Rec Room PATCH - the "Circuits V2" edition

## Dear Creators, we've given the Streaming Camera some love:

- Once you've activated the Streaming Camera, there is a shortcut to the Stream Mixer from the home page of the watch

- The Streaming Camera now has a light on it. You can adjust the intensity and range of the light in the Stream Mixer Settings. Note: this light is only for the player using the Streaming camera -- other players won't see it. Think of it as a camera filter!

- The Stream Mixer also has a new option called Voice Mixer -- use this to soften voices as you see fit.

- Frame Rate, Field of View, and Light Settings are now persisted to your account

- And to make your productions even more powerful...

## Dear Creators, Introducing... the Streaming Camera Point gadget!

- Streaming Camera Points can be wired to gizmos -- have fun making an animated camera rig invention!

- The Streaming Camera Point can be found in the Palette under the Gadgets > Other Gadgets

- Each Streaming Camera Point shows up in the Stream Mixer -- use the arrows to cycle through them!

- Each Streaming Camera Point has a configurable Camera Name. Unnamed cameras will just show up as "Custom #" in the Stream Mixer with a number in the order they were spawned.

- Each Streaming Camera Point has a configurable Transition Time. By default, the camera smoothly follows the target over a short amount of time, but you can choose the Instant option if you want no smoothing.

## Certified Inventions

In this update we are introducing Certified Inventions! "Certified" is a seal of quality. Before an invention is granted Certified status, we review it to ensure it works well, is efficient, and follows best practices. [Certified Inventions](https://imgur.com/a/VMKpEoX) can be identified by the signature blue banner in the Invention Store.

At first this list will be curated by us to emphasize CV2-powered creations, but we plan to open this up more in the future to any invention. For circuits-powered inventions especially, we may request changes to follow best practices and optimize heat usage.

If you have an invention right now you think fits this criteria, check out [Certified Inventions](https://recroom.com/inventions)!

## General Improvements and Bug Fixes

- Fixed a hang during ^Orientation for PS4 users with their system language set to Arabic, Thai and potentially others.

- We updated the doors in ^RecCenter to use our new room search menu. We also noticed that the community door in ^StuntRunner was getting a little stale, so we updated it to show all rooms with the #StuntRunner tag!

- We've found and fixed a bug that we believe was causing some of the invincibility issues players have been seeing in RROs (especially ^Paintball). We'll be keeping an eye on this and related invincibility issues, so if you are still seeing this issue or variations of it, please let us know through our feedback channels!

- A confused goblin decided to steal buttons from the Room Settings page instead of the Golden Trophy, we’ve got them back in their right spots!

- Scale and Manipulate were a bit down, so we’ve comforted them and they should be much better now!

- Fixed an issue where deleted events could still be seen in the upcoming events tab.

- Fixed a bug where play menu tabs sometimes showed the wrong rooms.

- Fixed an issue where the outline effect wouldn’t show correctly on Oculus Quest.

- Fixed an issue where the palette search would not work.

- Fixed an issue where you could no longer Self-Scale properly.

- Fixed a Config Menu issue where VR players couldn't type in slider fields.

- Fixed CV1 Trigger Zones not registering decoration objects.

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think…