We’ve been working hard on improving our events system and this ship brings a huge number of changes focusing around discoverability, event promotion, and improved UX.
## Event Organizers
- Event organizers cannot be kicked from their own events.
- Event organizers can always visit their created events, even when the instances are full.
## Events Screen
- There are several new tabs on the events screen to help search for events:
- Live! - Shows active events sorted by current attendance
- Upcoming - Shows future events sorted by start time
- Popular - Shows future events sorted by RSVPs
- My Events - Shows created and RSVPed events
- Live, Popular, and Upcoming tabs are all searchable and filterable by tags.
- Fixed a lot of little UX issues with viewing and updating events.
## Event Creation
- You can now specify tags for events.
- You can select custom photos to represent events.
- You can now select a specific subroom to host your event in.
- You can host events in any subroom that you own and in public subrooms in rooms that other players own.
## Inviting
- Invite players screen is now searchable.
- You will now be prompted to invite friends when entering events that are mostly empty.
## Event UX
- You will now hear a custom jingle when spawning in a room which is an event instance.
- Players see a "This Event" button instead of a "This Room" button when in an event.
## Announcements
- Players are prompted to create event announcements when creating new public events. This announcement is sent to subscribers.
## Event Meetup Codes
- You can now create event meetup codes. These will show players the event's details screen or go to the event if it's currently taking place.
## Link Buttons
- Player event link buttons can now search for events.
And to celebrate during all these events, we also have two new cakes: Celebration Cake and 87 Flavor Cake. Complete with candles. Try blowing them out!
## Trying Premium Inventions
You can now try premium inventions before you buy them. Go to the invention details page, tap Try, and the invention will spawn in your room for a short period of time.
## AI Improvements
- Improved the AI pathing and movement overall. They should get stuck in fewer places and have smoother movement over terrain and in Quests.
- Fixed some places in Quests where AIs would get stuck, die automatically, or have strange behavior.
- Max health configuration on AIs in Spawners now works correctly.
- Wand is no longer able to stun enemies for a very long time.
- Assassin bots now actually do stuff.
- Barrel Knights should no longer chase players with their axe lowered.
## General Improvements
- We’re trialing some technical improvements for Quest players to make more community rooms load - if you find rooms that still won’t load, let us know!
- We're improving the experience of getting disconnected from a room. If you get disconnected you'll be sent to your dorm and get a prompt in the watch menu to rejoin the last room you were in.
- iOS app consistency - going to the iOS home screen or another app will cause you to leave the room you're in. If you come back soon you'll be in your dorm with a prompt to rejoin the previous room.
- Optimized the use of memory across the app, which should result in fewer crashes, especially on older iOS devices.
- Fixed broken search tool for clubhouse selection
- Fixed extraneous text on club invite screen
- Fixed broken cancel button on club permissions settings screen
- Swapping to the manipulation mode while a shape is selected will now properly display all the handles.
- Fixed when selecting the manipulation tool on screens, it would perform the manipulate operation on whatever your cursor was hovering over.
- Manipulate operation now plays sounds.
- Fixed the bug where some goals were being counted twice for daily challenges and leaderboards.
- Fixed an error that occurs after an undo operation on shape containers.
- Fixed a bug that prevented undoing a merge operation of two shape containers.
- If you remove a role with flying on someone it should make them fall.
As always, thanks for playing Rec Room!
Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think...