global and player level events: On Crouch Stopped, On Prone Stopped, and On Clamber Stopped.
  • Rooms in the 'Saved For Later' carousel now show the most recently saved first. Fixed issue preventing all rooms from displaying when viewing the full list.
  • Automated invention moderation actions should now be more clearly messaged in the warning popup.
  • Fixed a bug where inventions with recolored objects did not show the color when previewing the invention.
  • Fixed an issue that caused reparenting objects to fail when using the Connect tool.
  • Fixed a crash that could happen when another person deleted a spline point while you were looking at it.

Experiments

  • Starting an experiment to improve your search experience in the palette.

Please see here for convenient links to controls, tutorials, comfort options, news, and more: https://rec.net/creator

We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/

Rec Room UPDATE - the "National Hydration Day" Edition

TLDR

Pathfinders will navigate based on the component inside the container instead of its root pivot. There's now an icon to denote when your gift boxes are waiting for you. My Little Monster Holotars now appear on Quest.

Rooms 2

Newly placed Pathfinders will now navigate based on the Pathfinder component inside the container instead of its root pivot. A legacy position setting has been added to preserve the old behavior. Backpack tools will now be highlighted when hovered over in R2 rooms. Fixed an issue that made containers invisible.

General Improvements & Bug Fixes

Added an icon to denote when you have gift boxes waiting! We took a magnifying glass to an issue where the font could be tiny on mobile maker pen menus. Fixed some issues with the maker pen when using a gamepad. Improved PC boot times. We stepped on potential sources for memory leaks, which will help prevent out-of-memory crashes. Delete means delete; we uncrossed our wires on a bug that could prevent objects from being deleted when using multiple object properties. Added confirmation dialogs to Circuits' Message Senders and Receivers to warn you whenever changing a message would disconnect wires or alter default parameter values. Holotars in My Little Monster should now appear on Quest.

Experiments

As part of an ongoing experiment, some players may now see a new player card instead of the full profile page when selecting another player's avatar.

Please see here for convenient links to controls, tutorials, comfort options, news, and more: https://rec.net/creator

We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/

Rec Room UPDATE - the "Find your Path" Edition

Rooms 2

  • Moved Object Properties to the top of Maker Pen config pages.
  • The pathfinder component can now be properly set to be visible when circuits are not.
  • Fixed an issue where sometimes objects wouldn't mirror-clone properly, and would just leave a copy in the same place as the original.
  • Fixed a bug where the R2 connect widget would not be hidden when opening the chat menu.

Circuits

  • Fixed an issue where running the Grabber Get Held Object chip could cause a player that's stolen an object from a grabber to drop that object.
  • Fixed a bug where deleting a port group would sometimes make other ports disappear

Avatars

  • For avatar faces, we managed to reduce the limitation on placement of big eyes.
  • Fixed a bug with palm color for players currently using body paint.

General Improvements & Bug Fixes

  • Fixes for voice calls, including the profile picture talking indicator and background button flashing.
  • Fixed thumbnails in UGC storefronts.
  • Fixed a bug where UGC items would show the wrong cost when in the Widget Watch.
  • Added exclusions to the Reset Maker AI button on the MakerPen to not show up during audio sample editing.
  • Room mods (and higher roles) now have the ability to kick players from a specific room instance. An optional reason can be provided, and a unique dialog will inform players that they were kicked from the room instance by a room moderator or owner that shows the reasoning.
  • Updates to Referee.

Rec Room Studio

  • Fixed a bug where recoloring Studio Objects that have textures and then saving the subroom or loading other versions of the subroom would result in broken materials for the recolored objects.
  • You can now register your own custom projectile prefab, and use those projectiles with the Projectile Constant and Projectile Fire chips.

Experiments

  • Added a new Widget Watch experiment that always shows the Portal panel.
  • Added gyro-based camera rotation as an option in experiment.

Please see here for convenient links to controls, tutorials, comfort options, news, and more: https://rec.net/creator

We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/

Rec Room UPDATE - the "Bye Bye Bear!" Edition

TLDR

  • Rec Room has parted ways with EAC.
  • Moved the Reset button to be more visible and now in the room details page.
  • Added the ability to spawn free Rooms 2 inventions without downloading them, straight from the palette.

Rooms 2

  • From the maker pen palette, you can now spawn free Rooms 2 inventions without downloading them.
  • Replicators and Player boards are on their way to becoming cheaper! Watch for removal of memory limits soon.

Circuits

  • Added "Global Explosion Hit Player" CV2 event
  • Added a "Hit Player" port to "Global Projectile Hit Player" so you don't have to extract it from the Collision Data

General Improvements & Bug Fixes

  • Removed EAC files. Look out for an upcoming blog with more details, but for now, have fun with the extra disk space!
  • Moved the Reset button - previously buried in the Maker Pen settings - to the room details page. This does not fully reload your room, but will return all circuit and object settings to their Home Values.
  • Fixed a bug where you could attempt to save updates to invalid inventions.
  • Fixed an issue where, on Screens, the interaction distance is abnormally short when flying in third person mode.
  • On Screens, when holding an object while flying in third person mode, you can now also use the jump and crouch buttons to ascend/descend.
  • Fixed an issue where voice lines are not properly displayed on other players when you hear them talking.
  • Fixed an issue where Show Voice Lines toggle in Settings menu isn't applied properly.
  • Fixed an issue where, on Screens, switching between 1st and 3rd person while waving/reach out your hands makes the hand jitter afterwards.
  • Fixed a bug where the control points for tubes and ribbons would sometimes stick around after you were done editing them.
  • Added a visual for a tutorial step that was missing in the dorm
  • Added a config button to mobile maker pen.
  • In Create mode, the beta mobile maker pen now pre-populates the contextual toolbar with the current room's inventions. In Classic maker pen mode, this manifests as a new carousel in the Inventions tab.
  • Fixed an issue where just-in-time tutorials stop working after switching accounts.
  • Changed the app store icons back to normal.

Avatar Studio

  • Fixed a bug when placing an Invention that contains Studio Audio Constants where other players could not use the audio until the room is saved.
  • Fixed a bug where deleting materials that are generated from an FBX can cause a Studio cloud build failure.

Please see here for convenient links to controls, tutorials, comfort options, news, and more: https://rec.net/creator

We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/

Rec Room UPDATE - the "See Yourself in Rooms 2" Edition

TLDR

  • Maker AI can now generate circuits!
  • The mirror has arrived for Rooms 2!
  • Avatar Studio clothing can be tried on in your dorm!

Maker AI

  • You can bring objects to life with Maker AI's new circuit generation features.

    • RR+ subscribers can test our experimental Maker AI circuit generation update inside the Maker AI dorm environment. For the best experience, we recommend checking out Maker AI with circuits in a newly created dorm.
    • You can now use Maker AI's new text chat option for commands - no voice required.
    • New Rec Room Object Move (In Direction) and Rec Room Object Move (Toward Point) R2 circuits make it easier for players and Maker AI to create physics-driven object movement without needing pathing systems.
    • Try using these examples to unlock a new level of creativity: "Make the robot chase me" - Will give an object autonomous behavior. "Make this ball jump once per second" - Will add periodic motion. "Have this bucket change between red and blue frequently" - Will create dynamic visual effects.

    Rooms 2

    • Connected a few dots (literally) - you can now undo and redo connected tube segments in Rooms 2.
    • Squashed a bug where objects being scaled while a room is saved ended up in incorrect positions.
    • Added "inventions in this room" carousel in the palette in Rooms 2.
    • Mirror, mirror on the wall... it's finally here in Rooms 2!
    • Unstuck a sticky situation where your small objects could get stuck when scaling.
    • Fixed Get Velocity always returning 0 in Rooms 2 rooms after setting, adding, or reflecting velocity. It's now actually reporting... velocity.

    Circuits

    • Fixed the new Projectile Hit Player beta events firing off multiple hits for one shot when a Projectile Launcher is used with the Projectile Launcher Set Firing Player chip.
    • Smart Circuits should be easier to open, especially when pointing at objects that are far away.

    General Improvements & Bug Fixes

    • Store carousels received a small tidy-up for a cleaner and more consistent look.
    • Fixed a glitch where -1 token avatar items appeared in the store. Negative pricing is sadly not a thing.
    • Improved load times for recently built RRS rooms.
    • "This Room" inventions are now available in the Mobile MakerPen palette. Handy!

    Avatar Studio

    • You can now try on UGC Avatar Items right in your Dorm! Hit that "TRY" button to give your outfit a test drive. Just remember - trial fits don't leave the dorm unless you buy them!
    • Creators can update their live avatar items directly. No middleman is needed; fashion freedom achieved.

    Experiments

    • We're testing ways to make placing large objects feel smoother and more magical.
    • Item cards are getting experimental facelifts: clearer "limited time" badges and descriptions that fit each item's size.

    Please see here for convenient links to controls, tutorials, comfort options, news, and more: https://rec.net/creator

    We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/

Rec Room UPDATE - the "Golden Week" Edition

TLDR

  • You can now publish Rooms 2 inventions that include beta content!
  • More creator moderation tool improvements.
  • You can now add UGC items to your wishlist!

Rooms 2

  • Enabled invention publishing for Rooms 2 inventions with beta content.
  • Fixed an issue that could cause Object Property chips not to show up in the palette as expected.
  • Object Property chips and event receivers are now supported in inventions, even when not including an object with that property.
  • Fixed R2 hierarchy view ordering of root objects.
  • Fixed bug where Rooms 2 rotators/pistons could permanently stop moving on authority change or on player leaving.
  • Deprecated/Replaced Piston/Rotator Get Speed chips to now be accurate in containers.
  • Fixed a bug where CV2 rotator speeds were affected by scale - this fix will only affect newly placed rotators, existing ones will need a new option "Scale Affects Speed (Legacy)" toggled in the config menu.
  • CV2 Pistons are still affected by scale by default, though they also now have this setting to turn that off.
  • Fixed a bug where the CV2 event "Target Hit" on the Piston did not consistently fire.
  • Fixed a bug where CV2 pistons with a configured nonzero default speed might not move when the room loads.
  • Fixed a bug where CV2 pistons that are already moving on room load might not fire their first Target Hit event.
  • Fixed a bug where CV2 pistons/rotators would stop on Rec Room Object Reset even if they had default speeds configured for them to start moving immediately on room load. This bugfix will apply to all new pistons/rotators, but will need to be manually enabled in the config menu for existing ones in case your room relies on this behavior.
  • CV2 Rotator max speed raised to 360 degrees/second.
  • You can no longer clone pivots.
  • Immortal objects have been made mortal again.
  • Fixed a bug where the invention store was sometimes empty in Rooms 2.
  • Fixed a bug where you couldn't close your watch after switching to the select tool.

Circuits

  • A respawning player will no longer fire a stale On Player Grounded event with the surface they were standing on before respawning.
  • The Respawn chip will no longer have players inherit the velocity of the platform they were previously standing on before respawning.
  • Reduced default rolloff distance of the Play Audio At Position chip. This change will only apply to newly spawned chips. Existing chips saved as part of a room will not be changed.
  • Added the Root Object Hit by Melee Collision, Root Object Hit by Explosive, and Root Object Hit by Player Events.

General Improvements & Bug Fixes

  • More creator moderation tool improvements!
    • Adding a link to a player's room ban history from their profile.
      • Ability to unban a player from multiple rooms at once (rooms I moderate, co-own, or created).

        • Adding a button to refresh the current room instance if things are getting too hairy.
        • Added a room reset button to the room details page.
        • Added support for the new Widget Watch profile panel.
        • Updated the app icon on mobile.
        • You can now add UGC avatar items to your wishlist!
        • Made signing up for RR+ a bit more accessible.
        • Quaternion ports and variables now default to a valid quaternion with no rotation.
        • Quaternion and Vector3 port previews are now more compact when viewed with the maker pen.
        • You can now switch between classic maker pen and mobile maker pen without flying ending or your maker pen selection canceling.
        • Fixed the gift button being incorrectly disabled for some items.
        • Fixed an issue where any AGOnly tags would cause the invention tag updates to fail.
        • Fixed the Fly Vignetting option getting incorrectly applied to non-flying movement.

        Rec Room Studio

        • All Rec Room Studio Objects are now able to be recolored! You can use the Maker Pen's Recolor tool, the Rec Room Object Set Color chip, or the Configuration panel for the Studio Object to change its color. If your Studio Object contains any Instance Recolor components, the object's color will apply only to the Renderers specified by Instance Recolor. If there are no Instance Recolor components, then the object's color will apply to all Renderers inside the Studio Object.

        Classic Bean Update

        This week, if you are using the classic bean, you will automatically be upgraded to the new bean when you log in. You'll still have the option to switch back for a limited time, but we wanted to see how this nudge may encourage more players to upgrade.

        Please see here for convenient links to controls, tutorials, comfort options, news, and more: https://rec.net/creator

        We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/

Rec Room UPDATE - the "Paint Your Body" Edition

TLDR

  • Body paint is now available with RR+!
  • Over 100 props are now available in Rooms 2!
  • Added Studio Objects and Studio Audio Constant chips so now you can share Studio content with others!

Rooms 2

  • More props are now available in Rooms 2!
  • Pathfinder, touchpad, and collision detection volume are no longer in beta!
  • Added Stage Light V2 in beta.
  • Fixed a bug where the Rec Room Object Reset chip would silently fail (and cause havoc) if you tried to reset an object which isn't able to have an object board.
  • Fixed crash issues caused by using the Delete Everything button.
  • Fixed an issue where players could get stuck in Rooms 2.
  • Completed some additional optimization work.

Avatars

  • Body Paint has arrived exclusively for RR+! Change up your look in an all new way, add some extra color to your favorite outfits, or find new ways to express yourself. All RR+ subscribers gain access to all 19 colors. Body Paint is distinct from skin tone - you can swap or remove Body Paint without changing your avatar's stable identity!
  • Fixed an issue where pushing some of the new advanced customization sliders to their extremes looked a little too wonky.

Mobile MakerPen

  • Added vertical toggle buttons.
  • Added a fix where if the precision mode is toggled on in Mobile MakerPen, it stays on when switching to the Classic MakerPen and back. It will also stay when you drop and re-equip the Mobile MakerPen.

Circuits

  • Vector and Quaternion inputs on chips can now be configured to a default value.
  • Opening the Smart Circuits menu will no longer leave behind a sound as if you are still trying to connect something.

General Improvements & Bug Fixes

  • You now have access to the people tab in your watch during ^SocialOrientation.
  • In the 'Create' tab of your watch, your rooms list will now default to showing your most recently created rooms first. Previously this was alphabetical.
  • All small text entries in the configure menu are now wider. No more poking at tiny text boxes!
  • Made the following changes to invention tags:
    • Tags now save only when you click the 'save' button, no more autosaving
    • Added some descriptions to category tags.
    • Made all tags case insensitive, so adding upper or lowercase characters won't affect the tag. They should also cry a little less often now.
  • Gift box data is now tamper-proof.
  • Fixed a bug where chat threads didn't consistently open with the most recent message focused
  • Fixed some wonky back button behavior on the Load Room Save page.

Rec Room Studio

  • Studio Objects and Studio Audio Constant chips can now be placed into an Invention! This allows sharing RR Studio content from your room with others.

Experiments

  • We're testing out a new 'Featured Creator' carousel in the Play menu that will show up for some players. One manually selected creator at a time will be featured.



Please see here for convenient links to controls, tutorials, comfort options, news, and more: https://rec.net/creator

We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/

Rec Room UPDATE - the "Appendage Collision" Edition

TLDR

  • Tomorrow we're launching Mobile Makerpen!
  • New props and invention search is now available in Rooms 2!
  • No more competitive disadvantage for FBA players in PvP rooms (we disabled appendage collision)!

Rooms 2

  • Several props are now available in Rooms 2: Bell, Marker (Eraser), Bottle (Water), Disc, Coffee Mug, Coffee Pot, Bucket, Speaker, Concert Speaker, Dodgeball, Chair (Basic), and Table (Basic).
  • You can now search for inventions in Rooms 2!
  • Fixed issues that could lead to desynced object positions.
  • Fixed an issue where a compound object could have different authorities for different parts of its hierarchy.

Avatars

  • New eye, eyebrow, and mouth sprites have been added!
  • Full body players, you can now play Paintball, Laser Tag, etc. with no competitive disadvantage compared to bean players. We have turned off collisions on your arms, legs, and feet.
  • Arms and wrists would sometimes get twisted up as you viewed your avatar. No more of that!

Mobile MakerPen

  • Later this week, we're launching a new beta version of the Maker Pen on mobile devices, designed to make creation more approachable, delightful, and streamlined! We're aiming to allow you to focus your attention on the creative process and less on the mechanics of tool selection and menu navigation. This is just the first release - we're still working on simplifying more of the Maker Pen features, but we wanted to prioritize what is used most like the movement and palette tools for this first version. You can also toggle back to the classic Maker Pen at any time. Make sure to let us know what you think on the creator forum!

Circuits

  • Added a new "Projectile Hit Player (new)" event in beta to both ranged weapon boards and the player board. This event is better than the old version at reliably detecting player hits in multiplayer contexts. With this version, you should no longer need to network between players for reliable hit detection. This will fire for all players if either the player getting hit or the player firing the gun detects that a projectile hits somebody.
  • Added a new "Global Projectile Hit Player" event in beta that uses the same system as the above new event.
  • The 'Rec Room Object Set Authority' chip will no longer error if the Target object is held but the input Authority is the same as the current Authority, resulting in no change.

General Improvements & Bug Fixes

  • We've improved visibility of your rooms by highlighting their Beta or Updated status in the Watch Menu.
  • Added indicators and warnings for beta content in inventions.
  • Tweaked some of the depth control settings for Place.
  • Opening and closing your watch won't cause it to reset back to the Widget Watch home.
  • Oculus Quest will now display a splash screen while loading the title screen. Players will now spend less time staring into the void.
  • Fixed an issue with the bowling ball consistently making the rolling sound.
  • Fixed trail effect on several explosive weapons to only be active when thrown.
  • Removed tiled background from store items to make the thumbnails pop out more.

Experiments

  • Split test: Screen players can Give a held object and let another player Take it, without throwing it on the ground. It gets the job done! Look for it in the gesture radial menu.

give-take.gif

Please see here for convenient links to controls, tutorials, comfort options, news, and more: https://rec.net/creator

We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/

Rec Room UPDATE - the "Get rotated" Edition

TLDR

  • We added Party Flags for easier partying!
  • Added categories for Rooms 2 inventions, you can use 16 tags per object and player, and more Rooms 2 additions and fixes.
  • Holotar bugfixes and playback improvements.

Rooms 2

  • Added categories to Rooms 2 inventions! This lets you choose which carousel your invention best fits into.
  • You can now use 16 tags per object and player!
  • Fixed the visibility of the yellow dotted tether lines which connect object boards to their target (this line is supposed to be visible when either the object board or its target is selected).
  • Shapes now properly show their Tags and Is Frozen settings.
  • You'll no longer be able to accidentally delete a container's pivot point.
  • Fixed the Handheld Streamer Camera being unable to spawn via the menu Watch > Settings > Misc > Streamer Camera.
  • Fixed an issue where R1 inventions were excluded from the local player's portfolio in Rooms 2 rooms.
  • Fixed an issue where we'd try to respawn objects while a player was holding them or near them.
  • You'll no longer be able to accidentally delete a container's pivot point.
  • Fixed a bug where exiting a container would incorrectly save the current position/rotation/scale. This caused inadvertent edits such as when a Rotator is rotating while a container is being modified.

Avatar

  • Expanded head and nose scale ranges for both full body and upgraded bean.
  • Holotar recording and playback bugfixes, plus new recordings will playback body rotation and animations properly regardless of how your projector is rotated. Get rotated (correctly), Holotars!

General Improvements & Bug Fixes

  • Party up faster with the new Party Flag! Drop a Party Flag to invite nearby players to join your party instantly, no watch open needed! Whether you're exploring, playing, or just hanging out, gathering your squad is now easier than ever. Look for the Party Flag option in the gesture radial menu and start making new connections at the speed of play!
  • If you have UGC Progression enabled in your room, new players will only receive a "Level Reached" event the first time they join, not every time.
  • We've disabled EAC. Be on the look out for our latest dev blog detailing what's next with Referee.
  • Fixed Synced Object Properties not showing up correctly for join-in-progress players.
  • Players now sync correctly in Object Properties
  • You can now sync Rec Room Objects in Object Properties!
  • Trigger Volumes now clear properly when a player leaves the room while still inside the trigger volume.
  • Fixed an issue where players could get stuck on a black screen when kicked back to the login screen.
  • Improvements and bug fixes for the Widget Watch.
  • Refreshed the RR+ sign-up page.
  • Interaction Volume v2 is now out of beta.
  • Clarified error messages when spawning an object with the maker pen fails.

Rec Room Studio

  • RRStudio objects now behave like containers (can have child objects) in Rooms 2.
  • RRStudio objects now use the common Rooms 2 physics properties/settings in Rooms 2.

Experiments

  • We'll be rolling out some rotation and depth control improvements for Place as an experiment, to help players place objects faster with more precision when using the feature, especially on mobile.
  • Edited an ongoing experiment that produces smoother motion for remote players.

Please see here for convenient links to controls, tutorials, comfort options, news, and more: https://rec.net/creator

We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/