Text your friends in-game straight from your phone! You can now use Chat on your mobile device while logged into the game through another client.
Club Chat
- What is Club Chat? Club chats are message threads you and your club mates can use to talk to each other! Want to discuss the latest episode of your favorite show, plan a party, or count to 1000000 together? Well now you can!
- Clubs with club chat cannot have more than 50 members. If you want to grow your club beyond this limit, disable club chat in Settings. Club chat can be re-enabled if your club meets the size limit… but please don’t kick people out just to keep Club chat! Just enjoy your club’s growing popularity.
- Over the next few weeks we will be rolling club chat out to all clubs with fewer than 51 members.
- Club chat can be found in your watch by navigating from Messages → Messages → Club Chat. Club chat is not currently available in Mobile Home.
- Club Chat Moderation: Club Owners can delete messages in their club chat by pressing the “x” on the upper-right corner of a message.
General Improvements and Bug Fixes
- Trying out some more distinctive animations for fist bump, handshake, and high five, so other players know if you want to actually party up or just have a boxing match. This is behind a split test so not everyone will get it right away.
- The res in/out effect has been updated. We went with the classic effect “orange cubes”!
- No more shrunken yet supersized cowboys in ^Showdown!
- Preview images for copied/clipboard items are no longer squashed/stretched.
- The Boom Microphone does not display orange clouds when it is spawned in. Maybe we should rename it the “Not Boom” Microphone…
- In VR the invention details page will now open after taking the initial screenshot for an invention.
- Respawnable objects that are repeat-cloned are now positioned correctly.
- Fixed an issue where Equip, Holster, and Unequip chips would not function if used on a different player than the one executing the chip. Now you can give everyone a rubber chicken on demand!
- VR setting "Don't lock tools in hand" is renamed to "Natural Grip". Catchy!
- ‘To String’ or not to string, that is the question! The
To String
chip now has both proper support for Lists and Tuples (beta)! What dreams may come of this? To list a few: "System.Collections.Generic.List`1[DPKGGKHHCCO]" - The following chips have been moved out of beta: Ambience, Beacon Get Color, Beacon Get Enabled, Beacon Get Height, Beacon Set Color, Beacon Set Enabled, Beacon Set Height, Display HUD Element, Emitter Get Looping, Emitter Get Playing, Emitter Get Size, Emitter Get Speed, Equip Object to Dominant Hand, Equip Object to Off Hand, Get HUD Element Color, Get HUD Element Label, Get HUD Element Max Value, Get HUD Element Value, Holster Object, HUD Element, List Sort, Music, Noise, Projectile Launcher Get Projectile Lifetime, Projectile Launcher Get Projectile Spread, Projectile Launcher Set Firing Player, Projectile Launcher Set Projectile Lifetime, Projectile Launcher Set Projectile Spread, Respawn Point Add Avoid Role, Respawn Point Add Avoid Tag, Respawn Point Add Spawn Role, Respawn Point Add Spawn Tag, Respawn Point Get Active, Respawn Point Remove Avoid Role, Respawn Point Remove Avoid Tag, Respawn Point Remove Spawn Role, Respawn Point Remove Spawn Tag, Respawn Point Respawn Player, Respawn Point Respawn Player At Respawn Point, Respawn Point Set Active, Set HUD Element Color, Set HUD Element Label, Set HUD Element Max Value, Set HUD Element Value, Set Player Name Color, SFX, Show HUD Element Label, Show HUD Element Value Text, String Concat, Text Get Color, Unequip From Player, Unequip from Slots, Unequip Object
- Fixed an issue where some inventions with corrupted data would prevent spawning of future inventions in the room. The corrupted inventions can now be spawned, but will not have their original parent-child relationships. We are sorry for the data loss!
- Improved the accuracy of the connection tool, especially on Circuits Ports. This prioritizes objects closer to the center of view.
- Fixed a bug where wires would occasionally not work with the Maker Pen when building with other players.
- Temporary and thumbnail images no longer print in Polaroids
- Fixed an issue where some chips wouldn't properly load the "local player" default value during room load.
- Fixed issues with the Cloud Data settings menu where the Save, Delete, and Reset buttons could cause the room to not reload properly.
- Added 'Get Is Event Instance' chip in beta.
- Tap To Open MakerPen is now an available setting for VR players. We hope this helps with detailed work where you need to hold your maker pen at precisely the right angle to make the menu pop up over and over!
Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community
We love to hear your feedback, so please don't hesitate to let us know what you think.