Rec Room UPDATE - the “Under Construction” edition

Player Profile v2!

After monitoring the first version of the new Player Profile in game, gathering your fantastic feedback, and using it daily ourselves, we've made some big layout and function improvements.

  • Player moderation buttons (like Block and Mute) are now directly accessible and give clear feedback on use.
  • Messaging players is easier with a revised "friend-mode" layout.
  • The return of the Introduce Friend and Block List buttons! Can't believe we forgot them!
  • Register your email in the settings menu.
  • Larger profile pic (and direct customization of it on your local Profile page!)
  • Better visual feedback for blocking, being in the same room, going offline, and more.
  • You can send Invites and Party Up requests to appearing-Offline players.
  • You can no longer click through to the room page when a player is in a private room.
  • Some behind-the-scenes tweaks to improve performance.
  • Avatar reactions to your menu interactions! Try making a friend or sending a cheer!

Construction Gizmos

Building is hard. Building is especially hard if you like being precise, since using a water bottle as a ruler can be… tricky. (Looking at you, \^RickCenter!) To make things easier, we’ve added some construction gizmos! These are three new gizmos that help give you a sense of scale, distance, and angles in your creations. Note that your room must be beta-enabled to try these out, and some gizmos have relatively high ink cost due to their many guide-lines and text labels.

  • Unit Cube: This simple gizmo shows the size of an in-game cubic meter.
  • Smart Ruler: This gizmo shows configurable guidelines in world units across its local X axis. Scale it up or down to suit your needs!
  • Smart Protractor: This gizmo shows configurable angle guidelines. Scale it up or down to suit your needs!

Sample Audio V2

  • 5 minute sample audio duration.
  • Destructive trimming. Saving a sample after trimming will trim the audio permanently.
  • Always loaded config option. Clips set to always load will have no load time.
  • Clips <1 data-preserve-html-node="true" second will be always loaded by default.
  • New trimming slider.
  • Saving time for trimmed audio clips will be significantly longer than before, but load times will be significantly shorter.

Circuits V2 Updates

General Changes

  • Port hover now supports more types
    • List (shows element count)
    • Player
    • Rec Room Object
    • Quaternion
    • Vector3
  • Player Tags
    • Tags can now be added to players similar to how they could previously be added to objects
    • Player tags do not yet work with all of the same objects as object tags, but they will in future updates
  • Ports can now be renamed on boards
  • Groups of ports can now be renamed on boards
  • All of the content of boards can now be deleted with a new button in the config menu

New Chips

  • Collision Data Get Distance
  • Collision Data Get Object
  • Collision Data Get Normal
  • Collision Data Get Player
  • Collision Data Get Position
  • Get Is Private Instance
  • OverlapSphere
  • Switch Chips
    • Execution Integer Switch
    • Execution String Switch
    • Value Integer Switch
    • Value String Switch

New Objects

  • Explosion Emitter
  • Invisible Collision V2

Beta Releases

  • Add Tag
  • Angular Velocity Add
  • Angular Velocity Set
  • Get Any Player with Role
  • Get First Tag
  • Remove Tag
  • Set Angular Velocity
  • Spherecast

Bugs Fixed

  • Scrolling event definitions on event chips is now easier
  • Angular Velocity chips are now categorized in search
  • Circuits values no longer reset when players join rooms
  • Projectile launcher sfx origin
  • Emitter V2 particle looping fixed
  • The chip deletion outline is now red
  • Rec Room Object will now cast to and from more types
  • Player boards can no longer be renamed
  • Comment chip now shows correctly on iOS
  • Object boards now appear in better locations when used with deformable objects like trigger volumes
  • Data stored on Sample Audio chips will now survive more than 2 weeks! Note: if you have already saved a Sample Audio chip into your room, its data is still on a 2 week clock before it disappears. Saving the room again will preserve it forever.

General Improvements and Bug Fixes

  • Equipping a helmet will update your avatar's hair to a new "helmet hair" rather than turning the avatar bald. A new toggle is available in the Hat Adjustment menu to disable helmet hair and show your regular hair instead.
  • Now you can send game invites to players who are offline if they can receive mobile notifications. Your friends can run, but they can’t hide!
  • The tube radius slider in the palette settings now has notches for the most common tube sizes. You can type in a specific value if you want more precise sizes.
  • A new setting has been added to allow twists on tubes while moving them. Turn off 'Smooth out Tube Twists While Moving' to allow for twisted creations again!
  • New Maker Pen Setting - 'Auto Focus Search' - When toggled, the blue search button in the palette immediately focuses the search bar instead of having to click it manually.
  • Fixed performance for some shape containers. In some scenarios, shape containers set to Decoration were being treated as Physical. This caused significant perf drops if the shape containers were moved.
  • In VR, the login screen now rotates around to whichever direction you’re looking. Finally!
  • Improved the feel and fixed some bugginess with scrolling on the title screen chat on mobile.
  • The Welcome Mat now spawns in an orientation where it’s aligned with the floor because… why did we used to have it spawn the other way!?
  • Fixed a bug where some options in config menu lists couldn’t be selected.
  • Fixed object properties getting set back to their home value every time someone joins a room.
  • Fixed some wonkiness with the Room Creation and Room Clone UI.
  • Fixed a bug where the same chat thread would appear multiple times on the chat screen.
  • Fixed a bug where the same chat thread would appear multiple times on the chat screen. Wait...
  • Fixed an issue with some objects not being thrown properly.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.