Rec Room PATCH - the “Showdown” edition

Custom Shirts Marketplace

RR+ members can now submit their Custom Shirts to be sold! Custom Shirts work much like Inventions / Dorm Skins - players can purchase them from a dedicated section of the Watch Store, and the creator of that shirt receives tokens for each purchase. We’ve made some tweaks to the Custom Shirt publishing flow, including adjusting permissions (who can see / purchase your shirt). For moderation purposes, all Custom Shirts are set to the most private permission by default, and will appear pixelated on your profile. To change this so that everyone can see your shirt, edit your shirt via your Profile or the Portfolio, and change the permission to “Everyone”.

In this initial release, only featured shirts are approved to be sold. To submit your shirt for featuring, take a new or existing custom shirt through the publishing process, change the permission to “Everyone” and submit them through the Ink Inc Discord (https://recroom.com/inkinc).

In the coming weeks, we will share our plans to “open up” the marketplace so that there are more ways for creators to sell Custom Shirts. We’re looking forward to supporting and expanding this feature further based on your feedback!

Improved Nametags

Nametags have gotten a visual rework!

  • Party color now shows in nametags separate from name color (so you can now have both a team color and a party color). Players in your party will get a special icon so you can easily tell them apart from players in a different party.
  • Nametag orientation will now stay upright relative to the player's head they are above. In other words, sitting in an upside down chair will make your nametag upside down when looked at by rightside-up players instead of putting your nametag inside your body.
  • Rec Room Plus users now get shiny nametags! If their name isn't already colored from another source (for example, team colors or the CV2 name color chip) then it will also appear gold. This can be turned off by going to your profile and customizing your profile settings.
  • Added a toggle to let you see your own nametag in third person mode in the visuals tab on the settings page

General Improvements and Bug Fixes

  • Fixed bug for move, rotate, and scale tools that no longer allowed single tap to select a single object from a larger selection.
  • Custom Colors have left Beta! We fixed some bugs and gave the HSV Value slider a convenient gradient visual.
  • "Join Event" buttons have been slightly reworded for readability.
  • Fixed a bug that prevented the Respawn Point component from saving any configured roles.
  • All pickups that force you to drop your tools are now swaps. This was already true in most cases.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the “Showdown” edition

Text your friends in-game straight from your phone! You can now use Chat on your mobile device while logged into the game through another client.

Club Chat

  • What is Club Chat? Club chats are message threads you and your club mates can use to talk to each other! Want to discuss the latest episode of your favorite show, plan a party, or count to 1000000 together? Well now you can!
  • Clubs with club chat cannot have more than 50 members. If you want to grow your club beyond this limit, disable club chat in Settings. Club chat can be re-enabled if your club meets the size limit… but please don’t kick people out just to keep Club chat! Just enjoy your club’s growing popularity.
  • Over the next few weeks we will be rolling club chat out to all clubs with fewer than 51 members.
  • Club chat can be found in your watch by navigating from Messages → Messages → Club Chat. Club chat is not currently available in Mobile Home.
  • Club Chat Moderation: Club Owners can delete messages in their club chat by pressing the “x” on the upper-right corner of a message.

General Improvements and Bug Fixes

  • Trying out some more distinctive animations for fist bump, handshake, and high five, so other players know if you want to actually party up or just have a boxing match. This is behind a split test so not everyone will get it right away.
  • The res in/out effect has been updated. We went with the classic effect “orange cubes”!
  • No more shrunken yet supersized cowboys in ^Showdown!
  • Preview images for copied/clipboard items are no longer squashed/stretched.
  • The Boom Microphone does not display orange clouds when it is spawned in. Maybe we should rename it the “Not Boom” Microphone…
  • In VR the invention details page will now open after taking the initial screenshot for an invention.
  • Respawnable objects that are repeat-cloned are now positioned correctly.
  • Fixed an issue where Equip, Holster, and Unequip chips would not function if used on a different player than the one executing the chip. Now you can give everyone a rubber chicken on demand!
  • VR setting "Don't lock tools in hand" is renamed to "Natural Grip". Catchy!
  • ‘To String’ or not to string, that is the question! The To String chip now has both proper support for Lists and Tuples (beta)! What dreams may come of this? To list a few: "System.Collections.Generic.List`1[DPKGGKHHCCO]"
  • The following chips have been moved out of beta: Ambience, Beacon Get Color, Beacon Get Enabled, Beacon Get Height, Beacon Set Color, Beacon Set Enabled, Beacon Set Height, Display HUD Element, Emitter Get Looping, Emitter Get Playing, Emitter Get Size, Emitter Get Speed, Equip Object to Dominant Hand, Equip Object to Off Hand, Get HUD Element Color, Get HUD Element Label, Get HUD Element Max Value, Get HUD Element Value, Holster Object, HUD Element, List Sort, Music, Noise, Projectile Launcher Get Projectile Lifetime, Projectile Launcher Get Projectile Spread, Projectile Launcher Set Firing Player, Projectile Launcher Set Projectile Lifetime, Projectile Launcher Set Projectile Spread, Respawn Point Add Avoid Role, Respawn Point Add Avoid Tag, Respawn Point Add Spawn Role, Respawn Point Add Spawn Tag, Respawn Point Get Active, Respawn Point Remove Avoid Role, Respawn Point Remove Avoid Tag, Respawn Point Remove Spawn Role, Respawn Point Remove Spawn Tag, Respawn Point Respawn Player, Respawn Point Respawn Player At Respawn Point, Respawn Point Set Active, Set HUD Element Color, Set HUD Element Label, Set HUD Element Max Value, Set HUD Element Value, Set Player Name Color, SFX, Show HUD Element Label, Show HUD Element Value Text, String Concat, Text Get Color, Unequip From Player, Unequip from Slots, Unequip Object
  • Fixed an issue where some inventions with corrupted data would prevent spawning of future inventions in the room. The corrupted inventions can now be spawned, but will not have their original parent-child relationships. We are sorry for the data loss!
  • Improved the accuracy of the connection tool, especially on Circuits Ports. This prioritizes objects closer to the center of view.
  • Fixed a bug where wires would occasionally not work with the Maker Pen when building with other players.
  • Temporary and thumbnail images no longer print in Polaroids
  • Fixed an issue where some chips wouldn't properly load the "local player" default value during room load.
  • Fixed issues with the Cloud Data settings menu where the Save, Delete, and Reset buttons could cause the room to not reload properly.
  • Added 'Get Is Event Instance' chip in beta.
  • Tap To Open MakerPen is now an available setting for VR players. We hope this helps with detailed work where you need to hold your maker pen at precisely the right angle to make the menu pop up over and over!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room UPDATE - the “Showdown” edition

Heard some folks were having problems timing out trying to visit Sarsparilla Springs. We got that all fixed so come over and say howdy ya'all!

Custom Colors (Beta)

Now in beta... All color pickers (recolor, swatches, magic marker, etc!) include a custom option that lets you choose any color via an HSV picker or HEX input field. Note that we may need to retroactively make minor adjustments to custom colors as we leave beta or change our rendering system down the road.

Multi-Select Config (Beta)

Multi Select Config is here (in beta)! When more than one object is selected by the maker pen, you can edit config options that are present on all selected objects! To start, this only includes some of the basic prop and shape options. More to come as creators let us know what is valuable to add!

Additionally, config is now strongly tied to selection. The config menu is always linked to all objects you have selected.

Creator Roles (Beta)

  • If your room is beta-enabled, there's a new "Maker Pen" tab in the "Game Roles" settings screen.
  • There are new Game Role settings governing Can Use Maker Pen, Can Use Room Reset Button, Can Use Delete All Button, Can Save Inventions, and Can Spawn Inventions. A user must have the right Game Role OR Room Permission (if Game Role has not been overridden) to do any of these things.
  • A brand new Game Role setting called "Can Create Role Assignment Chips." When disabled, users will not be able to spawn role-assigning objects (Role Mapper Chip, Costume Dummy, Add Player Role Chip, Remove Player Role Chip).
  • There is another new Game Role setting called "Creation Restrictions Apply." The room owner must enable the room setting "Enable Creation Restriction Settings in Roles" to use this feature. As objects are created, they are imprinted with the creator's current Game Roles. When other players attempt to select those objects, they must share a common Game Role with the imprinted role set. Room owners and co-owners are not subject to these restrictions, and can modify the restrictions on objects via the config menu.

Circuits Updates

  • Known issue (fix soon!) - the Equip to Player chips cannot currently equip objects to a player that is not local.
  • Fixed Get Party of Player chip for non-local player inputs.
  • Fixed a bug where cloud variables wouldn't always have their values saved if you left a room using auto-follow.
  • Fixed a bug where the Costume Unequip chip would run when its Player output was used by another chip or looked at with the connect tool.
  • Role restrictions now properly work on seats.
  • Constant chips now share a fresh new look.
  • Added additional object board attachment modes, 'Follow' and 'Orbit'. These allow boards to track the movement of their attached object without rotating, so that you never wind up with an upside-down chip on your Rotator! (Existing boards won’t be affected, but new ones will default to “Follow.”)
  • Added List Shuffle chip in beta for all your list shuffling needs.
  • Fixed the Make Tuple chip (beta). Now it makes a tuple instead of... not... doing that... Look, it just didn't work at all before, but now it does.
  • Fixed a bug where Circuits chips would sometimes move faster than other things you had selected when using move/transform. Turns out chips get the zoomies too.
  • Tapping a port with the connect tool to disconnect its wires no longer selects it.
  • Removed the beta requirement from deletable object boards.
  • Fix for equip chip "cannot be equipped when not visible" error when a tool is indeed visible.
  • Fixed a bug that prevented recently configured spawner components from working as expected.

General Improvements and Bug Fixes

  • You could already share rooms and photos, but now you can also share public/unlisted events and public clubs in chat!
  • Fixed a bug where active public events wouldn't show up in an event search. Now you can be fashionably late to an event, even if you didn't RSVP.
  • Screens Gestures are moved back to a radial menu for all control schemes.
  • Fixed an issue where buttons in the watch UI would not appear as configured.
  • Fixed a bug that could cause the cursor to become misplaced when typing in the palette search field. o more having your first character end up at the end!N
  • Fixed a bug where tubes drawn with the Charades Pen would sometimes look like they were pinched or really twisty. That was definitely the reason why nobody could figure out what I was drawing!
  • Connecting two unselected objects no longer clears your current selection.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the “In Control” edition

General Improvements and Bug Fixes

  • Added a new set of challenges that introduces you to the Player Profile and rewards you with a new item in the Retro Gamer set!
  • Dome Light is now out of Beta!
  • Unwired 'Player' circuit input ports now support default values of 'Local Player' and 'Invalid Player'.
  • Fixed a bug that caused string switch chips to break other circuits in some instances.
  • Fixed a bug where players would still have roles after saving/restoring the room, or after deleting role chips.
  • Fixed a bug that could cause the String Split At Index chip to return incorrect values.
  • Heads up - "Wire" has been renamed to "Connect" in the Maker Pen Tools window.
  • Updated the room ban dialog to the new UI system.
  • Loading progress is now shown on some VR devices.
  • Android devices’ back button now drops the Share Camera while you're framing with it.
  • Fixed a bug where the back button on Android would always bring up an Exit Game prompt in specific tools and menu contexts.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the “In Control” edition

Tool anchors

"Anchors" is a new exciting feature we are looking forward to expanding on, but first, we would like to get your feedback on it while it is in beta! You can enable Anchors in beta rooms with the "Show Anchors" option in General Settings. Anchors make the move, rotate, and scale tools more powerful. After selecting some object(s), you'll see anchors on the center, edges, corners, and faces of the selection bounds. Each of these behaves a little differently to give you more expressiveness when transforming objects! We’d now like you to go back to the “expanding on” pun at the start of this section so you can actually appreciate it!

Invisible collision V2 improvements

  • Added 'Enabled' toggle to the invisible collision configure menu. Be sure to check this if literally nothing is colliding with your invisible collision!
  • Added 'Sync Player Collision' toggle to the invisible collision configure menu.
  • Added new chips 'Invisible Collision Set Blocks Players' and 'Invisible Collision Get Blocks Players'.
  • Fixed a bug that caused the invisible collision role filter to not update correctly for other players.

General Improvements and Bug Fixes

  • Out of beta: Light Get Angle, Light Get Color, Light Get Enabled, Light Get Intensity, Light Get Range, Light Get Softness, Light Get Specular Contribution, Seat Get Lock Players In, Seat Get Lock Players Out
  • Beta items and CV2 chips will now be clearly labeled in the Maker Pen Palette menu.
  • Added support for the Trigger Handle, Gun Handle, and Respawn Point V2 to the "From Rec Room Object" and "To Rec Room Object" chips.
  • Improved quick holstering logic to better handle locked holsters
  • Fixed held tools preventing Projectile Launcher hit events. No more blocking shots with a shovel!
  • Added impact particles to Projectile Launcher corks and lasers.
  • Fixed a bug that prevented Holotars' 'Hide Projector' setting from working as expected when far away.
  • Added Stop Screen Shake chip. As much fun as the motion sickness is, sometimes enough is enough.
  • Corrected Beacon height scaling for V1 and V2 components.
  • Fixed a bug that could cause trigger volume components to incorrectly count the players inside them. 1+1 is not 3, it turns out.
  • Calibration should work again!
  • Added 'List Sort' chip to sort float, string, and int lists in either ascending or descending order.
  • Fixed a bug that caused unsynced Text components to incorrectly display 'Text' when non-authority players joined. Text! Text. Text.
  • Pistons now work correctly when used with Set Transform, Set Position, and Respawn chips
  • Fixed a bug that prevented some gizmo settings from saving correctly
  • Added 'Sound Enabled' toggle to Buttons and Toggle Buttons. This was definitely not in response to a poorly placed button at an AMA that got clicked approximately a million times.
  • The Magic Marker and (at long last!) the Mirror Prop is now out of Beta. Yes, the mirror is still 50% ink, just as you know and love it!
  • Improved the Rec Royale Glider's animation when pitching up and down.
  • Fixing the jittering of your hand when waving while downed.
  • Improved the visuals for putting away the map in Rec Royale on Screen. Yes, some people put them away and don’t just throw them as far away as possible!
  • Fixed multiple issues that made opening ^RecRoyale chests harder than intended in VR.
  • Moving too far from a chest will now cancel opening for all players. Thankfully, “too far” is now more than an eighth of an inch!
  • Players opening a chest will move more slowly.
  • Fixed interactions getting blocked around the front of stores. This could make it difficult to open recently purchased gift boxes.
  • For some players, we'll ask you to turn on your notifications less often. But are you sure you don’t want some incredible, exciting new notifications?!
  • Update the UI for some club settings page to match the broader RR style.
  • You can now select club photos from your photo roll!
  • A whole bunch of icons are now more memory-efficient! ...yeah, this is one of those things that'll go unnoticed unless you watch your RAM usage like a hawk. raptor screech
  • Classic Controls now prompts for the dominant hand just like doors and seats.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the “In Control” edition

VR Scrolling Improvements

  • VR Players can now enable "Exterior Scrollbars" in the "Experience" tab in Settings. This will move most scrollbars to the side of the watch
  • With Exterior Scrollbars enabled, VR users will have access to paging buttons and a much bigger and easier to grab scrollbar. These paging buttons act like the "Page Up" and "Page Down" buttons of a keyboard would in a browser
  • Users can customize what side of the UI their Exterior Scrollbars show up on, including an "adaptive" setting that, when looking at UI that's somehow attached to your hand, will try to put the scrollbar on the side closest to your other hand
  • There are a few windows that will not yet work with Exterior Scrollbars because they are missing scrollbars in general on all platforms (portfolio/subscriptions/clubs related pages), and room chat does not yet work with Exterior Scrollbars either. Apart from these few windows, Exterior Scrollbars should work everywhere, including the watch and the maker pen.

Dance Mode and Controls Update

  • Dances are back! First go to Third Person, then select a pose using the button indicated in the top left and use the right waving controls to groove.
  • Updated the Default Keyboard controls based on feedback to have Q and E as waving, and F to interact. If you liked E to interact that is also available now as a new scheme called "Alternate".

General Improvements and Bug Fixes

  • You can now edit and delete your existing custom shirts! Go to your portfolio, find the shirt you want to modify, and click the Edit button to make changes.
  • Gadgets have been renamed to Components
  • Made import friends images look less washed out.
  • Added Clear Velocity and Rez Effects options to Respawn Point Respawn Player chips
  • Corrected text formatting on the Showcase Poster to better handle multiline event titles
  • Added Noise chip to generate smoothed random values.
  • Replaced the gun handle's Projectile Launcher input with a more generic Projectile Origin Object input
  • Gamepad scroll icon is toggled based on if the player is hovering over a scrollable element.
  • The room loading screen has an improved progress bar, so you can tell what's happening behind the scenes and get a better sense of when you'll get into the room.
  • Gun Handles now support configurable hand poses for screens, so you can make that two-handed shooter look legit!
  • Fixed a bug that prevented projectile hits from being detected in some instances after shooting through an Invisible Collision component with projectile collision disabled.
  • Photo roll photos are now treated as Maker Pen objects. Players can print shared photos and photo roll photos if they have Maker Pen permissions in a room.
  • Fixed an issue where the settings for club accessibility would default to an invalid combination of settings when creating a new club
  • Fixed an issue where the photos inside the room details view could not be scrolled
  • Fixed crashes caused by gun handle recoil and screen shake

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the “In Control” edition

Circuits V2 (beta)

Creators! Lure players in with shiny objects! Use a glowing, animated beacon to mark objectives. Change its height and color dynamically using CV2 Beacon Chips! (...and Beacon Chips …and Beacon Chips)

New beta component: Beacon

  • Added a whole bag of Beacon-flavor Chips: Beacon Get Color, Beacon Set Color, Beacon Get Enabled, Beacon Set Enabled, Beacon Get Height, and Beacon Set Height

General Improvements and Bug Fixes

  • Do you feel lucky? Some players can now easily and quickly share photos and rooms from a new button in chat. Check it out!
  • The bigger their head, the harder they fall. Fixed a bug where players could instantly kill each other with Ego Potions in Rec Royale.
  • Do you want ants? Tired of scrubbing root beer off the paintball shooters, we fixed a bug that let players sneak consumables into RROs.
  • Fixed a bug where players could get caught in an infinite respawn loop in some quests.
  • Fixed a bug for VR Players where pulling your hand backwards through the watch could cause your hand to be stuck scrolling the page… for… ev… ver…
  • Some selection dialogs were acting funny; the "Set Online Status Visibility" dialog, for example. It wouldn’t let you re-select the first (and clearly the best, that’s why it’s the first) option, so we fixed it.
  • Fixed display for certain emoji characters. So wave your 🏳‍🌈 proudly, and they can just deal with it 🕶

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room UPDATE - the “In Control” edition

We’ve got a huge update this week, so buckle up!

New Screens Control Schemes

Here's the big one - we’re rolling out new control schemes for Screens:

  • Some of you might have the option to change your control scheme! If not, hang in there, we're trying to get them out to everyone ASAP!
  • Yes, there is a Classic option, we aren't forcing you to relearn all the buttons like last time... but the new controls are pretty slick and an easy adjustment coming from other first person games
  • More exciting news, this update paves the way for rebindable controls, which are Coming Soon! So if you're not totally satisfied with the keys we picked, or want a blend of our two control schemes, stay tuned for that. Lefties, rejoice!

If you've played any other first person games on your device, the new Default controls should feel like a comfy sweater.

  • Swap out your held tool and pick up another one in a single button press (like toss + grab combined)
  • Aim down sights with the right click / left trigger (how conventional!)
  • Dedicated reload input, which you can even use while holding a grenade/map/flag
  • Holsters show a preview of each slot in the HUD
  • Holster shortcuts for each slot on Keyboard & Touch
  • Share Cam and Maker Pen shortcuts on Keyboard & Touch

UGC objects can be configured as Dominant, Offhand, or Dual Wield. This will help out Screen players so they hold objects in the right (I mean... correct) hand. See the blog for more info.

More controls updates

We’ve converted some RRO interactions so you can use them even with your hands full - just like Doors, Seats, or the Interaction Volume. You can now:

  • Loot chests in Rec Royale and quests
  • Collect ammo/gold/silver
  • Return the Paintball flag for your team Don’t try this at home, folks - opening chests with your hands full will likely lead to bruised knuckles in real life!

We updated waving controls so Screen players can be more expressive in real-time:

  • You can now change hand poses on the fly, no digging through menus. Time for a dance off!
  • The last hand pose is remembered for next time you wave so you can have it ready. We expect you’ll all remember to turn off thumbs down within a week or two!
  • Added analog reaching with Gamepad triggers
  • You can now hold out the fist pose as a shortcut to offer a Party Up prompt to other Screen players (same as how VR offers the prompt)

We’re starting to expand Third Person capability & parity:

  • You can now do all movements in Third Person like sprint, crouch, and even climb
  • Added two-handed waving so you can practice your moves in either perspective (dance Mode is taking a breather for now!)

Misc. Screens controls:

  • Sprint resumes when un-crouching (while using auto sprint or still holding the sprint button)
  • Touch does not unintentionally exit crouch/prone when moving forward. Crawling, full speed ahead!
  • Holster cycling goes right in order, so it's more predictable and easier to use all available slots
  • Emotes menu now opens instantly so you can react faster - get that grimace in before the moment passes!
  • Flick up on the watch notification to dismiss it on Touch, just like dismissing all those mobile notifications you get from us!
  • Fixed Rec Royale chests getting stuck in your hand and opening automatically (firmly grasp it for a few seconds to open)

Screens visuals/animation

  • Flying hands animation is less in your face
  • Added subtle zoom for guns that didn't have aim down sights already
  • Lots of animation tuning on various items like melee weapons, breakable weapons, and guns

Dorm Skins Store Improvements

We’re starting to roll out a few small improvements to store features. Dorm Skins now have their own fully organized & curated store tab that you can access through the Dorm Skins mirror button. We’ve also brought back a “Buy” button - you can now purchase dorm skins & inventions directly from their card in the store without going through the invention details page. You can still access the invention details page by clicking on the item itself. Get that fresh dorm skin even faster!

New Beta Creative Tools

CV2 Equipment Chips (Beta)

Equip, unequip, and holster objects onto players with CV2! Want to give your players a cat to hold? Give ‘em a cat to hold!

Six new beta chips: Equip Object to Dominant Hand, Equip Object to Off Hand, Holster Object, Unequip Object from Player, Unequip Object, Unequip Slots

One new beta player logic board event: Object Grabbed

CV2 Welcome Mat and Room Flow chips (Beta)

These showed up a couple patches ago, but we forgot to mention them! Use “Go To Room” to send a player to a Room, subroom, and Welcome Mat as specified in a Room Destination constant. We’re looking forward to the greater immersion and better flow you can create in your rooms!

  • As was the case previously, if the destination is a different room, you may only target public subrooms. The party invite/auto follow options should also be consistent with the existing doors.
  • New to V2, the Room Destination can include a specific welcome mat instead of the other way around. (The destination room must be saved after the welcome mat is placed in order for the welcome mat to be an available selection.)
  • Set a welcome mat as “Default” to prioritize it for new arrivals.
  • The welcome mat includes a visualization for spawn radius that turns red if there are no valid spawn locations within the specified radius. I’m sure you’ll all miss falling through floors, getting your heads stuck in the ceiling, etc. etc.
  • The V1 welcome mat has been renamed “Welcome Mat (Legacy)”

Five new beta chips: Welcome Mat Enable, Go To Room (Note: the setting “Remove Griefable Chips” will affect Go To Room), Room Destination (Constant), Room Destination (Variable), Room Destination List (Variable)

One new beta component: Welcome Mat

CV2 Combat HUD UI (Beta)

Add Player HUD UI elements that can be used for in-game stats such as score, timer, health, ammo, etc. Configure a new HUD Element constant for each part of your UI, then use the corresponding chips to enable and modify those elements to suit your game. We’ve seen some pretty cool HUDs in Rec Room and we hope this lets you do even more!

12 new beta chips: HUDElement (Constant), DisplayHUDElement, HUDElementShowLabel, HUDElementSetLabel, HUDElementSetColor, HUDElementSetValue, HUDElementShowValueText, HUDElementSetMaxValue, HUDElementGetValue, HUDElementGetMaxValue, HUDelementGetLabel, HUDElementGetColor

CV2 Respawn Point (Beta)

Respawn a player with Respawn Player and they’ll spawn at one of any number of Respawn Points configured to spawn the specified role or tag. Respawn Points can also be configured to avoid players with a different role or a tag within a radius, and will try to choose the safest place to put the respawning player. Use the accompanying chips to dynamically enable spawn points, add or remove roles or tags, or target a specific spawn point directly.

12 new beta chips: Respawn Point Add Avoid Role, Respawn Point Add Avoid Tag, Respawn Point Add Spawn Role, Respawn Point Add Spawn Tag, Respawn Point Get Active, Respawn Point Remove Avoid Role, Respawn Point Remove Avoid Tag, Respawn Point Remove Spawn Role, Respawn Point Remove Spawn Tag, Respawn Point Respawn Player, Respawn Point Respawn Player At Respawn Point, Respawn Point Remove Set Active

One new beta component: Respawn Point

CV2 Gun Handle (Beta)

Much like the trigger handle, pressing the action button while holding the Gun Handle will output a CV2 signal. However, the gun handle can be configured to support reload, role-based aim assist, and other gun-specific features such as you might find on our paintball guns. The Gun Handle is best paired with the Projectile Launcher component. Pew pew pew!

10 new beta chips: Gun Handle Add Auto Aim Role, Gun Handle Apply Recoil, Gun Handle Get Current Ammo, Gun Handle Get Firing Direction, Gun Handle Get Max Ammo, Gun Handle Remove Auto Aim Role, Gun Handle Set ADS Enabled, Gun Handle Set Auto Aim Roles, Gun Handle Set Current Ammo, Gun Handle Set Max Ammo

One new beta component: Gun Handle

We can’t wait to see what you make!

General Improvements and Bug Fixes

  • Fixed a bug where the first reward item would not be shown in the Frontier Pass menu if opened in a second instance of RecRoyale.
  • CV2 Dome Light angle and softness parameters are now set properly again.
  • Bug Fix for the KO Shirts. We’ll miss you, wacky dual-color shirts!
  • Fixed a bug where you could give other players admin permissions on your portfolio.
  • Moved projectile and explosion hit events out of beta
  • Added the 'String Concat' chip to concatenate a series of strings with an optional separator (beta)
  • Added audio constant chips to work with the Audio Player: SFX, Music, Ambience. These include all the same sounds from the SFX gadget and the two radio props, with a few new ones added in! (Beta)
  • Added a “Set Firing Player” chip for the projectile launcher (Beta)
  • Added projectile force to the Projectile Launcher component. Use the force, Coach!
  • Upgraded Projectile Launcher’s projectile spread values to float precision
  • Improved Projectile Launcher behavior while in motion
  • Added a “Set Camera Shake” chip (Beta). (To Mamamonkey’s great relief, this only affects Screens players!)
  • Taggable chips caused some issues with load times and have temporarily been altered. The taggable type has been removed and these chips now work with players and objects directly. Slight updates to rooms may be necessary but many others are fixed by this change.
  • New Text components behave better with left and right alignment. Text components already in use will continue to function as they did previously. Replace them with a new version from the palette to get the fix!
  • Circuit boards can now be placed inside object boards, player definition boards, and other circuit boards.
  • Fixed a typo in the Select Influencer dialog.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the “Custom Shirts” edition

Circuits V2 Updates

  • Audio Sample Recorder maintains data on menu tear-off now.
  • Update to UI Layout for Audio Sample Recorder

Beta Releases

  • Audio Player Get Playing
  • Audio Player Get Volume
  • Audio Player Get Speed

General Improvements and Bug Fixes

  • When we moved Circuits V1 into the Legacy status, we accidentally made tags saved in old rooms fall off of their respective objects and so, they broke! We reapplied some fresh tape and they are now much better, and fixed!
  • Fixed a bug where V1 Piston gizmos could appear at the wrong position to joining players.
  • Fixed a bug where Circuit-controlled shapes (e.g. platforms and elevators) could get stuck in - place when a player steps on them.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room UPDATE - the “Custom Shirts” edition

Custom Shirts

Now RR+ members can create their own Custom Shirt and wear it anywhere in Rec Room!

Here's how to create a shirt:

Spawn the Clothing Customizer from your backpack in the Dorm Room. Draw your own design (like you would on an art canvas or whiteboard). Select “Publish” and give your shirt a name and description. After creating the shirt, you can go to the mirror to customize your avatar. Find your new shirt under the Torso tab -> Custom sub-tab and equip it!

Please remember to follow our Code of Conduct when creating! To report a Custom Shirt, use the report player screen and select the category "Inappropriate Custom Clothing". You can also initiate a vote kick over a custom shirt if necessary. You can create up to 100 custom shirts.

We’re excited to see how creative you can be, and be on the lookout for future updates around this feature that will allow custom shirts to be sold with other players! =]

Photo Roll

Drumroll please... we're rolling out the Photo Roll! Access all the photos you've bankrolled to Rec.net (yep, all of 'em!) right from the Share Camera. Have pictures of you and your friends rollicking in Rec Royale? You can share them with your friends in chat! We'll be rolling Photoroll out to more and more players over the coming weeks.

Circuits V2 Updates

  • Added speed and acceleration configure settings to Piston V2 and Rotator V2.
  • Configuring an Object Board will now display a button that will open the configuration menu for the attached object.
  • This button has been placed in a new "Rec Room Object" foldout, and the existing "Detach from object" toggle has been moved into it.
  • The existing "Detach from object" button will no longer appear on player boards where it would previously display an error.
  • "Detach From Object" has been renamed to "Detach From Rec Room Object"
  • Similarly, there is a new button on the configuration menu for Creation Objects with Object Boards, that will open the configuration menu for the attached Object Board.
  • Color improvements
  • Adjusted light object boards to use the Color type, rather than color index int
  • Modified boards for the Point Light, Spotlight, and Dome Light
  • Added default port values to match the existing Dome Light values
  • Moved Color type related chips out of beta, including Color Constant, Color (variable), Color to Int, Emitter Set Color V2, Light Set Color V2, List Color (variable), Text Set Color V2
  • Added palette filter paths to the new dome light chips: 'Light Set Specular Node V2' and 'Light Set Softness Node V2' have been added to Object/Light
  • Color to Int Chip has been removed from the palette to make way for custom colors.

New Chips

  • Audio Player: Get Volume, Get Playing, Get Speed
  • Emitter: Get Looping, Get Size, Get Speed, Get Playing
  • Light: Get Angle, Get Color, Get Intensity, Get Range, Get Enabled, Get Specular Contribution, Get Softness
  • Text: Get Color
  • Seat: Get Lock In, Get Lock Out

Beta Releases

  • Doors V2, Audio Player, Invisible Collision, Explosion Emitter, Projectile Launcher, Switch Chips, Set Rotation Chip, Set Transform Chip

Bugs Fixed

  • Fixed formatting on the port renaming field to match other chip configuration fields. The field now correctly allows for spaces.
  • Fixed a bug that caused reflection probes to not revert to their original state after deselecting a Sky Dome chip
  • Fixed input configuration and variable home values input fields for Bool, String, and Int values:
  • Bool values will now use a toggle, rather than typing "true" or "false" into a text field
  • String values will now use a multiline input area, rather than a single-line text field
  • Int values will use an int input field, which performs input validation and enables the numerical keyboard on VR
  • Sample Audio offset input is fixed in VR
  • Fixed Cloud Variable settings page not populating correctly after closing and reopening it
  • Fixed the seat thumbnail in the palette so it's no longer invisible, now go take a rest!

General Improvements and Bug Fixes

  • Fixed a bug causing the scrollbar on the New Player Challenges page to be invisible.
  • Fixed an issue where MakerPen tearoff menus did not remember their previous position in VR.
  • Fixed a bug where menus would clip into the VR keyboard.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the “Hungry? Try the Feed…” edition

Magic Marker in Beta!

Get excited for a new marker appearing in Beta: the Magic Marker! The Magic Marker has a special rainbow button on its back– hit it, and you can change drawing colors without having to set the Marker down! With the savings to time and ink, pretty soon you’ll only use your Marker Sets for throwing at friends. (When in Drawing Mode on screens, the button to pan has been remapped from "F" to "Shift.")

General Improvements and Bug Fixes

  • Added the ability to share store items and inventions via deep links.
  • Add a small tutorial directing players to the new chat party invite button.
  • Remote players no longer make phantom footstep sounds when they are flying. Now only phantoms make phantom footstep sounds, and only when they are walking… right… behind you!
  • “Voice Moderation Enabled” no longer triggers a Room Warning popup. Enjoy faster visits to the Rec Center, but remember– Coach is still listening!
  • For players on screens, isn't it annoying how when you enter draw mode on an Art Canvas, you need to make sure there isn't anything behind you that could block your view? We fixed it so you can now paint in tight quarters!
  • Does anyone remember the super old version of Buttons which would fall if you forgot to freeze them? Those were terrible. Well, it turns out we recently broke any of those that were still lying around. Now they're fixed. Still terrible, though.
  • Fixed a bug that prevented volume gadgets' object boards from being deleted correctly.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room UPDATE - the “Hungry? Try the Feed…” edition

Introducing the Feed

Some of you will start to notice a new feature we are calling the Feed. The Feed pulls in Share Cam images, similar to Rec.Net, directly into the Mobile Home (our mobile login screen). This provides a fun and convenient way for players to see what is happening within Rec Room. You can easily find new and exciting rooms and enter them directly from the Feed with the "Go to room" button. Check it out and let us know what you think!

General Improvements and Bug Fixes

  • The Measure Height menu will now work properly when activated from Settings. Go go Gadget… wingspan estimator!
  • Fixed a bug where non-purchasable avatar items were missing from the outfit page. Sorry to startle those with lots of hard-to-obtain things!
  • Fixed a helmet hair bug where older saved outfits would display hair incorrectly. Or maybe correctly? Less incorrectly? In any case, we hope you’re enjoying your physically impossible hair!
  • The Free Gift Button flow has been revamped with the new UI system.
  • Fixed some text formatting issues on the event creation submenu.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the “Under Construction” edition

## General Improvements and Bug Fixes

Circuits V2 components are better. Just better. Oh, and they now use less ink than Circuits V1 gadgets.

The Sample’s recording controls in VR are polished up with a bug fix to the offset input. The inset offput has yet to be adjusted.

Creators can now enable or disable ‘Lock Pickup/Equip with Key’ configurable while publishing Use Only inventions with a checkbox.

The tools from the backpack now spawn facing the same direction as the player when clicked.

Like schoolrooms, libraries, and your grandmother’s house; rooms with voice moderation now have a warning.

No more reporting Coach! What did they ever do to you?! We hid the moderation buttons on Coach's profile. (don’t try to find them, Coach will know)

We fixed a bug where players could return to the ^RecRoyale lobby and continue defeating already-outed players for points. Now, all fights in the lobby are purely for the honor.

Frustrated with people touching your stuff? We fixed a bug where in-process creations would stop editing when another player touched them.

Please see here for convenient links to controls, tutorials, comfort options, etc.: 

https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the “Under Construction” edition

Sharing Room Details

With this update, we'll start rolling out the ability to share Room Details Pages to chats! Pressing "Share" on a Room Details Page now reveals a "Share to Chat" option. From there, it's as easy as picking the DMs or Friends you want to share the Room with! Randomly browsing and seeing something cool to share? Want to share your favorite rooms with your favorite people? We've got you!

General Improvements and Bug Fixes

  • Inventions and Clipboard objects are now displayed in front of the Maker Pen before placing them with the Create tool! Now you can see a better preview of what something will look like before you spawn it.
  • Copy-paste can now be done faster by selecting objects with the Select tool and clicking the Create tool, for all you speed-running builders!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room UPDATE - the “Under Construction” edition

Player Profile v2!

After monitoring the first version of the new Player Profile in game, gathering your fantastic feedback, and using it daily ourselves, we've made some big layout and function improvements.

  • Player moderation buttons (like Block and Mute) are now directly accessible and give clear feedback on use.
  • Messaging players is easier with a revised "friend-mode" layout.
  • The return of the Introduce Friend and Block List buttons! Can't believe we forgot them!
  • Register your email in the settings menu.
  • Larger profile pic (and direct customization of it on your local Profile page!)
  • Better visual feedback for blocking, being in the same room, going offline, and more.
  • You can send Invites and Party Up requests to appearing-Offline players.
  • You can no longer click through to the room page when a player is in a private room.
  • Some behind-the-scenes tweaks to improve performance.
  • Avatar reactions to your menu interactions! Try making a friend or sending a cheer!

Construction Gizmos

Building is hard. Building is especially hard if you like being precise, since using a water bottle as a ruler can be… tricky. (Looking at you, \^RickCenter!) To make things easier, we’ve added some construction gizmos! These are three new gizmos that help give you a sense of scale, distance, and angles in your creations. Note that your room must be beta-enabled to try these out, and some gizmos have relatively high ink cost due to their many guide-lines and text labels.

  • Unit Cube: This simple gizmo shows the size of an in-game cubic meter.
  • Smart Ruler: This gizmo shows configurable guidelines in world units across its local X axis. Scale it up or down to suit your needs!
  • Smart Protractor: This gizmo shows configurable angle guidelines. Scale it up or down to suit your needs!

Sample Audio V2

  • 5 minute sample audio duration.
  • Destructive trimming. Saving a sample after trimming will trim the audio permanently.
  • Always loaded config option. Clips set to always load will have no load time.
  • Clips <1 data-preserve-html-node="true" second will be always loaded by default.
  • New trimming slider.
  • Saving time for trimmed audio clips will be significantly longer than before, but load times will be significantly shorter.

Circuits V2 Updates

General Changes

  • Port hover now supports more types
    • List (shows element count)
    • Player
    • Rec Room Object
    • Quaternion
    • Vector3
  • Player Tags
    • Tags can now be added to players similar to how they could previously be added to objects
    • Player tags do not yet work with all of the same objects as object tags, but they will in future updates
  • Ports can now be renamed on boards
  • Groups of ports can now be renamed on boards
  • All of the content of boards can now be deleted with a new button in the config menu

New Chips

  • Collision Data Get Distance
  • Collision Data Get Object
  • Collision Data Get Normal
  • Collision Data Get Player
  • Collision Data Get Position
  • Get Is Private Instance
  • OverlapSphere
  • Switch Chips
    • Execution Integer Switch
    • Execution String Switch
    • Value Integer Switch
    • Value String Switch

New Objects

  • Explosion Emitter
  • Invisible Collision V2

Beta Releases

  • Add Tag
  • Angular Velocity Add
  • Angular Velocity Set
  • Get Any Player with Role
  • Get First Tag
  • Remove Tag
  • Set Angular Velocity
  • Spherecast

Bugs Fixed

  • Scrolling event definitions on event chips is now easier
  • Angular Velocity chips are now categorized in search
  • Circuits values no longer reset when players join rooms
  • Projectile launcher sfx origin
  • Emitter V2 particle looping fixed
  • The chip deletion outline is now red
  • Rec Room Object will now cast to and from more types
  • Player boards can no longer be renamed
  • Comment chip now shows correctly on iOS
  • Object boards now appear in better locations when used with deformable objects like trigger volumes
  • Data stored on Sample Audio chips will now survive more than 2 weeks! Note: if you have already saved a Sample Audio chip into your room, its data is still on a 2 week clock before it disappears. Saving the room again will preserve it forever.

General Improvements and Bug Fixes

  • Equipping a helmet will update your avatar's hair to a new "helmet hair" rather than turning the avatar bald. A new toggle is available in the Hat Adjustment menu to disable helmet hair and show your regular hair instead.
  • Now you can send game invites to players who are offline if they can receive mobile notifications. Your friends can run, but they can’t hide!
  • The tube radius slider in the palette settings now has notches for the most common tube sizes. You can type in a specific value if you want more precise sizes.
  • A new setting has been added to allow twists on tubes while moving them. Turn off 'Smooth out Tube Twists While Moving' to allow for twisted creations again!
  • New Maker Pen Setting - 'Auto Focus Search' - When toggled, the blue search button in the palette immediately focuses the search bar instead of having to click it manually.
  • Fixed performance for some shape containers. In some scenarios, shape containers set to Decoration were being treated as Physical. This caused significant perf drops if the shape containers were moved.
  • In VR, the login screen now rotates around to whichever direction you’re looking. Finally!
  • Improved the feel and fixed some bugginess with scrolling on the title screen chat on mobile.
  • The Welcome Mat now spawns in an orientation where it’s aligned with the floor because… why did we used to have it spawn the other way!?
  • Fixed a bug where some options in config menu lists couldn’t be selected.
  • Fixed object properties getting set back to their home value every time someone joins a room.
  • Fixed some wonkiness with the Room Creation and Room Clone UI.
  • Fixed a bug where the same chat thread would appear multiple times on the chat screen.
  • Fixed a bug where the same chat thread would appear multiple times on the chat screen. Wait...
  • Fixed an issue with some objects not being thrown properly.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room UPDATE - the “Prom” edition

Tube Improvements!

  • Enjoy smoother corners and less twisting during creation and manipulation. Turn your spaghetti shapes into straighter ones with ease!
  • Aligning to a surface now works properly again.
  • Points will now try to smooth out the twist when manipulated. This behavior can be toggled off by using the General Settings and selecting “Don't rotate while moving.”

Dome Light gadget in Beta!

  • This creates a light in a dome shape around the gadget. Like a spotlight it has an angle value to set how wide the light is, but can go up to 180 degrees. It also has a softness value to set how sharp or soft the edges of the light will be. The dome light costs a little more ink than other lights because of its extended capabilities.
  • While we were there, we added specular contribution value to the config menu for CV2 lights. This will make the light shinier on objects that it touches, careful not to set it too bright!

General Improvements and Bug Fixes

  • The Backpack page has been converted to the new UI system.
  • Speed and Volume in the Audio Player have home values in config menu and will now follow Synced the option. Try recording and playing your tunes!
  • Fixed a grayscale effect carrying into login screen when players disconnected while dying in a game.
  • Fixed an issue in the Crescendo quest where screen players would spin when approaching secret book case.
  • Some Oculus users who were unable to log in should be able to log in again, but unfortunately won't be able to see their Oculus friends (but can see Rec Room friends still).

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the “Say Cheese” edition

Coach’s Fun Fact: In Spain, this is the “Di patata!”, or “Say potato!” edition.

Circuits V2

  • Changed rotation-setting chips to use a forward vector when given a vector input, rather than Euler angles. Hope Euler notice the difference!
  • The Projectile Hit Player event is now a beta event, as it should’ve been.
  • RRO ranged weapons are now compatible with the Projectile Hit Player event.
  • We’ve updated default values and limits for configurable Projectile Launcher values – more shootin’ speed!
  • Released the following chips from beta:
  • Add Angular Velocity
  • Set Angular Velocity
  • Rec Room Object Add Tag
  • Rec Room Object Get First Tag
  • Rec Room Object Remove Tag
  • Get Any Player with Role
  • Spherecast

General Improvements and Bug Fixes

  • We've added Configurables to all Use Only inventions (including Premium Inventions). Now you can make something grabbable or climbable, change the physics mode from Decoration to Environment, or even lock a costume or other inventions with a Room Key.
  • Now you can merge identical Use Only inventions (including Premium Inventions).
  • In the last update, creators could add images for their Keys and Currency, just like a Consumable. Now, players can see those images in the Key and Currency detail views, too!
  • Clubs Search and Browser have hit the streets with a sharp new makeover that’s more than just beauty – we beasted a bunch of search and browser bugs along the way!
  • Now it's easier to rejoin in-progress events if you get booted to your dorm! You will now be shown the Event Details page upon entering your dorm, instead of the Room Details page.
  • We’ve updated Rec Room emojis to Emoji v14.0, so you might see some new (and possibly melting) faces in the emoji menu. 🫠🫵
  • The Picture-In-Picture feature is now updated so every frame looks smoother, plus there's a significant performance gain on low-end mobile devices.
  • Fixed a bug that could prevent swapping between certain pairs of materials in the Maker Pen.
  • Minor Text Fixes: Fixed typo in Rec Royale. Our apostroph– I mean, apologies!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the “Say Cheese” edition

UGC Storefront

For room creators, there is a new Dynamic Prop you can place in your room called the Storefront. Place and configure them where your players can discover your Keys, Currencies, and Consumables. This will not only help players find your purchasable content, but it will also help reduce ink—especially with Room Consumables. You can also add images to your Keys and Currencies so they can appear nice and neat in your new Storefront. We hope this is a useful prop to help show off what you're selling!

Circuits V2 Updates

General Changes:

  • Improvements to hover values.
    • Hover values are now shown for input ports.
    • Multi-line strings now display correctly.
    • If the value of a port can’t be computed, “error” is displayed.
  • Random From List and Respawn have been deprecated and replaced with new, cleaner versions.
  • Default ports for ‘String’ values now have multi-line edit boxes in their config menu
  • Respawn and Set Position have been released from beta, with increased bounds

New In Beta:

  • CV2 Comment Chip
    • Configure to add a comment to your CV2 code, hover over to see it!
  • Audio Player and Sample Constant
    • Edit a Sample to record audio, then hook it up to an Audio Player to play it.
  • Projectile Launcher
    • Configure three types of projectiles with various setting.
    • New Projectile Hit Player event, which exists in both the player board and the launcher’s object board. Works with RRO guns too!
  • Improvements and extensions to Color type.
  • Set Rotation
  • Set Transform

Bug Fixes:

  • Synchronized events in Circuit Boards now work correctly.
  • CV2 wires no longer appear outside the comfort viewport when using 2D comfort mode (VR)
  • Loops of data wires containing only chips without exec ports will now always result in an error.
    • Previously, they would sometimes (incorrectly) produce a value (until the room was reloaded) after moving chips around or after pointing your wire tool at their ports.
  • Event Definition chips should now resize themselves properly to fit long property names.
  • On Event Definition chips, the array sprite is now properly positioned on the port indicators for List properties.
  • Maker Pen selection bounds now update when the size of a selected chip changes.
  • The inputs on angular velocity chips (beta) now work correctly.
    • Rooms relying on the old angular velocity chips will maintain the old behavior.
    • New chips for the new logic are now available in the palette.
  • Parsing strings is now consistent in all cultures.
    • Periods should be used instead of commas.

General Improvements and Bug Fixes

  • We are starting to slowly roll out the option to send party invite links in chat! This will let you easily invite all members of a chat to come play with you. No more manually sending invites to all 17 members of your paintball group chat!
  • Pressing "Go To" on the profile of one of your party members after they’ve sent you an invite will now immediately send you to them, rather than requesting yet another invite.
  • Added a button to unban players from a room after room banning them using the Report button on the new profile. What’s the opposite of a ban hammer… an unban… nail? Sure, let’s go with that.
  • Drawing on the rectangular art canvas is more accurate now.
  • Fixed images sometimes breaking when scrolling too fast through a grid, like when browsing inventions. Gotta scroll fast!
  • Switching to the Recolor tool no longer immediately deselects whatever you’ve got selected.
  • The Log Screen in the Palette now stops auto-scrolling if you’ve scrolled up to view previous log entries.
  • Improved button layout and added confirmation dialog to "Forget Account" to prevent accidental logouts.
  • Added a new “Align To Plane” operation to the Maker Pen selection menu. It can be used to help organize chips, objects, and even tube points. Organization nerds, rejoice!
  • The hardware back or swipe gesture on Android phones now works on menus and to exit the app.
  • Android players should no longer see a request to access external storage on startup.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room UPDATE - the “Say Cheese” edition

Share Camera Update

The Share Camera enters the digital age!

  • New widescreen design with a flashy (badum, tish) built-in menu
  • Learn the art of photography with composition guides to line up shots fit for a printed photo, profile picture, or any composition you are going for. Comes in fun shapes like Square, Circle, and Grid… which is totally a shape.
  • Zoom! Go up to 2x or out to 0.5x to fit all your friends in the shot and get artistic with it
  • More Timer options and on-preview countdown
  • Selfie preview is like looking in a mirror, it finally makes sense! (if you somehow prefer the old way, the option’s still there)
  • In Tripod mode, the menu shows on both sides of the camera. No more setting up a shot and realizing it's facing the wrong way!
  • Higher preview resolution and framerate (dependent on device and graphics settings)
  • Removed watermarks when sharing natively. Just clean, pristine, HD photos.
  • You can print a photo, then share it. Or share it, then print it. Set your profile pic while you're at it. Order does not matter!
  • Automatically smile when looking at your camera, or your friend's! (find the option in the Share Camera's settings)

Screen players have a new way of using the Share Camera with lots of new expressive and creative capabilities!

  • Hold the camera up like you are taking a real photo
  • A perfectly accurate preview of what will be in the shot, no more guessing and checking.
  • In Selfie mode, aim to adjust your position in the frame. Aim past the edges to continue rotating. There are a few control settings for selfies so you can find what feels best to you.
  • For Mouse and Gamepad, the usual tool menu button switches between aiming the camera and using a cursor on the built-in screen
  • And yes, all the above features (new and old) work on Screens too!

Sharecam-tripod.gif

Maker Pen Menus

  • The tear-off menus now remember where you set them relative to your player and your preferred size.
  • They’re also now 20% off! (they spawn a fifth smaller than they did previously) ;D Adjust the menu size using the option provided in the top bar of each of these menus.
  • In VR, the Maker Pen detached menu is now resizable!
  • We’ve also set up some experiments to test out different Maker Pen tool button layouts and colors. So there’s a chance you’ll see different versions of the tool menu over the next couple of weeks.

General Improvements and Bug Fixes

  • Polished the report, messaging, and mute buttons in the new player profile
  • Small moves using the plane handle are now possible!
  • Avatars no longer looks crazy when looking at a Set Game State Chip.
  • Fixed an issue where opening the people page while changing rooms could break player locomotion.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the “New Profile, Who Dis?” edition

Some improvements and bug fixes this week, but we’re feeling particularly whimsical about them…

  • We’ve added color, material, interaction volumes
  • Now mods with new profiles can ban inside rooms
  • Jittering tools and post-Royale beeping
  • Trucks can be reddened; sliders no longer creeping
  • Its a smattering of bugs and fixes labor-ial
  • Also some folks might get new tutorials?

And now back to the notes!

General Improvements and Bug Fixes

  • Friends who are new to Rec Room may start to see some additional tutorials for game basics like changing outfits, exploring the Play menu and using your camera. It's a fantastic time to start playing! Some players will receive special rewards for completing these challenges. Other players will have a path to earn the same rewards in the future.
  • Coach's ever-changing avatar is no longer visible on their profile page. Let them have some privacy! -The Select tool now has more convenient shortcuts to copy and paste functionality. These new buttons let you Copy a selection, Paste your most recently copied item, and shortcut to the Clipboard menu in the Palette. You can find the Copy, Paste Recent, and Clipboard buttons in the Select Tool Functions foldout. Keep an eye out for more Functions in the future!
  • Players can now reset prop material and color changes to default values from the config menu.
  • Added Color and Material support for more UGC buttons.
  • Configured text will now show up on touch buttons for interaction volumes.
  • Increased screen players interact distance to be more in-line with other platforms.
  • Fixed adjusting sliders and drag scrolling inconsistencies depending on the direction the UI is facing. Let us know how this feels!
  • Fixed a bug where room moderators with the new player profile couldn't give room bans to players.
  • Fixed the endless beeping sounds after a Rec Royale game when a player’s Rec Royale XP bar is between 90-94.99% full and the player gains exactly 5% XP. We know, we're as surprised as you are about this one.
  • Fixed a bug where certain UGC props such as the Pickup Truck prop could not be recolored to red. Although we still prefer an Orange one!
  • Fixed the jittering on tools preview and actions while moving.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community We love to hear your feedback, so please don't hesitate to let us know what you think.