Rec Room PATCH - the "Rec Royale Update" edition

We rebalanced some of the weapons in Rec Royale. Here are the changes:

Ghostbeard's Sidearm

- Reduced body shot damage from 100 to 75

- Reduced headshot damage from 200 to 125

- Reduced ammo capacity from 6 to 5

- Reduced drop rate slightly

Deafening Boomstick

- Full shot damage reduced from 170 to 153

Rigid Thwapper

- Reduced projectile speed slightly

## General Improvements

- Fixed a bug where players could keep playing after being knocked out in Rec Royale.

- Fixed a bug where game props could be edited with the Maker Pen in UGC rooms.

- Fixed a bug where players were being notified of an upcoming event despite already being in the event’s room.

- Disabled players’ ignore effects during games.

- Most rich text tags are no longer supported on Buttons and other text elements in UGC.

- Possible fix for performance degradation in rooms where the Game Rules chip is set to a large number of teams or large team sizes.

- Fixed an issue on PS4 where colorful spots would occasionally appear in camera photos.

- Link buttons can now display two lines of text!

- Made it easier to select floating room comments.

## Beta Content Changes

- New chip: Reset Object

- New object: Vector Gadget

- Room Reset bug which caused objects to reset to incorrect locations has been fixed.

- More cameras will display CV2 wires. This is helpful for tutorials.

- Fixed disconnect issues in rooms with large amounts of chips. We now support 5x the previous number of chips. However, we will fix this permanently in the future.

- Event nodes display the name of the event again.

- PlayStation players can receive updates to the default values on ports again.

- Cycles in graphs are now supported.

- Breaking Change: the physics of impulse chips have been modified to prevent some bugs.

- Breaking Change: roles are now reset on room reset.

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think…