PRICING RECOMMENDATIONS

Are you unsure of how much you should price your content for? Well, here is a list of our pricing recommendations for purchasable UGC—as well as definitions for different types of each purchasable. Each of these lists comes from a recent analysis of the best-selling UGC and is based on weighted average prices.


 

ROOM KEYS

These types come from an analysis of the top-selling Rooms from each category. Some purchasables may be more than one type, but this list comes from identifying the primary purpose of a purchasable. The goal for sharing this information is to expand your repertoire of purchasables, provide more value to your users, and so you are more confident with pricing by having a bit more insight into the market.

KEY TYPES

  1. Costume

    • Costume or Full-body Costume

    • Sometimes sold in a bundle with weapon(s)

  2. Customization

    • Re-skinning rooms or models

    • Altering the experience without a gameplay advantage

  3. Donation

  4. Misc

    • Anything that doesn’t fit into other types

  5. Power-up

    • Gives an advantage over NPCs or Players

    • Is most often a role modifier

  6. Prop

    • Provides no function other than holding

  7. Role Modifier

    • Like Power-ups but without the gameplay advantage

    • Most often Fly

  8. Toy

    • A prop in the Toys category (in the Maker Pen palette)

    • Most often Confetti Gun

  9. Weapon

    • An object that’s used against NPCs or Players

Pricing Recommendations

  1. Costume - 1000 tokens

  2. Customization - 250 tokens

  3. Donation - 2500 tokens

  4. Misc - 500 tokens

  5. Power-up - 2250 tokens

  6. Prop - 250 tokens

  7. Role Modifier - 500 tokens

  8. Toy - 500 tokens

  9. Weapon - 500 tokens

 
 

ROOM CURRENCIES

We recommend knowing the token-to-currency ratio for your room when determining Room Currency prices for Keys and Consumables. You should also factor in how much free currency you're awarding each day (check your Daily Limit). For pricing Keys and Consumables with Room Currency, aim for the recommended token prices—converted to your Room Currency.

PRICING RECOMMENDATIONS

Room Currency Packages

Weighted Avg Price - 2250 tokens

Recommended Prices:

  1. 500 tokens

  2. 2,000 tokens

  3. 5,000 tokens

  4. 10,000 tokens

 
 

ROOM CONSUMABLES

These types come from an analysis of the top-selling Rooms from each category. Some purchasables may be more than one type, but this list comes from identifying the primary purpose of a purchasable. The goal for sharing this information is to expand your repertoire of purchasables, provide more value to your users, and so you are more confident with pricing by having a bit more insight into the market.

CONSUMABLE TYPES

  1. Bundle

    • Contains more than one thing, such a Power-up and Currency

  2. Costume

    • Costume of Full-body Costume

  3. Currency

    • An alternative to purchasing Currency packages

  4. Customization

    • Re-skinning rooms or models

  5. Donation

  6. Entertainment

    • Usually an animation or something interactive

  7. Misc

    • Anything that doesn’t fit into other types

  8. Power-up

    • Gives an advantage over NPCs or Players

    • Is most often a role modifier

  9. Role Modifier

    • Like Power-ups but without the gameplay advantage

    • Most often Fly

  10. Weapon

    • An object that’s used against NPCs or Players

PRICING RECOMMENDATIONS

  1. Bundle - 500 tokens

  2. Costume - 250 tokens

  3. Currency - 1000 tokens

  4. Customization - 250 tokens

  5. Donation - 3000 tokens

  6. Entertainment - 2500 tokens

  7. Misc - 2500 tokens

  8. Power-up - 250 tokens

  9. Role Modifier - 2500 tokens

  10. Weapon - 500 tokens

 
 

PREMIUM INVENTIONS

These types come from an analysis of the top-selling inventions from each category. Some inventions may be more than one type, but this list comes from identifying the primary purpose of an invention. The goal for sharing this information is to expand your repertoire of inventions, provide more value to your users, and so you are more confident with pricing by having a bit more insight into the market.

PREMIUM INVENTION TYPES

  1. Art

    • Artwork using illustration media (canvas, markers, etc.)

  2. Circuit

    • CV1/CV2 chips used to add logic to a room

  3. Costume

    • Costume/Full-body Costume

  4. Furniture

    • Models of furniture to customize the Dorm and other Rooms

  5. Game

    • A playable game (like an arcade console)

  6. Misc

    • Any other type not listed

  7. Model

    • A 3D representation of a character or object

  8. Plushie

    • Props designed to replicate plushies

  9. Prop

    • Objects designed to be held but doesn't serve a function

  10. Sound

    • Music or sound effects

  11. Toy

    • Objects with interactivity designed for play

  12. Weapon

    • Objects designed for PVP combat

PRICING RECOMMENDATIONS

  1. Art - 500 tokens

  2. Circuit - 500 tokens

  3. Costume - 500 tokens

  4. Furniture - 250 tokens

  5. Game - 750 tokens

  6. Misc - 500 tokens

  7. Model - 750 tokens

  8. Plushie - 250 tokens

  9. Prop - 500 tokens

  10. Sound - 750 tokens

  11. Toy - 750 tokens

  12. Weapon - 500 tokens

 
 

GET CONNECTED

As Rec Room continues to grow its user base, we'll continue to grow our creative tools. You can get exclusive announcements on Community Commerce, find out how to get your work featured, and connect with community and staff by joining the Ink Inc. Discord. Find us in-game at ^InkInc.