Rec Room UPDATE - the "Bool spits lazy facts" Edition

TLDR

  • Bool chips are now lazy but also faster and more efficient!
  • Your saved outfits with custom shirts can be worn again. Show me that fit!
  • The Pathfinder will make better choices on where it is going (or not going).

Full Body Avatars

  • Addressed that pesky issue where custom shirts in saved outfits were playing hide-and-seek. They're back, front and center where they belong.
  • Fixed an issue where VR players in Full Body Avatar could experience minor hand jitters under certain circumstances.

General Improvements & Bug Fixes

  • Bool chips got smarter and lazier, now they'll stop working as soon as they know the answer, saving heat and preventing circuit errors. Bool chips will now 'short circuit' when possible, such that they do not evaluate the remaining inputs when the output can already be determined. This includes 'And', 'Or', 'Nor', and 'Nand'.
  • Put an end to the twisty-turny drama with tube and ribbon curves snapping. You can no longer snap grid point rotation when creating a curve with a tube or ribbon. When grid snapping was on, the curve control points could end with rotations that did not match user expectations.
  • Added a new Circuit Board Maker Pen "Scale Control Panel Offset" tool setting. The setting defaults to true/on - maintain current behavior. When it is set to false/off, the control panel will maintain a constant distance from the object when the object is uniformly scaled.
  • Squashed the bug where tapping a deep link might take you on an unexpected detour to your Dorm instead of where you wanted to go. Now you'll land where you intended, no surprise pit stops!
  • Eliminated a persistent autocomplete dropdown bug where autocomplete options appear persistent on the screen even when players aren't actively interacting with the input text field.
  • We uncrossed our wires to fix a bug where when using wire on an input circuit pin, the config menu wouldn't always pop up on your maker pen UI.

Rooms 2.0

  • Taught Pathfinder to listen better to the Rec Room Object Reset chip, it's finally maturing :,)
  • Pathfinder also learned to think before acting. If it gets two requests during the same frame, it'll now go with the most recent one, like the true multitasker it is.

RRS

  • We optimized slow Studio Function Animator method calls to Animator.SetFloat(string name, ...), Animator.SetBool(string name, ...) and Animator.SetInteger(string name, ...) to substantially reduce performance impact when these are called frequently.
  • Squashed an exception that could occur during a domain reload when the Asset Palette tab is open.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.