New Watch
We have been hard at work on a brand new Watch navigation experience, and today we're officially starting the rollout process! The New Watch will be in Beta, so only a few lucky players will get a glimpse at first. But stay tuned, as we'll be continuing to make improvements, and will be rolling it out to a broader audience very soon!
Localization
We’re beginning to roll out updates to the UI for supporting a few different languages! A small subset of players will be able to switch what language they are using in game. Over time we’ll be expanding the UI that we have localized as well as the players who will be able to use this feature. Supported languages: Simplified Chinese, Japanese, Korean, French, Italian, German, Spanish, Portuguese
Updates to Custom Shirts
- Starting your own fashion line? Custom Shirts can now be purchased through your player portfolio! Just set your shirts’ permissions to “Everyone” to make it available for purchase without needing to be featured.
- Custom Shirts can also now be sold through Storefronts in Rooms! You'll be able to select from all published shirts by the Creator/Co-Owners of the Room when configuring the Storefront. The shirt’s Creator still receives 100% of the earnings.
General Improvements and Bug Fixes
- Fixed a long-standing bug where grenade damage was incorrectly calculated from a Birds Eye view rather than from the center.
- Addressed an issue where high priority effects like KOs and explosions wouldn’t show up. These effects are now prioritized higher than other effects.
- Fixed a bug where the Watch menu could open at different sizes
- Fixed bug preventing stationary particle effect systems from playing on low-quality settings.
- Words are cheap! Reduced the ink cost for the Text V3 component to match Text V2.
- Added a new server-synced version of the Universal Time chip
- The text size of numbers in the wallet is now dynamic for avatar customization pages.
- Fixed a bug where the move tool gizmo would disappear after moving an object
- Fixes for some effects only rendering to one eye in VR.
- Various chips to define variables such as "int Variable" and "List
Variable" - The "Overlap sphere" chip and various chips that help work with its results.
- Fixed a bug that prevented circuit boards with event chips inside of them from being deleted properly.
- Fixed a bug that could cause object board tethers to remain highlighted after attempting to delete the attached board.
- Fixed a bug which sometimes caused the
Remove Tag
andRemove Tags
chips to not work or throw errors. - Fixed a bug that prevented velocity modifying chips from working when used immediately after transform modifying chips.
- Added new settings to the Emitter component: Playing, Looping, Speed, Size, Synced
- Fixed a bug that could cause the Sequence chip to use more CPU heat than expected.
Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think.