Rec Room UPDATE - the “Backpacks, Boosts, and Dodge-Bombs” Edition

We’re kicking off the new year with an update focused on bugfixes and quality-of-life improvements, plus some new ways to play ^Dodgeball!

Updates & Bug Fixes

  • We added a couple RRO mods to Dodgeball! Try out “Low Gravity” (self explanatory) and “Dodge-Bombs” (also…pretty self explanatory) via the new Mod Board in the gymnasium.
  • We've also made a small map adjustment to the Dodgeball court to keep things fresh. There are now small barriers behind each side to catch dodgeballs rolling by.
  • We made some improvements to the backpack! A new “recent” page shows you items you've recently used, and you can also now search/sort/filter items in your items tab to find your consumables a lot faster!
  • The Palette search page once again shows your recently selected stuff at the top (if the search box is empty).
  • Fixed the storefront’s “view more” page. Now it actually lets you… view more.
  • Fixed a bug where your shopping bag would sometimes not empty after purchasing.
  • Fixed a bug that prevented Gift Packages from spawning for some players.
  • Fixed one big way that players could become invincible in Paintball & R1 rooms. If you still see it happening, let us know!
  • Fixed a bug causing unlimited paint thrower ammo in the paintball lobby, got way too messy in there.
  • The Player Outfit Slot Flag Constant chip now includes Leg & Feet slots as options.
  • Room Badges & Boost Badges displaying in your name tag are now higher resolution & properly sized.
  • Boosts can now be used from the watch home, and we added a Room Boost Count output to the Get Room Details chip
  • And last but not least - you can now gift room offers!

Rec Room Studio Updates

  • Studio Objects have some new capabilities to directly act as a Trigger Handle with the new Primary Interaction Handler component and the On Pickup and On Release events on the Studio Object component
  • Studio Objects now allows Studio Functions to call other Studio Functions via the new component Studio Function Container. You can make lists of these items and assign them to a Studio Function Container List, then you can call a Studio Function on an element of a list from Circuits! These features together make it easier to manage UI like an inventory page (where the inventory items come from Circuits but the display of their UI is implemented in Unity).

Helpful Links

  • Please see here for convenient links to controls, tutorials, comfort options, news, and more: https://rec.net/creator

  • We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/