Full Body Avatars BETA Fixes
- Fixed a bug where full body custom shirts do not appear immediately in the mirror after purchase.
- Grabbed objects while using Full Body should now have the same orientation as when using Bean Body, and we restored all original orientations so it should feel just like it did in 2023.
- Added a toggle in Miscellaneous Settings to allow players without full body access to still view and purchase full body items.
- When seeing your full body on the title screen, during the loading screen, and in the avatar customization menu, your hands will pose and animate similar to how the bean body does.
- Fixed a bunch of bad sleeves and skin gaps on the following: Pullover hoodies, Skeleton hoodies, Hoodies, Untucked tee, Tucked tee, Raincoat, Trucker Jacket, Royal Lady/Lord, Turtlenecks, Golfer shirt, Pioneer dress, Mirrored Glasses, Casual Cardigan, Bard shirt, Fortuneteller shirt, Mobster, Retro gamer, Shredder, Hiker shirt, RecFly vest, Cosmic Hero, Oversized Cardigan, Witch Hunter, Animal Sweater, Quarter Zip, Cupid, Male tee.
Dialogue UI improvements
- Dialogue options are now larger and easier to press. I guess size does matter -_(tsu)_/-
- Rich Text is now supported (e.g.
<i>italic text</i>
) - Fixed dialogue billboarding to properly face the camera
- Reordered configure menu to be more configured
- Fixed bug where dialogue weirdly snaps when configuring X offset if billboarding is enabled
- Added default output exec port to object board: Text Finished Animating
- Added default input exec port to object board: Clear Button State
- Newly placed dialogues are now disabled by default
- Fixed bug where dialogues always get enabled when loading into a room
- Added configure option to disable dialogue options from showing up while the text is animating
- Added configure option to automatically shrink the dialogue box to fit the text inside it
- Fixed bug where dialogue never fully vanished when disabled for room owners
- The hover effect on dialogue options is now more subtle - I didn't know they were chill like that B)
- Fixed bug where Message Animation Finished event didn't fire if the user skipped the text animation
- Non-interactable state is no longer semi-transparent
- Added two new options for Speech Arrow Position: Top/Bottom Automatic. These decide if they should use left or right arrows based on the Billboard Pivot X Offset
- Added two new chips: Dialogue UI Set Billboarding Pivot Offset, Dialogue UI Get Billboarding Pivot Offset. Use these to flip which side of a character a dialogue is on! Also added a new Billboard Pivot Offset Synced option in the configure tool to go with these new chips
Player Prompt Text & Player Prompt Multiple Choice Chip Updates
- New "Player Prompt Text" chip in beta - this is an updated version of the old Prompt Local Player chip, which will be deprecated once this new version leaves beta. This version works more like the Player Prompt Multiple Choice chip, using the new UI and the same port layout. There are several more updates to Player Prompt Multiple Choice in this update which also apply to this new chip.
- Updates to Player Prompt Multiple Choice:
- Hitting "OK" now closes the watch if the watch was closed when you received the prompt
- Hitting the X button now works the same as hitting the Cancel button
- A warning now shows in the maker pen log if the chip is run while a prompt is already open
Newly placed chips now immediately pop open the watch by default instead of sending a watch notification. You can switch back to the old behavior with the configure tool, and you can switch old chips to the new behavior there as well.
- Newly placed chips now dismiss the prompt if the player closes their watch after seeing it. You can turn this off with the configure tool, and you can turn it on for older chips there as well.
General Improvements & Bug Fixes
- Fixed an issue where the bow and crossbow could not be holstered in quest RROs
- Removed slideshow from Rec Center, we're hoping to use that space for something different
- Fixed an issue where inventory slots behaved differently in the lobby of Crescendo than they did in the game.
- Fixed an issue where the PSVR login screen would appear backward for some users.
- A new
Local Player Is VR
node has been added to the palette to assist creators in detecting the player's display type. - The Code of Conduct poster has been added to the list of allowed props in Rooms 2.0
- Hid Rooms 1 specific features from Rooms 2.0 in the port picker and Rewards configuration UI.
- Currency and Consumables is now InventoryItem in the Rooms 2.0 RoomHUD.
- Active accounts created before 2024 should have received the Class of 2023 Shirt, keep an eye on your gift boxes!
Rec Room Studio
- Open your existing rooms or create new ones by clicking the "My Rooms" button on the Rec Room Studio window. You may remember this button was recently called the "Open a Room" button. Names were changed to protect the innocent.
- Circuit Editor bug fixes and improvements
- Fixed a bug where the "Keep Local" option was not honored when downloading Maker Pen Objects.
- Memory explorer now provides an estimate of the memory required for the max player count for a room.
Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think.
- A warning now shows in the maker pen log if the chip is run while a prompt is already open
- Hitting the X button now works the same as hitting the Cancel button
- Hitting "OK" now closes the watch if the watch was closed when you received the prompt