Some of the touch controls for iPad/iPhone players have been redesigned to make it easier and more comfortable to play!
What used to look like this...
...now looks like this!
In our latest blog post we started to talk about experiments we’re running to make players on screens devices better able to express themselves with their hands.
https://recroom.com/developer-blog/2020/6/9/social-expression-on-screen-devices
This control redesign is our first step towards that more-expressive screen-player future as you can now wave with both your left and right hands!.
We also took this opportunity to make interacting with the world a little more comfortable and a little more consistent.
Instead of this...
...do this!
Players on iPad/iPhone will also see a streamlined login flow. We have removed the portrait mode chat UI for now. We will likely bring it back in improved form at some point. But for now we want to focus on getting you into the game as quickly and as smoothly as we can.
In other news, we’re also bringing circuit pins to the Costume Dummy! This version of the costume dummy will replace the old one in the Maker Pen, but you can still find all of your old costume dummies without the pins in your rooms and still use them.
[General Changes]
Equip UI on the costume dummy no longer orbits the base.
The distance at which the equip UI opens and closes was tuned to be closer to the dummy itself.
The costume dummy is no longer physical, and will now stay in place while you’re working on it.
[Configure Options]
Select multiple roles to add to the player that is wearing the costume.
Select whether to remove the roles that were added when the costume is removed (on by default).
Select whether to show or hide the equip UI.
Select multiple categories of avatar outfit items to hide when the costume is worn. You can choose from Head, Torso, Left Hand, and Right Hand.
Option to disable the zip sound
[Circuitry]
Input Pins
Equip to player ID - equips the costume to the provide player ID.
Reset - removes the costume from the current wearer and puts it back on the costume dummy.
Output Pins
Equipped Player ID - now reports 0 when no one is wearing the costume.
We also created a new screen where you can view all of the content a player has created in Rec Room – The Portfolio Screen! You can access your portfolio screen through your profile and view other players' portfolios through their player details pages. On the portfolio screen you can view all of the rooms, inventions, and clubs a player has created as well as viewing a list of their subscribers. You will see both unpublished and published content on your own portfolio but you can only view published content on other players' portfolios.
You can now view a list of all players you're subscribed to through the "Subscriptions" tab on the People screen. Here you'll find a searchable list of subscriptions with links to each creator's portfolio.
Creators can now publish custom announcements for their subscribers! Announcements can be created from your portfolio or when publishing a new room or invention. Other players will be able to view your announcements on your portfolio and can follow links to check out your new rooms and inventions.
Also, some general bug fixes:
The rangefinder will now report the most recent player ID or object ID on the next circuit tick, so you will no longer miss out if a player or object passes through the laser beam between circuit ticks.
Wall run behavior is back to normal after an unintentional change last ship - maintenance has cleaned the walls to verify you should be able to wall run normally again.
As always, thanks for playing Rec Room!
Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think...