General Improvements and Bug Fixes
- Fixed an issue where some older rooms couldn't load.
- Fixed a bug where, when creating a new in-game Event, changing the datetimes would cause the end time to decrement by 5 minutes (which can double up or cancel out actually intended changes to the end time minute). Also, new Events should start as soon as it's time.
- Added a hierarchy view to the Maker Pen menu for rooms with compound objects enabled.
- Fixed a bug where the
Equals
chip and theEquals (New)
chip (beta) would returnfalse
when comparing equivalentAudio
values. - Fixed error tracking in 'Variable Changed' events.
Rec Room Studio
- Rec Room Studio rooms can now synchronize Unity Animators! Simply add the new RecRoomStudioAnimatorSynchronizer component to your prefab next to an Animator. Any joining player will now get the Animation synchronized! Studio Event access to the Animator is now limited through the new Component. Use the SetBool/Integer/Float/TriggerParameter calls on it for synchronized changes.
- You are no longer allowed to host public events in private rooms with Studio content that haven't passed moderation.
- Fix a bug where new saves in rooms with Studio content would sometimes automatically be set as the public save when they shouldn't be.
Please see here for convenient links to controls, tutorials, comfort options, etc.: [url=https://recroom.com/community]https://recroom.com/community[/url]
We love to hear your feedback, so please don't hesitate to let us know what you think.