Hope you’re all wired up for this latest patch! You won’t be board by this update. We’ve taken your input and processed that into a program of electrifying new fixes and features! And its not the same old junk(tion)-- Rec Room Studio is branching out with a new tool for editing circuits! And if you don’t node, now you node…
General Improvements and Bug Fixes
- Added a new Room Owner Lock toggle to object configurations. Room owners can now lock down objects and chips in their rooms so that only other co-owners can manipulate them.
- Chip Settings now display the correct number of modifiable properties.
- Fixed a bug that could break some props when holstered on a disconnecting player.
- Fixed a bug where using the Maker Pen and Share Cam equip shortcuts would not actually equip the tools to your hand if you're gesturing or posing.
- Fixed an issue with VR creators being able to move/scale shapes with their off-hand when using the Maker Pen.
- Fixed a bug that caused player input ports on new chips to default to '(None)' instead of 'Local Player'.
- Fixed the bug that 'Motion Trail' components have physics collisions with other room objects when their positions are being updated.
Rec Room Studio
Rec Room Studio now has a Circuit Editor!
- Open the new window via Rec Room Studio -> Circuit Editor...
- Select any circuit in the main view and click the magnifying glass to populate the Circuit Editor window
- Use common Unity controls to move and connect chips, or to navigate around the circuits
- Right-click on chips to access controls like renaming or setting event types.
- Double-click any board to view its contents
- Create new chips via the Circuit Palette window or simply right-click on an empty space and choose Create Node.
- Setup new boards by adding functions and ports on the In or Out bus via the right-click menu
- Enjoy an updated Scene view representation of your circuitry!
Please see here for convenient links to controls, tutorials, comfort options, etc.: [url=https://recroom.com/community]https://recroom.com/community[/url]
We love to hear your feedback, so please don't hesitate to let us know what you think.