Customizable Ranged Weapon Props
Many ranged weapon props are now more customizable:
- Projectile and weapon body colors can now be set both through circuits and with the maker pen.
- Damage values for players and objects can now be set both through circuits and with the maker pen.
- Aim assist and auto-fire settings can be configured with the maker pen.
- 'Gun Fired' circuit events will run in the props' object boards when fired by a player.
- 'Reload Started', 'Reload Completed', and 'Reload Cancelled' circuit events will run on supported weapons.
- 'On Pickup' and 'On Release' circuit events will run when the weapons are grabbed or released by a player.
- The 'Projectile Hit Player' events in the Projectile Launcher and Player Definition Board have been deprecated and replaced with variants that output Collision Data.
- 'Projectile Hit Other' and 'Projectile Hit Any' events have been added to all Ranged Weapons, including the Projectile Launcher, similar to the Collision Detection Volume.
- Many ranged prop weapons are now available in Rooms 2.
Chips & Events Out of Beta
Radio, Holding Maker Pen, Data table, Rewards, XP, Levels, and Progression chips are no longer in Beta. This includes the following chips/events:
Radio: Player Get Players In Radio Channel, Player Get Radio Channel, Remove Player From Radio Channel, Player Set Radio Channel
MakerPen: Player Is Holding Maker Pen
Data table: Data Table, Data Table Read Cell, Data Table Get All Rows Containing, Data Table Get Column Count, Data Table Get First Row Containing, Data Table Get Row Count
Reward: Reward, List
, Grant Reward, Show Reward Notification, Show Banner Notification - Progression/Level/XP: Player Award XP, Player Get XP, Room Levels, Player Get Room Level, Level Reached (Event)
Bug Fixes
- Fixed scrolling jump when navigating back to the Home page.
- Fixed the VR interaction bug that was caused by the infinite bow bug fix.
- Fixed a bug where your friend would never receive your invites if you appeared offline.
- Fix to prevent one maker pen action from affecting items held by another player's maker pen.
- MakerPen Undo Stack Redo operations no longer fall into the abyss if an operation is already in progress.
- Fixed an issue where MakerPen audio looped.
- We now inform the user when they are using an invalid name when trying to create rooms or subrooms.
- Fixed an issue where "Circuits Transform Behavior" wasn't respected on containers in Rooms 2.
Rec Room Studio
- The
Rec Room Studio
window now opens automatically the first time you open a RRStudio project - Fixed an issue that allowed scaling custom Studio Objects non-uniformly in Rooms 2.0 rooms
Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think.