Our Final Update of 2025
As the year winds down, we want to take a moment to thank you all for being a part of the Rec Room community. We hope you enjoy happy holidays with family and friends, and we're excited to see what the new year brings. Sending season's greetings from the entire Rec Room team!
New In This Update:
- The team has been busy cooking up a brand-new flavor of challenge event, which will be on the menu later this month. Stay tuned!
- Badges earned via RROs now have a special shader treatment to verify their authenticity. - Speaking of badges - we're adding 2 new badges for Golden Trophy mods later this week! Earn the Turbo Goblin badge by beating Golden Trophy with Turbo & Coconut Chaos mods enabled with A, B, or C rank. If you're truly skilled and can do it 3 times, you'll unlock the Turbo Goblin Master badge.
- When finishing Hide & Seek, you can now jump right into another game with "Play Again" (or buy more if you don't have any left in your backpack).
Bug Fixes
- Fixed a bug with the scoreboard in Quest lobbies that made the start button non-interactable.
- Fixed an issue where avatar items would sometimes disappear... like a reverse magic trick!
- The keyboard in VR was often spawning in your guts, and it was super hard to use. We adjusted it so that the keyboard always spawns in a predictable distance from your current view. The trade off is that the keyboard may not line up with your current watch UI quite like before, but we think this works out better
- Fixed a bug where standing on Studio Objects with scales other than 1 could cause player's positions to jump in space for a short time. So no more hopping around (unless you want to).
- Handles in Rooms 2.0 will no longer "offset" from their compound object.
Helpful Links
Please see here for convenient links to controls, tutorials, comfort options, news, and more: https://rec.net/creator
We love to hear your feedback, so please don't hesitate to let us know what you think using the Creator Forum here: https://forum.rec.net/
