We rebalanced some of the weapons in Rec Royale. Here are the changes:
Ghostbeard's Sidearm
- Reduced body shot damage from 100 to 75
- Reduced headshot damage from 200 to 125
- Reduced ammo capacity from 6 to 5
- Reduced drop rate slightly
Deafening Boomstick
- Full shot damage reduced from 170 to 153
Rigid Thwapper
- Reduced projectile speed slightly
## General Improvements
- Fixed a bug where players could keep playing after being knocked out in Rec Royale.
- Fixed a bug where game props could be edited with the Maker Pen in UGC rooms.
- Fixed a bug where players were being notified of an upcoming event despite already being in the event’s room.
- Disabled players’ ignore effects during games.
- Most rich text tags are no longer supported on Buttons and other text elements in UGC.
- Possible fix for performance degradation in rooms where the Game Rules chip is set to a large number of teams or large team sizes.
- Fixed an issue on PS4 where colorful spots would occasionally appear in camera photos.
- Link buttons can now display two lines of text!
- Made it easier to select floating room comments.
## Beta Content Changes
- New chip: Reset Object
- New object: Vector Gadget
- Room Reset bug which caused objects to reset to incorrect locations has been fixed.
- More cameras will display CV2 wires. This is helpful for tutorials.
- Fixed disconnect issues in rooms with large amounts of chips. We now support 5x the previous number of chips. However, we will fix this permanently in the future.
- Event nodes display the name of the event again.
- PlayStation players can receive updates to the default values on ports again.
- Cycles in graphs are now supported.
- Breaking Change: the physics of impulse chips have been modified to prevent some bugs.
- Breaking Change: roles are now reset on room reset.
As always, thanks for playing Rec Room!
Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think…