Rec Room PATCH - the "Take a Seat" edition

## Introducing Creator Announcements v2

- We're introducing some new announcement types! If you're a creator or a club owner you can send messages to your members/subscribers about rooms, events and inventions as usual, but you can also send links to clubs, players, codes and even show off photos!

- If you're subscribed to creators or members of a club, you can view [these announcements](https://imgur.com/a/gYI8iaL) in your "Messages" tab like usual, or you can always find announcements from the club details or player's portfolio page.

## New Shape & Material Improvements

We had a look at how materials work and added some improvements, as well as 2 brand new materials and one brand new shape to help with terrain!

- Blurry and repeating patterns on materials are now less noticeable, we added more details when looking at all materials from afar or from close up!

- Stretching materials is now consistent between both tubes and shapes.

- You can now scale and move the texture on your creation! To do so, edit into an object with the Edit tool, use the Configure tool to configure the shape you want to scale or move the material of and you’ll find plenty of new options in the Config Menu to do so!

- Your old rooms are unchanged, but if you want to try the new materials on them, go to This Room > Subroom > Use New Materials.

- We added 2 brand new materials: Grass and Rock!

- We added a new simple shape that can help with creating terrain and sharp-edged geometry like mountains: Diamond!

## Seats Improvements

We’ve been excited to see people experimenting with seats, and creating [awesome rooms that depend on them](https://rec.net/room/RockingRollerCoaster). We were less excited (though not too surprised) to hear that they had a few bugs when they first released. (That’s why they started as beta objects!) This week, we’ve got a few quick improvements to make things better.

- PSVR thought it would be funny to seat you meters above the ground. (It made _us_ laugh a bit, anyway.) We sat down, took a look, and got it fixed. PSVR players should now be at the correct height when using seats.

- A seats exploit allowed you to be faster than Stunt Runner champions, even Gramps! Seats have had that speed power revoked - no more super-speedy players in rooms!

- Seats were apparently _very eager_ to have VR players sit in them. If you were anywhere near a seat and tried to grab a Laser Tag gun, for example, you probably found yourself in a chair! We’ve made this kind of “unintentional sitting” much less likely. (But let us know if you find a place where it still happens!)

- We also fixed a weird kind of “delayed seating” that could result from grabbing something and a seat at the same time.

- We fixed an issue where spamming enter and exit inputs on a seat could leave you trapped in it.

- Tired of walking through chairs? Now chair-like props in the Maker Pen Palette can be configured to support Locomotion Collision Detection! Just use the Configure tool to toggle "Locomotion Collision Enabled" on or off.

  - Chair-like props already saved into rooms will keep their current locomotion collision values so creators don't need to worry about any unwanted changes to their rooms.

## VR Scrolling Improvements

VR controllers with thumbsticks/trackpads now support scrolling when aimed at menus!

- If you are on SteamVR and using a custom controller binding, be sure to add the “Scroll” input (see the default controls for an example).

- If you'd prefer to always use the thumbsticks to walk/rotate, you can turn off thumbstick scrolling in the watch under Settings > Gameplay.

## Config Menu Improvements

We've made a bunch of improvements to the new Maker Pen Configuration menu. We got a lot of feedback that it wasn’t _the best_, so we’ve taken a first swing at making it better, and we’ve got plans for more in the future. (Seriously, thanks to everyone who spoke out about this one - that helps us find the worst pain points and iron them out.)

- We tuned the default menu placement so it fits better on screens, is easier to aim around on touch, and is just further than the VR keyboard so they don't intersect all the time. (_Finally I can stop headbutting the config menu!_) We're still working on a way to move it around manually, but rest assured it's coming!

- We’ve increased the information density: less spacing and padding, more config...ing? Configging? Configurating? Sure, let’s go with that.

- We added buttons in the top bar to expand or collapse all foldout sections.

- The VR keyboard is no longer ghosted out when in front of the menu. No more disappearing magic tricks from the good ol’ keyboard.

- We’ve made a bunch of small quality-of-life improvements, including color previews and better input field behavior. (No more closing the menu to confirm a change using the keyboard, finally.)

## General Improvements and Bug Fixes

- A rock decided to play hide and seek with mobile players in Disc Golf, we told it the game was over and it is now visible to everyone!

- When receiving tokens from a box, we now add commas/periods to make the number more readable. (50,000 or 50.000 instead of 50000) We can only assume that the number shows upside-down if you’re in Australia.

- We’ve added some new iOS push notifications for event reminders and receiving gifts from friends. (That’s right! You can now send your friends a push notification by gifting them everybody’s favorite item: film.)

- In case your friends are spamming you with push notifications by sending you film, we’ve added iOS notification preferences for event reminders and gift notifications.

- If you open Rec Room on iOS by clicking on a push notification, you’ll skip right past the login screen. (For those times when you need to open that film package ASAP.)

- Facilities has removed a few things from the Rec Center in order to make room for some changes. They still haven’t cleaned those smudges on the walls, though. Who even cleans this place? Oh well.

- We fixed a bug where the doors in the Rec Center wouldn’t properly open the watch in front of teleport players.

- We fixed a bug where the VR Keyboard and Watch Menu could be obscured by dialogs behind them.

- Some visual optimizations that were previously only available to Quest users are now available to mobile users for better performance.

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think… 

Rec Room PATCH - the "Take a Seat" edition

##Suggested Friend Invites

Tired of all the lame excuses your friends give you for not joining you in Rec Room? Well, we have now made it harder for them to resist! Now, iOS players can invite people from their contacts list and Steam / Xbox players can invite people from their platform friends list to join Rec Room with one click! [That’s right, _just one click!_](https://imgur.com/a/RTawchR)

- To access this feature, open your watch --> Home page --> Invite button on the top right corner.

- The list will only show people who haven’t played Rec Room yet. If your friend is not a Rec Room player but isn't on that list, you can still copy and share your link with them. We don’t know why some don’t show up, but hey, that’s Rec Room for ya! 

- Friends who sign up for Rec Room using your invite will automatically get added as your Rec Room friend when they return to their Dorm after completing the tutorial. See? Their resistance was futile.

## General Improvements and Bug Fixes

- The Streaming Camera was previously only available for PC VR, but is now also available to Screens PC players with a second display -- no VR headset required! This was supposed to land with the streaming camera improvements, but a minor Unity upgrade broke it. Whoops! (At least Rec Room doesn’t require focus again!)

- AI from CV1 UGC Spawners will now properly despawn on Game End. No more zombie goblins _sad trombone_.

- When objects manage to get below the ground in ^RecCenter and Maker rooms, they will now return to their last spawn position instead of their last pickup position.

- We fixed the bug in VR where doors wouldn't open if your hands were full, so now you don't have to put down your donuts to use a door. You're welcome! (who says we don't fix important bugs?)

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think… 

Rec Room UPDATE - the "Take a Seat" edition

We’ve got an exciting one this week. You’re gonna want to make sure you’re sitting down for this…

Since the dawn of gizmos ([and maybe even before](https://rec.net/room/roadtrip)), creators have been making rooms which put you in a vehicle and move you around. The classic trick, used [as far back as 2018](https://rec.net/room/coaster), was to keep the player in one place, and instead move the entire world around them. Things got a little easier once we added proper support for [moving platforms](https://www.reddit.com/r/RecRoom/comments/d04937/rec_room_update_the_stunt_runner_edition/), but it still hasn’t quite been possible/easy to just sit the player down and move them around… until now!

## Announcing Seats!

- There's a new BETA Prop in the Maker Pen Pallette: The Seat. It's a small cushion that Players can interact with to be Seated onto stuff! It includes a CV2 Circuit Board that allows you to put players on or off of the Seat, as well as restrict them from manually getting on or off. Make sure to enable BETA objects in your room if you want to use the Seat prop!

- Players can now "sit" on Seats on all platforms! This means:

- When you grab a Seat cushion on chairs and couches, you'll be automatically transported to the Seat, at a reasonable height, and facing forward along the Seat's orientation.

- While Seated, players' movements are restricted to stay within the Seat.

- While Seated, players' bodies are rigidly attached to their Seat. If the Seat moves, rotates, tumbles, or goes upside-down, the seated player will go along for the ride!

- All old chair-like Props (Chairs, Couches, Stools, etc.) have been upgraded to use the new Seated behavior. If you don't want that in your room, you can disable it through their Configuration menu with the Maker Pen.

## General Improvements and Bug Fixes

- We're working on giving creators the ability to create currencies inside their rooms. You may see some new beta chips/props related to currencies, but these are currently in closed beta while we work out the kinks - we're looking forward to making them available for everyone soon!

- Fixed a bug where shapes created would be bigger than their preview.

- The following Circuits V2 chips have been moved out of beta:

  - String Contains

  - String Get Length

  - String Split

  - String Split at Index

  - String Substring Index

  - String To Lower

  - String To Upper

- The following Circuits V2 chips have been added to beta

  - Angular Velocity Add

  - Angular Velocity Set

  - Player Left Hand Orientation

  - Player Right Hand Orientation

  - Quaternion Create Angle Axis

  - Quaternion Create Euler Angles

  - Quaternion Create From To

  - Quaternion Create Look Rotation

  - Quaternion Euler Angles

  - Quaternion Inverse

  - Quaternion Rotate Towards

  - Quaternion Rotate Vector

  - Quaternion Slerp

- Fixed an issue where having too many CV2 wires in a room could cause them all to not render at all.

- Club announcements now appear in the messages menu.

- Fixed a rare crash with Sticky shapes.

- Spatial audio now works correctly in SFX V2.

- Fixed a bug where the UI would break in front of sparkle effects.

- Fixed a bug on iOS where the number in the notification badge wasn’t being reset properly.

- Fixed default sorting for Play menu search results.

- Fixed scrolling issues on the Play menu.

- Fixed a bug where changing the sorting on some UI pages would cause a blank tile to appear.

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think… 

Rec Room PATCH - the "Circuits V2" edition

## Dear Creators, we've given the Streaming Camera some love:

- Once you've activated the Streaming Camera, there is a shortcut to the Stream Mixer from the home page of the watch

- The Streaming Camera now has a light on it. You can adjust the intensity and range of the light in the Stream Mixer Settings. Note: this light is only for the player using the Streaming camera -- other players won't see it. Think of it as a camera filter!

- The Stream Mixer also has a new option called Voice Mixer -- use this to soften voices as you see fit.

- Frame Rate, Field of View, and Light Settings are now persisted to your account

- And to make your productions even more powerful...

## Dear Creators, Introducing... the Streaming Camera Point gadget!

- Streaming Camera Points can be wired to gizmos -- have fun making an animated camera rig invention!

- The Streaming Camera Point can be found in the Palette under the Gadgets > Other Gadgets

- Each Streaming Camera Point shows up in the Stream Mixer -- use the arrows to cycle through them!

- Each Streaming Camera Point has a configurable Camera Name. Unnamed cameras will just show up as "Custom #" in the Stream Mixer with a number in the order they were spawned.

- Each Streaming Camera Point has a configurable Transition Time. By default, the camera smoothly follows the target over a short amount of time, but you can choose the Instant option if you want no smoothing.

## Certified Inventions

In this update we are introducing Certified Inventions! "Certified" is a seal of quality. Before an invention is granted Certified status, we review it to ensure it works well, is efficient, and follows best practices. [Certified Inventions](https://imgur.com/a/VMKpEoX) can be identified by the signature blue banner in the Invention Store.

At first this list will be curated by us to emphasize CV2-powered creations, but we plan to open this up more in the future to any invention. For circuits-powered inventions especially, we may request changes to follow best practices and optimize heat usage.

If you have an invention right now you think fits this criteria, check out [Certified Inventions](https://recroom.com/inventions)!

## General Improvements and Bug Fixes

- Fixed a hang during ^Orientation for PS4 users with their system language set to Arabic, Thai and potentially others.

- We updated the doors in ^RecCenter to use our new room search menu. We also noticed that the community door in ^StuntRunner was getting a little stale, so we updated it to show all rooms with the #StuntRunner tag!

- We've found and fixed a bug that we believe was causing some of the invincibility issues players have been seeing in RROs (especially ^Paintball). We'll be keeping an eye on this and related invincibility issues, so if you are still seeing this issue or variations of it, please let us know through our feedback channels!

- A confused goblin decided to steal buttons from the Room Settings page instead of the Golden Trophy, we’ve got them back in their right spots!

- Scale and Manipulate were a bit down, so we’ve comforted them and they should be much better now!

- Fixed an issue where deleted events could still be seen in the upcoming events tab.

- Fixed a bug where play menu tabs sometimes showed the wrong rooms.

- Fixed an issue where the outline effect wouldn’t show correctly on Oculus Quest.

- Fixed an issue where the palette search would not work.

- Fixed an issue where you could no longer Self-Scale properly.

- Fixed a Config Menu issue where VR players couldn't type in slider fields.

- Fixed CV1 Trigger Zones not registering decoration objects.

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think… 

Rec Room PATCH - the "Circuits V2" edition

## Play Menu Upgrades!

- The "New" tab is back! This page shows you some rooms that were recently published, so you can be among the first players to check them out.

- Quick filter bars have been added to the "Hot" and search pages. This lets you narrow down the type of rooms you want to see with just a few quick button presses.

- The Play Menu's top bar now includes a set of tags from the hottest rooms! Use these buttons to create a custom search that brings you to rooms with the latest trends. This is also a great way to find new contest rooms!

We're also trying out some [new format and layout changes](https://imgur.com/a/oU3eMlI), so please let us know what you think!

## Screen Toss Improvements

- We improved dropping/tossing objects for screen players. You can now underhand toss any object you’re holding with the drop button, while also being able to drop objects in place like before. (So yes, you can officially juggle with your screen friends now!!)

- Press and release the drop button to do an underhand toss, or hold it down for a moment to drop what you’re holding in place.

## New tubes!

We finally fixed tubes! Long-time creators know that textures get distorted on the end caps of tubes in weird (and sometimes useful) ways. As *some* of those creators know, this was never actually intended, and is a bug we’ve wanted to squash for a while, in order to let people create tubes that have the same look on all of their faces. That time is finally upon us!

- Don’t worry! Old tubes look the same as before, so your old creations are safe!

- Newly created tubes won’t have texture artifacts on their end caps by default.

- If you’re really craving that “classic tube” look, you can use the Configure tool to set tubes to use it.

- _Bonus!_ You can now use the Configure tool to change the number of facets on a tube!

https://imgur.com/a/eKCBudV 

## New Configure Menu!

We’ve ‘configured’ the Configure Menu to have a brand new look!

  • The Configure Menu is no longer a part of the Palette, it now [pops up in world-space](https://imgur.com/Eq2JiwY) when you configure an object!

  • The UI is now vertical, you can scroll up and down to see all the configurable options on an object.

  • Options are placed in categories, you can drop down or close categories however you choose.

  • The new menu follows you around and looks at you, but if following you is not your building style, or knowing something follows you gives you shivers, you can pin it to a location by hitting the [pin button at the top right!](https://imgur.com/xetTtfQ).

## Updates to Codes

- Creating a code is now done right from the page of the watch that the code is for. Room codes are created on the room’s page, event codes on the event’s page, etc.

- The button to *use* a code has been moved to the profile page.

- The old Codes button on the homepage of the watch has been replaced by a new Invite button to make it easy to invite new people to Rec Room.

## General Improvements and Bug Fixes

- Introduce your friends - you can now send introductions to help a friend meet your other friends. [This feature is accessible from your friend's profile page and when you are notified that someone has accepted your friend request.](https://imgur.com/a/R1h5ARP) Gribbly, meet Beeboz!

- Added the ability to click on a player's name to view their profile if you are in close proximity to them.

- The Maker Pen "Create Grabbable Objects" setting is now a slider with a new "Object Default" option. Circuits, gizmos, shapes, and some props default to non-grabbable with this option, and basically anything that you can throw will default to grabbable. At last, you don’t need to remember to mark every paint pistol you spawn as grabbable!

- Added a confirmation dialog when unpublishing a room.

- Added carousels to the shop to display the newest inventions published by creators you are subscribed to. Be the first to know about that sweet new dorm room skin!

- Added a screen prompting new players to accept the Code of Conduct the first time they leave the dorm.

- For older players going into ^Orientation, we now make sure not to override your movement settings to the defaults.

- Removed the unintended dot reticle for darts on screens.

- Fixed a bug where the left arrow on the account selection screen sometimes didn’t work.

- Fixed a bug where using the back button in the watch while creating a club could get you stuck.

- Fixed UI bugs where start and end game buttons were not updating when they should.

- Fixed the “switch team” button not working sometimes.

- For iOS players, we’ve adjusted some button sizes and priorities to make it less likely that you accidentally drop items when attempting to use them.

- Fixes visual popping on the login screen.

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think… 

Rec Room PATCH  - the "Circuits V2" edition

## General Improvements

- Friend requests now show [mutual friends](https://imgur.com/a/HtZgZYN)! Now you’ll know if that request is coming from a friend-of-a-friend, or that random person you met in \^Paintball!

- Oh snap! We fixed the bug where snap rotate sometimes [wouldn't snap at all](https://imgur.com/a/5weY3JI) if you were set to "world-space" mode.

- We changed how single-axis world-space snap rotate works. (You might say we... pivoted.) Previously, if you were using grid snap in world-space mode, and dragged on one of the colored rotate handles, objects would sometimes [snap along several axes at once](https://imgur.com/a/UcOeBVK). Now, we _really_ restrict the rotation to the axis you've chosen, and your maker pen will figure out how to get you on the global rotate grid for that axis. [We think it feels pretty snappy](https://imgur.com/a/T6BiVmO). 

- We fixed a bug where, if you managed to let go of the rotate handle while an object was snap rotating, it would get left part-way between the snap angles. You needed to be really quick on the trigger to find that one!

- We fixed the bug which prevented "tap rotate" (when you click on a rotation handle to quickly rotate 90 degrees) from respecting the "rotate around pivot" setting. We talked to it about the value of respecting that setting, and it assured us that it has turned over a new leaf.

- Updated Orientation Settings Menu to prompt players to use both controllers for a better experience.

- A bunch of the gadget volumes (invisible collision, trigger volumes, checkpoints, etc.) had developed a reputation for [drifting when being scaled](https://imgur.com/a/RHGu7RH). This isn't a road race, so we're now [anchoring them properly](https://imgur.com/a/meh2pma). (Shapes would sometimes do the same thing, and we fixed it for them too.)

- Fixed a bug where the “My Subscriptions” section of the play menu wouldn’t update when you subscribed to a new creator. Now you’ll see their rooms right away!

- Fixed a bug where players could host events in ^Orientation - we know this was fun, but facilities kept having to clean up before the new folks came through!

- Fixed a bug where the “Join Room” button would be disabled if you tried to leave a room, were prompted to save, and backed out.

- Check out our brand new download page at rec.net/download! It has links to all the platforms Rec Room is available on.

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think…

Rec Room PATCH  - the "Circuits V2" edition

## Party System Improvements!

- A Fist Bump icon is now displayed next to the names of players who are in your party.

- When you are in a party, there is now an "In Party" button that shows on your watch menu. The button has the same color as your current party color and links to the new Party tab on the People menu.

- You can now restrict "Voices I can hear" to just party members.

- The Go To button now detects existing party / game invites and consumes those if you have an existing one. Clicking Go To will just consume the invite and take you to whoever invited you instead of sending a new Go To request.

## General Improvements

- New Circuits V2 chips: Get Players with Role, Get Player Account Name, Get Player by Account Name, Get Player by Display Name

- Events and synced events now correctly send data through their ports.

- Exec ports can no longer be added to event chips.

- CV1 TZs can detect grabs on certain objects again.

- Rooms which were broken when converting from beta to non-beta now load properly.

- New watch menu UI is much more responsive and consistent on all platforms, even when running/falling/moving.

- Lots more screens in the new UI style including RR+, keys, and token purchasing screens. In addition, we have a new and improved “check out” experience when you buy items.

- Small buttons are more reliable to press.

- Menu laser is more visible over light themed backgrounds.

- Scrolling starts easier on screens when clicking and dragging.

- Tool menus are partially improved with these changes (on screens, and VR while the menu is detached). We will make the menus better while attached to the tool soon!

- Avatar customization menu is larger in VR.

- We now preserve returning players mic settings through orientation.

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think…

Rec Room UPDATE - the "Circuits V2" edition

## New Circuits System

This release is the debut of a brand new Circuits system (known as "Circuits V2" to differentiate from the existing Circuits). Circuits V2 is a powerful new system for creating interactive stuff in your rooms! Check out resources here for more info:

http://recroom.com/cv2

Things to know:

- This is the first of many Circuits V2 releases. You can expect us to regularly release updates, improvements, and new functionality now that the system is live.

- Circuits V1 isn't going anywhere. It will stay around to power existing creations, and you're welcome to keep using it - especially since there are still some things that V1 can do that V2 can't do yet (e.g., animation). Eventually we'll put Circuits V1 into "legacy" mode, meaning it will still work and receive bug fixes, but it'll be hidden by default in the palette. At that point, V2 will just be "Circuits" =]

We can't wait to see what you build with the new Circuits system!

## New Room Settings

The Room Settings pages have a whole new look and even more features creators can use to customize their rooms! Following the style of the new store and play pages, the room settings have been updated and improved with new UI.

Feature improvements include:

- Easily change your room name, cover image and description from inside the game (Thanks for waiting on this!)

- Customize your room's loading screen

- Choose any photo from your room's photo roll to use as a cover or loading screen image

- Rooms may now have one main category tag (#pvp, #hangout, #game, #quest or #art) and up to 5 custom tags to help players find your room

- Room creators may now designate a different player as the room creator or delete the room (Careful, only the room creator has full control over the room settings, and deleted rooms are gone forever!)

- The new subroom management page allows you to add, clone, and delete subrooms from a room

- Quickly move a subroom to any other room you own

- Max player count for a room can be set to either the size of the smallest _entry_ subroom, or the size of the smallest subroom (great for #game and #quest rooms that have a tutorial subroom)

## New Party Menu

- Added a dedicated Party tab to the People menu.

- This lets you see who is currently in your party.

- "Invite to Party" button lets you select and invite multiple friends or nearby players to party up.

## General Improvements

- Fixes a bug where UI buttons could drift if clicked too fast.

- Fixes a bug where UI buttons played multiple click sounds for a single click.

- Fixed a bug that occasionally prevented users from undoing a deletion of an object, or redoing creation of an object that was recently undone.

- Fixed ears turning on unintentionally for old saved outfits.

- Lowered the chance of having a beard when randomizing the avatar.

- New setting "Show Voice Lines" so players on all platforms can turn this off and take cleaner screen recordings. Find it in the watch settings, advanced tab, next to Show Names.

- Fixed an issue where hitboxes could be missing on players.

- Fixed an exploit where spamming pickup would prevent hit detection.

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think… 

Rec Room PATCH - the "First Impressions" edition

## Dear Creators, Introducing... the (Beta) Mirror prop!

- The dorm room mirror you know and love has been repackaged as the Mirror prop with a minimal, recolorable frame and configurable physics modes.

- All mirrors (the Mirror prop, the dorm room & rec center mirrors, etc.) are now fully supported on Oculus Quest. No more solid color background!

https://imgur.com/a/X5l5Rax 

Please note that to make the Mirror prop possible, we've had to put some protections in place:

- Why? Mirrors are quite costly in terms of performance. There's no way around this.

- While the mirror is in beta, its ink cost is slightly over 50%. We will reassess ink cost when it comes out of beta.

- There can only be 1 mirror per room. E.g. if you can't spawn a Mirror in your dorm since there's already a mirror there!

- Reminder that to use a beta prop, you must enable beta content in your room settings.

## General Improvements

- Fix Anonymous cheers showing the sender

- Add an auto message to the trolling report category for "Art griefing"

- Add a profile button to portfolio page

## Beta Content Changes

- The multiple In and Out chips inside of other chips have been changed into single In and Out busses.

- Recently used chips will now sort closer to the top of palette search.

- Most events in objects now run for everyone. Filter chips have been added after the events to try to pick a best player to run for.

- Type name billboarding has been improved on both VR and screens. The billboards are a more suitable size for screens. The billboards no longer rotate with your head or move around as much while moving your head in VR.

- Log string channel configurations now sync correctly

- Some exceptions are fixed on the CV2 palette page

- Some exceptions are fixed with the Player Get Equipped Objects chip

- Player Reference Boards are no longer be left behind in rooms when players leave

- Toggle Button V2 has correct Pressed and Released data for all players.

- Ports on the Delay chip have been arranged into the correct order.

- Control Panels can now be deleted if their objects are also being deleted.

- Dice Get Result now returns a bool.

- Piston V2 and Rotator V2 now have tags.

- Chip previews now always have the correct name

- Some edge cases encountered when undoing deletion or addition of chips have been fixed

- Chips no longer accidentally end up inside/outside of other chips during undo

- Undoing deletion/addition of objects with control panels is more stable

- Event definitions no longer disappear sometimes when inside of circuit boards or control panels

- New Chips: If Local Player Should Run

- Deprecated Chips: Instance AI, Instance Bool, Instance Combatant, Instance Creation Object

Instance Float, Instance Int, Instance List<bool>, Instance List<CreationObject>, Instance List<Float>, Instance List<Int>, Instance List<Player>, Instance List<String>, Instance List<Vector3>, Instance Player, Instance String, Instance Vector3, Synced AI, Synced Bool, Synced Combatant, Synced CreationObject, Synced Float, Synced Int, Synced Player, Synced String, Synced Vector3, Set Value, Value Changed

- The following chips have had CPU heat raised beyond the default: Button Set Text, Creation Object Add Tags, Creation Object Get All With Tag, Creation Object Get Tags, Creation Object Remove Tags, Delay, Event Receiver, Event Sender, For Each, For, Get All Players, List Add

List Concat, List Insert, Remove At, List Remove Last, Log String, Make List, Parse Bool, Parse Float, Parse Int, Player Add Role, Player Remove Role, Prompt Local Player, Reset Object

Reset Room, Show Notification, String Format, Substring, Text Set Text, Trigger Volume Get Filter Tags, Trigger Volume Set Filter Tags, Trigger Volume Get Objects, Trigger Volume Get Player, To String

- The following chips have had net raised heat beyond the default: Creation Object Add Tags, Creation Object Remove Tags, Player Add Role, Player Remove Role, Reset Object, Reset Room

Breaking Changes

- The exec port has been removed from Get All Players.

- Rand Int chip is now inclusive.

- SFX V2 now plays for everyone by default but has an option to disable synchronization.

Markers on Piston V2 and Rotator V2 also fire events for everyone by default but have an option to disable synchronization.

- Piston V2, Rotator V2, and SFX V2 can now be played by anyone and networking will be done automatically.

- Networked operations now expend additional network heat.

- RPCs (some object chips) and synced events are now limited at 5-per frame.

- You can find a new RPC meter in the CV2 page of the palette.

- Impulse and reset chips are now networked automatically.

- All chips with exec ports now expend additional CPU heat.

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think… 

Rec Room UPDATE - the "First Impressions" edition

This update we’ve revamped our new user experience, avatar customization...honestly it’s so much it’s dizzying!

## Redesigned title screen!

- You are now greeted by your smiling Avatar

- Nice and sunny in VR (definitely no ghosts lurking in the corner anymore)

- Consistent look and layout on all platforms

- New experience for creating accounts

## New Avatar Customization menu!

- Beautiful new design and refined layout

- 2D animated render of your Avatar (that you can rotate!)

- Outfit items are organized by the "slot" they go in

- Easily unequip items with the "None" option

- Undo and Redo for each change you make

- Want to mix things up? You can now Randomize your whole Avatar

- Improved experience of adjusting your eyes, mouth, and hat

- Did we mention you can see how your hat looks from all sides?

- You can now try on premium hair dye colors before buying!

- Permanent hair dyes are less expensive

- Temporary dyes are being removed and refunded if you have them in the backpack or currently active

## ^Orientation

For users who are just coming to Rec Room for the first time, we’ve added a quick and delightful introductory tour of the Rec Room Campus. This is our chance to showcase the things we all love most about Rec Room -- our community values, our exciting games, and the enormous and growing library of user-created content to explore!

- All new users go through Orientation as their first in-game experience.

- If you’re an existing user who just wants to check out Orientation, it’s just another room you can visit any time you’d like. You can find it by searching for ^Orientation in your Play Menu.

https://imgur.com/a/DjRmSnW 

## Dodgeball Improvements

We’ve improved the dodgeball throwing experience for screen players. They will now stand a better chance playing against VR players (but not too OP!)

- You can now aim your throw more accurately on screens with the help of a visible reticle.

- The dodgeball trajectory is now more predictable and powerful on screen with fine-tuned animations and launching speed.

- Charging your throw will now have no impact on the dodgeball’s launch speed. It merely allows you to hold it.

## Dear Creators, Introducing... Green Screen

A bright green backdrop to help with video production!

 - Find it in the Palette under the Creative tab

 - It can be scaled non-uniformly, and has configurable physics modes

 - We can't wait to see your videos!

https://imgur.com/a/grm1usv 

## General Improvements

- Iterated on the layout of touch controls.

- Fixed screen players being unable to equip items from a gift box.

- We've improved the "Always Face Viewer" config option on the Text Gadget for comfort in VR

- We've also added an "Include Pitch" option, which will allow the text to pitch (tilt up and down) when set to "Always Face Viewer"

- The Select Tool's Quick Action Menu now pitches up and down to face the player

https://imgur.com/a/LQMAaYk 

## Beta Content Changes

- Adds a new CV2 chip for checking whether a player is a subscriber to one of the current room's owners

- Adds a new CV2 chip for checking whether a player is one of the current room's owners

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think… 

Rec Room PATCH - the "Color Me Impressed" edition

## General Improvements

- We added the Sunset Drive-In map to the 5 hit streak weekly challenge!

- We reordered some of the play menu carousels.

- Portfolio screens now show a player's co-owned rooms in addition to their created rooms.

- Fixed a bug that could cause the watch menu to become stuck in a loading screen after attempting to save a room while a game was in progress.

- The Junior Enabled flag on Buttons and Trigger Volumes no longer defaults to off on rooms saved with an older version.

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think… 

Rec Room PATCH - the "Color Me Impressed" edition

This patch we have a few bug fixes for you, and some updates to Beta Content. Check it out!

## General Improvements

- Gift boxes now appear when you purchase consumables from the Laser Tag storefront.

- Fixed a crash on PS4 in Crescendo of the Blood Moon which sometimes occurred when dispatching an enemy.

- Removed the Forbidden One.

- We've fixed the way fog is calculated on avatar faces!

- Fixed bug where disc golf hazard button sometimes did nothing when clicked.

## Beta Content Changes

- The filters in palette search have been updated. You will now find a few chips in different locations in palette search.

- Some chips have been renamed.

- New-style variables now support changed events. Each new variable name will add an event you can receive with an `Event Receiver` chip.

- New-style variables now have a different mesh, synced icons, and different port names.

- Many more chips now have icons.

- The Circuits V2 page has been reformatted in the palette.

- Many objects now longer check authority and can now be set by anyone. Objects without authority checks include: `Emitter V2`, `Point Light V2`, `Spot Light V2`, `SFX V2`, `Text V2`

- New Chips: `Creation Object Get Authority`, `Creation Object Is Local Player Authority`, `Get Authority`, `Get Local Player`, `Get Room Authority`, `Get Player Last Equipped Object`, `Get Equipped Objects`, `If I'm Authority`, `If I'm Room Authority`, `If Player Is Local`, `Player Get Is Local`, `Player Is Authority Of`

- FromCreationObject` will correctly connect to other chips again.

- An exception has been fixed in palette search when viewing from a second room.

- `Vector Gadget` no longer collides with things.

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think…

Rec Room PATCH - the "Color Me Impressed" edition

## Dear Creators…

We've added some cool Configuration options to the Text Gadget and the Holotar Projector!

- The Text gadget now has an "Always Face Viewer" option which will rotate the text towards the player!

- The Holotar Projector now has a "Hide Projector" option which will hide and silence the projector! The projector will still show when you're holding your MakerPen, or until the recording is finalized.

## General Improvements

- Fixed a bug that caused some maker pen sound effects to sound distant or even inaudible at times.

- Improved badging in the messages menu so it's easier to tell which messages and notifications are unread.

- Visiting the notifications tab in the messages menu now clears the unread notifications badge.

- Improved presentation of creator announcements in the messages menu.

- Fixed not being able to save the grenades in clones of ^LaserTag.

- Fixed photo roll resetting position after cheering a photo.

- Fixed the cheer count display for photos in photo roll.

- Fixed a bug where join room buttons in room details screens could become disabled when cancelling out of the room warnings popup.

- No longer displaying the room warnings popup from the room details screens (they already show room warnings).

## Beta Content Changes

We are migrating to a new style for variable chips:

- These include get _and_ set functionality in one chip.

- There will be one chip for each type in the palette that can be configured local or synced.

- Old style variable chips, along with `Set Value` will eventually go away.

Other changes:

- `Player Definition Board` can now be used to create logic on players.

- One `Player Definition Board` in each room can be set to Active from the Configuration menu.

- All nodes within that board will be copied into a `Player Reference Board` on each player who joins the room...

- Type names now appear above ports when hovering them with the wire tool.

- Many math nodes now work with `Vector3`s: `Add Node`, `Divide Node`, `Multiply Node`, `Subtract Node`

- We now support adding and removing from lists with up to 50 elements!

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think… 

Rec Room UPDATE - the "Color Me Impressed" edition

## Dear Creators, Introducing... Material/Color Eyedropper!

 - We've added a brand new Eyedropper tab alongside Materials and Colors in the Palette

 - Just use the Select Tool to select some objects and choose the Eyedropper option on the revamped Quick Action Menu

 - When you choose Eyedropper, the materials/colors from your selection are added to your Eyedropper history

 - You have an Eyedropper history of up to 16 items

 - If you select Eyedropper for a material/color combo that's already in your history, it's moved to the most recent slot rather than taking up duplicate slots in your history

 - When you hover over an Eyedropper item, the tooltip shows the Material and Color names

 - When you select an Eyedropper item, this is equivalent to selecting the material and color from their respective tabs

 - We now better visualize the currently selected item under the Material/Color/Eyedropper tabs

https://imgur.com/a/LebLHOt 

## Room statistics on rec.net

- You asked, we’re delivering! All new room stats are now available on rec.net -> Profile -> Stats (bar chart icon). We want to add more stats in future, so let us know what you’d like to see!

- We are slowly rolling out the weekly room summary emails to active creators.

- If you want to receive these, make sure you have an email set: On rec.net -> Settings -> Email. In game -> watch menu -> profile -> Email

- You can disable these on rec.net -> Profile -> Settings (gear icon) -> Email -> Your Room Summary

## General Improvements

- VR players using walking can teleport to get out of self-scale again. We broke this a while ago, so it's about time we fixed it!

- Fixed a bug which caused VR-to-screens handshakes to complete immediately. Now you get to hear that sweet drumroll again!

- We also brought back the handshake feedback for VR-to-VR handshakes. It's far too awkward without the drumroll.

- Fixed a bug which allowed VR and screen players to use opposite hands when shaking hands. (But not in Rec Royale... it's still there)

- Screen players can no longer stealthily shake VR players' hands to friend them without their consent. That's right - no more ninja-friending. Wait, when did my friends list become full of ninjas?

- Fixed a bug which allowed VR players to shake screen players' hands from across the room. You'll have to find another way to make your long distance friendships work.

- Fixed Rotator and Piston Gizmos behaving erratically or not working when players leave the room, along with other small weirdnesses that could happen when the room-authority leaves.

- Things attached to other things via Gizmos should no longer jitter/lag in Players' hands. Most cases of "things lagging behind other things" or jittering back and forth should be gone. Players can still jump around a bit due to network latency.

- Fixed a bug where taking a new creator announcement photo cleared title and body text.

- Fixed some incorrect reticle displays for ranged weapons.

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think… 

Rec Room UPDATE - the "Copypasta" edition

Dear Creators, Introducing... Quick Action Menu 2.0!

The Select Tool's "three yellow dots" contextual menu has been completely reworked to be prettier, snappier, and more convenient! Here are some details on the love we put into this:

- Look and feel has been updated to match our new UI - goodbye yellow dots, hello crisp text and UI

- Positioning and sizing has been tuned for your comfort on both screens and VR

- The menu constantly faces the player and maintains a comfortable scale

- The menu renders over other objects, and buttons can be selected through other objects

- The menu fades in and out nicely, with interaction disabled while animating to prevent surprise clicks

- Menu options are now refreshed when you select or deselect an object, as well as when you return to the select tool with an active selection

- And now we have a better home for our next feature…

Dear Creators, Introducing... Copy/Paste! If you can Clone it, you can Copy/Paste it.

- We've added a brand new Clipboard tab to the Palette, right next to the Search button

- Just use the Select Tool to select some objects and choose the Copy option on the revamped Quick Action Menu

- When you choose Copy, a snapshot of your selection is placed in your Clipboard

- You have a Clipboard history of up to 10 items. They're sorted by copy time, and you get a cool preview image of your selection from when you clicked Copy.

- When you select an item from the Clipboard, you are placed into Create mode with a bounding-box preview of your copied objects

- As we experimented with the preview bounds, we learned it's quite helpful to visualize the bounds of your selected objects. You'll notice a new green wireframe around your selection. You can disable this is the palette settings if you'd like

- We do some magic to automatically orient the new objects based on how you were viewing the selection when you hit copy

- Please note: your clipboard is just for you, and is not permanent. It's cleared when you change rooms, log out, etc.

- We built the Clipboard as a complementary workflow to Inventions. If you want to get your creations into another room, please use Inventions.

- Known issue: on iOS and Quest, Copy/Paste Clipboard thumbnails are busted. We're working on it!

https://imgur.com/a/yvNDGVo 

The watch's "Play" menu is rolling out with a whole new look!

https://imgur.com/a/PSfZM6f 

Similar to the new Store, the Play menu showcases our latest featured rooms at the top and a scrollable list of rooms of many other types, including:

- Rooms you've recently visited

- Public rooms other friends are playing

- Newly updated rooms from creators you're subscribed to

- Your Clubhouse memberships, showing clubhouses with active players first 

- Our most recent Room Contest winners

- Rooms to suit your mood and play style (questing, hanging out, horror, etc)

- Newly published rooms by Top Creators
- Recommended rooms generated from your playing history
and more!

If you're looking for Rec Room Originals like Paintball and Charades, or our list of the current hottest rooms, you can use the shortcuts at the top of the page:

https://imgur.com/a/nPGbP3X 

Or if you know what you're looking for, use the search icon at the top right to find rooms by name, filter by tag, or sort your search results!

https://imgur.com/a/kf6tg6A 

View a room’s photos!

- View photos taken by players in a room in the Photo Roll

- Sort photos by new or most cheered

- Filter photo roll results to show photos featuring you!

Adjustments to the Maker Pen Palette when on screens:

- Screen players can now use analog triggers on the gamepad to create variable-width tubes and ribbons with the Maker Pen. This works the same as in VR and can be toggled in the palette menu settings.

- The screens palette now sits at a set distance when on screens.

- Changed how fast the palette rotates when using the arrows to reposition. It's twice as fast now.

- Changed the amount the palette rotates around you when using the move buttons (lowered from 90 degrees to 45 degrees).

- Move buttons on the screens palette are now smaller.

- Now opens up directly in front of you instead of below your field of view.

## General Improvements

- Dracula is now able to teleport in VR and doesn't get stuck on the stage or in the balcony.

- Fixed an incorrect reticle UI display when shooting with a longbow.

- Trigger Zones should fire "On Enter" events more reliably on room load for objects that are already inside them.

- Subscription announcements can be viewed for a longer amount of time.

- Supported inventory and map for screen mode when riding the Rec Royale glider.

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think…

Rec Room PATCH - the "Brimming with Excitement" edition

## Improvements to the new Store!

- The "Get more inventions" button on the maker pen palette now directs players to the new store.

- Modified filtering and sorting system to behave consistently.

- Small tweaks to scrolling for screen players.

- Fixed a bug where search words are not properly maintained when navigating across pages.

## General Improvements

- Added a minimum participation requirement to receive Laser Tag tickets as a way to mitigate unresponsive AFK ticket harvesters that make games less fun to play!

- Fixed incorrect trail rendering when throwing objects such as grenades after a quick hand swapping in VR.

- Fixed tool rotation during the charging throw animation for screen players.

- Fixed an infinite respawn bug in Gibbet Jungle in Isle of the Lost Skulls.

- Fixed a spot you could get stuck in the Isle of the Lost Skulls caves.

## Beta Changes

Use surface snapping to better align your Circuits V2 chips with each other!

- Point at an existing chip when creating a new chip to automatically snap the chip into a good position and align to the other chip!

- Point at a port to have the chips automatically get wired together.

- The alignment also works when moving a Circuits V2 chip around!

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think… 

Rec Room PATCH - the "Brimming with Excitement" edition

Glass improvements!

- Glass now has configurable physics modes: Environment, Decoration, and Physical.

- We've removed the baked-in sun reflection so when using the mood chip, there's only one sun.

Maker Pen alignment when creating!

- Use the surface snapping option to create directly on the surface that you are pointing at

- Draw tubes on a wall

- Place props aligned to the floor or walls

- Create shapes perfectly aligned to a surface

https://imgur.com/a/gfHfUl3

https://imgur.com/a/jqeSdE3

https://imgur.com/a/TuMZzya 

## General Improvements

- Fixed a bug where the back button on Clubs UI was disabled.

- Fixed an issue where Coach's watch tutorial would sometimes appear twice for new players.

- Remove the outdated VR only GUI for Streamer cam.

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think… 

Rec Room UPDATE - the "Brimming with Excitement" edition

You can now customize how you wear your hat! Try equipping a new hat and use the new UI (it’s in the mirror in your Dorm Room) to personalize your style. Need a rakish angle on your fedora? Want to turn your baseball cap backwards like a 90's rapper? Wish your tiara played nicely with your mullet? We got you covered!

There may be a few minor hat adjustments in the coming weeks as we get all these settings just right!

https://imgur.com/a/fsizFse 

https://youtu.be/aOf58ZWrCms 

Also, you can now share your artwork directly to rec.net from the Art Canvas, Square Art Canvas, and Whiteboard. We've made this extra special with a few helpful features:

- We want your artwork to be captured as beautifully as possible, so we boosted the quality at which it's exported by significantly reducing the compression. This means your photo looks great even if you zoom in a bunch.

- The aspect ratio of your art is preserved when sharing. Bet you didn't know... behind the scenes, each piece of art is 1024x1024 pixels. When you share to rec.net, your artwork is upscaled to preserve its aspect ratio. Specifically, the Square Art Canvas remains 1024x1024, but the rectangular Art Canvas is upscaled to 1429x1024 and the whiteboard is upscaled to 1536x1024.

- When you share, the image on rec.net is automatically oriented to match your canvas in-game. If your artwork is laying flat, there's no automatic orientation, so make sure it's upright the way you like it before sharing!

- We also made sure that rec.net was ready to display your photos nicely. You can find your photos alongside your ShareCam photos on your profile. e.g., https://rec.net/user/gribbly/photos

## General Improvements

- Added a leaderboard projector to track wins and tags in Rec Royale.

- On iOS, the red on screen damage indicator displays correctly again.

- New look and layout for the watch store that shows off the items better and gets you to what you want more quickly!

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think… 

Rec Room UPDATE - the "Pane in the Glass" edition

Introducing: Glass! A recolorable, resizable glass prop with configurable opacity. You’ve been waiting for it, and now can make glass panes for windows and more! Give it a try! Learn more about glass [here!](https://youtu.be/Iwwx2LcZPvU)

https://imgur.com/a/ZFOVADt 

https://imgur.com/a/59rXiLc

But wait, there’s even more! Also introducing: Audio FX Zones! A resizable gadget that modifies sound within its invisible volume. Learn how to add extra character to your rooms with audio effects [here!](https://youtu.be/VKY8omEoZC0)

https://imgur.com/a/Ps3HcU7 

## General Improvements

- Microphones should work more reliably!

- Hair items in the mirror UI will now correctly show colors of hair bands.

- Fixed an issue where the Beam Cannon and Paint Thrower in Rec Royale would not let you fire more ammo.

- Fixed missing collision on metal barrels in Sunset Drive In.

- Screens players can now keep their Maker Pen Palette Menus open while they move around and create in the world similar to how VR players do it.

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think…

Rec Room PATCH - the "Rec Royale Update" edition

We rebalanced some of the weapons in Rec Royale. Here are the changes:

Ghostbeard's Sidearm

- Reduced body shot damage from 100 to 75

- Reduced headshot damage from 200 to 125

- Reduced ammo capacity from 6 to 5

- Reduced drop rate slightly

Deafening Boomstick

- Full shot damage reduced from 170 to 153

Rigid Thwapper

- Reduced projectile speed slightly

## General Improvements

- Fixed a bug where players could keep playing after being knocked out in Rec Royale.

- Fixed a bug where game props could be edited with the Maker Pen in UGC rooms.

- Fixed a bug where players were being notified of an upcoming event despite already being in the event’s room.

- Disabled players’ ignore effects during games.

- Most rich text tags are no longer supported on Buttons and other text elements in UGC.

- Possible fix for performance degradation in rooms where the Game Rules chip is set to a large number of teams or large team sizes.

- Fixed an issue on PS4 where colorful spots would occasionally appear in camera photos.

- Link buttons can now display two lines of text!

- Made it easier to select floating room comments.

## Beta Content Changes

- New chip: Reset Object

- New object: Vector Gadget

- Room Reset bug which caused objects to reset to incorrect locations has been fixed.

- More cameras will display CV2 wires. This is helpful for tutorials.

- Fixed disconnect issues in rooms with large amounts of chips. We now support 5x the previous number of chips. However, we will fix this permanently in the future.

- Event nodes display the name of the event again.

- PlayStation players can receive updates to the default values on ports again.

- Cycles in graphs are now supported.

- Breaking Change: the physics of impulse chips have been modified to prevent some bugs.

- Breaking Change: roles are now reset on room reset.

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think…