Rec Room PATCH - for the "Ink Space" edition

## General Improvements

- Screen players can now "cook" grenades by holding down the throw button for a moment before releasing the throw. VR players could essentially do this already by letting go and grabbing it quickly so this change will make fragging more fair across different platforms.

- Fixed held/holstered items being invisible when a screen player is dancing or taking a selfie.

- VR players who use the setting "don't lock tools in hand" can use the trigger to go through quest doors without letting go of the weapon they are carrying. This also applies if you are not using the setting but want to carry an item that is typically thrown like a breakable bottle or plate.

- [Oculus] Rec Room is gearing up to support Oculus Destinations and Presence. This means you'll soon be able to directly join your Oculus friends that are online in Rec Room. You may also see some top Rec Room Original rooms like ^Paintball available as Oculus Destinations.

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room PATCH - for the "Ink Space" edition

General Improvements

  • We made the new UI more satisfying for VR players with a virtual 3D button as you press the menu. It brings back the wonderful 3D squishyness that we were missing from the old UI. Haptics are also improved. https://imgur.com/a/2AExclp
  • Rec Room for iPhone and iPad now supports Xbox and PlayStation wireless controllers on iOS 13 and up. Pressing any button on the controller will put you in gamepad mode, so you can play Rec Room just like on PC/PlayStation. Touch the screen at any time to go back to touch mode. Here are Apple's instructions to connect your controller: https://support.apple.com/en-us/HT210414
  • You can now browse more pages of inventions in the invention store

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room UPDATE - the "Ink Space" edition

We've been hard at work giving ^3DCharades a fresh coat of...ink

Introducing the brand new Charades venue The Ink Space!

https://imgur.com/a/uWBOu8q

https://imgur.com/a/sUb1bak

This hip, underground cafe isn't just a fun space to play Charades; it's also the perfect place for your next open-mic night or poetry slam!

That's because we've added ^TheInkSpace as a new base room you can clone and customize to your heart's content.  

Find ^TheInkSpace on the Create page of your Watch Menu!

Every aspect of ^TheInkSpace can be customized, replaced or just deleted.  We can't wait to see what you do with the place.  [=)]

We've also made some changes to the rules of Charades to make it a more fun and inclusive game for everyone.

We've extended the amount of time you have to draw -  no more getting stuck on stage with only 10 seconds and the word "echo".

Charades is no longer just for VR players anymore!  Starting today you can play ^3DCharades with your friends on every platform.

We've added "Draw Mode" to the Charades Pen.  This makes drawing on Screens fun and easy regardless of whether you play with a controller, a mouse, or a touchscreen!

But wait there’s more!  This update also brings new features to Circuits v2 as part of the Creative Tools Beta

We’ve added new Circuits v2 props

https://imgur.com/a/7QNJq1t

...and new Circuits v2 chips!

https://imgur.com/a/nAq1Jqz

- Max network heat has been tripled to 1 KB/s

- Control panels follow their objects correctly in more cases

- The prompt player node now allows body text

- Boolean logic nodes allow ports to be added

- Float comparisons now work

- Functions on Control panels and Circuit Boards now have padding between their ports

- Control panels now have a special built-in self port

- Control panels with no ports except self now have a condensed mesh

- A clever workaround for making inventions in beta rooms has been blocked

- Mathematical & trigonometric functions have been added (`Acos`, `Asin`, `Atan`, `Atan2`, `Ceil`, `Cos`, `Floor`, `Log`, `Round`, `Sin`, `Tan`)

- We added these objects with this update. Look for nodes prefixed with their names in the palette! Button V2, Toggle Button V2, and Trigger Volume V2 have been added

- Users can now change text on buttons with circuits

- Users can now remove tags with circuits

- You can now get tags with circuits

- Trigger zones return lists of objects and players

- Other new nodes: `Creation Object Has Tags`, `Creation Object Remove Tags`, `From Creation Object`, `Instance List<string>`, `Set Element`, `To Creation Object`

As we forewarned with tools in Beta, these improvements might require you to update your rooms:

##### AILookAtNode

  - Now only connects to AI, Combatant, CreationObject, PatrolPoint, Player and Vector3 types.

  - It used to connect to anything but it doesn't work with any types besides these.

##### InvalidPlayerVariableNode no longer uses the variable mesh.

  - The invalid player isn't a variable.

##### LocalPlayerVariableNode no longer uses the variable mesh.

- The local player isn't a variable.

- EqualsNode now works correctly in all cases.

- IsValidNode now returns the correct result in all cases. Nodes now need special logic to work with invalid objects.

  - Many nodes which previously tried to work with invalid objects now return errors. Some of these used to null ref.

- Unset player variables now correspond to invalid players

##### All variables now have names to help distinguish them

- Unnamed variables will be updated to named ones.

- Names are automatically generated when variables are placed or can be set manually.

- Variables with the same name will always refer to the same value (they change together)

- Variables with different names will always refer to different values (one may change without impacting the others)

Lastly, there are a few things being deprecated in the Beta. We wanted to give you a heads-up that we’ll be removing these next update:

##### `Invalid Player`

- Replaced with empty player variables

##### `Creation Object Add Tags`

- Replaced with a version with the same name that works better with lists

##### `Creation Object to AI Path Point`

- Replaced with `From Creation Object`

##### `Creation Object to AI`

- Replaced with `From Creation Object`

But, to make the medicine go down, we have something sweet! The cake is not a lie. Two different delicious cakes now available in the Rec Center Cafe and the Watch Store: Red Velvet and Double Chocolate. More flavors coming Soon™

## General Improvements

- On PC VR, fixed a Streaming Camera bug which caused some objects to appear solid black.

- Fixed bug where invention purchasing text was cut off on the small screen

- When you buy clothing that you were trying on the trial item is now automatically replaced by the permanent one- Sprint on touch controls once again works by dragging the walk joystick up instead of double tapping. - Auto-sprint is now the default for controllers and no longer available for keyboard, mouse.  You can disable auto-sprint in the Settings page of your Watch Menu under the Gameplay tab.- Scope Rifle no longer locks up when firing and scoping at the same time on screens- Fixed bug where reticle was visible while aiming with the Scope Rifle on screens

- Melee weapons on screens work correctly when swinging rapidly again

- The broom, oar, fish, and frying pan can all block melee attacks again 

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room PATCH - for the "Ambidextrous" Edition

Just a quick patch to make a few highly-requested tweaks to Keyboard, Mouse Controls and also fix some things we broke with our last update. =]

  • Left Shift is once again sprint, though you can still double tap the 'W' key if you prefer.

  • Waving has been moved from Left Shift to the 'F' key to make room for sprint

  • Swapped left and right mouse click so that all "left buttons" control your left hand and all "right buttons" control your right hand. Like many of you we found the previous setup a little brain-breaking. Let us know what you think of this!

  • Push to talk on controller and keyboard no longer has any delay

  • On controller the push to talk button (d-pad down) now toggles your microphone on and off when not in push to talk mode

  • On controller Room Chat has moved back into the shortcut menu to make room for the microphone toggle

  • Using a menu while flying in screens mode no longer causes your camera or body to move

  • Typing into room chat with a controller works again

  • Editing Room Roles through the This Room button on Screens works again

  • Weapons can no longer get stuck and fail to fire in Rec Royale on Screens

  • Bow firing on screens has returned to normal

Here is an updated controller mapping:

https://imgur.com/a/kb4czYA

https://imgur.com/a/0LJFhVO

https://imgur.com/a/LRunRBm

As always, your feedback makes these improvements possible so please don't hesitate to let us know what you think!

Rec Room UPDATE - the "Ambidextrous" edition

Playing Rec Room with a controller or a touchscreen should be just as fun, creative, and social as playing in VR.  We want players to have the same capabilities regardless of which platform they play on...and right now they don’t.

There are things you can do in VR that are hard or downright impossible to do with a controller.  On the dev team we often talk about a gap that exists between the capabilities of players in VR and the capabilities of players on screens.  With this update we’re taking a big step towards closing that gap, we’re introducing Ambidextrous Screens Controls.  

Previously, on screens you could only use your right hand to interact with the world.  Now, with these new controls you can use either hand (or both simultaneously!) with as few restrictions as possible, just like VR players.  This means dual-wielding works in Paintball, and you can finally eat some pizza and drink some bubbly at the same time.  

We didn't just iterate on controls, we also took the opportunity to apply a fresh coat of paint to the screens and touch HUDs, we even added the option to hide the HUD entirely when playing with a gamepad or keyboard/mouse!

https://imgur.com/gD1M68j 

## New HUD!

We also redesigned the way that players access their Equip Slots on Screens.  It’s now possible to store and retrieve objects from any available slot using either hand - just like in VR.https://imgur.com/a/VeFy0Vq 

## New Holsters Menu!To fully support these new controls we had to shuffle around some button mapping, you can check out the updated mapping below.  You can find these diagrams in your Watch Menu under Settings -> Help.

https://imgur.com/a/vtFRmhW 

https://imgur.com/a/of2xDgz 

https://imgur.com/a/qY07WiU 

You can now form parties through the watch menu!

- When viewing a player's profile, select the "Party Up" button to send a new request or accept an existing one

- If you're already in a party with that player, the button will give you the option to leave that party instead

- Other players' party requests will appear in the Messages screen in your watch

- Like game invites, party request messages are temporary and appear for that game session only

- As a shortcut, you can also party up with nearby friends or players through the People screen

## General improvements

- Fixed a bug where extra text would appear when displaying bonuses at the end of a Rec Royale game

- You can now look at all the clothing other people are wearing via the new Outfit tab on their profile page, and you can buy any items you like from right there

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room PATCH - for the "Beta" edition

This update, VR players may notice a slight change to the visuals in the watch - this is our first pass at bringing a little dimension back to the UI. The navbar, dialogs and toasts in the new UI are raised above the watch surface now, but again, this is only a first pass, stay tuned for more to come!

Polaroids everywhere

- Screen and Touch players can print Polaroids now. 

- Polaroids display the username of the photographer.

General improvements:

- Rec.Net: Added a page to display build contest winners

- Rec.Net: Updated the room browser UI

- Rec Room Plus members now have 100 saved outfit slots

- Fixed bug where tools could become stuck to players' hands when adding comments from room UI

- There is a new experience setting to disable notifications from gifts

- Stop player screen has an option to disable comfort mode

- Cheer screen now shows progress and disables button after pressing them

- Replaced the couch cushions

- You can now use ., - and _ as valid characters while naming new rooms, editing a room name from the watch and from Rec.Net

- While configuring Welcome mats to link to a room ., - and _  can be used

- While configuring Doors to link to a room ., - and _  can be used

-The Play Screen has been cleaned up, so players will no longer see the Top or Rec.Net tabs.

-If you have platform friends, you’ll see an import button on the friends page that lets you add or dismiss them

-There is a new tab in the people screen to quickly see all of your pending friend invites and address them

-The Recent and Nearby tabs have been merged, and you'll now see nearby players at the top of the Recent tab

- Fixed bug where clicking "Visit" button in room published messages sometimes wouldn't take player to room

- Fixed "Clear All" button on Notifications tab of Messages screen

- Sorted cards in the new UI will display information relevant to their sort criteria. For example, if events are sorted by attendance, it will show how many people are attending, and if they are sorted by time, they will show what time the event will occur.

- [PC VR] Restored anti-aliasing on the Streaming Camera

- Smoothed the motion of VR players' avatars during rotation

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room UPDATE - the "Beta" edition

Introducing, for the first time ever, the Creative Tools Beta!

We are introducing a way to experience current in-development creative tools, the Creative Tools Beta. In each room you create, you have the option to enable Beta Content and are free to use this content anywhere in the room, and subrooms. This gives you an early preview of upcoming creative features, and offers you the opportunity to provide early feedback. A few important points about enrolling in the Creative Tools Beta are outlined here, including significant risks of using in-development tools:

- We may make drastic changes or even completely remove beta content features, which could break your creations in these rooms.

- Any room that uses beta content forfeits the ability to be entered into official Rec Room creative contests.

- You cannot create inventions in beta rooms. This may change.

- Rooms that use beta content will be marked with the #beta tag.

- Beta rooms may receive special UI treatment in the future to inform players of unstable content

We hope you enjoy these new tools, and more importantly we hope to hear your feedback about these tools so we can make them better before release. Speaking of new, and exciting creative tools…

# Circuits V2 Beta

Today marks a day we've been looking forward to for over 2 years. Since launching circuits in 2018 we've known they aren't for the faint of heart. With time and patience circuits can be used effectively, but their limitations make some creations impossible and their complexity makes building tedious. Every once in a while we make a fundamental improvement in Rec Room that expands the universe of possibilities for creation. We believe that Circuits V2 is one of those improvements and we are excited to share it with you! 

The functionality we're giving you today is new and exciting, but also experimental. As per the experiment, any and all aspects of Circuits V2 may be changed before being moved out of Beta. - there is also still missing functionality provided by Circuits V1 that we intend to provide over time. Things like buttons, trigger volumes, and gizmos won't interact with this new system just yet. That being said, if there is a specific usability issue or missing feature you'd like to see changed in the future we'd love to know about it. With your help, we can make Circuits V2 even better!

The CV2 functionality we are shipping today focuses mainly on AI scripting, and while functionality outside of that is still fairly limited, there are a bunch of other chips present that can be used to make some fun stuff. (We've made things like a text-based combat system where you initiate a fight by punching someone, and a "quiz show" that asks you arithmetic questions.)

 

# Other Beta Additions

You can find these in the “Other Gadgets” section of your Palette once you enable the Beta Content in your room.

 

## Spawner Gadget V2

This is a Circuits V2 version of the Spawner Gadget that provides much more flexibility. It works almost identically to the V1 spawner, but has more pins on it, like an input for you to override the spawn location directly. Note: AIs and Path Points have Control Panels on them which provide the flexibility to script your very own AI behavior. Read more about these in the CV2 getting started guide!

 

## Path Points

These are handy ways to set up paths for your AIs to follow. Drop these in your room and connect them with the wire tool to create a directional path. You can connect the “Self” output pin of a Path Point’s Control Panel to an AI Path To chip to get the AIs on your new path. Note, you will also need a “Creation Object To AI” CV2 node connected to the output of the Spawner Gadget V2.

 

# Spawner++

We have updated the Spawner Gadget so you can now configure the object that is set to spawn. Examples include setting an object as grabbable, tags, respawn delays, etc. However, much more exciting options have been added to AIs! Note, this upgrade applies to both the CV1 Spawner, and the CV2 Spawner Gadgets.

On AIs, we’ve made it so you can change the speed, health, team and other options. Note: some AIs may have extra configurables, so be sure to check them all out.

You can also recolor AIs to any color in the palette, just like you can for props.

We have also added the ILS Rum Jug to the spawner. 

We also took a look at teleporting, which has been upgraded to allow a lot of the functionality Walking has had for a while. Teleporting now includes the ability to:

- Climb

- Fall when room scaling past an edge

- Bump/Push other players when the role setting is enabled in your room

- Platforms that use Pistons/Animations now provide proper support for teleporters. An example of this are elevators and moving platforms.

The comfort settings page has been slightly expanded to include more comfort options for the newly added features. These include vignettes, as well the ability to fully black out the screen during these scenarios, such as falling.

We’ve also combined the checkboxes for Motion Teleport (previously found in Settings > Experience) and the teleport vignette (under Settings > Gameplay > Comfort options) into a single “Teleport” slider on the Comfort Options screen. Please note: We weren’t able to carry over everyone’s settings perfectly. If you previously had motion teleport disabled, you might need to manually set the new slider to Full one time. 

General improvements:

- You might have noticed that ever since creator announcements launched you've been seeing fewer room published announcements in your messages screen. Whoops! This build re-adds room published notifications to the messages screen, as well as invention published notifications, and general creator announcements. If you ever feel like you're seeing too many announcements you can toggle off the 'Subscriptions' message group in your options to stop seeing them.

- Fixed floating Goblin Elites in GT, CCC and UGC

- Fixed issue where duplicate club events sometimes appeared on a club details screen

- Enemies will trigger proximity mines

- The Desktop Sharing Speaker finally supports selecting different audio sources!

- Fix for an issue where volume settings would sometimes not save correctly.

- Reduced how frequently we warn you of the weekly limits when changing your display name.

- Avatar mouths should now only animate when players are actually talking

Some quality-of-life improvements to ^3DCharades:

- Maximum drawing time is slightly longer, 1 minute for Co-op and 45 seconds for Team Lightning. Game length has been adjusted accordingly.

- Guessers can no longer interfere by grabbing the drawing when it is not their turn.

- “Away from keyboard” prevention measures have been added to paintball and lasertag. Tokens, Tickets, and leaderboard stats will not be issued for these players.

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room UPDATE - the "Club Events" edition

Introducing Club Events - a great new way to bring club members together! As a club leader (or someone with the events permission) you can create a club event using the ‘events’ button on your club details page. New club events will show up for club members the next time they log in.

Public club events still appear in the Events section of your watch, but only club members can view a club’s private events. In the Clubs section of your watch, the "Upcoming Events" stripe will show you all current and future events for clubs you're in! Select any of these events to view details and RSVP. You can also view and manage an individual club's events on the club details screen.

If you create a new event from the club's event screen it will automatically become a Club Event. But you can also promote existing events to Club Events! On the details screen for an event you've created, select "Invite Players" and the Clubs tab to add, remove or change the club tied to an event. (Note: You can only associate one club with each event at this time.)

Club owners control who can create and associate events with their club. On your Club screen, go to "Club Settings" and configure the "Can create club events" permission for each membership level.

General improvements:

- You can now teleport to room comments in the world by clicking the "go to" button on comments in the UI. We're hoping this will help creators get more context about bug reports and feedback left in their rooms

- We now display creators' room showcases that they've set up on rec.net in Rec Room creator portfolios!

- Fixed a problem resuming Rec Room from a suspended power state on Quest

- Adjusted settings to reduce out-of-memory crashes on PS4

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room PATCH - the "Mirror Mirror" edition

This patch includes a Unity engine upgrade to 2019.4. This should give our team new tools & capabilities to improve the overall performance of Rec Room.  Don’t expect anything big out of the gate, performance will remain largely similar for the time being.  There’s more to come in the future.  As we get the new upgrade into place and start leveraging its new capabilities, we’ll be able to make improvements in subsequent updates.  In the meantime let us know if you spot any unexpected bugs or hitches which weren’t happening previously. If you’ve got something, file it at HappyFox, or message !bugreport to RecBot on our Discord!

General improvements:

- We changed the screen share permissions so that everyone is able to see someone else's screen! If you're interested in being able to share your screen and are a PC player, please email us at sciencedept@recroom.com. You no longer need to email in if you just want to watch someone else's screen

- We also fixed a bug where players can climb onto rocks in Disc Golf :)

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room UPDATE - the "Mirror Mirror" edition

The mirror has been totally redesigned! Getting dressed is easier and more convenient than ever!

  • New Tabbed layout with Store, My Clothes, and Hair & Face as the main categories.

  • Gorgeous, clean, 2D renders of each outfit item.

  • Clothes sorting and search - makes it super fast to find what you’re looking for. You can even type color names into the search bar.

  • The left column represents what you are wearing currently. If you are wearing trial items, it will show a Buy All button.

  • After buying an outfit item using the mirror it will be unlocked and applied immediately (without having to open a gift box), so you can instantly start exploring Rec Room in your new look.

  • Convenient shortcut button to the Saved Outfits page of the watch

  • Screen players now use the menu with a cursor, similar to the watch menu. No more aiming up and down to scroll!

Tucked away in the new mirror UI is a tab for customizing the shape of your avatar's face, with five new options to pick from (plus the original, which is first in the list!) We want you to be able to build an avatar that feels like a reflection of yourself, and this is one of many small steps towards more unique and expressive features.

  • Choose between original, heart-shaped, narrow chin, square jaw, round cheeks and long oval.

  • Beards and items with close-fitting chin straps will conform to the shape of your face.

  • Mouths may be slightly altered in size and position by being mapped to a new face. Tweak as needed!

  • New face shapes will appear in new photos, holotars and saved outfits, but will not update anything previously saved or recorded.

Room Doors are also getting a facelift of sorts: Room Doors++!

We have added an upgraded version of the Room Door to the palette! Much like our most recent update to costume dummies, we have provided more flexibility via circuitry to control your room transitions! If the door in your room is somewhat old, to get the new features simply place the Room Door from the palette again. The new Room Doors features include:

Inputs: Green Pin (Player ID) - You can send any Player ID to this door to trigger a room/subroom transition for that player. This pin also respects your config options for invite method (for subroom only). Note, there are steps in place to prevent using this too frequently upon loading into a room.

Configuration:

  • Hide Door/Sign - These new options make the door or sign gadget visible.

  • Force New Instance (subroom only): This option finally gives players the option to force a new room instance each time the door is used. This adheres to the current instance type you are in (public makes new public instance, private makes a new private instance). This mimics our quest behavior so you can go to the first level of a quest and people in the previous room wont come into your room instance automatically.

Other improvements to doors:

  • Teleporters can now grab the door in addition to teleporting into the door

  • Hover animation is now back on the doors for additional feedback

  • Renamed “Normal” invite mode option to “Ask To Invite Party” to be more descriptive

  • Fixed strange UI shuffling that occurred when you picked an invite method

  • New default invite mode is now “Party Auto-follow” to make staying with your party much easier to think about. You can change the invite method via the config menu.

  • The doors are still kinematic and don't fall when you spawn them in your room.

  • Grabbable is no longer a configurable on the Room Door.

And finally, we’re also introducing the Free Gifts button - A new prop that lets creators give gifts to their room guests or club members. You buy gifts to add to the button, then other players hit the button and choose a gift to receive. Right now you can stock it with food, film, potions, and KO icons, and we plan to add more item types in the future.

We also fixed a bug which causes Rangefinders to sometimes stop working properly.

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room PATCH - the "The Game Gets Even Better" edition

Hey folks, we’re still heads-down working on Tomb Heist and the all new Circuits V2 system (check out the dev blog for more).  We hope to have those ready for you later this summer, but in the meantime, we wanted to push out a few bug fixes and quality of life improvements. They are, in no particular order:

  • The new player experience has been improved to include friend codes on iOS and import of platform friends on all other platforms

  • Manipulating small objects and volumes with big snap grids enabled no longer creates a mess

  • Handles now look pretty when you switch selection

  • Moods background objects stay centered around you at all times

  • Selection bubble size can now be controlled by the button pressure again

  • No more dangerous laser left on when dropping the makerpen

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room UPDATE - the "The Game Gets Even Better" edition

Some general improvements:

- Added some juiciness to buttons in the new UI

- For our newer players, we've added a shortcut to make friends after a game

- Fixed issue where invention permissions could be applied to incorrect objects while creating

- As part of an effort to streamline Rec Room, orientation challenges have been removed

AI/Quest Fixes:

- Fixed areas in all of the quests where enemies could stay alive outside the map

- There is now a reset zone under all of the quests.If players fall they will be reset, and any enemies who manage to fall out will be KO’d.

- Fixed a bug where enemies would sometimes endlessly move into walls.

- Fixed scenarios where AIs would have trouble navigating over small bumps.

- Fixed the witch flying outside the boss room and not coming back in CCC.

- Fixed Dracula flying through walls and not spawning bats in certain scenarios.

- Fixed Witch's projectiles not bouncing off swords in VR

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room UPDATE - the "The Game Gets Better" edition

Some general improvements:

  • Polished new user experience

  • Portfolio lists are now searchable and sortable! Simply click the title of any scrolling list that displays a search icon next to it to be taken to a search page for the displayed content

  • We've added a new version of the creator feedback buttons which contains a new room comment button. Simply swap out your old creator feedback buttons with the new version in the maker pen palette. The first placed instance is free!

  • Free and paid invention filters in the store

  • Players can now add nearby or recent players as friends directly from the People screen

  • Players can accept or reject pending friend requests directly from the People screen or a player's profile

  • Improvements to Item Preview on "Join Rec Room Plus" Screen for RR+ Items

  • The rocks around the campfire in the park are now less shy and will no longer disappear when you approach them

Also, some general bug fixes:

  • In-world room comments now display even when first viewing comments through the UI

  • Fix for Gloves visibly equipping to both Hands via Giftbox

  • Club details no longer pop up automatically when joining a clubhouse

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room UPDATE - the "Room Rec" edition

We're experimenting with a room recommendations system.  Some users will see recommended rooms instead of the Rec.Net tab.  These recommendations are based on your previous room visit history as well as a point-in-time analysis of the aggregate history of the community.  We expect to update the aggregate analysis periodically.  We hope this new system will make it easier to discover rooms that you'll enjoy!

Also, some general bug fixes:

  • Players can no longer use their own Room Settings AI menu to kill AI in rooms that they don't own.

  • The Game Rules chip now caps the player count at 40.

  • The welcome mat now immediately shows whether it is configured to link to a room name, or a subroom.

  • You can now report another player's comment in your room, even if you have never met them.

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room UPDATE - the "iOS iteration" edition

Some of the touch controls for iPad/iPhone players have been redesigned to make it easier and more comfortable to play!

What used to look like this...

https://imgur.com/a/I3KUupH

...now looks like this!

https://imgur.com/a/sKycjXS

In our latest blog post we started to talk about experiments we’re running to make players on screens devices better able to express themselves with their hands.

https://recroom.com/developer-blog/2020/6/9/social-expression-on-screen-devices

This control redesign is our first step towards that more-expressive screen-player future as you can now wave with both your left and right hands!. 

We also took this opportunity to make interacting with the world a little more comfortable and a little more consistent.

Instead of this...

https://imgur.com/a/FlTsQRS

...do this!

https://imgur.com/a/RXe5IPT

Players on iPad/iPhone will also see a streamlined login flow. We have removed the portrait mode chat UI for now. We will likely bring it back in improved form at some point. But for now we want to focus on getting you into the game as quickly and as smoothly as we can.

In other news, we’re also bringing circuit pins to the Costume Dummy! This version of the costume dummy will replace the old one in the Maker Pen, but you can still find all of your old costume dummies without the pins in your rooms and still use them.

[General Changes]

  • Equip UI on the costume dummy no longer orbits the base.

  • The distance at which the equip UI opens and closes was tuned to be closer to the dummy itself.

  • The costume dummy is no longer physical, and will now stay in place while you’re working on it.

[Configure Options]

  • Select multiple roles to add to the player that is wearing the costume.

  • Select whether to remove the roles that were added when the costume is removed (on by default).

  • Select whether to show or hide the equip UI.

  • Select multiple categories of avatar outfit items to hide when the costume is worn. You can choose from Head, Torso, Left Hand, and Right Hand.

  • Option to disable the zip sound

[Circuitry]

  • Input Pins

    • Equip to player ID - equips the costume to the provide player ID.

    • Reset - removes the costume from the current wearer and puts it back on the costume dummy.

  • Output Pins

    • Equipped Player ID - now reports 0 when no one is wearing the costume.

We also created a new screen where you can view all of the content a player has created in Rec Room – The Portfolio Screen! You can access your portfolio screen through your profile and view other players' portfolios through their player details pages. On the portfolio screen you can view all of the rooms, inventions, and clubs a player has created as well as viewing a list of their subscribers. You will see both unpublished and published content on your own portfolio but you can only view published content on other players' portfolios.

You can now view a list of all players you're subscribed to through the "Subscriptions" tab on the People screen. Here you'll find a searchable list of subscriptions with links to each creator's portfolio.

Creators can now publish custom announcements for their subscribers! Announcements can be created from your portfolio or when publishing a new room or invention. Other players will be able to view your announcements on your portfolio and can follow links to check out your new rooms and inventions.

Also, some general bug fixes:

  • The rangefinder will now report the most recent player ID or object ID on the next circuit tick, so you will no longer miss out if a player or object passes through the laser beam between circuit ticks.

  • Wall run behavior is back to normal after an unintentional change last ship - maintenance has cleaned the walls to verify you should be able to wall run normally again.

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room PATCH - the "Announcements in the Club" edition

Charades fixes:

  • Primitive shapes spawn without pitch or roll, just like if you were using the Maker Pen.

  • Fixed the triggers on PS4 DualShock. You can actually play Charades (BetaUpdate) now!

Room Chat upgrades:

  • Room chat messages have a new look that makes it easier to read and to see who the message is coming from

  • Messages show the sender’s profile photo, this is also a button (for Touch and VR at the moment) that will open the sender’s profile page.

  • Fixed a ton of bugs with the formatting, transitions, and other interactions with Room Chat. It should be much more stable and consistent now!

And some general bug fixes:

  • The radio menu is fixed for screen players

  • Fixed an issue on screens where you could click on scoreboards and other world UI while trying to close the watch menu by tapping in the margins.

  • Fixed laser pointing a player not working if you were gripping your Index or Oculus controller.

  • Bear standee should no longer cause errors when saving into rooms

  • Fixed an issue that could cause players to perpetually drift after landing on the ground

  • Fixed an issue with manipulate tool that caused it to impact multiple sides at once

  • Fixed an issue causing state machine nodes losing their configured values when being connected to a state machine graph

  • Fixed "Cancel" button on Safe Mode confirmation screen during login

  • Fixed bug that was causing some players to get stuck while viewing their chat messages

  • Fixed an error in club details where members where showing as blank boxes

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room UPDATE - the "Announcing in the Club" edition

Club announcements are a great way to publish info for everyone in your club to read! As a club leader (or someone with the announcements permission), you can post an announcement with a title, body, and an optional image. It will show up for everyone in your club just a few minutes after you hit publish.

Only club members can view club announcements. Members can find the announcements in a new section of your club's page, just under the actions section. Members will know your club has posted a new announcement when you see a number on the clubs button on the watch home screen. Once inside the clubs browser,  a green marker will appear on clubs with new announcements. Then in your club's announcements section, each individual announcement will have the same green maker showing you if it's new.

Club owners control who can post announcements. On your Club page, go to "Club Settings" and configure the "Can create club announcements" permission for each membership level. Announcements will be a great way to post about upcoming club events, new creations the club has worked on, updates to the clubhouse, or anything else you'd want to let your members know about. We're thinking about what a true club events system will look like, but for now announcements will be the best way to organize your members.

Thank you so much to everyone who has created a club so far! We're really happy with the variety and love put into all the clubs we're seeing.

On another note, Charades is now in beta for screen players! Try it out in ^CharadesBetaUpdate. We will be refining the experience over the coming weeks and adding a brand-new venue! Soon

As you might have guessed, screen players can now use the charades pen! It also includes some exciting enhancements to make drawing in charades better on screen mode:

  • Finger painting mode! Tap the finger paint button to start drawing tubes and other shapes using a cursor on the screen.

  • Shortcut menu for the charades pen with quick access to a few shapes and colors

  • Trigger sensitive tube size with a controller

  • Dynamic tube size on mouse/touch based on how fast you draw

  • Pressure sensitive tube size with Apple Pencil while finger-painting

Charades pen has gotten some general improvements:

  • A fresh coat of paint on the tool menu

  • More shapes (cylinder, pyramid)

  • Shape previews at the tip of the pen

Bug fixes:

  • Screen players can now pickup objects that are “sticky” such as charades shapes and polaroids, even after they are stuck to something.

  • iPad Pro 11 inch home menu now works in landscape.

  • Fixed Apple Pencil pressure sensitivity for whiteboards

  • Fixed some cases where the UI would break after returning to a backgrounded iOS app

We've also added a new way for creators to easily highlight content for their players  -- Link Buttons! The link button is a new dynamic prop which can be spawned from the maker pen palette. Once spawned, players can configure these buttons to link to any of the following: Players, Rooms, Clubs, Inventions, or Player Events. Players that press the button will be shown the details UI for whatever the button is linked to (ex: A specific player’s details UI). We hope creators can use these buttons to call attention to some of the cool people and creations that can be found in Rec Room.

We also added a Rangefinder Gadget - Point this new gadget at anything and it will output the distance to whatever the laser beam hits.  If the target is an object or player, it also outputs the target's ID.  It can be configured to provide distance values in meters, centimeters, or millimeters, and can filter for objects by tag, and players by role.  You can configure it to show the recolorable laser beam even when gadgets are hidden, so get ready for some cool laser light shows!

And some general bug fixes:

  • Reduced latency on screen creation tools. Dragging now happens instantly rather than in .25 seconds

  • Can now drag objects which are far away

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think...