Rec Room PATCH - the “Bento Box” edition

Bit of a small update this time around!

## General Improvements and Bug Fixes

- Players on mobile with auto-fire enabled can also automatically reload now! Pew pew pew!

- Sushi is no longer upside down in the store...we talked to it and it won’t try doing flips anymore.

- Fixed screen players in PVP games getting partially stuck in aim down sights mode if they get K.O.ed while reloading when using aim down sights.

- Fixed an issue where player icons were incorrectly stretched when viewing messages in VR. 

- Fixed an issue with the Reset pin on the Animation Gizmo not always working properly.

- New CircuitsV2 SetPosition chip in beta: sets the position and rotation of a player or object.

- New CircuitsV2 Respawn chip in beta: respawns a player or object.

- Removed a CircuitsV2 error log when a variable was being automatically renamed.

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room UPDATE - the “Bento Box” edition

## Sushi!

Grab your closest fish eating friends and mow down a box of some premium Rec Room Sushi! Nibble on [crunchy hand rolls](https://imgur.com/a/FkFfzX3), feast on delightful nigiri, or just chuck them at [your friend’s face](https://imgur.com/a/O5zymgc)! Either way, it’s sushi time! 

- Each box of sushi contains 9 pieces - various shrimp, tuna, and salmon nigiri, as well as 6 crunchy hand rolls.  

- Each nigiri has one tasty bite.

- Each hand roll has 2 crunchy bites.

## General Improvements and Bug Fixes

- Coming soon! Room currencies will be out of beta so all creators can add currencies to their rooms!

- Get your tokens faster than ever!  When you buy tokens from the store, they're added to your balance immediately instead of being sent in a gift box. Now instead of confusing players that don’t open their boxes, we’ll confuse players that are looking for their boxes!

- More rooms that were experiencing infinite load times should now load correctly. No need to be scared of the dark on certain platforms. (Though, the Forbidden One might still visit from time to time…)

- Fixed a scenario where players could attach an object to their hand without actually holding it. No more magic shows, sorry!

- Fixed an issue where players sometimes couldn’t see the stage in \^3DCharades if they already sat down before the game started.

- Charged melee attacks (on screen mode) no longer move your character when seated. Hmm, idea for the next RRO… office chair fights?!

- Fixed animation popping when creating a new avatar - that was distracting! 

- Fixed font issue on signs for player-made rooms in \^Orientation. Don’t worry, we didn’t make it Comic Sans.

- Fixed an issue where rooms were sometimes displaying the wrong capacity. This should make it easier to find a room that your group will fit into!

- Circuits V2 ‘Player Subscribes to Room Owner’ chip now includes a delay of a few minutes before it will perform the subscription check. 

- Circuits V2 ‘Get Player By Account Name’ chip now returns an Invalid Player if there is no player in the room with the given account or display name, rather than throwing an error. In other words, we now give you a specific error, instead of a generic error!

## Beta Changes

- Resetting and deleting cloud variables now forces a save.

- Creating a subroom no longer deletes or resets cloud variables.

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room UPDATE - the “Take Me Home” edition

## New Home Screen

- We have a new home screen and navigation. We now have a navigation bar at the bottom for frequent-use-features that you can access regardless of where you are in the UI. The home screen itself features a new layout that includes snippets of cool rooms and items for you to check out!

- Orange Color Scheme Everywhere - We switched color scheme of the UI from the dark purple to orange scheme like the login screen

## General Improvements and Bug Fixes

- Unlocked the Pride hoodies for all players. Now everyone can show their pride in style! (_You_ get a pride hoodie! And _you_ get a pride hoodie!)

- We’ve made it possible to turn off syncing for Text V2, Pointlight V2 and Spotlight V2. When syncing is disabled, Circuits can be used to set the local properties of the object, and each player will see their own value. This can be used for showing secret information ("You're the imposter!") or effects (turning on night vision lights) to a specific player.

- Fixed an issue where CV2 list variables were defaulting to being invalid. They now start as empty lists.

- The quick chat buttons for room chat can now be physically pressed if you’re in VR. (And who doesn’t like pressing buttons?)

- Fixed a bug where picking up and dropping a pool cue using both hands in VR would break it.

- Fixed an issue where using the arrows to browse the play menu would skip some items.

- Fixed iOS notification preferences not saving correctly. (Sorry if we pinged you when you told us not to!)

- Fixed a periodic frame rate spike for PS4 players. (One down... many to go.)

- Fixed an issue with date formatting if your device is set to use some non-Gregorian calendars.

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room UPDATE - the “Electric Sheep” edition

## We’re live on Android!

Some of you have already noticed this, but Rec Room is now available on Android everywhere! [Download](https://play.google.com/store/apps/details?id=com.AgainstGravity.RecRoom) on the Play Store to start playing Rec Room on your Android phone or tablet! Device not supported? We'll be routinely supporting new devices with future updates. Also with this update, we now support notifications (friend invites, event reminders, etc.), just like on iOS!

## Self-Scaling Improvements

We’ve made an (long-overdue) update to self-scaling! This should tackle a bunch of Quality-of-Life issues:

- Laser pointers now scale properly as you do.

- Menus and tooltips follow your size.

- Shape and tube previews follow your size - this means you can draw huge tubes if you scale yourself up. (You can turn this off in your palette settings, if it’s not what you want.)

- Grid size updates with your scale (can be turned off under settings)

- Off-hand interactions works at any scale

## (Not-Self!) Scaling Improvements

We've touched up the Scale tool a little bit! Non-uniform scaling (using the colored scale handles on shapes, trigger volumes, invisible collision, etc.) should now behave more intuitively in world-space mode, taking into account the rotation of the object, and anchoring it in a reasonable spot. [Check it out!](https://imgur.com/a/bFrdogQ) We’ve also fixed two little bugs along the way:

- Fixed a bug where shapes would sometimes fly away when being scaled in world-space. There's no escaping the scaling now!

- Fixed a rare bug where spheres would shrink unexpectedly when being scaled in world-space. Pretty sure this one's been there for years and nobody noticed... Whoops!

## [Maker Pen Touch Controls](https://imgur.com/a/M5lUkMF)

The Maker Pen now has touch controls for every tool that work by tapping objects directly on screen. Whether you are selecting, moving, recoloring, configuring, deleting, or even spawning props... there's a tap for that! Some tools/elements support dragging interaction such as Move, Rotate, Scale, and we added Manipulate and Wire to that list as well.

Related to touch, there's one more thing - iPad, Apple Pencil, and the Maker Pen combine to form a creation power-tool, and we think you're going to love it. The Pencil can run all Maker Pen tools anywhere on screen, and with pressure sensitivity too! This works especially well when creating tubes and also pairs well with surface snap. Pencil 2 supports the double-tap shortcut to switch to the last used tool.

## General Improvements and Bug Fixes

- We’ve updated our texture projection logic in order to remove stretching artifacts on shapes with extreme scales. Enjoy a clean look on your scaled creations! Your old creations are unchanged, and the old style can still be used by configuring a shape to not use 'Dynamic Projection.'

- Fixed some flickering when changing pages in the store.

- Fixed an issue where PSVR players would see random, bright colors in the player's peripheral vision (especially noticeable in Rec Royale). 

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the “The Dye is Cast” edition

Don’t forget to check out the new beta CV2 feature, Cloud Variables, at the bottom of the patch notes!

## Wishlists

We’ve added wishlists! See a cool item in the store but don’t have the tokens to grab it right now? Wishlist it! [You can access your wishlist from your profile page.](https://imgur.com/a/uxrKb15) Wishlists are publicly visible, so you can check out what your friends are wishing for, and make their day with the perfect gift!

## General Improvements and Bug Fixes

- Other peoples’ torsos will now look normal when walking on glass, scaled up, or scaled down objects, instead of flying all over the place.

- Fixed a bug in Spillway where players who ended up under the floor (either on purpose or by accident) wouldn’t always respawn.

- Fixed the Costume Equip chip sometimes not working. It will now always work perfectly with no bugs ever. We promise.

- Fixed an issue where gift packages had stopped appearing for some players. They got mis-routed in the mail system, but should all be out for delivery now!

- Fixed some bugs where settings appeared wrong after logging out and back in.

- Fixed the blocky text on the Room Details screen when closing and reopening the Watch Menu.

- Fixed a bug where, in VR, you were required to hold down the slide button to keep sliding if you were also sprinting.

- Fixed a bug where, when using VR in seated mode, having auto-sprint enabled would pull you out of a crouch after sliding. Now it will wait for you to un-crouch yourself.

## Beta Changes

At last, here it is! What you’ve all been waiting for!

- Cloud Variable option is now available for variables.

- Use the config tool on a variable chip to enable cloud variable mode.

- Each player has their own unique copy of each cloud variable.

- Cloud variable data will be reloaded if you leave a room and come back.

- Cloud variables with the same names in different subrooms of the same room have the same data.

- The following types can be cloud variables: int, float, bool, string, Vector3, Quaternion

- New CV2 Chips: Bit AND, Bit OR, Bit XOR, Bit NOT, Bit NAND, Bit Shift Left, Bit Shift Right, Bit Pop Count, Bit Leading Zeros, Bit Trailing Zeros, Bit Rotate Left, Bit Rotate Right

### Bugs Fixed

- Some instances of incorrect wires being displayed have been fixed.

- Saving a room now always fixes incorrect wires.

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room UPDATE - the “The Dye is Cast” edition

In our never-ending quest to increase a player's ability to express themselves through their avatars, we have added the ability to apply some super cool dye patterns to your hair!

Ombre, layered, stripe, and highlight patterns are now available for all of our hairstyles. Whether your style is natural and subtle or wild and wacky, pick your favorite and show your friends!

[To start using Hair Dye Patterns:](https://imgur.com/a/kCgjiYj)

  1. Select the hairstyle you wish to use, then click on the “Color” button.

  2. Choose a pattern, there are 4 pattern options.

  3. After selecting a pattern, you can change the color of just the pattern, or both the pattern and base hair color.

## General Improvements and Bug Fixes

- Added a Code of Conduct poster to the Maker Pen under Decor. Use this to remind your players of Rec Room's rules, but don't worry about it costing you ink, as the first instance in every room is free.

- Players will no longer be able to initiate a vote kick against opponents during a match in Paintball, Laser Tag or Dodgeball.

- No more random event invites interrupting your gameplay. Only those that you have RSVP'ed to will pop up when they start. Those you marked as a maybe will alert you via your watch, but they will not open.

- Circuits V2 Chips are now included in the "Show Gadgets to Everyone" setting! You no longer need to give players maker pen permissions to show them your CV2 circuits and wiring. However, while the "Show Gadgets to Everyone" setting is enabled, CV2 chips will now cost the same amount of ink as CV1 chips. Don't worry though, CV2 chips still won't cost ink if you don't have this setting enabled as they were before this update.

- We have additionally done some work so that there is only a certain number of CV2 chips fully visible at any point to improve performance. We also turn off the text on chips when you're at an unreadable distance.

- Fixed an issue with CV2 sync fields not synchronizing.

- Fixed an issue that caused some CV2 rooms to not load at all.

- Fixed an issue that caused some Spawner Gadgets to appear unconfigured.

- Fixed an issue with lighting changes as you moved the UGC palette menu.

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room UPDATE - the “Cosplay” edition

## Full-Body Costumes!

Get ready to give your costumes a leg up...

For the first time ever you can create and wear costumes with [fully-articulated arms, legs, and bodies!](https://imgur.com/a/UKOh4tH)

Full-Body Costumes come packed with full-body animations that give life to every move you make. Walking, jumping, teleporting, even moving around in room-scale VR - it's all there!

You can get started creating a rad new animated costume today by spawning and editing a [Full Body Costume Dummy](https://imgur.com/a/oZqduiQ) from your Maker Pen Palette.

- It’s found in the Gadgets category under the CV2 Gadgets filter in the Maker Pen Palette.

- It works just like the classic Costume Dummy. Use your Maker Pen to edit a body part and start creating!

- There are now 17 editable body parts, up from 3 in the classic costume dummy!

- You can use Circuits V2 to equip/unequip a costume, and see who is currently wearing it.

- [Configurable Poses!](https://imgur.com/a/FnVuBjG) Use the Configure tool of your Maker Pen and select from the Poses dropdown. We've found these useful for getting into hard to reach spaces while creating and fun when displaying your finished costume.

- It supports hiding outfit items - use the Configure tool of your Maker Pen to select Hide Outfit Items.

If you prefer classic costumes, worry not! The regular Costume Dummy is still available, and unchanged, in your Maker Pen Palette.

...but that's not all. We've got a very special feature for VR players!

## VR Seated Mode

Ever get tired of standing all the time? Maybe you play sitting down but wish you didn't have to look shorter than everyone else in the room? Wish no longer!

Seated Mode automatically adjusts your in-game height so that it doesn't matter whether you're sitting on the couch, lying on the floor, or standing up - you'll still appear standing to everyone else!

Seated Mode is a more flexible and comfortable way to play Rec Room. Your height will only be adjusted when it looks to have meaningfully changed - like when you stand up after sitting down. This means that, with Seated Mode enabled, you can still dance around in VR to your heart's content!

However, because crouching or crawling can be physically hard to do while sitting in a chair, Seated Mode adds a new VR “crouch” button. Just press it once to start crouching and press it again to stand back up. Hold the crouch button to go prone!

Crouch uses the same button mapping as sliding. For example:
- Oculus - use the right thumbstick click

 - PlayStation - press the Circle button

If you’re in VR, you can toggle Seated Mode on and off in Settings > Gameplay in your watch.

## Quick Room Chat

Introducing the new [Quick Chat menu!](https://imgur.com/a/RfXdy4L) Need to send messages to nearby players in a hurry? We’ve got you covered!

When you expand your Room Chat window, you'll see a new button called "Quick Chat"! Press it to open a short menu of response types, and easy one-click messages like "Yes" or "No". With a few quick button presses you can plan a game, coordinate room travels, or even make a new friend! Don't let the lack of a mic get you down!

Got something else you wish you could say in a hurry? Let us know!

## General Improvements and Bug Fixes

- Jumping is now more realistic than ever for you motion animation connoisseurs. Look for freshly-tuned head motions and less slide animation jitter.

- Owners and co-owners should have an easier time seeing that they won't be charged for key/currency purchases in their own rooms.

- We fixed some conflicts behind the scenes that were causing low volume issues on iOS.

- Added the “Enter Code” button back to the Events, Clubs and Play menus of the Watch Men., Invite to your heart’s content!

- Fixed an issue on iOS where speaker volume was low.

## Circuits V2 Updates

### General Changes

  - Reroute chip added. Use it to organize your wires

  - Chips can now be recolored with the maker pen

  - The CV2 Chip Limit was increased to 3000

### New Chips

  - `Reroute`

  - `Get Local Camera Rotation`

  - `Get Rotation`

  - `Player Left Hand Rotation`

  - `Player Right Hand Rotation`

  - `Variable (List<Quaternion>)`

  - `Variable (Quaternion)`

  - `Quaternion Create Angle Axis`

  - `Quaternion Create Euler Angles`

  - `Quaternion Create From To`

  - `Quaternion Create Look`

  - `Quaternion Create`

  - `Quaternion Dot`

  - `Quaternion Euler Angles`

  - `Quaternion Get Angle Axis`

  - `Quaternion Inverse`

  - `Quaternion Normalize`

  - `Quaternion Rotate Towards`

  - `Quaternion Slerp`

  - `Quaternion Split`

  - `Rotate Vector`


### Bug Fixes

  - Decoration objects trigger TV1 on pickup

  - List variables are now reset to empty lists

  - Piston distance can no longer be set to NaN or Infinity.

  - Palette search performance has been improved.

  - CV2 wires no longer linger after saving.

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the "Take a Seat" edition

## General Improvements and Bug Fixes

- Are you feeling lucky? This update introduces the ✨ Magic Door ✨ which you can find in both the Rec Center and the play menu. Entering the magic door will bring you to a fun random room to explore! Try it out!

- We adjusted the outlines on the KO sprites to make them look nicer. No witty comment here. They just look nicer.

- Spectators in charades can move again. (Turns out, this has been broken since 2017! See!? We fix legacy bugs sometimes!)

- You can’t use the feedback tool to block dodgeballs any more. Now you’ll just have to rely on catch-outs. _sigh_


As always, thanks for playing Rec Room!


Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think…



Rec Room PATCH - the "Take a Seat" edition

Bit of a small update this week! (We’ve got [some other things in the works...](https://play.google.com/store/apps/details?id=com.AgainstGravity.RecRoom))

## General Improvements and Bug Fixes

- We've improved the way the Maker Pen Configure menu is positioned. No more sneaking up behind you or acting like it's trying to hide something. Now the Configure menu can either travel with you as you move around (similar to other menus), or you can pin it in the world so it will stay put while you work. And to reposition the menu, you no longer have to headbutt it! You can now move it around wherever you want by clicking and dragging the top bar with your hand laser. There are also controls to resize and lock rotation. [Check it out!](https://imgur.com/a/aONabQF)

- We are increasing the maximum number of keys per room from 25 to 100! Now you can sell that custom sword in _every available colour_.

- We’ve made some improvements to room chat! (You know, that chat window on the inside of your wrist in VR, or… on the screen… on screens.) We now have some new sound effects, animated speech bubbles, indications when other players are typing, and it is auto-focused when you open it on screen mode.

- We added clearer messaging when trying to place inventions in rooms where you don’t have permission. It will still annoy you, but at least you’ll know _why_.

- We fixed a bug where, if you equipped an outfit from a gift box, you wouldn’t be wearing it the next time you logged in. We just liked your old outfit better!

- We fixed an issue where spawning inventions using old materials would result in them having a super small texture size.

- Quest users couldn’t see lights on Maker Pen shapes, we fixed the light bulbs on that platform and they can now see lights on shapes again!

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think…

Rec Room PATCH - the "Take a Seat" edition

## Introducing Creator Announcements v2

- We're introducing some new announcement types! If you're a creator or a club owner you can send messages to your members/subscribers about rooms, events and inventions as usual, but you can also send links to clubs, players, codes and even show off photos!

- If you're subscribed to creators or members of a club, you can view [these announcements](https://imgur.com/a/gYI8iaL) in your "Messages" tab like usual, or you can always find announcements from the club details or player's portfolio page.

## New Shape & Material Improvements

We had a look at how materials work and added some improvements, as well as 2 brand new materials and one brand new shape to help with terrain!

- Blurry and repeating patterns on materials are now less noticeable, we added more details when looking at all materials from afar or from close up!

- Stretching materials is now consistent between both tubes and shapes.

- You can now scale and move the texture on your creation! To do so, edit into an object with the Edit tool, use the Configure tool to configure the shape you want to scale or move the material of and you’ll find plenty of new options in the Config Menu to do so!

- Your old rooms are unchanged, but if you want to try the new materials on them, go to This Room > Subroom > Use New Materials.

- We added 2 brand new materials: Grass and Rock!

- We added a new simple shape that can help with creating terrain and sharp-edged geometry like mountains: Diamond!

## Seats Improvements

We’ve been excited to see people experimenting with seats, and creating [awesome rooms that depend on them](https://rec.net/room/RockingRollerCoaster). We were less excited (though not too surprised) to hear that they had a few bugs when they first released. (That’s why they started as beta objects!) This week, we’ve got a few quick improvements to make things better.

- PSVR thought it would be funny to seat you meters above the ground. (It made _us_ laugh a bit, anyway.) We sat down, took a look, and got it fixed. PSVR players should now be at the correct height when using seats.

- A seats exploit allowed you to be faster than Stunt Runner champions, even Gramps! Seats have had that speed power revoked - no more super-speedy players in rooms!

- Seats were apparently _very eager_ to have VR players sit in them. If you were anywhere near a seat and tried to grab a Laser Tag gun, for example, you probably found yourself in a chair! We’ve made this kind of “unintentional sitting” much less likely. (But let us know if you find a place where it still happens!)

- We also fixed a weird kind of “delayed seating” that could result from grabbing something and a seat at the same time.

- We fixed an issue where spamming enter and exit inputs on a seat could leave you trapped in it.

- Tired of walking through chairs? Now chair-like props in the Maker Pen Palette can be configured to support Locomotion Collision Detection! Just use the Configure tool to toggle "Locomotion Collision Enabled" on or off.

  - Chair-like props already saved into rooms will keep their current locomotion collision values so creators don't need to worry about any unwanted changes to their rooms.

## VR Scrolling Improvements

VR controllers with thumbsticks/trackpads now support scrolling when aimed at menus!

- If you are on SteamVR and using a custom controller binding, be sure to add the “Scroll” input (see the default controls for an example).

- If you'd prefer to always use the thumbsticks to walk/rotate, you can turn off thumbstick scrolling in the watch under Settings > Gameplay.

## Config Menu Improvements

We've made a bunch of improvements to the new Maker Pen Configuration menu. We got a lot of feedback that it wasn’t _the best_, so we’ve taken a first swing at making it better, and we’ve got plans for more in the future. (Seriously, thanks to everyone who spoke out about this one - that helps us find the worst pain points and iron them out.)

- We tuned the default menu placement so it fits better on screens, is easier to aim around on touch, and is just further than the VR keyboard so they don't intersect all the time. (_Finally I can stop headbutting the config menu!_) We're still working on a way to move it around manually, but rest assured it's coming!

- We’ve increased the information density: less spacing and padding, more config...ing? Configging? Configurating? Sure, let’s go with that.

- We added buttons in the top bar to expand or collapse all foldout sections.

- The VR keyboard is no longer ghosted out when in front of the menu. No more disappearing magic tricks from the good ol’ keyboard.

- We’ve made a bunch of small quality-of-life improvements, including color previews and better input field behavior. (No more closing the menu to confirm a change using the keyboard, finally.)

## General Improvements and Bug Fixes

- A rock decided to play hide and seek with mobile players in Disc Golf, we told it the game was over and it is now visible to everyone!

- When receiving tokens from a box, we now add commas/periods to make the number more readable. (50,000 or 50.000 instead of 50000) We can only assume that the number shows upside-down if you’re in Australia.

- We’ve added some new iOS push notifications for event reminders and receiving gifts from friends. (That’s right! You can now send your friends a push notification by gifting them everybody’s favorite item: film.)

- In case your friends are spamming you with push notifications by sending you film, we’ve added iOS notification preferences for event reminders and gift notifications.

- If you open Rec Room on iOS by clicking on a push notification, you’ll skip right past the login screen. (For those times when you need to open that film package ASAP.)

- Facilities has removed a few things from the Rec Center in order to make room for some changes. They still haven’t cleaned those smudges on the walls, though. Who even cleans this place? Oh well.

- We fixed a bug where the doors in the Rec Center wouldn’t properly open the watch in front of teleport players.

- We fixed a bug where the VR Keyboard and Watch Menu could be obscured by dialogs behind them.

- Some visual optimizations that were previously only available to Quest users are now available to mobile users for better performance.

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think… 

Rec Room PATCH - the "Take a Seat" edition

##Suggested Friend Invites

Tired of all the lame excuses your friends give you for not joining you in Rec Room? Well, we have now made it harder for them to resist! Now, iOS players can invite people from their contacts list and Steam / Xbox players can invite people from their platform friends list to join Rec Room with one click! [That’s right, _just one click!_](https://imgur.com/a/RTawchR)

- To access this feature, open your watch --> Home page --> Invite button on the top right corner.

- The list will only show people who haven’t played Rec Room yet. If your friend is not a Rec Room player but isn't on that list, you can still copy and share your link with them. We don’t know why some don’t show up, but hey, that’s Rec Room for ya! 

- Friends who sign up for Rec Room using your invite will automatically get added as your Rec Room friend when they return to their Dorm after completing the tutorial. See? Their resistance was futile.

## General Improvements and Bug Fixes

- The Streaming Camera was previously only available for PC VR, but is now also available to Screens PC players with a second display -- no VR headset required! This was supposed to land with the streaming camera improvements, but a minor Unity upgrade broke it. Whoops! (At least Rec Room doesn’t require focus again!)

- AI from CV1 UGC Spawners will now properly despawn on Game End. No more zombie goblins _sad trombone_.

- When objects manage to get below the ground in ^RecCenter and Maker rooms, they will now return to their last spawn position instead of their last pickup position.

- We fixed the bug in VR where doors wouldn't open if your hands were full, so now you don't have to put down your donuts to use a door. You're welcome! (who says we don't fix important bugs?)

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think… 

Rec Room UPDATE - the "Take a Seat" edition

We’ve got an exciting one this week. You’re gonna want to make sure you’re sitting down for this…

Since the dawn of gizmos ([and maybe even before](https://rec.net/room/roadtrip)), creators have been making rooms which put you in a vehicle and move you around. The classic trick, used [as far back as 2018](https://rec.net/room/coaster), was to keep the player in one place, and instead move the entire world around them. Things got a little easier once we added proper support for [moving platforms](https://www.reddit.com/r/RecRoom/comments/d04937/rec_room_update_the_stunt_runner_edition/), but it still hasn’t quite been possible/easy to just sit the player down and move them around… until now!

## Announcing Seats!

- There's a new BETA Prop in the Maker Pen Pallette: The Seat. It's a small cushion that Players can interact with to be Seated onto stuff! It includes a CV2 Circuit Board that allows you to put players on or off of the Seat, as well as restrict them from manually getting on or off. Make sure to enable BETA objects in your room if you want to use the Seat prop!

- Players can now "sit" on Seats on all platforms! This means:

- When you grab a Seat cushion on chairs and couches, you'll be automatically transported to the Seat, at a reasonable height, and facing forward along the Seat's orientation.

- While Seated, players' movements are restricted to stay within the Seat.

- While Seated, players' bodies are rigidly attached to their Seat. If the Seat moves, rotates, tumbles, or goes upside-down, the seated player will go along for the ride!

- All old chair-like Props (Chairs, Couches, Stools, etc.) have been upgraded to use the new Seated behavior. If you don't want that in your room, you can disable it through their Configuration menu with the Maker Pen.

## General Improvements and Bug Fixes

- We're working on giving creators the ability to create currencies inside their rooms. You may see some new beta chips/props related to currencies, but these are currently in closed beta while we work out the kinks - we're looking forward to making them available for everyone soon!

- Fixed a bug where shapes created would be bigger than their preview.

- The following Circuits V2 chips have been moved out of beta:

  - String Contains

  - String Get Length

  - String Split

  - String Split at Index

  - String Substring Index

  - String To Lower

  - String To Upper

- The following Circuits V2 chips have been added to beta

  - Angular Velocity Add

  - Angular Velocity Set

  - Player Left Hand Orientation

  - Player Right Hand Orientation

  - Quaternion Create Angle Axis

  - Quaternion Create Euler Angles

  - Quaternion Create From To

  - Quaternion Create Look Rotation

  - Quaternion Euler Angles

  - Quaternion Inverse

  - Quaternion Rotate Towards

  - Quaternion Rotate Vector

  - Quaternion Slerp

- Fixed an issue where having too many CV2 wires in a room could cause them all to not render at all.

- Club announcements now appear in the messages menu.

- Fixed a rare crash with Sticky shapes.

- Spatial audio now works correctly in SFX V2.

- Fixed a bug where the UI would break in front of sparkle effects.

- Fixed a bug on iOS where the number in the notification badge wasn’t being reset properly.

- Fixed default sorting for Play menu search results.

- Fixed scrolling issues on the Play menu.

- Fixed a bug where changing the sorting on some UI pages would cause a blank tile to appear.

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think… 

Rec Room PATCH - the "Circuits V2" edition

## Dear Creators, we've given the Streaming Camera some love:

- Once you've activated the Streaming Camera, there is a shortcut to the Stream Mixer from the home page of the watch

- The Streaming Camera now has a light on it. You can adjust the intensity and range of the light in the Stream Mixer Settings. Note: this light is only for the player using the Streaming camera -- other players won't see it. Think of it as a camera filter!

- The Stream Mixer also has a new option called Voice Mixer -- use this to soften voices as you see fit.

- Frame Rate, Field of View, and Light Settings are now persisted to your account

- And to make your productions even more powerful...

## Dear Creators, Introducing... the Streaming Camera Point gadget!

- Streaming Camera Points can be wired to gizmos -- have fun making an animated camera rig invention!

- The Streaming Camera Point can be found in the Palette under the Gadgets > Other Gadgets

- Each Streaming Camera Point shows up in the Stream Mixer -- use the arrows to cycle through them!

- Each Streaming Camera Point has a configurable Camera Name. Unnamed cameras will just show up as "Custom #" in the Stream Mixer with a number in the order they were spawned.

- Each Streaming Camera Point has a configurable Transition Time. By default, the camera smoothly follows the target over a short amount of time, but you can choose the Instant option if you want no smoothing.

## Certified Inventions

In this update we are introducing Certified Inventions! "Certified" is a seal of quality. Before an invention is granted Certified status, we review it to ensure it works well, is efficient, and follows best practices. [Certified Inventions](https://imgur.com/a/VMKpEoX) can be identified by the signature blue banner in the Invention Store.

At first this list will be curated by us to emphasize CV2-powered creations, but we plan to open this up more in the future to any invention. For circuits-powered inventions especially, we may request changes to follow best practices and optimize heat usage.

If you have an invention right now you think fits this criteria, check out [Certified Inventions](https://recroom.com/inventions)!

## General Improvements and Bug Fixes

- Fixed a hang during ^Orientation for PS4 users with their system language set to Arabic, Thai and potentially others.

- We updated the doors in ^RecCenter to use our new room search menu. We also noticed that the community door in ^StuntRunner was getting a little stale, so we updated it to show all rooms with the #StuntRunner tag!

- We've found and fixed a bug that we believe was causing some of the invincibility issues players have been seeing in RROs (especially ^Paintball). We'll be keeping an eye on this and related invincibility issues, so if you are still seeing this issue or variations of it, please let us know through our feedback channels!

- A confused goblin decided to steal buttons from the Room Settings page instead of the Golden Trophy, we’ve got them back in their right spots!

- Scale and Manipulate were a bit down, so we’ve comforted them and they should be much better now!

- Fixed an issue where deleted events could still be seen in the upcoming events tab.

- Fixed a bug where play menu tabs sometimes showed the wrong rooms.

- Fixed an issue where the outline effect wouldn’t show correctly on Oculus Quest.

- Fixed an issue where the palette search would not work.

- Fixed an issue where you could no longer Self-Scale properly.

- Fixed a Config Menu issue where VR players couldn't type in slider fields.

- Fixed CV1 Trigger Zones not registering decoration objects.

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think… 

Rec Room PATCH - the "Circuits V2" edition

## Play Menu Upgrades!

- The "New" tab is back! This page shows you some rooms that were recently published, so you can be among the first players to check them out.

- Quick filter bars have been added to the "Hot" and search pages. This lets you narrow down the type of rooms you want to see with just a few quick button presses.

- The Play Menu's top bar now includes a set of tags from the hottest rooms! Use these buttons to create a custom search that brings you to rooms with the latest trends. This is also a great way to find new contest rooms!

We're also trying out some [new format and layout changes](https://imgur.com/a/oU3eMlI), so please let us know what you think!

## Screen Toss Improvements

- We improved dropping/tossing objects for screen players. You can now underhand toss any object you’re holding with the drop button, while also being able to drop objects in place like before. (So yes, you can officially juggle with your screen friends now!!)

- Press and release the drop button to do an underhand toss, or hold it down for a moment to drop what you’re holding in place.

## New tubes!

We finally fixed tubes! Long-time creators know that textures get distorted on the end caps of tubes in weird (and sometimes useful) ways. As *some* of those creators know, this was never actually intended, and is a bug we’ve wanted to squash for a while, in order to let people create tubes that have the same look on all of their faces. That time is finally upon us!

- Don’t worry! Old tubes look the same as before, so your old creations are safe!

- Newly created tubes won’t have texture artifacts on their end caps by default.

- If you’re really craving that “classic tube” look, you can use the Configure tool to set tubes to use it.

- _Bonus!_ You can now use the Configure tool to change the number of facets on a tube!

https://imgur.com/a/eKCBudV 

## New Configure Menu!

We’ve ‘configured’ the Configure Menu to have a brand new look!

  • The Configure Menu is no longer a part of the Palette, it now [pops up in world-space](https://imgur.com/Eq2JiwY) when you configure an object!

  • The UI is now vertical, you can scroll up and down to see all the configurable options on an object.

  • Options are placed in categories, you can drop down or close categories however you choose.

  • The new menu follows you around and looks at you, but if following you is not your building style, or knowing something follows you gives you shivers, you can pin it to a location by hitting the [pin button at the top right!](https://imgur.com/xetTtfQ).

## Updates to Codes

- Creating a code is now done right from the page of the watch that the code is for. Room codes are created on the room’s page, event codes on the event’s page, etc.

- The button to *use* a code has been moved to the profile page.

- The old Codes button on the homepage of the watch has been replaced by a new Invite button to make it easy to invite new people to Rec Room.

## General Improvements and Bug Fixes

- Introduce your friends - you can now send introductions to help a friend meet your other friends. [This feature is accessible from your friend's profile page and when you are notified that someone has accepted your friend request.](https://imgur.com/a/R1h5ARP) Gribbly, meet Beeboz!

- Added the ability to click on a player's name to view their profile if you are in close proximity to them.

- The Maker Pen "Create Grabbable Objects" setting is now a slider with a new "Object Default" option. Circuits, gizmos, shapes, and some props default to non-grabbable with this option, and basically anything that you can throw will default to grabbable. At last, you don’t need to remember to mark every paint pistol you spawn as grabbable!

- Added a confirmation dialog when unpublishing a room.

- Added carousels to the shop to display the newest inventions published by creators you are subscribed to. Be the first to know about that sweet new dorm room skin!

- Added a screen prompting new players to accept the Code of Conduct the first time they leave the dorm.

- For older players going into ^Orientation, we now make sure not to override your movement settings to the defaults.

- Removed the unintended dot reticle for darts on screens.

- Fixed a bug where the left arrow on the account selection screen sometimes didn’t work.

- Fixed a bug where using the back button in the watch while creating a club could get you stuck.

- Fixed UI bugs where start and end game buttons were not updating when they should.

- Fixed the “switch team” button not working sometimes.

- For iOS players, we’ve adjusted some button sizes and priorities to make it less likely that you accidentally drop items when attempting to use them.

- Fixes visual popping on the login screen.

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think… 

Rec Room PATCH  - the "Circuits V2" edition

## General Improvements

- Friend requests now show [mutual friends](https://imgur.com/a/HtZgZYN)! Now you’ll know if that request is coming from a friend-of-a-friend, or that random person you met in \^Paintball!

- Oh snap! We fixed the bug where snap rotate sometimes [wouldn't snap at all](https://imgur.com/a/5weY3JI) if you were set to "world-space" mode.

- We changed how single-axis world-space snap rotate works. (You might say we... pivoted.) Previously, if you were using grid snap in world-space mode, and dragged on one of the colored rotate handles, objects would sometimes [snap along several axes at once](https://imgur.com/a/UcOeBVK). Now, we _really_ restrict the rotation to the axis you've chosen, and your maker pen will figure out how to get you on the global rotate grid for that axis. [We think it feels pretty snappy](https://imgur.com/a/T6BiVmO). 

- We fixed a bug where, if you managed to let go of the rotate handle while an object was snap rotating, it would get left part-way between the snap angles. You needed to be really quick on the trigger to find that one!

- We fixed the bug which prevented "tap rotate" (when you click on a rotation handle to quickly rotate 90 degrees) from respecting the "rotate around pivot" setting. We talked to it about the value of respecting that setting, and it assured us that it has turned over a new leaf.

- Updated Orientation Settings Menu to prompt players to use both controllers for a better experience.

- A bunch of the gadget volumes (invisible collision, trigger volumes, checkpoints, etc.) had developed a reputation for [drifting when being scaled](https://imgur.com/a/RHGu7RH). This isn't a road race, so we're now [anchoring them properly](https://imgur.com/a/meh2pma). (Shapes would sometimes do the same thing, and we fixed it for them too.)

- Fixed a bug where the “My Subscriptions” section of the play menu wouldn’t update when you subscribed to a new creator. Now you’ll see their rooms right away!

- Fixed a bug where players could host events in ^Orientation - we know this was fun, but facilities kept having to clean up before the new folks came through!

- Fixed a bug where the “Join Room” button would be disabled if you tried to leave a room, were prompted to save, and backed out.

- Check out our brand new download page at rec.net/download! It has links to all the platforms Rec Room is available on.

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think…

Rec Room PATCH  - the "Circuits V2" edition

## Party System Improvements!

- A Fist Bump icon is now displayed next to the names of players who are in your party.

- When you are in a party, there is now an "In Party" button that shows on your watch menu. The button has the same color as your current party color and links to the new Party tab on the People menu.

- You can now restrict "Voices I can hear" to just party members.

- The Go To button now detects existing party / game invites and consumes those if you have an existing one. Clicking Go To will just consume the invite and take you to whoever invited you instead of sending a new Go To request.

## General Improvements

- New Circuits V2 chips: Get Players with Role, Get Player Account Name, Get Player by Account Name, Get Player by Display Name

- Events and synced events now correctly send data through their ports.

- Exec ports can no longer be added to event chips.

- CV1 TZs can detect grabs on certain objects again.

- Rooms which were broken when converting from beta to non-beta now load properly.

- New watch menu UI is much more responsive and consistent on all platforms, even when running/falling/moving.

- Lots more screens in the new UI style including RR+, keys, and token purchasing screens. In addition, we have a new and improved “check out” experience when you buy items.

- Small buttons are more reliable to press.

- Menu laser is more visible over light themed backgrounds.

- Scrolling starts easier on screens when clicking and dragging.

- Tool menus are partially improved with these changes (on screens, and VR while the menu is detached). We will make the menus better while attached to the tool soon!

- Avatar customization menu is larger in VR.

- We now preserve returning players mic settings through orientation.

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think…

Rec Room UPDATE - the "Circuits V2" edition

## New Circuits System

This release is the debut of a brand new Circuits system (known as "Circuits V2" to differentiate from the existing Circuits). Circuits V2 is a powerful new system for creating interactive stuff in your rooms! Check out resources here for more info:

http://recroom.com/cv2

Things to know:

- This is the first of many Circuits V2 releases. You can expect us to regularly release updates, improvements, and new functionality now that the system is live.

- Circuits V1 isn't going anywhere. It will stay around to power existing creations, and you're welcome to keep using it - especially since there are still some things that V1 can do that V2 can't do yet (e.g., animation). Eventually we'll put Circuits V1 into "legacy" mode, meaning it will still work and receive bug fixes, but it'll be hidden by default in the palette. At that point, V2 will just be "Circuits" =]

We can't wait to see what you build with the new Circuits system!

## New Room Settings

The Room Settings pages have a whole new look and even more features creators can use to customize their rooms! Following the style of the new store and play pages, the room settings have been updated and improved with new UI.

Feature improvements include:

- Easily change your room name, cover image and description from inside the game (Thanks for waiting on this!)

- Customize your room's loading screen

- Choose any photo from your room's photo roll to use as a cover or loading screen image

- Rooms may now have one main category tag (#pvp, #hangout, #game, #quest or #art) and up to 5 custom tags to help players find your room

- Room creators may now designate a different player as the room creator or delete the room (Careful, only the room creator has full control over the room settings, and deleted rooms are gone forever!)

- The new subroom management page allows you to add, clone, and delete subrooms from a room

- Quickly move a subroom to any other room you own

- Max player count for a room can be set to either the size of the smallest _entry_ subroom, or the size of the smallest subroom (great for #game and #quest rooms that have a tutorial subroom)

## New Party Menu

- Added a dedicated Party tab to the People menu.

- This lets you see who is currently in your party.

- "Invite to Party" button lets you select and invite multiple friends or nearby players to party up.

## General Improvements

- Fixes a bug where UI buttons could drift if clicked too fast.

- Fixes a bug where UI buttons played multiple click sounds for a single click.

- Fixed a bug that occasionally prevented users from undoing a deletion of an object, or redoing creation of an object that was recently undone.

- Fixed ears turning on unintentionally for old saved outfits.

- Lowered the chance of having a beard when randomizing the avatar.

- New setting "Show Voice Lines" so players on all platforms can turn this off and take cleaner screen recordings. Find it in the watch settings, advanced tab, next to Show Names.

- Fixed an issue where hitboxes could be missing on players.

- Fixed an exploit where spamming pickup would prevent hit detection.

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think… 

Rec Room PATCH - the "First Impressions" edition

## Dear Creators, Introducing... the (Beta) Mirror prop!

- The dorm room mirror you know and love has been repackaged as the Mirror prop with a minimal, recolorable frame and configurable physics modes.

- All mirrors (the Mirror prop, the dorm room & rec center mirrors, etc.) are now fully supported on Oculus Quest. No more solid color background!

https://imgur.com/a/X5l5Rax 

Please note that to make the Mirror prop possible, we've had to put some protections in place:

- Why? Mirrors are quite costly in terms of performance. There's no way around this.

- While the mirror is in beta, its ink cost is slightly over 50%. We will reassess ink cost when it comes out of beta.

- There can only be 1 mirror per room. E.g. if you can't spawn a Mirror in your dorm since there's already a mirror there!

- Reminder that to use a beta prop, you must enable beta content in your room settings.

## General Improvements

- Fix Anonymous cheers showing the sender

- Add an auto message to the trolling report category for "Art griefing"

- Add a profile button to portfolio page

## Beta Content Changes

- The multiple In and Out chips inside of other chips have been changed into single In and Out busses.

- Recently used chips will now sort closer to the top of palette search.

- Most events in objects now run for everyone. Filter chips have been added after the events to try to pick a best player to run for.

- Type name billboarding has been improved on both VR and screens. The billboards are a more suitable size for screens. The billboards no longer rotate with your head or move around as much while moving your head in VR.

- Log string channel configurations now sync correctly

- Some exceptions are fixed on the CV2 palette page

- Some exceptions are fixed with the Player Get Equipped Objects chip

- Player Reference Boards are no longer be left behind in rooms when players leave

- Toggle Button V2 has correct Pressed and Released data for all players.

- Ports on the Delay chip have been arranged into the correct order.

- Control Panels can now be deleted if their objects are also being deleted.

- Dice Get Result now returns a bool.

- Piston V2 and Rotator V2 now have tags.

- Chip previews now always have the correct name

- Some edge cases encountered when undoing deletion or addition of chips have been fixed

- Chips no longer accidentally end up inside/outside of other chips during undo

- Undoing deletion/addition of objects with control panels is more stable

- Event definitions no longer disappear sometimes when inside of circuit boards or control panels

- New Chips: If Local Player Should Run

- Deprecated Chips: Instance AI, Instance Bool, Instance Combatant, Instance Creation Object

Instance Float, Instance Int, Instance List<bool>, Instance List<CreationObject>, Instance List<Float>, Instance List<Int>, Instance List<Player>, Instance List<String>, Instance List<Vector3>, Instance Player, Instance String, Instance Vector3, Synced AI, Synced Bool, Synced Combatant, Synced CreationObject, Synced Float, Synced Int, Synced Player, Synced String, Synced Vector3, Set Value, Value Changed

- The following chips have had CPU heat raised beyond the default: Button Set Text, Creation Object Add Tags, Creation Object Get All With Tag, Creation Object Get Tags, Creation Object Remove Tags, Delay, Event Receiver, Event Sender, For Each, For, Get All Players, List Add

List Concat, List Insert, Remove At, List Remove Last, Log String, Make List, Parse Bool, Parse Float, Parse Int, Player Add Role, Player Remove Role, Prompt Local Player, Reset Object

Reset Room, Show Notification, String Format, Substring, Text Set Text, Trigger Volume Get Filter Tags, Trigger Volume Set Filter Tags, Trigger Volume Get Objects, Trigger Volume Get Player, To String

- The following chips have had net raised heat beyond the default: Creation Object Add Tags, Creation Object Remove Tags, Player Add Role, Player Remove Role, Reset Object, Reset Room

Breaking Changes

- The exec port has been removed from Get All Players.

- Rand Int chip is now inclusive.

- SFX V2 now plays for everyone by default but has an option to disable synchronization.

Markers on Piston V2 and Rotator V2 also fire events for everyone by default but have an option to disable synchronization.

- Piston V2, Rotator V2, and SFX V2 can now be played by anyone and networking will be done automatically.

- Networked operations now expend additional network heat.

- RPCs (some object chips) and synced events are now limited at 5-per frame.

- You can find a new RPC meter in the CV2 page of the palette.

- Impulse and reset chips are now networked automatically.

- All chips with exec ports now expend additional CPU heat.

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think… 

Rec Room UPDATE - the "First Impressions" edition

This update we’ve revamped our new user experience, avatar customization...honestly it’s so much it’s dizzying!

## Redesigned title screen!

- You are now greeted by your smiling Avatar

- Nice and sunny in VR (definitely no ghosts lurking in the corner anymore)

- Consistent look and layout on all platforms

- New experience for creating accounts

## New Avatar Customization menu!

- Beautiful new design and refined layout

- 2D animated render of your Avatar (that you can rotate!)

- Outfit items are organized by the "slot" they go in

- Easily unequip items with the "None" option

- Undo and Redo for each change you make

- Want to mix things up? You can now Randomize your whole Avatar

- Improved experience of adjusting your eyes, mouth, and hat

- Did we mention you can see how your hat looks from all sides?

- You can now try on premium hair dye colors before buying!

- Permanent hair dyes are less expensive

- Temporary dyes are being removed and refunded if you have them in the backpack or currently active

## ^Orientation

For users who are just coming to Rec Room for the first time, we’ve added a quick and delightful introductory tour of the Rec Room Campus. This is our chance to showcase the things we all love most about Rec Room -- our community values, our exciting games, and the enormous and growing library of user-created content to explore!

- All new users go through Orientation as their first in-game experience.

- If you’re an existing user who just wants to check out Orientation, it’s just another room you can visit any time you’d like. You can find it by searching for ^Orientation in your Play Menu.

https://imgur.com/a/DjRmSnW 

## Dodgeball Improvements

We’ve improved the dodgeball throwing experience for screen players. They will now stand a better chance playing against VR players (but not too OP!)

- You can now aim your throw more accurately on screens with the help of a visible reticle.

- The dodgeball trajectory is now more predictable and powerful on screen with fine-tuned animations and launching speed.

- Charging your throw will now have no impact on the dodgeball’s launch speed. It merely allows you to hold it.

## Dear Creators, Introducing... Green Screen

A bright green backdrop to help with video production!

 - Find it in the Palette under the Creative tab

 - It can be scaled non-uniformly, and has configurable physics modes

 - We can't wait to see your videos!

https://imgur.com/a/grm1usv 

## General Improvements

- Iterated on the layout of touch controls.

- Fixed screen players being unable to equip items from a gift box.

- We've improved the "Always Face Viewer" config option on the Text Gadget for comfort in VR

- We've also added an "Include Pitch" option, which will allow the text to pitch (tilt up and down) when set to "Always Face Viewer"

- The Select Tool's Quick Action Menu now pitches up and down to face the player

https://imgur.com/a/LQMAaYk 

## Beta Content Changes

- Adds a new CV2 chip for checking whether a player is a subscriber to one of the current room's owners

- Adds a new CV2 chip for checking whether a player is one of the current room's owners

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think… 

Rec Room PATCH - the "Color Me Impressed" edition

## General Improvements

- We added the Sunset Drive-In map to the 5 hit streak weekly challenge!

- We reordered some of the play menu carousels.

- Portfolio screens now show a player's co-owned rooms in addition to their created rooms.

- Fixed a bug that could cause the watch menu to become stuck in a loading screen after attempting to save a room while a game was in progress.

- The Junior Enabled flag on Buttons and Trigger Volumes no longer defaults to off on rooms saved with an older version.

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think…