Rec Room PATCH  - the "Circuits V2" edition

## Party System Improvements!

- A Fist Bump icon is now displayed next to the names of players who are in your party.

- When you are in a party, there is now an "In Party" button that shows on your watch menu. The button has the same color as your current party color and links to the new Party tab on the People menu.

- You can now restrict "Voices I can hear" to just party members.

- The Go To button now detects existing party / game invites and consumes those if you have an existing one. Clicking Go To will just consume the invite and take you to whoever invited you instead of sending a new Go To request.

## General Improvements

- New Circuits V2 chips: Get Players with Role, Get Player Account Name, Get Player by Account Name, Get Player by Display Name

- Events and synced events now correctly send data through their ports.

- Exec ports can no longer be added to event chips.

- CV1 TZs can detect grabs on certain objects again.

- Rooms which were broken when converting from beta to non-beta now load properly.

- New watch menu UI is much more responsive and consistent on all platforms, even when running/falling/moving.

- Lots more screens in the new UI style including RR+, keys, and token purchasing screens. In addition, we have a new and improved “check out” experience when you buy items.

- Small buttons are more reliable to press.

- Menu laser is more visible over light themed backgrounds.

- Scrolling starts easier on screens when clicking and dragging.

- Tool menus are partially improved with these changes (on screens, and VR while the menu is detached). We will make the menus better while attached to the tool soon!

- Avatar customization menu is larger in VR.

- We now preserve returning players mic settings through orientation.

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think…