Rec Room PATCH - the "Take a Seat" edition

Bit of a small update this week! (We’ve got [some other things in the works...](https://play.google.com/store/apps/details?id=com.AgainstGravity.RecRoom))

## General Improvements and Bug Fixes

- We've improved the way the Maker Pen Configure menu is positioned. No more sneaking up behind you or acting like it's trying to hide something. Now the Configure menu can either travel with you as you move around (similar to other menus), or you can pin it in the world so it will stay put while you work. And to reposition the menu, you no longer have to headbutt it! You can now move it around wherever you want by clicking and dragging the top bar with your hand laser. There are also controls to resize and lock rotation. [Check it out!](https://imgur.com/a/aONabQF)

- We are increasing the maximum number of keys per room from 25 to 100! Now you can sell that custom sword in _every available colour_.

- We’ve made some improvements to room chat! (You know, that chat window on the inside of your wrist in VR, or… on the screen… on screens.) We now have some new sound effects, animated speech bubbles, indications when other players are typing, and it is auto-focused when you open it on screen mode.

- We added clearer messaging when trying to place inventions in rooms where you don’t have permission. It will still annoy you, but at least you’ll know _why_.

- We fixed a bug where, if you equipped an outfit from a gift box, you wouldn’t be wearing it the next time you logged in. We just liked your old outfit better!

- We fixed an issue where spawning inventions using old materials would result in them having a super small texture size.

- Quest users couldn’t see lights on Maker Pen shapes, we fixed the light bulbs on that platform and they can now see lights on shapes again!

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think…