Rec Room UPDATE - the “Off the Old Block” edition

Get out the salsa and sour cream, because we’ve got a lot of great chips heading your way!

Circuits Update

Can you Handle these new features? We’ve added new functionality for beta Gun Handles!

  • Click-click-click! You can now completely turn off Reloading for a Gun Handle, or set "Can Reload" from a circuit node.
  • New raw input events for the Holder that allow creators to more fine-tune behavior. These currently only work for Screens mode players, but will be expanded to VR in the very near future!
  • Fixed an issue where dropping a Gun Handle during a reload would instantly reload it.
  • Added new chips in beta for Gun Handle and Projectile Launcher: Projectile Launcher Set Projectile Count, Projectile Launcher Get Projectile Count, Gun Handle Set Rate Of Fire, Gun Handle Get Rate Of Fire, Gun Handle Set Reload Duration, Gun Handle Get Reload Duration, Gun Handle Get Is Reloading, Gun Handle Set Can Reload, Gun Handle Get Can Reload
  • Other new chips in beta: Player Get Dominant Hand Is Right, Get Formatted Time, Sequence
  • Raycast chip now detects AI such as Melee Goblin.
  • Fixed a bug that prevented the weapon highlight toggle from working correctly on room load.
  • Fixed a bug that prevented the player from selecting the AI preview in a spawner.
  • Multi-Select Config is released out of beta! When more than one object is selected by the maker pen, you can edit config options that are present on all selected objects! To start, this only includes some of the basic prop and shape options. More to come as creators let us know what is valuable to add!
  • The "If Local Player Is Room Authority" chip now works reliably when inside object boards.
  • Added "Room Key Constant" and "Player Owns Room Key" chips to allow creators to check whether a player owns a given room key.

DoorsV2

We’ve opened the Door to new features in Circuits! The new beta Room Door object can be used on its own for easy setup, but also works with the beta Destination chips and Welcome Mats for creators who want more advanced or dynamic room flows but still like the look of the snazzy Rec Room doors. (Both the door chips and the Welcome Mats have also been updated to use ^Room names like links, restoring the old workflow.)

Player World UI (Beta)

Add floating resource bars and text labels to players in your room! Configure a Player World UI constant to define a template, then use the accompanying chips to enable, disable and modify it as your heart desires. Set your UI templates to “synced” to have them automatically show up for joining players, or to use roles to filter their visibility.

This feature includes these chips: Player World UI constant, Display Player World UI, Reset Player World UI, Clear Player World UI, plus Get/Set chips for the following: Player World UI Primary Bar Enabled, Player World UI Primary Bar Color, Player World UI Primary Bar Value, Player World UI Primary Bar Max Value, Player World UI Secondary Bar Enabled, Player World UI Secondary Bar Color, Player World UI Secondary Bar Value, Player World UI Secondary Bar Max Value, Player World UI Text Enabled, Player World UI Text Value, Player World UI Text Color

Improved Circuits Error Reporting

  • Selecting an error in the log now also highlights the chip that sent the error, or the board containing it. (Click the error again to turn off the highlight.)
  • Circuits error messages are now more descriptive, and include the name of the chip that caused the error.
  • By popular demand, there is now a settings option to disable the "cv2 error" sound effect, with more improvements coming soon. (Just because you can’t hear them doesn’t mean they aren’t there, though…)

Text Screen (beta)

The old Log Screen has gotten a promotion! Now you can find a Text Screen in your palette instead, with a little visual polish, full color text, expanded formatting support, and the chips Clear Screen and Print Text to Screen. You can still use this screen to capture CV2 error logs - just flip the toggle in the config menu. (And unlike the Log Screen, this one won’t be in beta forever.)

MakerPen VR Shortcuts

  • Add MakerPen spawning to the standard Expresso menu (navigate to bottom option, then top option). We love seeing you all express yourself… through creation!
  • Add MakerPen VR Shortcuts via a special Expresso-style menu. When holding the MakerPen hold the Expresso button (controller secondary button) to open a menu with tools and widgets. Move your fingertip to an option to select it or release the expresso button to dismiss the menu. New options in MakerPen General Options (VR only) relate to this feature. Cue the arguments over which tools and widgets we should have put there instead!

Gesture & Controls Iteration

  • Fist Bump and Handshake have consistent notifications when confirmed and let you know if you were already in a party or friends.
  • Screen players turn to face each other during a handshake. Always good for recognizing your friends later!
  • The ignore bubble setting is saved separately for VR and Screens so you can tune each for what you find comfortable.

General Improvements and Bug Fixes

  • We've launched a rollout test for the Dorm Skin store that allows you to spawn, de-spawn, and replace your current Dorm Skin with a different one—all without using the Maker Pen. This feature also works with Inventions!
  • Players on older versions will have a more seamless experience moving forward when attempting to view newly added avatar items.
  • Automated voice moderation has started to roll out to some player created rooms.
  • Deep links are now prevented from being handled on unsupported platforms.
  • Fixed an issue where the Cloud Data settings page would not display correct information after saving, resetting, or deleting one of the values.
  • Fixed an issue where joining a Team Paintball Battle could leave a player in a broken state where they could not jump, open the watch, and other things.
  • Re-adds the player spawn-in/out SFX for VR and brings it to all other platforms. Poof!
  • Fixed an issue where Gift Box zippers could remain on other player's boxes.
  • Minor bug fixes related to the Free Gift Button.
  • You can now zoom out when customizing your avatar if the tab was auto-zoomed-in. Now you can do a drip check even if you’re on the Hair screen!
  • Fixed bugs that could occur for SteamVR users after taking their headset off and putting it back on.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.