Rec Room PATCH - the “Off the Old Block” edition

Strange things are starting to happen in the Room-i-verse. We'll be messaging you - TheScienceDepartment

General Improvements and Bug Fixes

  • Added a prompt to save the current room before leaving.
  • VR parity for Gun Handles! The raw input events will now work in VR, and players can use their free hand to grab the Gun Handle in order to reload! In addition, we've fixed a VR issue with "Gun Handle Get Firing Direction", which should help the default board for Gun Handle work correctly for both screens and VR players!
  • Fixed an issue where the "Can Reload" option on Gun Handles was not being serialized properly. All Gun Handles have had their "Can Reload" option set to ON with this update.
  • Circuit error SFX are now customizable by type of error.
  • Added role filter settings to the Interaction Volume component.
  • Fixed an issue that caused chips to be invisible inside of legacy circuit boards.
  • Fixed missing warning icons for multi-select config.
  • Fixed a bug where emotes would render incorrectly in VR.
  • Fixed the basketball res in/out effect scale.
  • FIxed an issue where palette items were sorted during a search.
  • Oh, snap! Fixed a bug where most circuit components wouldn't work with surface snapping. It was hiding just beneath the surface. Note to self: you can come up with a better pun than that. I believe in you!
  • Fix color levels on Oculus Quest 2 to match other platforms.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.