Rec Room UPDATE - the “Showdown” edition

Heard some folks were having problems timing out trying to visit Sarsparilla Springs. We got that all fixed so come over and say howdy ya'all!

Custom Colors (Beta)

Now in beta... All color pickers (recolor, swatches, magic marker, etc!) include a custom option that lets you choose any color via an HSV picker or HEX input field. Note that we may need to retroactively make minor adjustments to custom colors as we leave beta or change our rendering system down the road.

Multi-Select Config (Beta)

Multi Select Config is here (in beta)! When more than one object is selected by the maker pen, you can edit config options that are present on all selected objects! To start, this only includes some of the basic prop and shape options. More to come as creators let us know what is valuable to add!

Additionally, config is now strongly tied to selection. The config menu is always linked to all objects you have selected.

Creator Roles (Beta)

  • If your room is beta-enabled, there's a new "Maker Pen" tab in the "Game Roles" settings screen.
  • There are new Game Role settings governing Can Use Maker Pen, Can Use Room Reset Button, Can Use Delete All Button, Can Save Inventions, and Can Spawn Inventions. A user must have the right Game Role OR Room Permission (if Game Role has not been overridden) to do any of these things.
  • A brand new Game Role setting called "Can Create Role Assignment Chips." When disabled, users will not be able to spawn role-assigning objects (Role Mapper Chip, Costume Dummy, Add Player Role Chip, Remove Player Role Chip).
  • There is another new Game Role setting called "Creation Restrictions Apply." The room owner must enable the room setting "Enable Creation Restriction Settings in Roles" to use this feature. As objects are created, they are imprinted with the creator's current Game Roles. When other players attempt to select those objects, they must share a common Game Role with the imprinted role set. Room owners and co-owners are not subject to these restrictions, and can modify the restrictions on objects via the config menu.

Circuits Updates

  • Known issue (fix soon!) - the Equip to Player chips cannot currently equip objects to a player that is not local.
  • Fixed Get Party of Player chip for non-local player inputs.
  • Fixed a bug where cloud variables wouldn't always have their values saved if you left a room using auto-follow.
  • Fixed a bug where the Costume Unequip chip would run when its Player output was used by another chip or looked at with the connect tool.
  • Role restrictions now properly work on seats.
  • Constant chips now share a fresh new look.
  • Added additional object board attachment modes, 'Follow' and 'Orbit'. These allow boards to track the movement of their attached object without rotating, so that you never wind up with an upside-down chip on your Rotator! (Existing boards won’t be affected, but new ones will default to “Follow.”)
  • Added List Shuffle chip in beta for all your list shuffling needs.
  • Fixed the Make Tuple chip (beta). Now it makes a tuple instead of... not... doing that... Look, it just didn't work at all before, but now it does.
  • Fixed a bug where Circuits chips would sometimes move faster than other things you had selected when using move/transform. Turns out chips get the zoomies too.
  • Tapping a port with the connect tool to disconnect its wires no longer selects it.
  • Removed the beta requirement from deletable object boards.
  • Fix for equip chip "cannot be equipped when not visible" error when a tool is indeed visible.
  • Fixed a bug that prevented recently configured spawner components from working as expected.

General Improvements and Bug Fixes

  • You could already share rooms and photos, but now you can also share public/unlisted events and public clubs in chat!
  • Fixed a bug where active public events wouldn't show up in an event search. Now you can be fashionably late to an event, even if you didn't RSVP.
  • Screens Gestures are moved back to a radial menu for all control schemes.
  • Fixed an issue where buttons in the watch UI would not appear as configured.
  • Fixed a bug that could cause the cursor to become misplaced when typing in the palette search field. o more having your first character end up at the end!N
  • Fixed a bug where tubes drawn with the Charades Pen would sometimes look like they were pinched or really twisty. That was definitely the reason why nobody could figure out what I was drawing!
  • Connecting two unselected objects no longer clears your current selection.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.