TLDR
- Some avatar body updates, bug fixes, and a small movement update... plus toes!
- We added beacons so you can now ping locations and communicate even quicker.
- Winter Wonderland is here! Celebrate the holiday season with us in ^WinterWonderland.
- This is our last update of the year! Thanks for being part of our community, this has been an amazing year and it's all because of you. Happy holidays and we'll be right back here with updates in a few weeks!
Avatars
- Improvements to existing culling groups and new avatar body models: futureproofing for new culling groups, improved hand deformation for bean avatars, and even toes for full body avatars!
- Bean avatars can now try on pants and shoes in the watch store!
- Your new bean avatar found its balance and now stands up straight!
- The new bean also got some small updates to animations while moving around.
- You'll now slide in the direction you're moving, instead of being based on your input.
- Fixed a bug where the bottom half of a specific eye type could begin clipping through part of your mouth. Yucka.
Rooms 2
- Fixed an issue where frozen props inside a container could prevent you from using the Move, Rotate, Scale, Manipulate, or Delete tools on it
- You can now delete frozen objects using the advanced creation mode hierarchy!
General Improvements & Bug Fixes
- VR players' beacon game is on point! No, literally - next time you're in a party or on a team in an RRO, point and press your controller's main trigger. You'll drop a beacon at the location the laser beam touches!
- Added quick chat for everyone!
- Changed the mobile app icon to something a little more chill.
- Added a new volume slider to the Audio settings page that controls the volume of Party Voice Calls separately from other Room voices.
- You will now open straight to party chat if you open chat and are in a party. Makes sense, right?
- Added better visibility for rooms that require a version update.
- The reaction wheel is now even snappier!
- Fixed a bug where the "Join Room" button could be disabled if you canceled inviting friends to join a room with you.
- Fixed a bug that prevented players from talking in Party Voice Call during loading screens.
- Fixed a bug where unowned items are unlocked when entering the portfolio of another player who wears those items.
- Fixed a bug where players with a large number of owned Avatar Items could not access said owned items.
- Fixed "nada, no rooms found" overlapping room search results when browsing by category.
- Fixed a bug that was causing the title screen to skip over the 'new account' page.
- Updated UI Elements in the Influencer Support Code flow. Also fixed a typo.
- Fixed an issue where players would crash when browsing carousels in the store.
- Updated meetup code UI.
- Now players with all room roles have access to view the Permissions tab in room settings!
- Removed the cause of StackOverflow when multi-selecting with a dropdown in RRStudio.
Rec Room Studio
- You can now configure mood chips!
Experiments
- On Screens, we have released an experiment which improves the Place feature in several ways:
- The object will now be maintained on the player Y axis when moved up and down.
- There's now a yellow outline indicating if the object is overlapping with other collisions in the world while being placed.
- Updates to the visual appearance of room cards across the pages of the Watch to show a "new" tag for rooms first published in the last month.
- Starting an experiment that adds a new "Best Popular Match" card to the Rooms Search page to allow players to go to a room related to their search that is most likely to have other players to play with.
- Some players will now be able to find events in the play menu!
- Experiment to add a new feedback survey at the end of Party Voice Calls.
- Adding a banner to shoes/bottoms tabs for experiment and design feedback.
Please see here for convenient links to controls, tutorials, comfort options, news, and more: https://rec.net/creator
We love to hear your feedback, so please don't hesitate to let us know what you think using the new Creator Forum here: https://forum.rec.net/