Rec Room PATCH - the "Color Me Impressed" edition

This patch we have a few bug fixes for you, and some updates to Beta Content. Check it out!

## General Improvements

- Gift boxes now appear when you purchase consumables from the Laser Tag storefront.

- Fixed a crash on PS4 in Crescendo of the Blood Moon which sometimes occurred when dispatching an enemy.

- Removed the Forbidden One.

- We've fixed the way fog is calculated on avatar faces!

- Fixed bug where disc golf hazard button sometimes did nothing when clicked.

## Beta Content Changes

- The filters in palette search have been updated. You will now find a few chips in different locations in palette search.

- Some chips have been renamed.

- New-style variables now support changed events. Each new variable name will add an event you can receive with an `Event Receiver` chip.

- New-style variables now have a different mesh, synced icons, and different port names.

- Many more chips now have icons.

- The Circuits V2 page has been reformatted in the palette.

- Many objects now longer check authority and can now be set by anyone. Objects without authority checks include: `Emitter V2`, `Point Light V2`, `Spot Light V2`, `SFX V2`, `Text V2`

- New Chips: `Creation Object Get Authority`, `Creation Object Is Local Player Authority`, `Get Authority`, `Get Local Player`, `Get Room Authority`, `Get Player Last Equipped Object`, `Get Equipped Objects`, `If I'm Authority`, `If I'm Room Authority`, `If Player Is Local`, `Player Get Is Local`, `Player Is Authority Of`

- FromCreationObject` will correctly connect to other chips again.

- An exception has been fixed in palette search when viewing from a second room.

- `Vector Gadget` no longer collides with things.

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think…

Rec Room PATCH - the "Color Me Impressed" edition

## Dear Creators…

We've added some cool Configuration options to the Text Gadget and the Holotar Projector!

- The Text gadget now has an "Always Face Viewer" option which will rotate the text towards the player!

- The Holotar Projector now has a "Hide Projector" option which will hide and silence the projector! The projector will still show when you're holding your MakerPen, or until the recording is finalized.

## General Improvements

- Fixed a bug that caused some maker pen sound effects to sound distant or even inaudible at times.

- Improved badging in the messages menu so it's easier to tell which messages and notifications are unread.

- Visiting the notifications tab in the messages menu now clears the unread notifications badge.

- Improved presentation of creator announcements in the messages menu.

- Fixed not being able to save the grenades in clones of ^LaserTag.

- Fixed photo roll resetting position after cheering a photo.

- Fixed the cheer count display for photos in photo roll.

- Fixed a bug where join room buttons in room details screens could become disabled when cancelling out of the room warnings popup.

- No longer displaying the room warnings popup from the room details screens (they already show room warnings).

## Beta Content Changes

We are migrating to a new style for variable chips:

- These include get _and_ set functionality in one chip.

- There will be one chip for each type in the palette that can be configured local or synced.

- Old style variable chips, along with `Set Value` will eventually go away.

Other changes:

- `Player Definition Board` can now be used to create logic on players.

- One `Player Definition Board` in each room can be set to Active from the Configuration menu.

- All nodes within that board will be copied into a `Player Reference Board` on each player who joins the room...

- Type names now appear above ports when hovering them with the wire tool.

- Many math nodes now work with `Vector3`s: `Add Node`, `Divide Node`, `Multiply Node`, `Subtract Node`

- We now support adding and removing from lists with up to 50 elements!

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think… 

Rec Room UPDATE - the "Color Me Impressed" edition

## Dear Creators, Introducing... Material/Color Eyedropper!

 - We've added a brand new Eyedropper tab alongside Materials and Colors in the Palette

 - Just use the Select Tool to select some objects and choose the Eyedropper option on the revamped Quick Action Menu

 - When you choose Eyedropper, the materials/colors from your selection are added to your Eyedropper history

 - You have an Eyedropper history of up to 16 items

 - If you select Eyedropper for a material/color combo that's already in your history, it's moved to the most recent slot rather than taking up duplicate slots in your history

 - When you hover over an Eyedropper item, the tooltip shows the Material and Color names

 - When you select an Eyedropper item, this is equivalent to selecting the material and color from their respective tabs

 - We now better visualize the currently selected item under the Material/Color/Eyedropper tabs

https://imgur.com/a/LebLHOt 

## Room statistics on rec.net

- You asked, we’re delivering! All new room stats are now available on rec.net -> Profile -> Stats (bar chart icon). We want to add more stats in future, so let us know what you’d like to see!

- We are slowly rolling out the weekly room summary emails to active creators.

- If you want to receive these, make sure you have an email set: On rec.net -> Settings -> Email. In game -> watch menu -> profile -> Email

- You can disable these on rec.net -> Profile -> Settings (gear icon) -> Email -> Your Room Summary

## General Improvements

- VR players using walking can teleport to get out of self-scale again. We broke this a while ago, so it's about time we fixed it!

- Fixed a bug which caused VR-to-screens handshakes to complete immediately. Now you get to hear that sweet drumroll again!

- We also brought back the handshake feedback for VR-to-VR handshakes. It's far too awkward without the drumroll.

- Fixed a bug which allowed VR and screen players to use opposite hands when shaking hands. (But not in Rec Royale... it's still there)

- Screen players can no longer stealthily shake VR players' hands to friend them without their consent. That's right - no more ninja-friending. Wait, when did my friends list become full of ninjas?

- Fixed a bug which allowed VR players to shake screen players' hands from across the room. You'll have to find another way to make your long distance friendships work.

- Fixed Rotator and Piston Gizmos behaving erratically or not working when players leave the room, along with other small weirdnesses that could happen when the room-authority leaves.

- Things attached to other things via Gizmos should no longer jitter/lag in Players' hands. Most cases of "things lagging behind other things" or jittering back and forth should be gone. Players can still jump around a bit due to network latency.

- Fixed a bug where taking a new creator announcement photo cleared title and body text.

- Fixed some incorrect reticle displays for ranged weapons.

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think… 

Rec Room UPDATE - the "Copypasta" edition

Dear Creators, Introducing... Quick Action Menu 2.0!

The Select Tool's "three yellow dots" contextual menu has been completely reworked to be prettier, snappier, and more convenient! Here are some details on the love we put into this:

- Look and feel has been updated to match our new UI - goodbye yellow dots, hello crisp text and UI

- Positioning and sizing has been tuned for your comfort on both screens and VR

- The menu constantly faces the player and maintains a comfortable scale

- The menu renders over other objects, and buttons can be selected through other objects

- The menu fades in and out nicely, with interaction disabled while animating to prevent surprise clicks

- Menu options are now refreshed when you select or deselect an object, as well as when you return to the select tool with an active selection

- And now we have a better home for our next feature…

Dear Creators, Introducing... Copy/Paste! If you can Clone it, you can Copy/Paste it.

- We've added a brand new Clipboard tab to the Palette, right next to the Search button

- Just use the Select Tool to select some objects and choose the Copy option on the revamped Quick Action Menu

- When you choose Copy, a snapshot of your selection is placed in your Clipboard

- You have a Clipboard history of up to 10 items. They're sorted by copy time, and you get a cool preview image of your selection from when you clicked Copy.

- When you select an item from the Clipboard, you are placed into Create mode with a bounding-box preview of your copied objects

- As we experimented with the preview bounds, we learned it's quite helpful to visualize the bounds of your selected objects. You'll notice a new green wireframe around your selection. You can disable this is the palette settings if you'd like

- We do some magic to automatically orient the new objects based on how you were viewing the selection when you hit copy

- Please note: your clipboard is just for you, and is not permanent. It's cleared when you change rooms, log out, etc.

- We built the Clipboard as a complementary workflow to Inventions. If you want to get your creations into another room, please use Inventions.

- Known issue: on iOS and Quest, Copy/Paste Clipboard thumbnails are busted. We're working on it!

https://imgur.com/a/yvNDGVo 

The watch's "Play" menu is rolling out with a whole new look!

https://imgur.com/a/PSfZM6f 

Similar to the new Store, the Play menu showcases our latest featured rooms at the top and a scrollable list of rooms of many other types, including:

- Rooms you've recently visited

- Public rooms other friends are playing

- Newly updated rooms from creators you're subscribed to

- Your Clubhouse memberships, showing clubhouses with active players first 

- Our most recent Room Contest winners

- Rooms to suit your mood and play style (questing, hanging out, horror, etc)

- Newly published rooms by Top Creators
- Recommended rooms generated from your playing history
and more!

If you're looking for Rec Room Originals like Paintball and Charades, or our list of the current hottest rooms, you can use the shortcuts at the top of the page:

https://imgur.com/a/nPGbP3X 

Or if you know what you're looking for, use the search icon at the top right to find rooms by name, filter by tag, or sort your search results!

https://imgur.com/a/kf6tg6A 

View a room’s photos!

- View photos taken by players in a room in the Photo Roll

- Sort photos by new or most cheered

- Filter photo roll results to show photos featuring you!

Adjustments to the Maker Pen Palette when on screens:

- Screen players can now use analog triggers on the gamepad to create variable-width tubes and ribbons with the Maker Pen. This works the same as in VR and can be toggled in the palette menu settings.

- The screens palette now sits at a set distance when on screens.

- Changed how fast the palette rotates when using the arrows to reposition. It's twice as fast now.

- Changed the amount the palette rotates around you when using the move buttons (lowered from 90 degrees to 45 degrees).

- Move buttons on the screens palette are now smaller.

- Now opens up directly in front of you instead of below your field of view.

## General Improvements

- Dracula is now able to teleport in VR and doesn't get stuck on the stage or in the balcony.

- Fixed an incorrect reticle UI display when shooting with a longbow.

- Trigger Zones should fire "On Enter" events more reliably on room load for objects that are already inside them.

- Subscription announcements can be viewed for a longer amount of time.

- Supported inventory and map for screen mode when riding the Rec Royale glider.

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think…

Rec Room PATCH - the "Brimming with Excitement" edition

## Improvements to the new Store!

- The "Get more inventions" button on the maker pen palette now directs players to the new store.

- Modified filtering and sorting system to behave consistently.

- Small tweaks to scrolling for screen players.

- Fixed a bug where search words are not properly maintained when navigating across pages.

## General Improvements

- Added a minimum participation requirement to receive Laser Tag tickets as a way to mitigate unresponsive AFK ticket harvesters that make games less fun to play!

- Fixed incorrect trail rendering when throwing objects such as grenades after a quick hand swapping in VR.

- Fixed tool rotation during the charging throw animation for screen players.

- Fixed an infinite respawn bug in Gibbet Jungle in Isle of the Lost Skulls.

- Fixed a spot you could get stuck in the Isle of the Lost Skulls caves.

## Beta Changes

Use surface snapping to better align your Circuits V2 chips with each other!

- Point at an existing chip when creating a new chip to automatically snap the chip into a good position and align to the other chip!

- Point at a port to have the chips automatically get wired together.

- The alignment also works when moving a Circuits V2 chip around!

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think… 

Rec Room PATCH - the "Brimming with Excitement" edition

Glass improvements!

- Glass now has configurable physics modes: Environment, Decoration, and Physical.

- We've removed the baked-in sun reflection so when using the mood chip, there's only one sun.

Maker Pen alignment when creating!

- Use the surface snapping option to create directly on the surface that you are pointing at

- Draw tubes on a wall

- Place props aligned to the floor or walls

- Create shapes perfectly aligned to a surface

https://imgur.com/a/gfHfUl3

https://imgur.com/a/jqeSdE3

https://imgur.com/a/TuMZzya 

## General Improvements

- Fixed a bug where the back button on Clubs UI was disabled.

- Fixed an issue where Coach's watch tutorial would sometimes appear twice for new players.

- Remove the outdated VR only GUI for Streamer cam.

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think… 

Rec Room UPDATE - the "Brimming with Excitement" edition

You can now customize how you wear your hat! Try equipping a new hat and use the new UI (it’s in the mirror in your Dorm Room) to personalize your style. Need a rakish angle on your fedora? Want to turn your baseball cap backwards like a 90's rapper? Wish your tiara played nicely with your mullet? We got you covered!

There may be a few minor hat adjustments in the coming weeks as we get all these settings just right!

https://imgur.com/a/fsizFse 

https://youtu.be/aOf58ZWrCms 

Also, you can now share your artwork directly to rec.net from the Art Canvas, Square Art Canvas, and Whiteboard. We've made this extra special with a few helpful features:

- We want your artwork to be captured as beautifully as possible, so we boosted the quality at which it's exported by significantly reducing the compression. This means your photo looks great even if you zoom in a bunch.

- The aspect ratio of your art is preserved when sharing. Bet you didn't know... behind the scenes, each piece of art is 1024x1024 pixels. When you share to rec.net, your artwork is upscaled to preserve its aspect ratio. Specifically, the Square Art Canvas remains 1024x1024, but the rectangular Art Canvas is upscaled to 1429x1024 and the whiteboard is upscaled to 1536x1024.

- When you share, the image on rec.net is automatically oriented to match your canvas in-game. If your artwork is laying flat, there's no automatic orientation, so make sure it's upright the way you like it before sharing!

- We also made sure that rec.net was ready to display your photos nicely. You can find your photos alongside your ShareCam photos on your profile. e.g., https://rec.net/user/gribbly/photos

## General Improvements

- Added a leaderboard projector to track wins and tags in Rec Royale.

- On iOS, the red on screen damage indicator displays correctly again.

- New look and layout for the watch store that shows off the items better and gets you to what you want more quickly!

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think… 

Rec Room UPDATE - the "Pane in the Glass" edition

Introducing: Glass! A recolorable, resizable glass prop with configurable opacity. You’ve been waiting for it, and now can make glass panes for windows and more! Give it a try! Learn more about glass [here!](https://youtu.be/Iwwx2LcZPvU)

https://imgur.com/a/ZFOVADt 

https://imgur.com/a/59rXiLc

But wait, there’s even more! Also introducing: Audio FX Zones! A resizable gadget that modifies sound within its invisible volume. Learn how to add extra character to your rooms with audio effects [here!](https://youtu.be/VKY8omEoZC0)

https://imgur.com/a/Ps3HcU7 

## General Improvements

- Microphones should work more reliably!

- Hair items in the mirror UI will now correctly show colors of hair bands.

- Fixed an issue where the Beam Cannon and Paint Thrower in Rec Royale would not let you fire more ammo.

- Fixed missing collision on metal barrels in Sunset Drive In.

- Screens players can now keep their Maker Pen Palette Menus open while they move around and create in the world similar to how VR players do it.

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think…

Rec Room PATCH - the "Rec Royale Update" edition

We rebalanced some of the weapons in Rec Royale. Here are the changes:

Ghostbeard's Sidearm

- Reduced body shot damage from 100 to 75

- Reduced headshot damage from 200 to 125

- Reduced ammo capacity from 6 to 5

- Reduced drop rate slightly

Deafening Boomstick

- Full shot damage reduced from 170 to 153

Rigid Thwapper

- Reduced projectile speed slightly

## General Improvements

- Fixed a bug where players could keep playing after being knocked out in Rec Royale.

- Fixed a bug where game props could be edited with the Maker Pen in UGC rooms.

- Fixed a bug where players were being notified of an upcoming event despite already being in the event’s room.

- Disabled players’ ignore effects during games.

- Most rich text tags are no longer supported on Buttons and other text elements in UGC.

- Possible fix for performance degradation in rooms where the Game Rules chip is set to a large number of teams or large team sizes.

- Fixed an issue on PS4 where colorful spots would occasionally appear in camera photos.

- Link buttons can now display two lines of text!

- Made it easier to select floating room comments.

## Beta Content Changes

- New chip: Reset Object

- New object: Vector Gadget

- Room Reset bug which caused objects to reset to incorrect locations has been fixed.

- More cameras will display CV2 wires. This is helpful for tutorials.

- Fixed disconnect issues in rooms with large amounts of chips. We now support 5x the previous number of chips. However, we will fix this permanently in the future.

- Event nodes display the name of the event again.

- PlayStation players can receive updates to the default values on ports again.

- Cycles in graphs are now supported.

- Breaking Change: the physics of impulse chips have been modified to prevent some bugs.

- Breaking Change: roles are now reset on room reset.

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think… 

Rec Room PATCH - the "Rec Royale Update" edition

Happy new year! We wanted to ring in the new year with a small patch for you all:

## General Improvements

- There’s a new share button on the room details screen of the watch menu. We're hoping this will drive more accurate numbers for statistics around sharing rooms, which we'll be sharing with creators soon!

- We’re happy to report torso and holsters are more stable when looking up or down.

- VR: We’ve also made finger-pressing in the new UI more reliable, especially for quick presses.

- Fixed a shader issue affecting certain avatar outfits.

- Fixed a minor issue where other players wouldn’t get notified when you invite them if you appear offline to them.

- PC: Fixed an issue where the Desktop Sharing Speaker wouldn’t switch input devices.

## Beta Content Changes

- New chips: ​`Room Reset`, `Add Impulse`, `Set Impulse`, `Reflect Impulse`

- `Log Screen` correctly saves "Show Timestamps" config option

- `Log Screen` control panel has new port names

- Fix `Vector3` use with `ToString` chip

- New room reset functionality has been added next to the palette next to "Send Test Event"

- New room reset currently works with the following objects with more on the way: KO Cola Boosts, Pool tables, Toggle buttons, Costumes, Samplers, Holotars, Gizmos

- `On Room Reset` event which listens for room resets.

- The `RoomInitialized` event is now `RoomLoaded`

- The `SessionInitialized` event is now `PlayerJoined`

- `Text V2` will now default to red instead of black.

- `Text V2` config fields now synchronize between players correctly.

- Unused `Text V2` config fields have been removed.

- `Emitter V2` and `Light V2` now synchronize correctly between players.

- `DEPRECATED Invalid Player` has been removed and replaced with empty player variables

- `DEPRECATED Creation Object Add Tags` has been removed and replaced with a version with the same name that works better with lists

- `DEPRECATED Creation Object to AI Path Point` has been removed and replaced with `From Creation Object`

- `DEPRECATED Creation Object to AI` has been removed and replaced with `From Creation Object`

- The `LocalPlayerSpawned` event has been renamed `DEPRECATEDLocalPlayerSpawned` and will be removed in the future update.

Also, UX has been added while connecting ports to indicate whether a connection will succeed or not:

- Hovering over a disconnected configurable port -> Yellow Circle

- Hovering over a disconnected non-configurable port -> Green Circle

- Drag from port -> Green Circle at Source

- To connectable port -> Green Circle at Destination

- To non-connectable port -> Invalid Icon at Destination

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think… 

Rec Room UPDATE - the "Rec Royale Update" edition

_Rec Royale is now available to players on iOS and Quest 2! We’ve also added a ton of awesome new stuff to Rec Royale for the first time since its initial release!_

- We’ve added 15 new levels to earn!

- We added six new Frontier Pass tiers - rewards include Scout Sashes, 5-Star Boxes, and new Butterfly Wings!

- We also made it easier to earn Frontier Pass tiers - this means some existing Rec Royale players will jump up a number of tiers.

- And we're doubling all Rec Royale XP for the next month!

We’ve also added six new weapons to the island!

- The Beam Cannon power weapon from Laser Tag is a new Legendary weapon!

- The Paint Thrower from Sunset Drive-in is a new Legendary weapon!

- Paint Mines are a new Epic weapon!

- The Deafening Boomstick (CotBM Blunderbuss)  is a new Legendary weapon!

- The Hunter's Dream Crossbow from CCC is a new Legendary weapon!

- Last, and unfortunately least, the Goblin Annoyer Crossbow (from GT)  is a new Rare weapon!

We’ve also done some re-balancing of existing weapons:

- Flintlocks are more rare, but have increased damage.

- Bows have increased damage and projectile speed, but are more rare and can only be legendary.

But wait, there’s more!

- We have added _4 new body shapes_ to help players personalize their avatars even more! The new shapes are: Pear, Apple, Triangle, and Hourglass. The standard shape is now called “Square.”

- Another new way to customize your look is with our new (and totally optional) ears! We have also included a few earrings (keep an out for gift boxes incoming!) to get you started with your new look.

- It is currently expected behavior that equipping a costume will reset your body shape to Square while you are wearing the costume, and it will revert back to your chosen shape once the costume is removed.

Additionally, the HUD on screens buttons and control hints have a fresh new look and some exciting new features:

- New Picture-In-Picture window for Screen players. Get a look at yourself at any time in the corner of the screen, and see how you appear to other players while you wave, emote, talk, and interact. Toggle the Picture-In-Picture in the watch menu, gameplay settings.

- Room Chat gets an upgraded look & layout for all platforms. The message list is a bit longer and scrollable now. Open a player's profile by selecting their photo in the Room Chat list to conveniently cheer, friend, mute, or whatever you need to do :)

- Every button in the top row of the HUD now has a physical button associated with it. You can find your share camera and maker pen in the equipment radial menu.

One more little addition, you can now see avatar items organized as sets in Rec Room stores!

## General Improvements

- Added a new room permission to limit spawning of inventions.

- Added a new room role to restrict consumable spawning.

- Added support to allow users logging onto a new platform to use their existing RR account instead of creating a new account.

- The watch no longer detaches when opening the Settings screen while in VR.

- Fixed incorrect texture on left handle of maker pen palette in VR.

- Patched exploits that would cause extreme grenade speeds.

- Fixed an issue where your token balance would sometimes not include all of your tokens.

- Outlines should now draw correctly around highlighted objects on Quest headsets.

- Extended game controller support for iOS. Now you can use the many MFi compatible game controllers in addition to PlayStation and XBox controllers. Older MFi controllers or controllers that are lacking standard buttons may be partially supported. Additional controller settings are available in the iOS Settings app on iOS 14.

- While holding the maker pen, screen players cannot pick up tools/shapes with their other hand. No more accidentally ripping apart your creations!

- If screen players get spawned or squeezed into a spot that's too small for them to stand, they'll auto-crouch to try and fit.

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think… 

Rec Room UPDATE - the "Reaching and Waving" edition

Players using screens and touch controls can now _Reach_ their hands out in front of them to more easily touch, push, and interact with the world.  We've found that Reaching makes trigger volume-based buttons, like those in popular community-made rooms, much easier to press on screens!

https://imgur.com/a/B53WNPw 

Additionally, _Waving_ on screens now respects your selected hand gesture.  Want to waggle a finger on your right hand while you give a thumbs up on your left?  Now you can!  Just select a gesture for each hand using the Gesture Radial Menu and wave!

https://imgur.com/a/O0DUgQT 

For even more fun try combining waving and reaching together!

## General Improvements

- Resolved issue where players would hear voices from other Rooms.

- Screens players can now disable VSync by going into the advanced settings menu.

- You can now choose a reason for vote kicks.

- Resolved issue where you could see invisible players if not on the same Y level as them

- The level up celebration is now delayed until you are in the next room.

- Gadgets with non-uniform scaling (trigger volumes, bounce pads et al) will now retain their changes when saved.

- Images taken during invention updating will be correctly changed.

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room PATCH - for "Room Details" edition

## General Improvements

- Fixed bug where club tags were blank.

## Beta Content Changes

- You may need to update your rooms as trig nodes now make use of degrees rather than radians.

- You may need to update your rooms as trigger volumes can now detect other trigger volumes.

- `Log` has been renamed to `Logarithm`.

- More chips connect correctly. For example:

- The output of `Add` can be connected directly to chips like `IntToFloat`.

- The output of `FromCreationObject` can be connected directly to chips like `ToCombatant`.

- Disconnected `Delay`s no longer loop infinitely.

- Performance has been improved.

- Players should experience lower heat usage, as we continue to tweak heat usage players may see it go up or down in future updates.

- We added new chips with this update: `Log`, which logs a string to a `Log Screen`, and `HasAuthorityOf`, which checks whether the local player has authority of a `CreationObject`.

- We added these objects with this update: `Emitter V2`, `Log Screen`, `Point Light V2`, `Spot Light V2`, `Text V2`. Look for nodes prefixed with their names in the palette!

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room UPDATE - the "Room Details" edition

Announcing the New Room Details Page!

- When selecting a room from the watch menu, the Room Details page shows by default

- Room images added by the owner from the room's page on rec.net are featured in a Gallery on the Room Details page (To select Gallery photos, go to your room's page on rec.net, select "..." on the upper right of a photo, and choose "Add Room Image")

- The Room Details page now lists: maximum room capacity (determined by the smallest-sized subroom), friends in the room, room warnings, all room creators, room moderators, and published inventions used in the room

## General Improvements

- Improved height threshold so VR players who play seated won't look like they're always crawling.

- Confirmation screen to bring party members along to a new room now has a cancel button.

- Fixed a bug where the Pool Table and Disc Golf Goal props were invisible to joining players.

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room PATCH - the "Going Questing" edition

## General Improvements

- Screen players can now press and hold the crouch button to lay down flat on the ground for hiding or sneaking under low barriers! 

- Similarly, when VR players get down on the ground, their torsos will now lay out behind them instead of disappearing into the floor.

- Fixed a bug where transparent objects (e.g. potion bottles, glasses) were invisible when held in front of water terrain.

- Outfit items can now be de-equipped from the left side of the mirror menu.

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room PATCH - the "Going Questing" edition

Creators can now set up a custom loading screen for their rooms! This will appear to all players on non-VR platforms.

- To set it up, go to your room's page on rec.net, and click the settings button (gear icon) under the room's description. Choose from an existing image in your room, and add a title and subtitle.

- If a room doesn't have a loading screen, its room image, name and description will be shown instead.

## Screens Quality of Life Improvements

- Disabled camera bob/sway when using the Maker Pen on Screens. This makes creating small details easier.

- Using the Maker Pen to Move/Configure a door/button will no longer unintentionally use the door/button.

- Fixed drawing surfaces putting a dot in the middle of the canvas when you start using them.

- Improved player animation when drawing

- The Screens setting "Hide Control Hints" also hides the reticle/crosshair. This makes it easier to get clean screen recordings.

## Rec Royale Improvements

- Chests are now more concentrated in and around Locales rather than randomly off the beaten path. We hope this encourages more combat encounters in places where they were designed to take place.

- Lowered the gondola starting height to make the decision of when to drop more impactful.

- Performance improvements & sound adjustments (new footstep sounds, downing an opponent sound, win sound, and more local ambience to areas around the map

- Fixed some cases where VR players could fall through the ground when exiting the glider.

## General Improvements

- Flying AIs no longer slow down to a crawl when trying to go up or down slopes.

- AIs now always display the exclamation point over their heads when starting Combat Behavior. Not just the first time.

- VR Teleport players no longer get shoved outside Invisible Collision volumes that don't stop Players.

- Fixed Gizmos not starting automatically when saving or loading a Room.

- Fixed Rec Royale menu not popping up automatically after matches.

- The clone tool now has a center handle to clone in place.

- The Invention creation and publishing flows have been cleaned up and simplified

- You can create an invention directly from the context menu (...) when using the Select Tool

- Fixed various instances where custom loading screens were not being shown for upcoming rooms (community boards, playlists, etc)

- Team color will now be applied to goblins, pirates and skeletons in spawner gadget

- Fixed bug with the free gift button where it would always show the disabled error message even when it wasn't disabled.

- Changes to other room settings are now not ignored and reverted when enabling "Allow Creative Tools Beta Content"

- AI enemies spawned hold the recolor assigned by the maker pen

- The AI Stop Combat chip works. AI enemies will not engage in combat if wired to this chip

- Snap to center only snaps the center of the object, not the bounds

- Reworked how voice chat adjusts the volume and fades the voices of Players based on their distance from you and the direction Players are facing. You can turn this on/off in your rooms through the Subroom configuration screen (Use Directional Voice Chat).

- When setting Team Spawn Point Selection Mode to "Team" in the Game Rules Chip, it now correctly chooses Spawn Points away from opponents and near teammates instead of randomly. Fixes but where respawn locations would "become random" when saving rooms copied from ^Paintball.

- Snap Settings can now be adjusted even when Snapping is currently turned off

- When moving an object via Undo, its Cleanup position will also move appropriately instead of remaining in the previous position.

- When rotating objects with the axis handles, other axes will no longer snap if snap settings are on.

- When players Restore a room, they will now be respawned in-place rather than returned to the Welcome Mat

- The Player Joined event should now fire properly for connecting players

- Corrected the strange colors in Share Camera film effects

## Beta Content Changes

- Implement Roles in CV2: PlayerHasRole, PlayerAddRole, PlayerRemoveRole

- Allow Circuit Boards to be deleted

- Allow rooms with Circuit Boards to save

- Prevent Control Panels from disappearing for other players

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room PATCH - the "Going Questing" edition

## General Improvements

- [Oculus] Rich Presence should now be reported for certain Rec Room Original rooms. This means you may start seeing these rooms show up as trending Destinations in the Oculus app.

- Fixed several spots in the terrain in Rec Royale where you could fall through the map

- Selection highlighting has been fixed for many gadgets and props, such as the Trigger Volume and Disc Golf Goal

- You can teleport into or under an impulse volume. Clambering/teleporting onto, climbing and wall run options have been disabled.

Fixed an input lag issue on drag handles for the Move and Clone tools

Removed camera drift on Screens while flying

Editing a number dialogue on Screens will now return you to the prior Maker Pen screen that you were on

Fixed issues with object and shape outlines while using the Delete tool

Animation Gizmos are no longer able to be placed in Circuit Boards

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room UPDATE - the "Going Questing" edition

This update brings some performance improvements, new shapes and colors, and a surprise for our new Rec Roomies on Quest 2!

Here at Rec Room, we’re all very excited to be a Day 1 launch title on the new Oculus Quest 2! To celebrate, we’re happy to announce that our co-operative “quest” game Isle of Lost Skulls is available for Quest 2 players!

Everyone else will see general performance improvements in Isle of Lost Skulls, Rec Royale, and UGC rooms. 

We’ve updated the Maker Pen color palette with 27 new colors for you to create with!

We’re also adding five new shapes to the Maker Pen! They are a Cone, Hemisphere, Donut, Pipe and a Half Pipe. Please note that these shapes do not yet have accurate collision, and will often be most useful in decoration mode. We plan to add correct collisions for these in the future.

https://imgur.com/a/7oRopYh 

We’ve also added Isle of Lost Skulls and Crescendo of the Blood Moon enemies to the spawner gadget for everyone!

Circuits V2 (currently in Beta) now includes some new and exciting gizmos! Be on the lookout for:

  • Piston V2

  • Rotator V2

  • SFX V2

In addition we’ve added icons to synchronized variables so they look different from other variables even when renamed.

## General Improvements

- Inventions are now automatically unfrozen when spawned

- Fixed issue where the unsaved room warning dialog wouldn't show after making changes

- The Maker Pen is now automatically equipped after creating a new room

- [Screens] After editing the time value for an animation frame, you will now properly return to the Maker Pen menu

- When using the Delete tool inside of a Shape Container, the shapes will now properly have a red outline

- You can now report rooms specifically for "misleading purchases" if you feel like something you purchased in the room was misrepresented.

- Fixed some of the Ink Space props not getting selected by the maker pen.

- iOS players have the option to Login Automatically, which will get you in the dorm faster than having to select your account every time. You can opt-out of this feature if you have multiple accounts / share the device with family. Logging out from the watch menu is supported as always.

- Fixed skipping audio in rooms with multiple audio samplers or holotars

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room UPDATE - the "Events Improved!" edition

We’ve been working hard on improving our events system and this ship brings a huge number of changes focusing around discoverability, event promotion, and improved UX.

## Event Organizers

- Event organizers cannot be kicked from their own events.

- Event organizers can always visit their created events, even when the instances are full.

## Events Screen

- There are several new tabs on the events screen to help search for events:

- Live! - Shows active events sorted by current attendance

- Upcoming - Shows future events sorted by start time

- Popular - Shows future events sorted by RSVPs

- My Events - Shows created and RSVPed events

- Live, Popular, and Upcoming tabs are all searchable and filterable by tags.

- Fixed a lot of little UX issues with viewing and updating events.

## Event Creation

- You can now specify tags for events.

- You can select custom photos to represent events.

- You can now select a specific subroom to host your event in.

- You can host events in any subroom that you own and in public subrooms in rooms that other players own.

## Inviting

- Invite players screen is now searchable.

- You will now be prompted to invite friends when entering events that are mostly empty.

## Event UX

- You will now hear a custom jingle when spawning in a room which is an event instance.

- Players see a "This Event" button instead of a "This Room" button when in an event.

## Announcements

- Players are prompted to create event announcements when creating new public events. This announcement is sent to subscribers.

## Event Meetup Codes

- You can now create event meetup codes. These will show players the event's details screen or go to the event if it's currently taking place.

## Link Buttons

- Player event link buttons can now search for events.

And to celebrate during all these events, we also have two new cakes: Celebration Cake and 87 Flavor Cake. Complete with candles. Try blowing them out!

https://imgur.com/a/7W0im2C 

## Trying Premium Inventions

You can now try premium inventions before you buy them. Go to the invention details page, tap Try, and the invention will spawn in your room for a short period of time.

## AI Improvements

- Improved the AI pathing and movement overall. They should get stuck in fewer places and have smoother movement over terrain and in Quests.

- Fixed some places in Quests where AIs would get stuck, die automatically, or have strange behavior.

- Max health configuration on AIs in Spawners now works correctly.

- Wand is no longer able to stun enemies for a very long time.

- Assassin bots now actually do stuff.

- Barrel Knights should no longer chase players with their axe lowered.

## General Improvements

- We’re trialing some technical improvements for Quest players to make more community rooms load - if you find rooms that still won’t load, let us know!

- We're improving the experience of getting disconnected from a room. If you get disconnected you'll be sent to your dorm and get a prompt in the watch menu to rejoin the last room you were in.

- iOS app consistency - going to the iOS home screen or another app will cause you to leave the room you're in. If you come back soon you'll be in your dorm with a prompt to rejoin the previous room.

- Optimized the use of memory across the app, which should result in fewer crashes, especially on older iOS devices.

- Fixed broken search tool for clubhouse selection

- Fixed extraneous text on club invite screen

- Fixed broken cancel button on club permissions settings screen

- Swapping to the manipulation mode while a shape is selected will now properly display all the handles.

- Fixed when selecting the manipulation tool on screens, it would perform the manipulate operation on whatever your cursor was hovering over.

- Manipulate operation now plays sounds.

- Fixed the bug where some goals were being counted twice for daily challenges and leaderboards.

- Fixed an error that occurs after an undo operation on shape containers.

- Fixed a bug that prevented undoing a merge operation of two shape containers.

- If you remove a role with flying on someone it should make them fall.

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think...

Rec Room PATCH - for the "Ink Space" edition

This update brings a bunch of improvements to several maps, screens controls, and a few other perks!

## General Improvements

- Promote your in - game content with new Showcase Posters found in your maker pen. You can configure them to a room or event, choose what content to display, resize and recolor them!

- Screens: You can now see yourself on loading screens so you can check your look between rooms.

- Players with an available username change can now change it from the profile screen in-game, in addition to on rec.net (Note that you can only change username once!)

## Screen Controls Improvements

We’ve made a couple of changes to screens controls based on your feedback - more to come soon.

- You can now tap the left, right Holster Buttons to quickly cycle through holstered objects.  You can still hold down the Holster Buttons to manually make a selection from the Holsters Menu.

- Scrolling a mouse wheel also cycles through holstered objects, like tapping the Holster Buttons.

 - You can now tap the left, right Gesture Buttons to quickly swap to the Pointing Gesture.  This makes it easy to bring up another player’s profile without having to navigate through the Gestures Menus.

- Sprint is once again mapped to the Left Joystick Click on gamepads.

- Auto-sprint is now available as an option while playing with a gamepad or keyboard, mouse.

- Object Mode toggle (aim with a gun, block with a sword, etc) is now mapped to the Right Joystick Click with a gamepad regardless of which hand is holding the object.  Right stick click to aim with a Laser Gun in your right hand.  Right stick click to block with a sword in your left hand.

- Opening and closing Object Menus, like the Maker Pen Menu, is now mapped to a tap of the Shortcut Menu Button.  Tap to toggle Object Menu, hold to navigate the Shortcut Menu.

## Map Fixes

### Cyberjunk City

- Removed a box in the high tower on the orange side.

- Fixed a spot where you could get on top of ledge where the map sign is near the overpass

- Raised the window trim in a few spots so it's easier to jump inside the windows on screens in particular

- Fixed a few spots where you could get out of the map

### Quarry

- fixed a shipping container on the blue side that you couldn't clamber up to, but could on the red side.

### Spillway

- fixed a spot where everything would disappear from view

### Drive In

- fixed the vent ramp so teleporters can teleport onto it.

### Disc Golf Lake

- fixed being able to get inside some rocks

## Creative Tools Fixes

- Bounce pads and impulse volumes now have nav bake options on them to ignore, generate or block. They are set to Generate by default now.

- Creators should be able to bake AI nav mesh properly in all base rooms. This includes rooms like Spillway, Cyberjunk City and many more!

As always, thanks for playing Rec Room!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think...