Rec Room PATCH - for the "Ink Space" edition

This update brings a bunch of improvements to several maps, screens controls, and a few other perks!

## General Improvements

- Promote your in - game content with new Showcase Posters found in your maker pen. You can configure them to a room or event, choose what content to display, resize and recolor them!

- Screens: You can now see yourself on loading screens so you can check your look between rooms.

- Players with an available username change can now change it from the profile screen in-game, in addition to on rec.net (Note that you can only change username once!)

## Screen Controls Improvements

We’ve made a couple of changes to screens controls based on your feedback - more to come soon.

- You can now tap the left, right Holster Buttons to quickly cycle through holstered objects.  You can still hold down the Holster Buttons to manually make a selection from the Holsters Menu.

- Scrolling a mouse wheel also cycles through holstered objects, like tapping the Holster Buttons.

 - You can now tap the left, right Gesture Buttons to quickly swap to the Pointing Gesture.  This makes it easy to bring up another player’s profile without having to navigate through the Gestures Menus.

- Sprint is once again mapped to the Left Joystick Click on gamepads.

- Auto-sprint is now available as an option while playing with a gamepad or keyboard, mouse.

- Object Mode toggle (aim with a gun, block with a sword, etc) is now mapped to the Right Joystick Click with a gamepad regardless of which hand is holding the object.  Right stick click to aim with a Laser Gun in your right hand.  Right stick click to block with a sword in your left hand.

- Opening and closing Object Menus, like the Maker Pen Menu, is now mapped to a tap of the Shortcut Menu Button.  Tap to toggle Object Menu, hold to navigate the Shortcut Menu.

## Map Fixes

### Cyberjunk City

- Removed a box in the high tower on the orange side.

- Fixed a spot where you could get on top of ledge where the map sign is near the overpass

- Raised the window trim in a few spots so it's easier to jump inside the windows on screens in particular

- Fixed a few spots where you could get out of the map

### Quarry

- fixed a shipping container on the blue side that you couldn't clamber up to, but could on the red side.

### Spillway

- fixed a spot where everything would disappear from view

### Drive In

- fixed the vent ramp so teleporters can teleport onto it.

### Disc Golf Lake

- fixed being able to get inside some rocks

## Creative Tools Fixes

- Bounce pads and impulse volumes now have nav bake options on them to ignore, generate or block. They are set to Generate by default now.

- Creators should be able to bake AI nav mesh properly in all base rooms. This includes rooms like Spillway, Cyberjunk City and many more!

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think...