Rec Room UPDATE - the "Dry Eyes" Edition

TLDR

  • Updated grabbable items and consumables for Full Body Avatars, now you can finally pour water into your mouth (instead of your eyes) on Screens!
  • Touchpad component changes
  • Patched glitch-grabbing exploit for longbow and goblin wand

Full Body Avatars

  • Sometimes hands felt a bit clunky when releasing grabbed items, like there was a kind of ghost collider getting in the way of whatever you were holding as soon as you dropped it. We found the ghost and exorcized it. (Who you gonna call? Coach busters!)
  • We took a pass at the 500+ items you can grab in the game and updated how they look in your hand and how you look when drinking and eating. For example, you'll no longer pour the water bottle into your eye when trying to take a drink on screens. There are just a few challenging outliers (like the Rec Royale Glider) that need some special love - we'll get to those in a future update.
  • Fixed watch lag and anchoring in VR for FBA.
  • Repositioned FBA seated positions to align with bean offsets.

General Improvements & Bug Fixes

  • Reduced temporary memory allocations during circuit execution by removing extra enumerator allocations in foreach loops caused by the interface.
  • Function definition nodes can now be cloned and put into inventions.
  • When wiring together incompatible ports on chips in a beta room, a conversion chip will automatically be inserted between them when possible.
  • Fixed a bug that could cause issues with Player Boards for joining players with a custom voice rolloff player trait.
  • Added a setting to Interaction Volume V2 to allow creators to hide/show the outline while hovering.
  • Fixed a bug where party or club chat would be un-selectable when switching tabs.
  • Fixed the size of room and item card loading placeholders that were loading in at the wrong size.
  • Fixed an issue where bogus VR tracking data could cause rendering issues
  • Okay, don't get too mad at us, but we had to patch the glitch-grabbing exploit for the bow and the wand in VR. Sorry, gang.
  • Fixed broken behavior after unlinking an account from a device. Don't worry, guys - we turned it off and back on again.
  • Fixed a bug where some text validation was not run on Xbox input prompts.

Rooms 2.0

  • Baked a fix for issues with non-hierarchical NavMesh baking in R2 rooms.
  • Fixed an issue where when using the connect tool to reparent objects in R2, a selected item may go out of scope and should no longer be selected

RRS

  • Fixed issues with the copying of Clamp, Rotator, and Piston content from legacy rooms and pasting them into Rooms 2.0 rooms.
  • Square up! Cubemaps will now have a more optimal texture format automatically applied for mobile platforms.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.