PRICING RECOMMENDATIONS
Are you unsure of how much you should price your content for? Well, here is a list of our pricing recommendations for purchasable UGC—as well as definitions for different types of each purchasable. Each of these lists comes from a recent analysis of the best-selling UGC and is based on weighted average prices.
ROOM KEYS
These types come from an analysis of the top-selling Rooms from each category. Some purchasables may be more than one type, but this list comes from identifying the primary purpose of a purchasable. The goal for sharing this information is to expand your repertoire of purchasables, provide more value to your users, and so you are more confident with pricing by having a bit more insight into the market.
KEY TYPES
Costume
Costume or Full-body Costume
Sometimes sold in a bundle with weapon(s)
Customization
Re-skinning rooms or models
Altering the experience without a gameplay advantage
Donation
Misc
Anything that doesn’t fit into other types
Power-up
Gives an advantage over NPCs or Players
Is most often a role modifier
Prop
Provides no function other than holding
Role Modifier
Like Power-ups but without the gameplay advantage
Most often Fly
Toy
A prop in the Toys category (in the Maker Pen palette)
Most often Confetti Gun
Weapon
An object that’s used against NPCs or Players
Pricing Recommendations
Costume - 1000 tokens
Customization - 250 tokens
Donation - 2500 tokens
Misc - 500 tokens
Power-up - 2250 tokens
Prop - 250 tokens
Role Modifier - 500 tokens
Toy - 500 tokens
Weapon - 500 tokens
ROOM CURRENCIES
We recommend knowing the token-to-currency ratio for your room when determining Room Currency prices for Keys and Consumables. You should also factor in how much free currency you're awarding each day (check your Daily Limit). For pricing Keys and Consumables with Room Currency, aim for the recommended token prices—converted to your Room Currency.
PRICING RECOMMENDATIONS
Room Currency Packages
Weighted Avg Price - 2250 tokens
Recommended Prices:
500 tokens
2,000 tokens
5,000 tokens
10,000 tokens
ROOM CONSUMABLES
These types come from an analysis of the top-selling Rooms from each category. Some purchasables may be more than one type, but this list comes from identifying the primary purpose of a purchasable. The goal for sharing this information is to expand your repertoire of purchasables, provide more value to your users, and so you are more confident with pricing by having a bit more insight into the market.
CONSUMABLE TYPES
Bundle
Contains more than one thing, such a Power-up and Currency
Costume
Costume of Full-body Costume
Currency
An alternative to purchasing Currency packages
Customization
Re-skinning rooms or models
Donation
Entertainment
Usually an animation or something interactive
Misc
Anything that doesn’t fit into other types
Power-up
Gives an advantage over NPCs or Players
Is most often a role modifier
Role Modifier
Like Power-ups but without the gameplay advantage
Most often Fly
Weapon
An object that’s used against NPCs or Players
PRICING RECOMMENDATIONS
Bundle - 500 tokens
Costume - 250 tokens
Currency - 1000 tokens
Customization - 250 tokens
Donation - 3000 tokens
Entertainment - 2500 tokens
Misc - 2500 tokens
Power-up - 250 tokens
Role Modifier - 2500 tokens
Weapon - 500 tokens
PREMIUM INVENTIONS
These types come from an analysis of the top-selling inventions from each category. Some inventions may be more than one type, but this list comes from identifying the primary purpose of an invention. The goal for sharing this information is to expand your repertoire of inventions, provide more value to your users, and so you are more confident with pricing by having a bit more insight into the market.
PREMIUM INVENTION TYPES
Art
Artwork using illustration media (canvas, markers, etc.)
Circuit
CV1/CV2 chips used to add logic to a room
Costume
Costume/Full-body Costume
Furniture
Models of furniture to customize the Dorm and other Rooms
Game
A playable game (like an arcade console)
Misc
Any other type not listed
Model
A 3D representation of a character or object
Plushie
Props designed to replicate plushies
Prop
Objects designed to be held but doesn't serve a function
Sound
Music or sound effects
Toy
Objects with interactivity designed for play
Weapon
Objects designed for PVP combat
PRICING RECOMMENDATIONS
Art - 500 tokens
Circuit - 500 tokens
Costume - 500 tokens
Furniture - 250 tokens
Game - 750 tokens
Misc - 500 tokens
Model - 750 tokens
Plushie - 250 tokens
Prop - 500 tokens
Sound - 750 tokens
Toy - 750 tokens
Weapon - 500 tokens
GET CONNECTED
Stay informed! Find more info on Community Commerce events and programs by joining the Creator Hub Discord. Find more info under the Community Commerce channels section.