Rec Room UPDATE - the "Fully Functioning" Edition

TLDR

  • You can now customize your Reactions from your Profile page!
  • Functions! Check out all the new chips you can use inside of Functions below.
  • Fixed holster placement issues in VR and the handshake interaction between VR and other platforms.
  • Optimize your meshes in RRS with the click of a button using ProBuilder Optimization!

Avatars

  • Your avatar shoes just got an update! We added feet data... don't make it weird.
  • Fixed a bug that added a nose and eyebrows to saved outfits when loading in Modern Bean.
  • Fixed a bug where the Watch would disappear when switching body types.

Functions

  • Function Call Nodes can now be used in inventions!
  • Fixed a bug where Functions could end up in a bad state after deleting one of their output ports. They should now... function correctly (ba-dum-tssssss).
  • The following chips are now usable inside of Functions:
  • Data Table Get All Rows Containing
  • Data Table Get Column Count
  • Data Table Get First Row Containing
  • Data Table Get Row Count
  • Data Table Read Cell

Rooms 2.0

  • Added LocalPlayerSetLocomotionVFXEnabled. This new chip allows you to disable various feedback effects in R2 so you can cleanly replace them with custom effects.
  • Fixes for Hierarchy view:
  • Gamepads are now able to reorganize hierarchy!
  • You can now scroll through hierarchy view on touch platforms.
  • You can now 'undo' the "Edit Out and Move Selected" operation.
  • Fixed a bug where the "Select Entire Invention" button in the "options" menu could result in invalid selections.
  • The "Make Invention" option in the Makerpen options menu will now appear even if you have part of another invention selected.

General Improvements & Bug Fixes

  • Take your Reactions to the next level with basic customization on your Profile page!
  • Fixed an issue where in VR if you physically moved or rotated yourself in your play area, the hip equip slots would become incorrectly placed. This issue was prominent in Rec Royale, now you should be able to catch Ws without fumbling through your weapons!
  • Adjusted the hip slots volume placement when VR player goes into crouch and prone to reduce false positives.
  • We heard your feedback that the new default shirt for costumes was causing clipping issues. Now, when you equip a costume that hides torso items, you'll see the old default shirt again.
  • Improved the Screens-to-VR Handshake interaction, so for Screens players interaction with VR players:
  • The prompt for accepting a handshake from a VR player changed from "Add Friend" to "Extend Hand". (The VR player can complete the interaction.)
  • The progress bar around the prompt was removed since it only requires a tap.
  • For handshake offers started this way, the Screen player's gesture will return to neutral after a completed handshake.
  • Faster load times for the Makerpen.
  • Object highlights/outlines on mobile are now scaled correctly for iOS, Android, and Quest.
  • Fixed certain grid lists of room cards having missing rows.
  • Cleaned up UI hydration for controller users.
  • Fixed visibility on some advanced microphone settings to match platform capabilities.
  • Fixed incorrect sizing on the Play search page.
  • Fixed a bug where some users with a lot of saved outfits weren't able to log in.
  • We changed the default t-shirt for new users to the Untucked Tee.
  • Fixed an error on the bug report page.
  • Storefront boot performance optimization.

Rec Room Studio

  • A new component called ProBuilder Optimization can now be used to save memory when using ProBuilder by creating optimized Unity meshes for runtime! If you add the component to your existing ProBuilder Mesh objects, you can use the Optimize button in the Inspector to create an optimized mesh. If you need to edit the mesh again with ProBuilder, the Edit button restores the original ProBuilder Mesh component.

Experiments

  • Starting an experiment for a new title screen landing page that will affect some players. This will give players the ability to join friends that are already online in public rooms from the title screen!
  • Starting an experiment for party size warnings when traveling to a room too small for the size of your party. No Bean or FBA left behind!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.