Rec Room PATCH - the “In Control” edition

Tool anchors

"Anchors" is a new exciting feature we are looking forward to expanding on, but first, we would like to get your feedback on it while it is in beta! You can enable Anchors in beta rooms with the "Show Anchors" option in General Settings. Anchors make the move, rotate, and scale tools more powerful. After selecting some object(s), you'll see anchors on the center, edges, corners, and faces of the selection bounds. Each of these behaves a little differently to give you more expressiveness when transforming objects! We’d now like you to go back to the “expanding on” pun at the start of this section so you can actually appreciate it!

Invisible collision V2 improvements

  • Added 'Enabled' toggle to the invisible collision configure menu. Be sure to check this if literally nothing is colliding with your invisible collision!
  • Added 'Sync Player Collision' toggle to the invisible collision configure menu.
  • Added new chips 'Invisible Collision Set Blocks Players' and 'Invisible Collision Get Blocks Players'.
  • Fixed a bug that caused the invisible collision role filter to not update correctly for other players.

General Improvements and Bug Fixes

  • Out of beta: Light Get Angle, Light Get Color, Light Get Enabled, Light Get Intensity, Light Get Range, Light Get Softness, Light Get Specular Contribution, Seat Get Lock Players In, Seat Get Lock Players Out
  • Beta items and CV2 chips will now be clearly labeled in the Maker Pen Palette menu.
  • Added support for the Trigger Handle, Gun Handle, and Respawn Point V2 to the "From Rec Room Object" and "To Rec Room Object" chips.
  • Improved quick holstering logic to better handle locked holsters
  • Fixed held tools preventing Projectile Launcher hit events. No more blocking shots with a shovel!
  • Added impact particles to Projectile Launcher corks and lasers.
  • Fixed a bug that prevented Holotars' 'Hide Projector' setting from working as expected when far away.
  • Added Stop Screen Shake chip. As much fun as the motion sickness is, sometimes enough is enough.
  • Corrected Beacon height scaling for V1 and V2 components.
  • Fixed a bug that could cause trigger volume components to incorrectly count the players inside them. 1+1 is not 3, it turns out.
  • Calibration should work again!
  • Added 'List Sort' chip to sort float, string, and int lists in either ascending or descending order.
  • Fixed a bug that caused unsynced Text components to incorrectly display 'Text' when non-authority players joined. Text! Text. Text.
  • Pistons now work correctly when used with Set Transform, Set Position, and Respawn chips
  • Fixed a bug that prevented some gizmo settings from saving correctly
  • Added 'Sound Enabled' toggle to Buttons and Toggle Buttons. This was definitely not in response to a poorly placed button at an AMA that got clicked approximately a million times.
  • The Magic Marker and (at long last!) the Mirror Prop is now out of Beta. Yes, the mirror is still 50% ink, just as you know and love it!
  • Improved the Rec Royale Glider's animation when pitching up and down.
  • Fixing the jittering of your hand when waving while downed.
  • Improved the visuals for putting away the map in Rec Royale on Screen. Yes, some people put them away and don’t just throw them as far away as possible!
  • Fixed multiple issues that made opening ^RecRoyale chests harder than intended in VR.
  • Moving too far from a chest will now cancel opening for all players. Thankfully, “too far” is now more than an eighth of an inch!
  • Players opening a chest will move more slowly.
  • Fixed interactions getting blocked around the front of stores. This could make it difficult to open recently purchased gift boxes.
  • For some players, we'll ask you to turn on your notifications less often. But are you sure you don’t want some incredible, exciting new notifications?!
  • Update the UI for some club settings page to match the broader RR style.
  • You can now select club photos from your photo roll!
  • A whole bunch of icons are now more memory-efficient! ...yeah, this is one of those things that'll go unnoticed unless you watch your RAM usage like a hawk. raptor screech
  • Classic Controls now prompts for the dominant hand just like doors and seats.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.