Rec Room PATCH - the "Rec Royale Update" edition

Happy new year! We wanted to ring in the new year with a small patch for you all:

## General Improvements

- There’s a new share button on the room details screen of the watch menu. We're hoping this will drive more accurate numbers for statistics around sharing rooms, which we'll be sharing with creators soon!

- We’re happy to report torso and holsters are more stable when looking up or down.

- VR: We’ve also made finger-pressing in the new UI more reliable, especially for quick presses.

- Fixed a shader issue affecting certain avatar outfits.

- Fixed a minor issue where other players wouldn’t get notified when you invite them if you appear offline to them.

- PC: Fixed an issue where the Desktop Sharing Speaker wouldn’t switch input devices.

## Beta Content Changes

- New chips: ​`Room Reset`, `Add Impulse`, `Set Impulse`, `Reflect Impulse`

- `Log Screen` correctly saves "Show Timestamps" config option

- `Log Screen` control panel has new port names

- Fix `Vector3` use with `ToString` chip

- New room reset functionality has been added next to the palette next to "Send Test Event"

- New room reset currently works with the following objects with more on the way: KO Cola Boosts, Pool tables, Toggle buttons, Costumes, Samplers, Holotars, Gizmos

- `On Room Reset` event which listens for room resets.

- The `RoomInitialized` event is now `RoomLoaded`

- The `SessionInitialized` event is now `PlayerJoined`

- `Text V2` will now default to red instead of black.

- `Text V2` config fields now synchronize between players correctly.

- Unused `Text V2` config fields have been removed.

- `Emitter V2` and `Light V2` now synchronize correctly between players.

- `DEPRECATED Invalid Player` has been removed and replaced with empty player variables

- `DEPRECATED Creation Object Add Tags` has been removed and replaced with a version with the same name that works better with lists

- `DEPRECATED Creation Object to AI Path Point` has been removed and replaced with `From Creation Object`

- `DEPRECATED Creation Object to AI` has been removed and replaced with `From Creation Object`

- The `LocalPlayerSpawned` event has been renamed `DEPRECATEDLocalPlayerSpawned` and will be removed in the future update.

Also, UX has been added while connecting ports to indicate whether a connection will succeed or not:

- Hovering over a disconnected configurable port -> Yellow Circle

- Hovering over a disconnected non-configurable port -> Green Circle

- Drag from port -> Green Circle at Source

- To connectable port -> Green Circle at Destination

- To non-connectable port -> Invalid Icon at Destination

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think… 

Rec Room UPDATE - the "Rec Royale Update" edition

_Rec Royale is now available to players on iOS and Quest 2! We’ve also added a ton of awesome new stuff to Rec Royale for the first time since its initial release!_

- We’ve added 15 new levels to earn!

- We added six new Frontier Pass tiers - rewards include Scout Sashes, 5-Star Boxes, and new Butterfly Wings!

- We also made it easier to earn Frontier Pass tiers - this means some existing Rec Royale players will jump up a number of tiers.

- And we're doubling all Rec Royale XP for the next month!

We’ve also added six new weapons to the island!

- The Beam Cannon power weapon from Laser Tag is a new Legendary weapon!

- The Paint Thrower from Sunset Drive-in is a new Legendary weapon!

- Paint Mines are a new Epic weapon!

- The Deafening Boomstick (CotBM Blunderbuss)  is a new Legendary weapon!

- The Hunter's Dream Crossbow from CCC is a new Legendary weapon!

- Last, and unfortunately least, the Goblin Annoyer Crossbow (from GT)  is a new Rare weapon!

We’ve also done some re-balancing of existing weapons:

- Flintlocks are more rare, but have increased damage.

- Bows have increased damage and projectile speed, but are more rare and can only be legendary.

But wait, there’s more!

- We have added _4 new body shapes_ to help players personalize their avatars even more! The new shapes are: Pear, Apple, Triangle, and Hourglass. The standard shape is now called “Square.”

- Another new way to customize your look is with our new (and totally optional) ears! We have also included a few earrings (keep an out for gift boxes incoming!) to get you started with your new look.

- It is currently expected behavior that equipping a costume will reset your body shape to Square while you are wearing the costume, and it will revert back to your chosen shape once the costume is removed.

Additionally, the HUD on screens buttons and control hints have a fresh new look and some exciting new features:

- New Picture-In-Picture window for Screen players. Get a look at yourself at any time in the corner of the screen, and see how you appear to other players while you wave, emote, talk, and interact. Toggle the Picture-In-Picture in the watch menu, gameplay settings.

- Room Chat gets an upgraded look & layout for all platforms. The message list is a bit longer and scrollable now. Open a player's profile by selecting their photo in the Room Chat list to conveniently cheer, friend, mute, or whatever you need to do :)

- Every button in the top row of the HUD now has a physical button associated with it. You can find your share camera and maker pen in the equipment radial menu.

One more little addition, you can now see avatar items organized as sets in Rec Room stores!

## General Improvements

- Added a new room permission to limit spawning of inventions.

- Added a new room role to restrict consumable spawning.

- Added support to allow users logging onto a new platform to use their existing RR account instead of creating a new account.

- The watch no longer detaches when opening the Settings screen while in VR.

- Fixed incorrect texture on left handle of maker pen palette in VR.

- Patched exploits that would cause extreme grenade speeds.

- Fixed an issue where your token balance would sometimes not include all of your tokens.

- Outlines should now draw correctly around highlighted objects on Quest headsets.

- Extended game controller support for iOS. Now you can use the many MFi compatible game controllers in addition to PlayStation and XBox controllers. Older MFi controllers or controllers that are lacking standard buttons may be partially supported. Additional controller settings are available in the iOS Settings app on iOS 14.

- While holding the maker pen, screen players cannot pick up tools/shapes with their other hand. No more accidentally ripping apart your creations!

- If screen players get spawned or squeezed into a spot that's too small for them to stand, they'll auto-crouch to try and fit.

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think… 

Rec Room UPDATE - the "Reaching and Waving" edition

Players using screens and touch controls can now _Reach_ their hands out in front of them to more easily touch, push, and interact with the world.  We've found that Reaching makes trigger volume-based buttons, like those in popular community-made rooms, much easier to press on screens!

https://imgur.com/a/B53WNPw 

Additionally, _Waving_ on screens now respects your selected hand gesture.  Want to waggle a finger on your right hand while you give a thumbs up on your left?  Now you can!  Just select a gesture for each hand using the Gesture Radial Menu and wave!

https://imgur.com/a/O0DUgQT 

For even more fun try combining waving and reaching together!

## General Improvements

- Resolved issue where players would hear voices from other Rooms.

- Screens players can now disable VSync by going into the advanced settings menu.

- You can now choose a reason for vote kicks.

- Resolved issue where you could see invisible players if not on the same Y level as them

- The level up celebration is now delayed until you are in the next room.

- Gadgets with non-uniform scaling (trigger volumes, bounce pads et al) will now retain their changes when saved.

- Images taken during invention updating will be correctly changed.

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room PATCH - for "Room Details" edition

## General Improvements

- Fixed bug where club tags were blank.

## Beta Content Changes

- You may need to update your rooms as trig nodes now make use of degrees rather than radians.

- You may need to update your rooms as trigger volumes can now detect other trigger volumes.

- `Log` has been renamed to `Logarithm`.

- More chips connect correctly. For example:

- The output of `Add` can be connected directly to chips like `IntToFloat`.

- The output of `FromCreationObject` can be connected directly to chips like `ToCombatant`.

- Disconnected `Delay`s no longer loop infinitely.

- Performance has been improved.

- Players should experience lower heat usage, as we continue to tweak heat usage players may see it go up or down in future updates.

- We added new chips with this update: `Log`, which logs a string to a `Log Screen`, and `HasAuthorityOf`, which checks whether the local player has authority of a `CreationObject`.

- We added these objects with this update: `Emitter V2`, `Log Screen`, `Point Light V2`, `Spot Light V2`, `Text V2`. Look for nodes prefixed with their names in the palette!

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room UPDATE - the "Room Details" edition

Announcing the New Room Details Page!

- When selecting a room from the watch menu, the Room Details page shows by default

- Room images added by the owner from the room's page on rec.net are featured in a Gallery on the Room Details page (To select Gallery photos, go to your room's page on rec.net, select "..." on the upper right of a photo, and choose "Add Room Image")

- The Room Details page now lists: maximum room capacity (determined by the smallest-sized subroom), friends in the room, room warnings, all room creators, room moderators, and published inventions used in the room

## General Improvements

- Improved height threshold so VR players who play seated won't look like they're always crawling.

- Confirmation screen to bring party members along to a new room now has a cancel button.

- Fixed a bug where the Pool Table and Disc Golf Goal props were invisible to joining players.

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room PATCH - the "Going Questing" edition

## General Improvements

- Screen players can now press and hold the crouch button to lay down flat on the ground for hiding or sneaking under low barriers! 

- Similarly, when VR players get down on the ground, their torsos will now lay out behind them instead of disappearing into the floor.

- Fixed a bug where transparent objects (e.g. potion bottles, glasses) were invisible when held in front of water terrain.

- Outfit items can now be de-equipped from the left side of the mirror menu.

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room PATCH - the "Going Questing" edition

Creators can now set up a custom loading screen for their rooms! This will appear to all players on non-VR platforms.

- To set it up, go to your room's page on rec.net, and click the settings button (gear icon) under the room's description. Choose from an existing image in your room, and add a title and subtitle.

- If a room doesn't have a loading screen, its room image, name and description will be shown instead.

## Screens Quality of Life Improvements

- Disabled camera bob/sway when using the Maker Pen on Screens. This makes creating small details easier.

- Using the Maker Pen to Move/Configure a door/button will no longer unintentionally use the door/button.

- Fixed drawing surfaces putting a dot in the middle of the canvas when you start using them.

- Improved player animation when drawing

- The Screens setting "Hide Control Hints" also hides the reticle/crosshair. This makes it easier to get clean screen recordings.

## Rec Royale Improvements

- Chests are now more concentrated in and around Locales rather than randomly off the beaten path. We hope this encourages more combat encounters in places where they were designed to take place.

- Lowered the gondola starting height to make the decision of when to drop more impactful.

- Performance improvements & sound adjustments (new footstep sounds, downing an opponent sound, win sound, and more local ambience to areas around the map

- Fixed some cases where VR players could fall through the ground when exiting the glider.

## General Improvements

- Flying AIs no longer slow down to a crawl when trying to go up or down slopes.

- AIs now always display the exclamation point over their heads when starting Combat Behavior. Not just the first time.

- VR Teleport players no longer get shoved outside Invisible Collision volumes that don't stop Players.

- Fixed Gizmos not starting automatically when saving or loading a Room.

- Fixed Rec Royale menu not popping up automatically after matches.

- The clone tool now has a center handle to clone in place.

- The Invention creation and publishing flows have been cleaned up and simplified

- You can create an invention directly from the context menu (...) when using the Select Tool

- Fixed various instances where custom loading screens were not being shown for upcoming rooms (community boards, playlists, etc)

- Team color will now be applied to goblins, pirates and skeletons in spawner gadget

- Fixed bug with the free gift button where it would always show the disabled error message even when it wasn't disabled.

- Changes to other room settings are now not ignored and reverted when enabling "Allow Creative Tools Beta Content"

- AI enemies spawned hold the recolor assigned by the maker pen

- The AI Stop Combat chip works. AI enemies will not engage in combat if wired to this chip

- Snap to center only snaps the center of the object, not the bounds

- Reworked how voice chat adjusts the volume and fades the voices of Players based on their distance from you and the direction Players are facing. You can turn this on/off in your rooms through the Subroom configuration screen (Use Directional Voice Chat).

- When setting Team Spawn Point Selection Mode to "Team" in the Game Rules Chip, it now correctly chooses Spawn Points away from opponents and near teammates instead of randomly. Fixes but where respawn locations would "become random" when saving rooms copied from ^Paintball.

- Snap Settings can now be adjusted even when Snapping is currently turned off

- When moving an object via Undo, its Cleanup position will also move appropriately instead of remaining in the previous position.

- When rotating objects with the axis handles, other axes will no longer snap if snap settings are on.

- When players Restore a room, they will now be respawned in-place rather than returned to the Welcome Mat

- The Player Joined event should now fire properly for connecting players

- Corrected the strange colors in Share Camera film effects

## Beta Content Changes

- Implement Roles in CV2: PlayerHasRole, PlayerAddRole, PlayerRemoveRole

- Allow Circuit Boards to be deleted

- Allow rooms with Circuit Boards to save

- Prevent Control Panels from disappearing for other players

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room PATCH - the "Going Questing" edition

## General Improvements

- [Oculus] Rich Presence should now be reported for certain Rec Room Original rooms. This means you may start seeing these rooms show up as trending Destinations in the Oculus app.

- Fixed several spots in the terrain in Rec Royale where you could fall through the map

- Selection highlighting has been fixed for many gadgets and props, such as the Trigger Volume and Disc Golf Goal

- You can teleport into or under an impulse volume. Clambering/teleporting onto, climbing and wall run options have been disabled.

Fixed an input lag issue on drag handles for the Move and Clone tools

Removed camera drift on Screens while flying

Editing a number dialogue on Screens will now return you to the prior Maker Pen screen that you were on

Fixed issues with object and shape outlines while using the Delete tool

Animation Gizmos are no longer able to be placed in Circuit Boards

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room UPDATE - the "Going Questing" edition

This update brings some performance improvements, new shapes and colors, and a surprise for our new Rec Roomies on Quest 2!

Here at Rec Room, we’re all very excited to be a Day 1 launch title on the new Oculus Quest 2! To celebrate, we’re happy to announce that our co-operative “quest” game Isle of Lost Skulls is available for Quest 2 players!

Everyone else will see general performance improvements in Isle of Lost Skulls, Rec Royale, and UGC rooms. 

We’ve updated the Maker Pen color palette with 27 new colors for you to create with!

We’re also adding five new shapes to the Maker Pen! They are a Cone, Hemisphere, Donut, Pipe and a Half Pipe. Please note that these shapes do not yet have accurate collision, and will often be most useful in decoration mode. We plan to add correct collisions for these in the future.

https://imgur.com/a/7oRopYh 

We’ve also added Isle of Lost Skulls and Crescendo of the Blood Moon enemies to the spawner gadget for everyone!

Circuits V2 (currently in Beta) now includes some new and exciting gizmos! Be on the lookout for:

  • Piston V2

  • Rotator V2

  • SFX V2

In addition we’ve added icons to synchronized variables so they look different from other variables even when renamed.

## General Improvements

- Inventions are now automatically unfrozen when spawned

- Fixed issue where the unsaved room warning dialog wouldn't show after making changes

- The Maker Pen is now automatically equipped after creating a new room

- [Screens] After editing the time value for an animation frame, you will now properly return to the Maker Pen menu

- When using the Delete tool inside of a Shape Container, the shapes will now properly have a red outline

- You can now report rooms specifically for "misleading purchases" if you feel like something you purchased in the room was misrepresented.

- Fixed some of the Ink Space props not getting selected by the maker pen.

- iOS players have the option to Login Automatically, which will get you in the dorm faster than having to select your account every time. You can opt-out of this feature if you have multiple accounts / share the device with family. Logging out from the watch menu is supported as always.

- Fixed skipping audio in rooms with multiple audio samplers or holotars

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room UPDATE - the "Events Improved!" edition

We’ve been working hard on improving our events system and this ship brings a huge number of changes focusing around discoverability, event promotion, and improved UX.

## Event Organizers

- Event organizers cannot be kicked from their own events.

- Event organizers can always visit their created events, even when the instances are full.

## Events Screen

- There are several new tabs on the events screen to help search for events:

- Live! - Shows active events sorted by current attendance

- Upcoming - Shows future events sorted by start time

- Popular - Shows future events sorted by RSVPs

- My Events - Shows created and RSVPed events

- Live, Popular, and Upcoming tabs are all searchable and filterable by tags.

- Fixed a lot of little UX issues with viewing and updating events.

## Event Creation

- You can now specify tags for events.

- You can select custom photos to represent events.

- You can now select a specific subroom to host your event in.

- You can host events in any subroom that you own and in public subrooms in rooms that other players own.

## Inviting

- Invite players screen is now searchable.

- You will now be prompted to invite friends when entering events that are mostly empty.

## Event UX

- You will now hear a custom jingle when spawning in a room which is an event instance.

- Players see a "This Event" button instead of a "This Room" button when in an event.

## Announcements

- Players are prompted to create event announcements when creating new public events. This announcement is sent to subscribers.

## Event Meetup Codes

- You can now create event meetup codes. These will show players the event's details screen or go to the event if it's currently taking place.

## Link Buttons

- Player event link buttons can now search for events.

And to celebrate during all these events, we also have two new cakes: Celebration Cake and 87 Flavor Cake. Complete with candles. Try blowing them out!

https://imgur.com/a/7W0im2C 

## Trying Premium Inventions

You can now try premium inventions before you buy them. Go to the invention details page, tap Try, and the invention will spawn in your room for a short period of time.

## AI Improvements

- Improved the AI pathing and movement overall. They should get stuck in fewer places and have smoother movement over terrain and in Quests.

- Fixed some places in Quests where AIs would get stuck, die automatically, or have strange behavior.

- Max health configuration on AIs in Spawners now works correctly.

- Wand is no longer able to stun enemies for a very long time.

- Assassin bots now actually do stuff.

- Barrel Knights should no longer chase players with their axe lowered.

## General Improvements

- We’re trialing some technical improvements for Quest players to make more community rooms load - if you find rooms that still won’t load, let us know!

- We're improving the experience of getting disconnected from a room. If you get disconnected you'll be sent to your dorm and get a prompt in the watch menu to rejoin the last room you were in.

- iOS app consistency - going to the iOS home screen or another app will cause you to leave the room you're in. If you come back soon you'll be in your dorm with a prompt to rejoin the previous room.

- Optimized the use of memory across the app, which should result in fewer crashes, especially on older iOS devices.

- Fixed broken search tool for clubhouse selection

- Fixed extraneous text on club invite screen

- Fixed broken cancel button on club permissions settings screen

- Swapping to the manipulation mode while a shape is selected will now properly display all the handles.

- Fixed when selecting the manipulation tool on screens, it would perform the manipulate operation on whatever your cursor was hovering over.

- Manipulate operation now plays sounds.

- Fixed the bug where some goals were being counted twice for daily challenges and leaderboards.

- Fixed an error that occurs after an undo operation on shape containers.

- Fixed a bug that prevented undoing a merge operation of two shape containers.

- If you remove a role with flying on someone it should make them fall.

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room PATCH - for the "Ink Space" edition

This update brings a bunch of improvements to several maps, screens controls, and a few other perks!

## General Improvements

- Promote your in - game content with new Showcase Posters found in your maker pen. You can configure them to a room or event, choose what content to display, resize and recolor them!

- Screens: You can now see yourself on loading screens so you can check your look between rooms.

- Players with an available username change can now change it from the profile screen in-game, in addition to on rec.net (Note that you can only change username once!)

## Screen Controls Improvements

We’ve made a couple of changes to screens controls based on your feedback - more to come soon.

- You can now tap the left, right Holster Buttons to quickly cycle through holstered objects.  You can still hold down the Holster Buttons to manually make a selection from the Holsters Menu.

- Scrolling a mouse wheel also cycles through holstered objects, like tapping the Holster Buttons.

 - You can now tap the left, right Gesture Buttons to quickly swap to the Pointing Gesture.  This makes it easy to bring up another player’s profile without having to navigate through the Gestures Menus.

- Sprint is once again mapped to the Left Joystick Click on gamepads.

- Auto-sprint is now available as an option while playing with a gamepad or keyboard, mouse.

- Object Mode toggle (aim with a gun, block with a sword, etc) is now mapped to the Right Joystick Click with a gamepad regardless of which hand is holding the object.  Right stick click to aim with a Laser Gun in your right hand.  Right stick click to block with a sword in your left hand.

- Opening and closing Object Menus, like the Maker Pen Menu, is now mapped to a tap of the Shortcut Menu Button.  Tap to toggle Object Menu, hold to navigate the Shortcut Menu.

## Map Fixes

### Cyberjunk City

- Removed a box in the high tower on the orange side.

- Fixed a spot where you could get on top of ledge where the map sign is near the overpass

- Raised the window trim in a few spots so it's easier to jump inside the windows on screens in particular

- Fixed a few spots where you could get out of the map

### Quarry

- fixed a shipping container on the blue side that you couldn't clamber up to, but could on the red side.

### Spillway

- fixed a spot where everything would disappear from view

### Drive In

- fixed the vent ramp so teleporters can teleport onto it.

### Disc Golf Lake

- fixed being able to get inside some rocks

## Creative Tools Fixes

- Bounce pads and impulse volumes now have nav bake options on them to ignore, generate or block. They are set to Generate by default now.

- Creators should be able to bake AI nav mesh properly in all base rooms. This includes rooms like Spillway, Cyberjunk City and many more!

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room PATCH - for the "Ink Space" edition

## General Improvements

- Screen players can now "cook" grenades by holding down the throw button for a moment before releasing the throw. VR players could essentially do this already by letting go and grabbing it quickly so this change will make fragging more fair across different platforms.

- Fixed held/holstered items being invisible when a screen player is dancing or taking a selfie.

- VR players who use the setting "don't lock tools in hand" can use the trigger to go through quest doors without letting go of the weapon they are carrying. This also applies if you are not using the setting but want to carry an item that is typically thrown like a breakable bottle or plate.

- [Oculus] Rec Room is gearing up to support Oculus Destinations and Presence. This means you'll soon be able to directly join your Oculus friends that are online in Rec Room. You may also see some top Rec Room Original rooms like ^Paintball available as Oculus Destinations.

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room PATCH - for the "Ink Space" edition

General Improvements

  • We made the new UI more satisfying for VR players with a virtual 3D button as you press the menu. It brings back the wonderful 3D squishyness that we were missing from the old UI. Haptics are also improved. https://imgur.com/a/2AExclp
  • Rec Room for iPhone and iPad now supports Xbox and PlayStation wireless controllers on iOS 13 and up. Pressing any button on the controller will put you in gamepad mode, so you can play Rec Room just like on PC/PlayStation. Touch the screen at any time to go back to touch mode. Here are Apple's instructions to connect your controller: https://support.apple.com/en-us/HT210414
  • You can now browse more pages of inventions in the invention store

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room UPDATE - the "Ink Space" edition

We've been hard at work giving ^3DCharades a fresh coat of...ink

Introducing the brand new Charades venue The Ink Space!

https://imgur.com/a/uWBOu8q

https://imgur.com/a/sUb1bak

This hip, underground cafe isn't just a fun space to play Charades; it's also the perfect place for your next open-mic night or poetry slam!

That's because we've added ^TheInkSpace as a new base room you can clone and customize to your heart's content.  

Find ^TheInkSpace on the Create page of your Watch Menu!

Every aspect of ^TheInkSpace can be customized, replaced or just deleted.  We can't wait to see what you do with the place.  [=)]

We've also made some changes to the rules of Charades to make it a more fun and inclusive game for everyone.

We've extended the amount of time you have to draw -  no more getting stuck on stage with only 10 seconds and the word "echo".

Charades is no longer just for VR players anymore!  Starting today you can play ^3DCharades with your friends on every platform.

We've added "Draw Mode" to the Charades Pen.  This makes drawing on Screens fun and easy regardless of whether you play with a controller, a mouse, or a touchscreen!

But wait there’s more!  This update also brings new features to Circuits v2 as part of the Creative Tools Beta

We’ve added new Circuits v2 props

https://imgur.com/a/7QNJq1t

...and new Circuits v2 chips!

https://imgur.com/a/nAq1Jqz

- Max network heat has been tripled to 1 KB/s

- Control panels follow their objects correctly in more cases

- The prompt player node now allows body text

- Boolean logic nodes allow ports to be added

- Float comparisons now work

- Functions on Control panels and Circuit Boards now have padding between their ports

- Control panels now have a special built-in self port

- Control panels with no ports except self now have a condensed mesh

- A clever workaround for making inventions in beta rooms has been blocked

- Mathematical & trigonometric functions have been added (`Acos`, `Asin`, `Atan`, `Atan2`, `Ceil`, `Cos`, `Floor`, `Log`, `Round`, `Sin`, `Tan`)

- We added these objects with this update. Look for nodes prefixed with their names in the palette! Button V2, Toggle Button V2, and Trigger Volume V2 have been added

- Users can now change text on buttons with circuits

- Users can now remove tags with circuits

- You can now get tags with circuits

- Trigger zones return lists of objects and players

- Other new nodes: `Creation Object Has Tags`, `Creation Object Remove Tags`, `From Creation Object`, `Instance List<string>`, `Set Element`, `To Creation Object`

As we forewarned with tools in Beta, these improvements might require you to update your rooms:

##### AILookAtNode

  - Now only connects to AI, Combatant, CreationObject, PatrolPoint, Player and Vector3 types.

  - It used to connect to anything but it doesn't work with any types besides these.

##### InvalidPlayerVariableNode no longer uses the variable mesh.

  - The invalid player isn't a variable.

##### LocalPlayerVariableNode no longer uses the variable mesh.

- The local player isn't a variable.

- EqualsNode now works correctly in all cases.

- IsValidNode now returns the correct result in all cases. Nodes now need special logic to work with invalid objects.

  - Many nodes which previously tried to work with invalid objects now return errors. Some of these used to null ref.

- Unset player variables now correspond to invalid players

##### All variables now have names to help distinguish them

- Unnamed variables will be updated to named ones.

- Names are automatically generated when variables are placed or can be set manually.

- Variables with the same name will always refer to the same value (they change together)

- Variables with different names will always refer to different values (one may change without impacting the others)

Lastly, there are a few things being deprecated in the Beta. We wanted to give you a heads-up that we’ll be removing these next update:

##### `Invalid Player`

- Replaced with empty player variables

##### `Creation Object Add Tags`

- Replaced with a version with the same name that works better with lists

##### `Creation Object to AI Path Point`

- Replaced with `From Creation Object`

##### `Creation Object to AI`

- Replaced with `From Creation Object`

But, to make the medicine go down, we have something sweet! The cake is not a lie. Two different delicious cakes now available in the Rec Center Cafe and the Watch Store: Red Velvet and Double Chocolate. More flavors coming Soon™

## General Improvements

- On PC VR, fixed a Streaming Camera bug which caused some objects to appear solid black.

- Fixed bug where invention purchasing text was cut off on the small screen

- When you buy clothing that you were trying on the trial item is now automatically replaced by the permanent one- Sprint on touch controls once again works by dragging the walk joystick up instead of double tapping. - Auto-sprint is now the default for controllers and no longer available for keyboard, mouse.  You can disable auto-sprint in the Settings page of your Watch Menu under the Gameplay tab.- Scope Rifle no longer locks up when firing and scoping at the same time on screens- Fixed bug where reticle was visible while aiming with the Scope Rifle on screens

- Melee weapons on screens work correctly when swinging rapidly again

- The broom, oar, fish, and frying pan can all block melee attacks again 

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room PATCH - for the "Ambidextrous" Edition

Just a quick patch to make a few highly-requested tweaks to Keyboard, Mouse Controls and also fix some things we broke with our last update. =]

  • Left Shift is once again sprint, though you can still double tap the 'W' key if you prefer.

  • Waving has been moved from Left Shift to the 'F' key to make room for sprint

  • Swapped left and right mouse click so that all "left buttons" control your left hand and all "right buttons" control your right hand. Like many of you we found the previous setup a little brain-breaking. Let us know what you think of this!

  • Push to talk on controller and keyboard no longer has any delay

  • On controller the push to talk button (d-pad down) now toggles your microphone on and off when not in push to talk mode

  • On controller Room Chat has moved back into the shortcut menu to make room for the microphone toggle

  • Using a menu while flying in screens mode no longer causes your camera or body to move

  • Typing into room chat with a controller works again

  • Editing Room Roles through the This Room button on Screens works again

  • Weapons can no longer get stuck and fail to fire in Rec Royale on Screens

  • Bow firing on screens has returned to normal

Here is an updated controller mapping:

https://imgur.com/a/kb4czYA

https://imgur.com/a/0LJFhVO

https://imgur.com/a/LRunRBm

As always, your feedback makes these improvements possible so please don't hesitate to let us know what you think!

Rec Room UPDATE - the "Ambidextrous" edition

Playing Rec Room with a controller or a touchscreen should be just as fun, creative, and social as playing in VR.  We want players to have the same capabilities regardless of which platform they play on...and right now they don’t.

There are things you can do in VR that are hard or downright impossible to do with a controller.  On the dev team we often talk about a gap that exists between the capabilities of players in VR and the capabilities of players on screens.  With this update we’re taking a big step towards closing that gap, we’re introducing Ambidextrous Screens Controls.  

Previously, on screens you could only use your right hand to interact with the world.  Now, with these new controls you can use either hand (or both simultaneously!) with as few restrictions as possible, just like VR players.  This means dual-wielding works in Paintball, and you can finally eat some pizza and drink some bubbly at the same time.  

We didn't just iterate on controls, we also took the opportunity to apply a fresh coat of paint to the screens and touch HUDs, we even added the option to hide the HUD entirely when playing with a gamepad or keyboard/mouse!

https://imgur.com/gD1M68j 

## New HUD!

We also redesigned the way that players access their Equip Slots on Screens.  It’s now possible to store and retrieve objects from any available slot using either hand - just like in VR.https://imgur.com/a/VeFy0Vq 

## New Holsters Menu!To fully support these new controls we had to shuffle around some button mapping, you can check out the updated mapping below.  You can find these diagrams in your Watch Menu under Settings -> Help.

https://imgur.com/a/vtFRmhW 

https://imgur.com/a/of2xDgz 

https://imgur.com/a/qY07WiU 

You can now form parties through the watch menu!

- When viewing a player's profile, select the "Party Up" button to send a new request or accept an existing one

- If you're already in a party with that player, the button will give you the option to leave that party instead

- Other players' party requests will appear in the Messages screen in your watch

- Like game invites, party request messages are temporary and appear for that game session only

- As a shortcut, you can also party up with nearby friends or players through the People screen

## General improvements

- Fixed a bug where extra text would appear when displaying bonuses at the end of a Rec Royale game

- You can now look at all the clothing other people are wearing via the new Outfit tab on their profile page, and you can buy any items you like from right there

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room PATCH - for the "Beta" edition

This update, VR players may notice a slight change to the visuals in the watch - this is our first pass at bringing a little dimension back to the UI. The navbar, dialogs and toasts in the new UI are raised above the watch surface now, but again, this is only a first pass, stay tuned for more to come!

Polaroids everywhere

- Screen and Touch players can print Polaroids now. 

- Polaroids display the username of the photographer.

General improvements:

- Rec.Net: Added a page to display build contest winners

- Rec.Net: Updated the room browser UI

- Rec Room Plus members now have 100 saved outfit slots

- Fixed bug where tools could become stuck to players' hands when adding comments from room UI

- There is a new experience setting to disable notifications from gifts

- Stop player screen has an option to disable comfort mode

- Cheer screen now shows progress and disables button after pressing them

- Replaced the couch cushions

- You can now use ., - and _ as valid characters while naming new rooms, editing a room name from the watch and from Rec.Net

- While configuring Welcome mats to link to a room ., - and _  can be used

- While configuring Doors to link to a room ., - and _  can be used

-The Play Screen has been cleaned up, so players will no longer see the Top or Rec.Net tabs.

-If you have platform friends, you’ll see an import button on the friends page that lets you add or dismiss them

-There is a new tab in the people screen to quickly see all of your pending friend invites and address them

-The Recent and Nearby tabs have been merged, and you'll now see nearby players at the top of the Recent tab

- Fixed bug where clicking "Visit" button in room published messages sometimes wouldn't take player to room

- Fixed "Clear All" button on Notifications tab of Messages screen

- Sorted cards in the new UI will display information relevant to their sort criteria. For example, if events are sorted by attendance, it will show how many people are attending, and if they are sorted by time, they will show what time the event will occur.

- [PC VR] Restored anti-aliasing on the Streaming Camera

- Smoothed the motion of VR players' avatars during rotation

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room UPDATE - the "Beta" edition

Introducing, for the first time ever, the Creative Tools Beta!

We are introducing a way to experience current in-development creative tools, the Creative Tools Beta. In each room you create, you have the option to enable Beta Content and are free to use this content anywhere in the room, and subrooms. This gives you an early preview of upcoming creative features, and offers you the opportunity to provide early feedback. A few important points about enrolling in the Creative Tools Beta are outlined here, including significant risks of using in-development tools:

- We may make drastic changes or even completely remove beta content features, which could break your creations in these rooms.

- Any room that uses beta content forfeits the ability to be entered into official Rec Room creative contests.

- You cannot create inventions in beta rooms. This may change.

- Rooms that use beta content will be marked with the #beta tag.

- Beta rooms may receive special UI treatment in the future to inform players of unstable content

We hope you enjoy these new tools, and more importantly we hope to hear your feedback about these tools so we can make them better before release. Speaking of new, and exciting creative tools…

# Circuits V2 Beta

Today marks a day we've been looking forward to for over 2 years. Since launching circuits in 2018 we've known they aren't for the faint of heart. With time and patience circuits can be used effectively, but their limitations make some creations impossible and their complexity makes building tedious. Every once in a while we make a fundamental improvement in Rec Room that expands the universe of possibilities for creation. We believe that Circuits V2 is one of those improvements and we are excited to share it with you! 

The functionality we're giving you today is new and exciting, but also experimental. As per the experiment, any and all aspects of Circuits V2 may be changed before being moved out of Beta. - there is also still missing functionality provided by Circuits V1 that we intend to provide over time. Things like buttons, trigger volumes, and gizmos won't interact with this new system just yet. That being said, if there is a specific usability issue or missing feature you'd like to see changed in the future we'd love to know about it. With your help, we can make Circuits V2 even better!

The CV2 functionality we are shipping today focuses mainly on AI scripting, and while functionality outside of that is still fairly limited, there are a bunch of other chips present that can be used to make some fun stuff. (We've made things like a text-based combat system where you initiate a fight by punching someone, and a "quiz show" that asks you arithmetic questions.)

 

# Other Beta Additions

You can find these in the “Other Gadgets” section of your Palette once you enable the Beta Content in your room.

 

## Spawner Gadget V2

This is a Circuits V2 version of the Spawner Gadget that provides much more flexibility. It works almost identically to the V1 spawner, but has more pins on it, like an input for you to override the spawn location directly. Note: AIs and Path Points have Control Panels on them which provide the flexibility to script your very own AI behavior. Read more about these in the CV2 getting started guide!

 

## Path Points

These are handy ways to set up paths for your AIs to follow. Drop these in your room and connect them with the wire tool to create a directional path. You can connect the “Self” output pin of a Path Point’s Control Panel to an AI Path To chip to get the AIs on your new path. Note, you will also need a “Creation Object To AI” CV2 node connected to the output of the Spawner Gadget V2.

 

# Spawner++

We have updated the Spawner Gadget so you can now configure the object that is set to spawn. Examples include setting an object as grabbable, tags, respawn delays, etc. However, much more exciting options have been added to AIs! Note, this upgrade applies to both the CV1 Spawner, and the CV2 Spawner Gadgets.

On AIs, we’ve made it so you can change the speed, health, team and other options. Note: some AIs may have extra configurables, so be sure to check them all out.

You can also recolor AIs to any color in the palette, just like you can for props.

We have also added the ILS Rum Jug to the spawner. 

We also took a look at teleporting, which has been upgraded to allow a lot of the functionality Walking has had for a while. Teleporting now includes the ability to:

- Climb

- Fall when room scaling past an edge

- Bump/Push other players when the role setting is enabled in your room

- Platforms that use Pistons/Animations now provide proper support for teleporters. An example of this are elevators and moving platforms.

The comfort settings page has been slightly expanded to include more comfort options for the newly added features. These include vignettes, as well the ability to fully black out the screen during these scenarios, such as falling.

We’ve also combined the checkboxes for Motion Teleport (previously found in Settings > Experience) and the teleport vignette (under Settings > Gameplay > Comfort options) into a single “Teleport” slider on the Comfort Options screen. Please note: We weren’t able to carry over everyone’s settings perfectly. If you previously had motion teleport disabled, you might need to manually set the new slider to Full one time. 

General improvements:

- You might have noticed that ever since creator announcements launched you've been seeing fewer room published announcements in your messages screen. Whoops! This build re-adds room published notifications to the messages screen, as well as invention published notifications, and general creator announcements. If you ever feel like you're seeing too many announcements you can toggle off the 'Subscriptions' message group in your options to stop seeing them.

- Fixed floating Goblin Elites in GT, CCC and UGC

- Fixed issue where duplicate club events sometimes appeared on a club details screen

- Enemies will trigger proximity mines

- The Desktop Sharing Speaker finally supports selecting different audio sources!

- Fix for an issue where volume settings would sometimes not save correctly.

- Reduced how frequently we warn you of the weekly limits when changing your display name.

- Avatar mouths should now only animate when players are actually talking

Some quality-of-life improvements to ^3DCharades:

- Maximum drawing time is slightly longer, 1 minute for Co-op and 45 seconds for Team Lightning. Game length has been adjusted accordingly.

- Guessers can no longer interfere by grabbing the drawing when it is not their turn.

- “Away from keyboard” prevention measures have been added to paintball and lasertag. Tokens, Tickets, and leaderboard stats will not be issued for these players.

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room UPDATE - the "Club Events" edition

Introducing Club Events - a great new way to bring club members together! As a club leader (or someone with the events permission) you can create a club event using the ‘events’ button on your club details page. New club events will show up for club members the next time they log in.

Public club events still appear in the Events section of your watch, but only club members can view a club’s private events. In the Clubs section of your watch, the "Upcoming Events" stripe will show you all current and future events for clubs you're in! Select any of these events to view details and RSVP. You can also view and manage an individual club's events on the club details screen.

If you create a new event from the club's event screen it will automatically become a Club Event. But you can also promote existing events to Club Events! On the details screen for an event you've created, select "Invite Players" and the Clubs tab to add, remove or change the club tied to an event. (Note: You can only associate one club with each event at this time.)

Club owners control who can create and associate events with their club. On your Club screen, go to "Club Settings" and configure the "Can create club events" permission for each membership level.

General improvements:

- You can now teleport to room comments in the world by clicking the "go to" button on comments in the UI. We're hoping this will help creators get more context about bug reports and feedback left in their rooms

- We now display creators' room showcases that they've set up on rec.net in Rec Room creator portfolios!

- Fixed a problem resuming Rec Room from a suspended power state on Quest

- Adjusted settings to reduce out-of-memory crashes on PS4

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room PATCH - the "Mirror Mirror" edition

This patch includes a Unity engine upgrade to 2019.4. This should give our team new tools & capabilities to improve the overall performance of Rec Room.  Don’t expect anything big out of the gate, performance will remain largely similar for the time being.  There’s more to come in the future.  As we get the new upgrade into place and start leveraging its new capabilities, we’ll be able to make improvements in subsequent updates.  In the meantime let us know if you spot any unexpected bugs or hitches which weren’t happening previously. If you’ve got something, file it at HappyFox, or message !bugreport to RecBot on our Discord!

General improvements:

- We changed the screen share permissions so that everyone is able to see someone else's screen! If you're interested in being able to share your screen and are a PC player, please email us at sciencedept@recroom.com. You no longer need to email in if you just want to watch someone else's screen

- We also fixed a bug where players can climb onto rocks in Disc Golf :)

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think...