Rec Room PATCH - the “Holy Update, Coach!” edition

General Improvements and Bug Fixes

  • One cannot get that drip, if one cannot seek the drip. Check the watch menu shop and use the search to find your next look in the top 1000 trending shirts.
  • The Full Body Costume Dummy now works with the Set Position chip, and can be wired to gizmos.
  • Get that party started, creators! There’s a new chip that checks if the player is in a party.
  • Added a Clamp Circuits chip that keeps numbers from turning to utter chaos… that is, keep them within a certain range.
  • Sure, time is a flat circle, but where are you on that circle? Find out with the 'Player Get Time Zone' chip in beta.
  • Fixed a bug that caused the 'Set Player Name Color' chip to use more network heat than expected.
  • Fixed a bug that prevented synchronized Destination Room variables from working. We always knew they were destined for greatness…
  • Fixed another bug where players would sometimes join a room, but fail to load all of the CV2 chips. That should be the last of 'em!
  • Fixed several long standing issues with grid snapping
  • This is why we don’t throw things at people…sometimes the MakerPen would become inoperable after hitting another player with it and then picking it up quickly. We fixed that issue, but, like, don’t take that as an excuse to go hurling your Maker Pen as a weapon.
  • Fixed a bug where configuring an item with the maker pen could lead to random scrolling in the UI when editing values
  • Fixed a bug that blocked some characters when configuring HUD element labels
  • Fixed a bug that broke voice chat in a small number of rooms
  • All Gamepad/Keyboard control schemes are unlocked now!
  • For new players, third person beta may require opting in from the settings menu before it can be used.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.