We've been hard at work giving ^3DCharades a fresh coat of...ink.
Introducing the brand new Charades venue The Ink Space!
This hip, underground cafe isn't just a fun space to play Charades; it's also the perfect place for your next open-mic night or poetry slam!
That's because we've added ^TheInkSpace as a new base room you can clone and customize to your heart's content.
Find ^TheInkSpace on the Create page of your Watch Menu!
Every aspect of ^TheInkSpace can be customized, replaced or just deleted. We can't wait to see what you do with the place. [=)]
We've also made some changes to the rules of Charades to make it a more fun and inclusive game for everyone.
We've extended the amount of time you have to draw - no more getting stuck on stage with only 10 seconds and the word "echo".
Charades is no longer just for VR players anymore! Starting today you can play ^3DCharades with your friends on every platform.
We've added "Draw Mode" to the Charades Pen. This makes drawing on Screens fun and easy regardless of whether you play with a controller, a mouse, or a touchscreen!
But wait there’s more! This update also brings new features to Circuits v2 as part of the Creative Tools Beta
We’ve added new Circuits v2 props
...and new Circuits v2 chips!
- Max network heat has been tripled to 1 KB/s
- Control panels follow their objects correctly in more cases
- The prompt player node now allows body text
- Boolean logic nodes allow ports to be added
- Float comparisons now work
- Functions on Control panels and Circuit Boards now have padding between their ports
- Control panels now have a special built-in self port
- Control panels with no ports except self now have a condensed mesh
- A clever workaround for making inventions in beta rooms has been blocked
- Mathematical & trigonometric functions have been added (`Acos`, `Asin`, `Atan`, `Atan2`, `Ceil`, `Cos`, `Floor`, `Log`, `Round`, `Sin`, `Tan`)
- We added these objects with this update. Look for nodes prefixed with their names in the palette! Button V2, Toggle Button V2, and Trigger Volume V2 have been added
- Users can now change text on buttons with circuits
- Users can now remove tags with circuits
- You can now get tags with circuits
- Trigger zones return lists of objects and players
- Other new nodes: `Creation Object Has Tags`, `Creation Object Remove Tags`, `From Creation Object`, `Instance List<string>`, `Set Element`, `To Creation Object`
As we forewarned with tools in Beta, these improvements might require you to update your rooms:
##### AILookAtNode
- Now only connects to AI, Combatant, CreationObject, PatrolPoint, Player and Vector3 types.
- It used to connect to anything but it doesn't work with any types besides these.
##### InvalidPlayerVariableNode no longer uses the variable mesh.
- The invalid player isn't a variable.
##### LocalPlayerVariableNode no longer uses the variable mesh.
- The local player isn't a variable.
- EqualsNode now works correctly in all cases.
- IsValidNode now returns the correct result in all cases. Nodes now need special logic to work with invalid objects.
- Many nodes which previously tried to work with invalid objects now return errors. Some of these used to null ref.
- Unset player variables now correspond to invalid players
##### All variables now have names to help distinguish them
- Unnamed variables will be updated to named ones.
- Names are automatically generated when variables are placed or can be set manually.
- Variables with the same name will always refer to the same value (they change together)
- Variables with different names will always refer to different values (one may change without impacting the others)
Lastly, there are a few things being deprecated in the Beta. We wanted to give you a heads-up that we’ll be removing these next update:
##### `Invalid Player`
- Replaced with empty player variables
##### `Creation Object Add Tags`
- Replaced with a version with the same name that works better with lists
##### `Creation Object to AI Path Point`
- Replaced with `From Creation Object`
##### `Creation Object to AI`
- Replaced with `From Creation Object`
But, to make the medicine go down, we have something sweet! The cake is not a lie. Two different delicious cakes now available in the Rec Center Cafe and the Watch Store: Red Velvet and Double Chocolate. More flavors coming Soon™
## General Improvements
- On PC VR, fixed a Streaming Camera bug which caused some objects to appear solid black.
- Fixed bug where invention purchasing text was cut off on the small screen
- When you buy clothing that you were trying on the trial item is now automatically replaced by the permanent one- Sprint on touch controls once again works by dragging the walk joystick up instead of double tapping. - Auto-sprint is now the default for controllers and no longer available for keyboard, mouse. You can disable auto-sprint in the Settings page of your Watch Menu under the Gameplay tab.- Scope Rifle no longer locks up when firing and scoping at the same time on screens- Fixed bug where reticle was visible while aiming with the Scope Rifle on screens
- Melee weapons on screens work correctly when swinging rapidly again
- The broom, oar, fish, and frying pan can all block melee attacks again
As always, thanks for playing Rec Room!
Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think...