Rec Room PATCH - the “New Profile, Who Dis?” edition

New Social Interactions for VR

Quickly opening player profiles and quick accept for notifications is coming to VR!

  • Open players’ profiles by pointing in their direction and holding the menu button.
  • Hold the menu button for notifications like friend requests, invites, etc. to instantly accept them. No more searching for the notification in your watch while your friend’s team fills up in the next room!
  • Holding the menu button will otherwise open the Watch menu.

Along with notification quick accept and opening profiles,

  • Nametags are no longer a clickable button! Now you can point at the scoreboard past the crowd surrounding it.
  • Pointing is unchanged (in case you were worried about that).
  • You can choose which hand is used for Emotes (a.k.a Expresso) in the settings, and the other hand will be used for these new menu button features (this is needed on Steam VR which cannot use the dedicated menu button on the controller). Hopefully you can learn which hand is which before you start accidentally grimacing at people and making them feel awkward.

VR Touch UI Interaction Improvements

  • VR Players should now find it much easier to physically interact with RRUI menus by touching them with their fingers! We've heard your feedback that the new UI is difficult to interact with for players who prefer pressing buttons physically in VR instead of using the laser pointer, and we are doing our best to try and address that.
  • VR players will no longer scroll by physically dragging the background of an RRUI menu with their finger, since that made buttons very hard to press. You may still drag the background to scroll while laser pointing, and you may still physically drag the actual scrollbar.
  • VR players should find it easier to hit tiny RRUI buttons with their fingers, as we've added some leeway in terms of where you both start and end your button press. We also briefly considered making your hands a realistic size, but where’s the fun in that?
  • Added a setting for VR players that makes physical RRUI button clicking quicker by removing the ability to cancel button presses. If you want to live dangerously, well, now you can!
  • Added a setting for disabling/enabling the cursor & grid that show up when physically interacting with an RRUI menu in VR.
  • These new VR settings can be found in the Experience tab of the settings menu.
  • We’ve also improved the sound effects for RRUI button pushing to make the buttons feel more physical.

General Improvements and Bug Fixes

  • Now you can enter emojis in Rec Room chat on all platforms! Use the emoji picker button on chat input fields to show an emoji picker dialog. Not sure if emojis are supported in the ship notes, let’s find out! 😍😍
  • In response to community feedback, we're rolling out improved UI features for limited-time items to make it easier to see when the item will be available until, as well as other consumer sales information. Catch that next cool thing before it disappears before you knew it existed!
  • Invisible Collision volumes can now be configured for whether or not they prevent interactions with objects on the other side of one. This can be done via the Block Interactions toggle in its Configuration menu. By default this value is ON, except for on Invisible Collisions already saved into rooms before this change.
  • Fix: Object Respawner gadget no longer blocks interactions with objects inside it.
  • Fix: Screen and Touch players can now interact with the candles on Celebration Cakes again. Take this opportunity to celebrate your birthdays, anniversaries, and other milestones again!
  • Fixed a crash with the iOS Pencil.
  • Fixed a bug where trying to create a room with an existing name could prevent creating any rooms until moving to a new room.
  • Fixed the pointing finger being able to block dodgeballs and paintballs… until the next time the Forbidden One sneaks it back in.
  • Fix for tube points snapping. Creating and moving points now agree on how to snap. Create order out of chaos!
  • Adding a toggle in the Maker Pen General Settings to allow UI interactions with the hand holding your Maker Pen, for when you just don’t have enough hands.
  • Fixed bug with the new portrait chat UI that was preventing players from reaching the title screen if they launched the game from a chat notification. We just really wanted you to try out the chat! Forever!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room UPDATE - the “New Profile, Who Dis?” edition

New Profile Page

For some players, we’re starting to roll out a new Profile page. We’ve updated it with a new look and also added some new features to make our Profiles more interesting, useful, and inclusive!

  • Met someone new? See if you know who they know by checking out your mutual friends on their Profile!
  • We’ve made it easier to set your online status directly from your Profile page. No more diving three menus deep to ghost your friends!
  • Quickly mute players by tapping the volume icon at the top right of their Profile page.
  • You can now set identity flags and pronouns on your Profile page. Show your pride!
  • Your League of Heroes league will also be visible on the new profile.
  • See your friends' recent activity - get ideas for what rooms to check out and events to go to based on your friends' activity. (Also, try not to question their taste…)
  • No more accidentally changing your @username instead of your display name! Profile settings have been consolidated in one location.
  • And again, we’re rolling this out gradually to users, so if you don’t see it yet, stay tuned ;) Take a look and let us know what you think!

Tube node editing!

  • Use Edit while editing a collection of shapes and point at a tube to enter the new tube node editing mode.
  • Use your normal set of tools to move, rotate and even scale individual points on the curve.
  • Use delete to remove individual points on the curve
  • Select points to view a set of new options in the pop up menu.
  • Add point will insert new points between selected points
  • Smooth will try and balance the position, rotation and scale with the neighboring points
  • Align will grab all values from the first selected point and spread them evenly to the last selected point. Perfect for making straight lines of points or to make sizes evenly go from big to small. Try this feature on a set of objects as well, but unfortunately does not work on shapes while editing yet 😦
  • New settings for the scale and rotate tool have been added to allow you to scale and rotate multiple selected objects in place. Look for 'rotate in place' and 'scale in place'

Repeat Clone

The Clone tool has a cool new function, “Repeat Clone”! This lets you clone something again, with the relative position/rotation/scale changes from the original repeated. This makes building fences, spiral staircases, etc. super quick! You can find the Repeat Clone function in the clone tool's Functions foldout. Keep an eye out for future Functions on other tools!

General Improvements and Bug Fixes

  • Maker Pen selection for the Tube, Ribbon, and Sphere shape are much more accurate now
  • UGC buttons now support Materials when recoloring
  • New room names can no longer end in '.'
  • We added the ability to sort by creation date for inventions.
  • Fixed bug that trigger volumes under clamps, pistons, or rotators would block interaction with objects behind them.
  • If you happen to go through Orientation again, you may notice the redesigned UI for the minimal settings screen.
  • Fixed an issue where players get stuck after dismissing the review photo menu of Share Camera in screens mode.
  • We went knocking around to the Crescendo of the Blood Moon's boss door and the Paddleball court door - they’re back on board with being interactable again.
  • Fixed a bug that items dropped into open Rec Royale chests couldn't be picked up anymore.
  • Fixed a bug that Rec Royale chest handles would sometimes be unopenable for a little while after someone else started opening it, but walked away before it opened.
  • Fixed bug that Rec Royale ammo would sometimes fall through the ground when opening a chest.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the “Maker Pen Makeover” edition

General Improvements and Bug Fixes

  • Fixed some settings not getting properly saved if you updated a single setting to multiple values quickly enough or scrolled a slider quickly enough.
  • Fixed a bug where setting mouse and touch sensitivity would sometimes only set horizontal or vertical sensitivity. As much fun as it is to scroll super slow horizontally and super fast vertically, it probably made some people sick.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room UPDATE - the “Maker Pen Makeover” editiond

New Maker Pen Menu

  • We have reorganized some of the tools based on creator feedback. The new menu was created to have a better flow, as well as to prepare for future changes that the wire tool will be undergoing and to give the menu room for future tools without the need to create a whole new menu.
  • Try the Navigation Bar at the bottom of the menu for quick and easy navigation on all platforms.
  • Contextual Settings surface settings for currently selected tools for quick and easy access without the need to hunt for the settings you need.
  • Color and material selections now include swatches that you can save and use in multiple rooms.
  • Logging Screen can now be detached from the Maker Pen so you can heat test and debug without having the Maker Pen in your hand!
  • New search allows you to search everything in the palette, and you can also view more information about each card. This makes it a lot easier to view details about your inventions and make quick changes to the details pages.
  • We added more ways to search for your inventions! We added the following categories: Store Inventions, All Inventions, My Inventions, Published Inventions, Downloaded Inventions, and Certified Inventions if you have them.
  • “This Room” can now be reached from the Maker Pen navigation bar! Big time saver!
  • Tearoff tabs let you position the pages of your maker pen around your space as you see fit
  • The new Transform Tool lets you move, rotate, and scale without changing tools.
  • The default shape you are given when equipping your Maker Pen is now different per platform: Tube for VR and Cube for all the other platforms.
  • Add a new setting to Maker Pen settings UI that allows to switch between Scale and Move mode when creating new shapes with Maker Pen.

General Improvements and Bug Fixes

  • New UI Sliders are now easier to grab. No more accidentally scrolling while trying to adjust settings sliders, and no more accidentally adjusting sliders when trying to scroll!
  • Added the Code of Conduct posters to the ^Lounge and ^Park.
  • Community Board videos will stop being so scared that they freeze, we comforted them and they’ll play normally again.
  • Players can no longer fling away objects in front of them when taking a Seat in Screens mode.
  • When using a Gamepad and Keyboard, you can hold the menu button while looking at a player to easily open their profile, instead of clicking on their nametag.
  • We’ve hidden the Subscribe button in the Invention details page for your inventions…we figure you’re already pretty invested.
  • Pike Goblins kept slipping on ice in custom rooms, making them super fast. So, we took a blowtorch and melted the ice. No more speedy scary goblins.
  • Players will experience less jittery movements on moving platforms, though you may still experience some jittery movement when other players are on the same platform.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room UPDATE - the “Where’s My Cape” edition

League of Heroes

Become the hero Rec Room needs! Now through March, Heroes will choose players like you to join one of the four Leagues of Heroes. While we don't know why or how the Heroes made their choices, rest assured that the League you are placed in is the one that's right for you!

Soon you'll be able to power up with a new cape and profile badge of the league that chooses you. Answer the call, and find fellow league members to party up with and adventure together! Keep an eye out on our social media channels in the coming weeks for announcements that involve this feature.

Creators, uncover clever uses for the new ‘Get Player Season League Name’ CV2 chip. Use this to identify what league of heroes a player is on and direct a unique experience!

Events Pages

Events have a new look! Find events and manage your events with the new events browser.

  • Make, find, and manage events with the shiny new events browser page in the watch menu. Carousels and tabs sort things into easy to find categories. Look to the improved events search page to find out what’s going on.
  • Experience smooth, one-page editing for event setup. New event settings pages match the event details pages, and don’t ask you to click through a bunch of screens.

Circuits V2 Updates

  • Having difficulties figuring out what color “12” looks like? CV2 chips now have a ‘Color’ type Many chips that used ‘int’ color indices work with ‘Color’ now, too ‘Int’ indices to define color will be phased out over the next few months (without breaking rooms that use them) Paint the world with the new Beta Chips: Color Variable, List Variable, Color Constant, Emitter Set Color V2, Light Set Color V2, Text Set Color V2, Spherecast

  • See the power of CV2 in action! Wires now flash when they are used in a circuit.

    • Choose from Execution Flash or Data Flash in the Settings to visualize for clean debugging
  • Hover over an output port to see which wires lead to how its value is derived

  • Fixed a bug where number parsing could succeed/fail depending on your region

  • Get Velocity chip now reports proper velocity while objects are being held

  • Get dressed as fast as you want. We fixed an issue with rapid equip of costumes causing crashes.
  • Fixed a bug where deleting chips would sometimes leave disconnected wire visuals behind, cluttering up the place with their ghostly presence
  • Fixed a bug where circuit boards would lose their ports after editing them and saving the room
  • And we’ve got a whole chocolate box full of new CV2 chips:
  • New chip flavors: Player Left Hand Thumb Direction, Player Right Hand Thumb Direction, Text Get Text
  • Experimental taste Beta Releases: Clear Subtitle, Show Local Subtitle, Costume type, Ground Vehicle type, Interaction Volume type, Seat type, Trigger Handle type

General Improvements and Bug Fixes

  • We have a new settings screen! Now with 87% more settings: you can now customize controller horizontal and vertical controller sensitivity separately, invert the camera on the horizontal axis and disable camera acceleration on controllers. You can not enable VSync on mobile again :P
  • Screens players hold trigger handles correctly now, even in a seat… even if that seat is rotating.
  • Bad guys go down with drama, once again. Put in a fix so enemies tumble correctly when stunned by projectile hits, and Barrel Knights are unstuck. Also, we talked to Dracula and he’s going to stop flying outside the map in Crescendo of the Blood Moon.
  • Get ready for kaboom! Find the Laser Tag and Paint grenades in the Maker Pen palette. Old grenade has been renamed "Jumbotron Grenade.”
  • Party peeps can see cheer badges (Host, etc) next to fellow party members’ name badges instead of the party icon.
  • Fixed a bug where the notification for " left the room" would show up twice every time somebody else left. Don't you just hate reading the same thing twice?
  • Fixed a bug where the notification for " left the room" would show up twice every time somebody else left. Don't you just hate reading the same thing twice?
  • Improved voice quality: Fewer pops, clicks, and sputters!
  • A little something for those power users…we made it possible again to use the +forcemode:screen and +forcemode:vr launch options in Steam launch options again... whoopsie, sorry that had broken at some point!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the “Winter Wonderland” edition

General Improvements and Bug Fixes

  • Some mobile players will receive access to a new portrait mode chat UI! The portrait mode chat UI will be accessible via the title screen on Android and iOS and makes typing out chat messages much easier. We will be gradually rolling this out to all players.
  • Shapes are now properly removed for everyone in the room when deleted by the Maker Pen.
  • Fixed a bug that affected the appearance of some tubes when a dorm skin was applied.
  • Fixed the ability of users to configure the mass of the rally buggy. Phat buggies inbound.
  • Fixed an issue where players could lose their hands if the room is saved or reloaded while they are driving a vehicle.
  • Disabled clickable name tags for screens players, in favor of opening profiles by holding the menu button.
  • Fixed flipped tooltips in the PSVR Diagnostics menu, because we’re professionals and we just can’t have incorrect tooltips.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the “Winter Wonderland” edition

Unlisted Inventions

Previously, inventions could only be Private (just for you) or Public (available in the store for everyone). When publishing an invention, there is now a "List in Store" toggle. If you deselect it, your invention will be published as Unlisted. This means other players can only discover your invention through Link Buttons -- it won't show up in the store/your portfolio/your announcements.

General Improvements and Bug Fixes

  • When room co-owners (not room creators) try to edit the earning distribution, they are now given more detailed information about who has permission to change the distribution.
  • Minor changes to how incoming voice volume is tuned relative to the Ignore Bubble settings. We realized that sometimes a group of people would spawn in the same spot, and wouldn’t be able to hear each other at all, since they were right on top of each other! Nearby players will now be slightly audible even if they're completely faded out visually.
  • Added the ability to quickly accept some notifications without needing to open the menu.
  • We’ve frozen the furniture in the Lounge. Facilities got tired of having to move the couches back every day.
  • Performance improvement to reduce the frequency of occasional hitches.
  • Fixed a bug where tube normals can become flipped.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the “Winter Wonderland” edition

New Hairstyles!

A lot of times, hair is one of the main ways people express themselves or their culture. In Rec Room, we want you to be able to see yourself in your avatar, so we have added a bunch of new hairstyles for a broader range of options! The new hairstyles include Afro Puffs, Box Braids with Cuff, Box Braid, Braided Bun, Curly Bob, Etched Flattop, Etched Fade, Short Curly Twists, Wavy Middle Part, Short Locs, Wolf Cut!

All new hairstyles are default unlocked, so you can enjoy them right away - whether you are a new player or a returning one! Just go to your mirror to customize!

Interaction Roles

The following interactions can now be enabled or disabled on a per-object basis for players with specific roles:

  • Basic Interactions: grabbing, climbing, clambering, wall running.
  • Pushing buttons & toggle buttons.
  • Interacting with Pool Tables, including setting the game mode and playing shots.
  • Drawing on the art canvas, poster, and other similar surfaces. Use the configure menu on an object to check its interaction role settings!

Physics Refactor

Creators can now optimize colliders on Physical objects using the Configure Tool. Optimized colliders have a visual when gadgets are enabled and save a small portion of ink. We also have some other changes to physics, such as:

  • We’ve unified behavior when holding or hitting items with your hands across all platforms!
  • Melee Weapons no longer lag behind when on WalkVR on Quest 1, Quest 2 and PSVR.
  • You no longer slow down for no reason on WalkVR. Time to beat some Stunt Runner records!

General Improvements and Bug Fixes

  • Check out the Inventions Tab for some updates! See which inventions are Yesterday's Most Popular, check out the latest from creators you subscribe to, and keep up with the latest inventions in ^InventionTower!
  • Improved audio quality for iPhone and iPad headphone and headset users! When using headphones or a headset on iOS, stereo audio output is now supported for a more immersive listening experience.
  • Seats with the option to sit down now have new and improved visual highlights! Seats will work exactly how they did previously, except they now look much better!
  • RR+ Icon in View Details of the Rec Room+ Membership dialog got a refresh so it’s not so dimly lit.
  • Fixed an issue with the recording sampler recording the start recording beep. For the record we fixed recording.
  • Added the ability to subscribe to your favorite RecRoom creator from the RR+ signup page!
  • RR+ Members will now receive double the usual amount of tokens whenever tokens appear in their post-game rewards.
  • Optimized UI system to improve framerate when opening and closing the watch. More improvements are coming soon!
  • Android players should notice some quality improvements around smoother gameplay and visuals.
  • Partying up in VR is now more consistent/reliable.
  • Players at max level in Rec Royale should no longer hear endless beeping until closing the end game UI.
  • Fixed a bug in the Wolf Ride prop which could result in an application crash on some devices.
  • Bumper will now properly rotate the Wolf Ride vehicle regardless of starting orientation.
  • Fixed a bug where in some cases you can put a vehicle inside a terrain when resetting the vehicle.
  • Tube now connects reliably when using grid snap.
  • Caulked some old cracks on bevels.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room UPDATE - the “Winter Wonderland” edition

Just a small ship to close out the year - happy holidays from everyone here at Rec Room, we hope you enjoy your time in Winter Wonderland! See you in 2022 :D

General Improvements and Bug Fixes

  • You can now Despawn dorm skins that you are trying so you can easily try another and find one that's best for you.
  • You can now preview an unpublished Invention's store page from your palette. This allows you to spawn it as a player getting it from the store would.
  • Both Seats and Vehicles (Rally Buggy, Trusty Pickup Truck, Classic Coupe and Wolf Ride) are out of beta!
  • The gondola no longer demands a sacrifice - players should stop falling through (or spawning on top of) the gondola when a Rec Royale game starts. Let us know if you still see this happening.
  • Trying to turn on V-Sync on your Android phone doesn’t do anything, so we removed that setting from the menu. Silly goblins thinking V-Sync would work on a phone...
  • Fixed issue where players could start flying crazily if they climbed on something attached to an object they were holding. Admittedly, climbing on something you’re also holding doesn’t make much sense, but flying certainly doesn’t! XD
  • Unfortunately, when we tried to make it so you didn’t fall through the ground if you teleported inside a balloon, we accidentally made it so you couldn’t teleport onto some ladders. We’ve reverted that fix, so ladders work again, but balloons are back to being surprisingly malicious. We promise to talk to them about it soon.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room UPDATE - the “Winter Wonderland” edition

Winter Wonderland

Winter Wonderland is coming to Rec Room! Play some paintball and throw some snowballs in the winterized Clearcut paintball map this winter season, and keep an eye out for a lot of upcoming events! And since 'tis the season for giving, and getting, the Friendotron gets an upgrade that allows you to send free gifts to up to two people per day, including yourself!

New Buggies in Town

  • Added the Trusty Pickup Truck drivable vehicle for when you have some work that needs to get done.
  • Added the Classic Coupe drivable vehicle when you need to arrive in style.
  • Added the incredible Wolf Ride drivable vehicle when you want to show you're serious.
  • Improved collisions between vehicles and just about everything you can run into.
  • Vehicles will now do damage to enemies and players in combat
  • Vehicles are now impacted by weapons and grenades - explosions now will apply force to vehicles!
  • Fixed some issues where grabbing the vehicle bumper to reposition it didn't work as expected.
  • Various improvements on shooting experience while inside a moving vehicle.
  • Vehicle passengers will have comfort mode enabled when using the "Vehicle Only" comfort mode setting.
  • We fixed a bug where exiting a seat while looking at a close-up wall can make you go through the wall.

Interaction Volume Gadget

  • Introducing the new Interaction Volume Gadget! Put this box around an object and give it an interaction prompt like "Use", "Open", or "Obtain answer to life, the universe, and everything". When players get close to it or point their hands at it, they'll get that interaction prompt and you can respond to the interaction however you want using CV2 Chips!

General Improvements and Bug Fixes

  • Seats can no longer be targeted through walls and other obstructions. The same applies to the new Interaction Volumes.
  • Added a new button to upload photos from the share camera privately.
  • Meetup codes can now take players to the subroom they're set in.
  • Manipulating with grid snap-on should now line up with other objects in the same orientation.
  • Quitting games as they are starting will no longer break audio.
  • Fixed a bug that was allowing room chat bubbles to grow to a ridiculous size.
  • You can no longer transform/scale objects that are a child of a transformable gadget, such as a Clamp Gizmo. No more giant point lights or buggies, they’ll be missed.
  • Lights now use floats rather than ints. If you have a room currently using the int chips it will still work. The chips have been removed from the palette but still function in rooms that already have them.
  • Cooldown on the Circuits V2 Toggle Button V2 has been reduced. Shooting these with weapons will now be more responsive.
  • A "Can Modify with Circuits" checkbox has been added to shapes. You now need to check this checkbox to use Set Position or Respawn on the shape. It has no additional ink cost. This addresses an issue where some objects, or parts of objects, don't get correctly moved on some platforms.
  • Fixed VR teleport cooldown to start counting at the start of teleportation instead of at the end. This brings the teleport locomotion speed close to what it was before the Stunt Runner update.
  • CV2 Buttons and CV2 Seats will now be detected by Trigger Volumes.
  • Tab characters no longer take hundreds of pixels on default value ports.
  • Respawn node now returns true/false correctly.
  • Dice V2 chip now works properly for all faces.
  • Rotating objects in trigger volume does not trigger events.
  • Players can now teleport while an impulse is being applied with a chip.
  • You can now send Circuits V2 Vector3s and Quaternions with events.
  • Breaking objects inside of a Trigger Volume V2 now triggers an exit event.
  • The picture-in-picture local player display no longer renders CV2 wires.
  • Rotator Get Rotation Speed result no longer depends on the orientation of Rotator V2.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the “Rec Rally” edition

General Improvements and Bug Fixes

  • Redecorate your Dorm with dorm skins! You can now quickly access them directly from your dorm mirror, and they will automatically spawn right where you want them.
  • We've simplified outfit creation! Instead of taking your own picture of an outfit we create the image for you, turning the save button into a simple one-click action.
  • Your rooms no longer need to be in beta mode to use room consumables and currencies.
  • Add two new nodes to Circuits V2: List Get First Index (returns the first index of an item in a list if that list contains it and otherwise returns -1) and List Get All Indices (returns a list of all indices of an item in a list if that list contains it and otherwise an empty list)
  • The Circuits V2 Raycast chip is coming out (of beta)
  • On Touch you can now tap directly on another player to open their profile to easily add them as a friend, party up, cheer, report, etc.
  • Fingers can be prevented from drawing while using Apple Pencil by enabling "Only Draw With Apple Pencil" in the iPad settings app.
  • Fixed Touch gestures on drawing surfaces sometimes drawing brush strokes.
  • Various environment-focused Maker Pen props now cause ranged weapons to not be able to fire while they're clipping inside these props.
  • Fixed sound effects on vehicles for when tires are slipping sideways.
  • Entering a Rec Room Seat in PSVR will now preserve your real-world facing offset from your PSVR camera. This means that adjusting yourself to have the correct facing in a seat in-game will make you face your PSVR camera properly in real life.
  • Limits added to the VR seated mode height offset to prevent clipping into the ground or temporarily getting too tall.
  • Fixed a bug where closing Room Chat when sitting in a seat using the Esc key on the keyboard unseats you.
  • Fixes SSAO for scenarios where the streaming camera is enabled along with a second camera or VR.
  • Aligning shapes on Grid Snap via Move and Scale works a lot better now.
  • Added detail to error when trying to gift an item from RecCenter storefront while under level 15.
  • Fix scrolling with pagination buttons on in-game UI.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the “Rec Rally” edition

General Improvements and Bug Fixes

  • Never miss a notification! Now notifications will show (unobtrusively) when you are in your watch as well, so you don't miss that invite, message, or friend request. Watch notifications are also less obtrusive on Screens.
  • You can now add anchors to inventions created in your Dorm. Anchors allow inventions to be spawned in the exact location you created them, making it easier for players to get that sweet dorm setup. This is great for Dorm Skin inventions, nautical-themed or otherwise!
  • You can now access the invention details page via the palette, and spawn inventions directly from that page.
  • Trigger handle is now out of beta! We’re loving the fishing rods, grappling hooks, remote controls, and other awesome stuff you’re creating!
  • More fixes to vehicle suspension simulation and configuration. Still nauseating to teleporters, but now more realistically nauseating!
  • Fixed issue where vehicles would have different physics behaviors when being spawned in different orientations or when changing its mass while oriented in different ways. As much fun as bending the rules of time and space was, it’s probably a more predictable and better experience this way.
  • Fixed a bug where deleting a Rec Rally buggy that you are sitting in can make you stuck in a weird animation state and prevent you from interacting with anything else. Thank you for helping us find all the weird edge cases!
  • Screens players will only party up if their hands are in the fist pose due to selecting "party up" from the gesture menu. No more partying during boxing matches!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the “Rec Rally” edition

Earnings Distributions

Creators can now set custom Earnings Distribution for Room Keys, Currencies, and Consumables. Just head over to the 'Earnings' tab in Room Settings to toggle between default and custom.

Existing and new rooms default to the previous system where earnings are distributed equally between the creator and all of the co-owners. Turn the toggle off, and you can specify what percentage of earnings you want to go to each creator/co-owner.

Want to credit co-owners but not share the earnings? Set them to 0%. Did someone put in a ton of extra work building the room? Show your appreciation by giving them a larger slice of the pie. The possibilities are endless!

CV2 Networking Updates

  • Circuits V2 RPC limit is now cleared every frame instead of every 5 frames. This should allow sending ~5x as many RPCs!
  • Network heat limits are now configurable from our servers and we are planning to roll out increases to network heat in the coming weeks.
    • Subrooms with max player limits of 1-12 will allow significantly more heat.
    • Subrooms with max player limits of 13-24 will allow slightly more heat.
    • Subrooms with a max player limit above 25 will be unchanged.

Avatar Refresh

As a note, we’re updating some of our older avatar items so they’ll look a bit more up to date! These changes range from updating the textures and materials to be more representative of their real-world textiles (like metal buttons that look metal instead of like cloth!) to model/shape updates to be more in-style with our more recent avatar creations.Stay tuned for those changes to slowly roll out these next few updates.

General Improvements and Bug Fixes

  • We’re experimenting with showing some “similar rooms” in the watch when looking at the page for a room.
  • Added a "owned items" toggle to the avatar customization screen. This will filter down to items that you already own.
  • CV2 event names in configuration dropdowns should now appear in alphabetical order, instead of “who knows!” order.
  • Fixed a spawn point on Spillway which would spawn you without a gun.
  • Fixed an issue with the "Adjust" button not displaying on item cards when doing search in Avatar Customization.
  • Fixed a bug where VR teleport players in Seated mode could get stuck in or under a seat when they exited one.
  • Get Local Player Leaderboard Stat Node has been renamed to Get Local Player Leaderboard Stat
  • Resolved issues with multiplayer undo of chip position.
  • The Circuits V2 Vector (different from Vector3) type is now called Vector Gadget.
  • Circuits V2 Raycast now has an output port for surface normal.
  • Circuits V2 Player Add Role and Player Remove Role require significantly less CPU heat.
  • New Circuits V2 chips in beta: Add Tag, Get First Player with Role, Get First Tag, Get Object with Tag, Remove Tag, Trigger Handle Get Primary Action Held. New variants of tag chips work with individual tags but use less CPU heat.
  • The Circuits V2 Get New Line chip is out of beta.
  • Fixed a typo in the List Any True CV2 chip description.
  • Added social media sharing to rec.net! Share your in-game photos to social media.
  • New users will be able to add Rec Room friends from their platform friends or contacts list during the account creation process. Start your Rec Room experience off right by playing with your friends from your very first log-in!
  • We reduced instances of teleporting into bad collision situations.
  • Circuits V2 seats will no longer have "Locomotion Collision Enabled" toggle in their configuration menu. Instead, there is a new "Seat Collision Enabled" toggle that allows turning on and off seat collision as a whole under the Seat section of the configuration menu. Circuits V2 seats that are previously saved with locomotion collision disabled will by default have this seat collision disabled as well.
  • Fixed issues with vehicle suspension simulation that would cause wonky behaviors when configuring wheel suspension lengths or vehicle mass.
  • Trigger Handle always aims at the reticle on Screens, even while running and jumping.
  • Fixed an issue where new animation frames would not show up for other creators.
  • VR player hands are now restricted to a reasonable distance from the player.
  • VR "Aim-Flying" (where you hold the jump/teleport button and point your hand where you want to go) no longer slowly accelerates. The power to control your acceleration is back in your hands!
  • Walking VR players who are using the "Legacy Flying" option can once again press the jump button to stop flying.
  • We've tossed out all the dried-up markers that didn't work well on sticky notes and got some fresh ones.
  • Players can now interact with physical maker pen shapes on non-PC platforms.
  • Fixed a bug where you couldn't configure the Gibbet enemy in a Spawner.
  • Fixed a bug where sometimes tubes would change size as you save the room if created while self-scaling. No more sudden small spaghetti strings!
  • Some fantastic PC settings now have Ambient Occlusion enabled. The Stream camera is supported, but sadly VR is not supported.
  • We’ve stopped sending "I started a chat" messages from players. Now we only send a system message when first starting a chat. We also fixed a bug that was sending "I started a chat" messages when opening an existing chat.
  • Fixed an issue when it was not possible to edit an announcement message after it was created or opened to edit at least once.
  • Fixed an issue when adding an invalid room tag that prevented players from adding any other tags until that invalid tag was removed.
  • Fixed an issue with RR+ item menus stacking improperly in the Merch Booth.
  • Fixed an issue when duplicates of the same invention appeared in the "Used Inventions" list of a room’s details if the invention was used more than once in subrooms.
  • Fixed an issue with tooltips not being reset correctly when navigating the menu in the cafe in Rec Center. Also fixed a typo in the motion turn setting tooltip - it’s the little things, folks.
  • Fixed a line wrapping issue in the radial gesture menu and adjusted line spacing and text positioning slightly to improve the balance of space around two lined text in that menu.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the “Rec Rally” edition

Cross-platform self-scaling + updates to flying!

Updated flying controls for VR Walk and Screens

  • Double jump to toggle flying on/off
  • Fly up/down by holding jump/crouch
  • VR Walk can now fly with the thumbstick (as well as aim-walk button)
  • VR Walk can choose "Legacy Flying" in settings for the charged ring flying on either hand

Advanced flying controls for Creators

  • Fly any time you want while holding the Maker Pen, no need to set up roles
  • Zoom in for small precise details, or zoom out to move around quickly
  • Zoom has a new indicator to show your current scale and height
  • Orbit to view your work from all angles
  • Toggle Creator Flying in the Maker Pen palette settings
  • To Zoom & Orbit, use both shoulder buttons + sticks (gamepad), Alt + mouse/scroll (keyboard), two finger gesture (touch), or both grip buttons (VR). Also shown in the Help menu.
  • These features are all new for Screen players, so let us know what you think!

General Improvements and Bug Fixes

  • On Oculus, Room Destinations now work.
  • Improved walking/sprinting on touch.
  • Updated the notification for when a player joins a room.
  • CV2 seats with their default cushion mesh disabled will now show a green box highlight when you hover over them.
  • Selecting an event from the clubs page now brings you to the new event details page.
  • We fixed Xbox friend import! You can have friends again!
  • The Ground Vehicle Set Wheel Friction Multiplier CV2 chip now properly sets the Wheel Friction Multiplier of the Ground Vehicle. Amazing, we know.
  • Fixed a bug where scrubbing an animation could disconnect other players. Scrub your animations, not your friends!
  • Fixed a bug where tubes would twist when manipulating points, they should be more solid now!
  • Fixed a bug where holding or using some items such as Health/Shield potions or Rum Jug while seated in a Rec Rally buggy could make the buggy go crazy.
  • Fixed Rec Rally Boost Pickups occasionally being invisible in UGC rooms, while it was fitting for spooky month, it certainly wasn’t something we wanted to keep!
  • Fixed a bug where certain Invisible Collision volumes would make the player crouch despite disabling "Collides with Player" - No more banging your head on something invisible!
  • Fixed a bug that caused drawings to become lighter each time they were uploaded, they now keep their tan.
  • Fixed a bug where melee weapons could impulse vehicles and make them fly, no more super strength on vehicles.
  • Fixed some helmets that weren't properly hiding your hairstyle when you put them on.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the “Rec Rally” edition

Circuits V2 Updates

  • The GetPartyOfPlayer chip that returns the party of a player was added to the beta!
  • No more randomly lingering wires after you saved your room. So long, unintended space noodles!
  • Also in beta, you can now use the Add Currency chip as often as you want! Currency may not be awarded instantly, however. Smash that money button!

Trigger Handle in Beta!

The Trigger Handle is a new way of getting input in Rec Room! While you're holding the Trigger Handle, pressing the button you'd use to shoot a paintball gun on your platform will output a CV2 signal. Make sure to turn on the beta flag in your room so you can find it in the palette! Inside the Trigger Handle object board gives you access to four events: Primary Action Pressed, Primary Action Released, On Pickup, On Release. Think of all the cool non-violent stuff you can make with it… flashlights, PEZ dispensers, squeaky toys, airhorns…

The config menu supports turning off the sound you hear when you pull the trigger.

CV2 Leaderboard Chips

Additionally, we have added CV2 compatible Leaderboard Get/Set Stat chips!

CV2 Variable Home Values

Have you ever wanted to set a CV2 variable's value via the config menu instead of manually setting it via circuits? The wait has come to an end! You can now set the value in the config menu of the following variable types: Int, String, Float, Bool

Setting the value in the config menu will also be the value that the variable resets to on room reset and when you load in!

General Improvements and Bug Fixes

  • We now exclude Maker Pen from trigger volume detection. I’m sure this has broken some gameplay out there for someone, and we’re sorry.
  • Buggy wheels will no longer go inside other vehicles or objects while in motion, and vehicles will now avoid going inside other objects while being moved. Please keep your buggy wheels inside the buggy at all times!
  • Sometimes Rec Rally Buggies wouldn't behave nicely at the race start. We gave them a nice little talking to, and they've now agreed to behave.
  • Fixed an issue where swinging a melee weapon while sitting inside a Rec Rally buggy can make the buggy go crazy. We didn’t realize how much you all wanted buggy fights!
  • Tools should no longer get stuck in the environment when held by the player.
  • Fixed a bug preventing link buttons from being cloned. Just in time for Rec Con… next year!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the “Rec Rally” edition

Bit of a smaller one this week - the team is wheely tired from releasing Rec Rally.

General Improvements and Bug Fixes

  • The “Cloud Data” settings tab mysteriously disappeared. We tracked it down, and put it back in the Room Settings tab bar.
  • Fixed an issue that prevented NavMesh from baking in rooms based on certain maps (including Park and Clearcut).
  • Fixed a bug in ^RecRally which would result in lingering vehicle sounds if somebody left the room during the game start countdown. No more ghost cars!
  • Made it so you can’t grab other players’ vehicles during ^RecRally games.
  • Made it so you can’t grab vehicles while in a seat.
  • The wheels on the buggy go round and round, but will no longer go inside other vehicles or objects.
  • Players will now be locked in their seats during the starting countdown in ^RecRally.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room UPDATE - the “Rec Rally” edition

Okay Racers, start your engines! Today we're excited to introduce Rec Rally! Rec Rally is the six-player off-road rally race where you boost, bump, and powerslide your way to the finish line! For the first time ever in Rec Room, jump into the driver's seat and put the pedal to the metal as you cruise around an all-new environment showcasing the beautiful sights of Rec Room's dusty southwestern countryside. Hop in, buckle up, and welcome to Pioneer Peak! (You can finally stop asking for Go Karts in every AMA!!!)

In addition to a brand new course to race around with your friends, we're also releasing our Rally Buggy into the Maker Pen Palette as a Beta feature. The Rally Buggy works great right out of the box no matter what platform you're playing on, and it comes with all kinds of tunable, Circuits-integrated features for you to experiment with and create your own unique driving experiences! We expect it to be “buggy” so we wanted to play it safe and include the Beta flag because we expect more work will be needed to make it extra awesome.

Customization.png

The Rally buggy holds up to three players at once. Everyone in the Buggy, including the driver, can pick up, throw, and use tools, just like you can everywhere else in Rec Room. So you and your friends can count on using the buggy for so much more than just racing games!

The Rally Buggy is yours to dress up, customize, and overclock to your heart's content. We can't wait to see and experience your creativity in new and exciting ways! If you want to build a race track of your own, checkout and clone the new race track template room.

FYI: VR players will have the ability to switch between two distinct driving modes in the Rally Buggy. Check it out in the gameplay settings and use whatever you’re most comfortable with!

General Improvements and Bug Fixes

  • VR players can now select room tags to search without having their watch detach automatically.
  • Added “Interact Labels” for VR players. These helpful bits of UI explain how various objects work. For example, when reaching for the steering wheel of the new Rally Buggy you will see a “Drive” label appear. You can always disable these labels in the Settings Menu under Gameplay by un-checking the “Show Interact Labels” checkbox.
  • The "View/Leave Comments" button makes its glorious return! Now you can once again tell a room creator "i like ur room."
  • Circuits V2 Beta Releases: Bit AND, Bit OR, Bit XOR, Bit NOT, Bit NAND, Bit Shift Left, Bit Shift Right, Bit Pop Count (number of ones), Bit Leading Zeros, Bit Trailing Zeros, Bit Rotate Left, Bit Rotate Right, and Quaternion has been added to port configs.
  • Fixed issue where chips with white ports wouldn't work consistently like Add Velocity or To String.
  • Fullbody costume performance has been improved.
  • Fixed a bug where sometimes the "Use" text on the consumable buttons in the backpack would disappear. Non-consumable consumables are just no fun.

Beta Changes

New Circuits V2 chips: Show Local Subtitle, Clear Current Subtitle, Raycast

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the “Bento Box” edition

Event Instances and Details UI

Event pages have a whole new look! You can still do everything with an event that you could do before (RSVP, invite friends, and manage settings) but the detailed look matches more closely to our rooms pages. Creating and browsing events is still the same format as before.

General Improvements and Bug Fixes

  • Thanks for having the patience to grow a beard, players can now select hair patterns for their beards and mustaches!
  • We moved featured inventions into their own carousel to give visibility to a wider variety of inventions throughout the store. A carousel invention on the invention carousel? Talk about a paradox!
  • Some text elements in Cloud Data Settings were not the right colors. They will now stay on theme with the rest of the UI instead of turning white due to the lack of sunlight.
  • Unpublished rooms will now be displayed as "Private Room" in the friends list instead of exposing the room name, no need to name your secret project ^CoachPizza87 anymore!
  • Fixed a bug with the "scale creation with self scale" option which only allowed you to make really tiny shapes when you self-scaled down and were using a small grid size. Thanks for the heads-up!
  • Removed the "New by Top Creators" section from the Play menu.
  • The “Player is Subscribed to Room Owner” chip is now deprecated. Existing chips now show red text and will always output true.

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the “Bento Box” edition

Introducing Friend-O-Tron

Surprise your friends with free stuff!

  • The Friend-O-Tron is a special new vending machine located in the Rec Center. Once per day, you can use the Friend-O-Tron to send one of your friends a free gift box with a random prize inside! Of course, you can also receive gifts from your friends too, so go make some more friends, and see how many boxes you get each day!
  • Limit one box per player as well as per device per day. This means that two different players can't send gifts from the same device on the same day. You also can't send to the same player two days in a row, so spread the love!

General Improvements and Bug Fixes

  • Some users will start getting an updated chat UI. We'd love to hear what you think! It has some new features like favoriting chats and searching for threads. We'll be tuning and building out the new UI as we enable it for more players.
  • Added the option to report players for harassment against teleporting locomotion.
  • Fixed the dark, scorched-looking terrain in the Rec Royale map. Ranger Roy fixed the sprinkler system!
  • Fixed a bug where beta features were sometimes incorrectly disabled when editing room settings. They were “beta” after all :P
  • Circuits V2 Cloud Variables are now out of beta!

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the “Bento Box” edition

A small batch of feature improvements and bug fixes this week - hope you enjoy!

## General Improvements and Bug Fixes

- Added ‘smile’ to the emote wheel and expresso menu. No more frowns in your group photos, unless you’re into that kind of thing.

- Fixed club settings to redirect to the club details page after saving changes. No longer do you need to scroll back through your 72 unique clubs to find the one you were working on! 

- Maker Pen Tubes/Ribbons now have 3 analog options: Off, Brushstroke, and Raw. Leave it on Brushstroke for more predictable results in your tubes, or Raw to be as accurate as your trigger! 

- Saving changes made with the maker pen recolor tool now behaves as expected. (Wow, they fixed it... color me surprised.)

- CV2 Gadgets should no longer be missing their tethers to Control Panels. Now your gadgets will look even more spaghetti-like.

- Fixed a bug where friend introductions sometimes showed up blank.

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.