Rec Room UPDATE - the “Holy Update, Coach!” edition

Aaaaaaaaaand we’re back! Sorry this one took us so long - we were busy adding removing as many bugs as we could! But now we’re back on the proverbial horse wolf ride, so updates should resume at their usual cadence of Soon™.

New Stuff

  • If a player is wearing a custom shirt, you can now view and purchase that custom shirt from the outfits screen on their profile. No more racking your brain for who you bought it from… or what room…
  • Rec Room Plus players can now put an emoji at the end of their name tag for further customization. Yes, we know what you’re thinking, and no, you can’t pick that one. Name tag outlines have also been made slightly thicker.
  • Added a shortcut to get to your chats to the HUD on iOS and Android.

General Improvements and Bug Fixes

  • On both Laser Tag maps, fixed issues where you could get out of the map and made small layout adjustments based on feedback from the Laser Tag community. A nitty gritty log of changes will be shared on Discord.
  • We’ve started rolling out localized Chat UI to some players. Hello! Bienvenido! Come va? Brezel! Au revoir!
  • Improved the audio experience on vehicles driven by other players -- they now sound more consistent with what you would hear if you were the driver! Could still make you motion sick if you’re with a particularly bad driver though.
  • Fixed an issue where certain environment and ambient sound won't react to audio sliders in the Settings menu. You can still keep it at 100% if you’ll miss the sweet sounds of coffee being made in the Rec Center!
  • The palette search bar is now automatically focused on PC and iPad with keyboard, including when reopening the tab/menu.
  • Fixed custom shirt announcements for some players. Still broken for others! (*Unverified but statistically likely.)
  • Fixed a bug where palette carousels would reset their scroll when other users cloned, copy-pasted, or spawned in inventions.
  • Fixed Maker Pen tab tear-off arrow drag functionality.
  • Fixed Gamepad unexpectedly ending up on the Configure tab when backing out of the menu with Circle/B.
  • Fixed a bug where the ink color on the charades pen would sometimes be different from the drawn color when using Maker Pen skins.
  • Fixed a bug where players would sometimes join a room, but fail to load all of the CV2 chips. No more silent music events! (Mamamonkey breathes a sigh of relief.)
  • Fixed a bug that caused room consumables to sometimes activate without being consumed.
  • Fixed a bug where basic settings on premium inventions could not be configured.
  • Fixed a bug that allowed duplicate items to be added to a UGC storefront.
  • Fixed a bug that caused UGC storefronts to induce an FPS drop when loading in and out of view. Time to revisit all those cool mall rooms that you couldn’t move in before!
  • Fixed a bug where players could not draw on other players' clothing customizer boards without being focused. Focus, artists, focus!!
  • Fixed hitching while using the people menu on Playstation platforms.
  • Fixed an issue where gifts opened by other players would stutter while floating.
  • Fixed a graphical issue in screen mode when holding the Share Camera while also drawing on a canvas.
  • Fixed a visual bug in the lighting effects for Disc Golf Propulsion for VR.
  • Fixed bug where event UI doesn't update to show the join button when an event starts.
  • Fixed a bug where the invention details page would only show the first one or two tags
  • Fixed a bug that caused potions to appear small in the backpack.

Circuits Changes

Exec Port Debugging

We’ve added the ability to execute Circuits chips on-demand - it’s super useful for debugging! Turn on “Debug Targeted Execution” in your Maker Pen Menu, then tap an exec port with your Connect or Configure tools to start execution from that point.

Heads-up! When enabled, this does interfere with disconnecting exec wires a bit. Hang tight - we’ve got a revised version coming soon!

Laser Pointer Component

It’s the other half of the Rangefinder - now in CV2! Use it for all your serious presentation needs, and definitely not for creating cool light shows.

General Changes

  • Added Color support to the Lerp chip.
  • Added Intensity port to the Set Player Vignette chip.
  • Various chips that only ran for the local player now include a 'Player' input port.
  • Fixed a bug that could cause the Get Formatted Time chip to return invalid results with one character formats.
  • Fixed a bug that could cause the radius setting on the Explosion Emitter not to work as expected.
  • Added the following chips (beta):
    • Rec Room Object Set Authority (Did anybody actually want this one?)
    • Player Prompt Multiple Choice
    • Get Closest
    • Get Farthest
    • RGB To Color
    • HSV To Color
    • Parse Color

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.