Rec Room PATCH - the “Holy Update, Coach!” edition

Audio Player improvements

  • Added new chips in beta:
    • Audio Player Get Audio
    • Audio Player Set Time Stamp
    • Audio Player Set Max Rolloff Distance
    • Audio Player Get Max Rolloff Distance
    • Audio Get Length
  • Added settings when configuring the Audio Player to control the rolloff curve and the doppler effect.
  • The 'Audio' type is now fully supported with the 'To String' chip and with port hover previews.
  • Fixed a bug that could cause the Audio Player to reset the playback position when paused and resumed.

General Improvements and Bug Fixes

  • For players with localization, you can now invite your friends to join Rec Room in your language.
  • Changes made through the Button Set Text chip will no longer save with the room.
  • The Button and Dome Light components can now be unsynced.
  • Added new SFX for each type of circuit error.
  • We've updated the behavior of Debug Targeted Execution. When enabled, exec ports can now be run by long-pressing them with the Connect tool. Quickly tapping them with Connect will disconnect them.
  • Cleaned up "invalid players" in Circuits. You should now be able to properly compare Player values with Equals chips in all circumstances, even when they are no longer valid. Hovering over Player ports whose values are invalid will now show "Invalid Player (None)" for (None), or "Invalid Player (#)" with a number to refer to a specific player who has left.
  • Deprecated and replaced the Player Variable chip. The old version had a bug where, when synced, it would start outputting (None) when the player it was storing a reference to left the room.
  • Selections with object boards are now supported with the Copy, Clone, and Make Invention operations.
  • Fixed the bug that the player can boost wolf ride, 50s car and truck in VR mode by pressing sprint button.
  • Fixed an issue on Xbox where brightly colored blobs would sometimes appear around UI dialogs.
  • Removed the blue tint effect that occurs in dark rooms for Rec Room Studio rooms.
  • Players who own some but not all items in a bundle offer will now automatically see the bundle as a purchase option, regardless of other filtering in place (such as a filter excluding players who already own all of the items).
  • Fixed a bug that could lock up the watch if it was closed during a purchase.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room UPDATE - the “Holy Update, Coach!” edition

Aaaaaaaaaand we’re back! Sorry this one took us so long - we were busy adding removing as many bugs as we could! But now we’re back on the proverbial horse wolf ride, so updates should resume at their usual cadence of Soon™.

New Stuff

  • If a player is wearing a custom shirt, you can now view and purchase that custom shirt from the outfits screen on their profile. No more racking your brain for who you bought it from… or what room…
  • Rec Room Plus players can now put an emoji at the end of their name tag for further customization. Yes, we know what you’re thinking, and no, you can’t pick that one. Name tag outlines have also been made slightly thicker.
  • Added a shortcut to get to your chats to the HUD on iOS and Android.

General Improvements and Bug Fixes

  • On both Laser Tag maps, fixed issues where you could get out of the map and made small layout adjustments based on feedback from the Laser Tag community. A nitty gritty log of changes will be shared on Discord.
  • We’ve started rolling out localized Chat UI to some players. Hello! Bienvenido! Come va? Brezel! Au revoir!
  • Improved the audio experience on vehicles driven by other players -- they now sound more consistent with what you would hear if you were the driver! Could still make you motion sick if you’re with a particularly bad driver though.
  • Fixed an issue where certain environment and ambient sound won't react to audio sliders in the Settings menu. You can still keep it at 100% if you’ll miss the sweet sounds of coffee being made in the Rec Center!
  • The palette search bar is now automatically focused on PC and iPad with keyboard, including when reopening the tab/menu.
  • Fixed custom shirt announcements for some players. Still broken for others! (*Unverified but statistically likely.)
  • Fixed a bug where palette carousels would reset their scroll when other users cloned, copy-pasted, or spawned in inventions.
  • Fixed Maker Pen tab tear-off arrow drag functionality.
  • Fixed Gamepad unexpectedly ending up on the Configure tab when backing out of the menu with Circle/B.
  • Fixed a bug where the ink color on the charades pen would sometimes be different from the drawn color when using Maker Pen skins.
  • Fixed a bug where players would sometimes join a room, but fail to load all of the CV2 chips. No more silent music events! (Mamamonkey breathes a sigh of relief.)
  • Fixed a bug that caused room consumables to sometimes activate without being consumed.
  • Fixed a bug where basic settings on premium inventions could not be configured.
  • Fixed a bug that allowed duplicate items to be added to a UGC storefront.
  • Fixed a bug that caused UGC storefronts to induce an FPS drop when loading in and out of view. Time to revisit all those cool mall rooms that you couldn’t move in before!
  • Fixed a bug where players could not draw on other players' clothing customizer boards without being focused. Focus, artists, focus!!
  • Fixed hitching while using the people menu on Playstation platforms.
  • Fixed an issue where gifts opened by other players would stutter while floating.
  • Fixed a graphical issue in screen mode when holding the Share Camera while also drawing on a canvas.
  • Fixed a visual bug in the lighting effects for Disc Golf Propulsion for VR.
  • Fixed bug where event UI doesn't update to show the join button when an event starts.
  • Fixed a bug where the invention details page would only show the first one or two tags
  • Fixed a bug that caused potions to appear small in the backpack.

Circuits Changes

Exec Port Debugging

We’ve added the ability to execute Circuits chips on-demand - it’s super useful for debugging! Turn on “Debug Targeted Execution” in your Maker Pen Menu, then tap an exec port with your Connect or Configure tools to start execution from that point.

Heads-up! When enabled, this does interfere with disconnecting exec wires a bit. Hang tight - we’ve got a revised version coming soon!

Laser Pointer Component

It’s the other half of the Rangefinder - now in CV2! Use it for all your serious presentation needs, and definitely not for creating cool light shows.

General Changes

  • Added Color support to the Lerp chip.
  • Added Intensity port to the Set Player Vignette chip.
  • Various chips that only ran for the local player now include a 'Player' input port.
  • Fixed a bug that could cause the Get Formatted Time chip to return invalid results with one character formats.
  • Fixed a bug that could cause the radius setting on the Explosion Emitter not to work as expected.
  • Added the following chips (beta):
    • Rec Room Object Set Authority (Did anybody actually want this one?)
    • Player Prompt Multiple Choice
    • Get Closest
    • Get Farthest
    • RGB To Color
    • HSV To Color
    • Parse Color

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the “Not in ‘87 anymore” edition

Make sure to check out the ^RecCenter for our NFL collaboration, just in time for the playoffs! Brand new hats and sweatshirts for EVERY NFL team are available! Root your team on, rep your city, or just up your style, it’s all there =D

General Improvements and Bug Fixes

  • Junior accounts were not appearing properly in the new people menu, we fixed it.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the “Winter Wonderland ‘22” edition

General Improvements and Bug Fixes

  • Fixed an issue where certain environments and ambient sound won't react to audio sliders in the Settings menu.
  • For those who have localization, we're rolling out localized Chat UI!
  • Fixed a bug where players would sometimes join a room, but fail to load all of the CV2 chips!
  • Fixed an issue that caused some wires to be invisible when first connected between two chips in cases where the first chip was out of view when the wire was connected to the second chip.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room UPDATE - the “Winter Wonderland ‘22” edition

Winter is coming! According to our forecasts, you can expect snowfall around the Rec Center and the Clearcut paintball area on campus. Perfect weather for a snowball fight!

General Improvements and Bug Fixes

  • Fixed hitching while using the People menu on Playstation platforms.
  • MakerPen VR Shortcuts is out of beta and has a new, colorful look!
  • New chip: Player Get Is Jumping or Falling. It will (surprisingly!) return either that you're jumping or falling; or the object you're standing on or climbing.
  • Added vignette chips 'Set Player Vignette' and 'Clear Player Vignette' in beta. And this gives me an idea for even more camera film…(joking!)
  • Fixed an annoying dialog prompting you to restore an autosave! It turns out most people prefer the versions they intentionally saved.
  • Fixed a visual bug in the lighting effects for Disc Golf Propulsion for VR.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the “For Local Eyes Only” edition

Hierarchical Building Alpha Preview

The long-rumored Hierarchical Building is now available as an Alpha Preview! You can toggle this on via Room Settings in Beta-enabled Maker Rooms. (Note: this may not be available immediately when the build ships, but will get turned on in the next couple of days.)

For more information, including a tutorial, check out the blog! Participants will be sent a survey around the New Year, and we’d love any additional feedback you might have for us here!

Please be aware that this feature is very much an Alpha. We recommend that you clone rooms you care about before you flip the switch on them, because it’s a one-way trip. In addition, there are known issues:

  • Most props will not yet work correctly as the child of a container. There are a few exceptions, like Buttons, but in general, expect functional props to stop working in a hierarchy. (Most components will be fine.)
  • Props will not function as the parent of other stuff yet, either.
  • Some props don’t work at all. Avoid Seats and Costume Dummies. CV1 won’t work either.
  • Not all Maker Pen tools have been implemented yet. Undo/Redo, Clone, editing Tube points, and Copy/Paste are missing in particular. Expect some of these to show up soon!
  • The Connect tool and the Create Object quick action menu option (which replaces Merge) do not yet parent circuits to containers in the same way that they do other objects. Create chips directly in the scope where you want them.
  • Collision, Grabbable, and other physics settings are not yet implemented. Ink costs aren’t final, either.

General Improvements and Bug Fixes

  • Additional language support keeps getting better! The messages and notification screens, and some notifications, are now available in non-English supported languages for some players (English is still available to everyone).
  • Creators! Are you tired of players being able to see your work-in-progress? Tired of shuffling subrooms around to keep your secret room improvements secret? Want to remember what it was you did? Want to feel like the Master of Your Own Multiverse by easily loading into different versions of your subrooms? Introducing Room Save Upgrades! Leave comments on your room save and set a specific save version of your room as the public one with Room Save Upgrades available now! Cool space wizard powers not included.
  • Updated sign-in support on Meta devices to better follow Meta policies regarding junior accounts. This change will be effective 11/14, See https://recroom.com/meta for more information.
  • Taking photos of other player’s cameras is way harder now! Share cameras in tripod mode are hidden in photographs. Others’ cameras will automagically disappear in group selfies.
  • Added a permissions toggle for the "Play Gizmos" toggle in the Maker Pen settings, with support for Maker Pen roles.
  • Chat is no longer haunted. We think. Fixed a bug where players could send each other empty chat messages, sometimes showing up with random text.
  • Fixed an issue where MakerPen does not pick up properly if VR Shortcut Behavior is set to "None."
  • See Manipulation tool handles in stereo! Fixed a bug where the handles for the Manipulation tool would only render to one eye in VR.
  • But are they, like, Rec Room Famous? All video partner accounts should have their verified checkmark visible in their name tags now.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room UPDATE - the “For Local Eyes Only” edition

New Watch

We have been hard at work on a brand new Watch navigation experience, and today we're officially starting the rollout process! The New Watch will be in Beta, so only a few lucky players will get a glimpse at first. But stay tuned, as we'll be continuing to make improvements, and will be rolling it out to a broader audience very soon!

Localization

We’re beginning to roll out updates to the UI for supporting a few different languages! A small subset of players will be able to switch what language they are using in game. Over time we’ll be expanding the UI that we have localized as well as the players who will be able to use this feature. Supported languages: Simplified Chinese, Japanese, Korean, French, Italian, German, Spanish, Portuguese

Updates to Custom Shirts

  • Starting your own fashion line? Custom Shirts can now be purchased through your player portfolio! Just set your shirts’ permissions to “Everyone” to make it available for purchase without needing to be featured.
  • Custom Shirts can also now be sold through Storefronts in Rooms! You'll be able to select from all published shirts by the Creator/Co-Owners of the Room when configuring the Storefront. The shirt’s Creator still receives 100% of the earnings.

General Improvements and Bug Fixes

  • Fixed a long-standing bug where grenade damage was incorrectly calculated from a Birds Eye view rather than from the center.
  • Addressed an issue where high priority effects like KOs and explosions wouldn’t show up. These effects are now prioritized higher than other effects.
  • Fixed a bug where the Watch menu could open at different sizes
  • Fixed bug preventing stationary particle effect systems from playing on low-quality settings.
  • Words are cheap! Reduced the ink cost for the Text V3 component to match Text V2.
  • Added a new server-synced version of the Universal Time chip
  • The text size of numbers in the wallet is now dynamic for avatar customization pages.
  • Fixed a bug where the move tool gizmo would disappear after moving an object
  • Fixes for some effects only rendering to one eye in VR.
  • Various chips to define variables such as "int Variable" and "List Variable"
  • The "Overlap sphere" chip and various chips that help work with its results.
  • Fixed a bug that prevented circuit boards with event chips inside of them from being deleted properly.
  • Fixed a bug that could cause object board tethers to remain highlighted after attempting to delete the attached board.
  • Fixed a bug which sometimes caused the Remove Tag and Remove Tags chips to not work or throw errors.
  • Fixed a bug that prevented velocity modifying chips from working when used immediately after transform modifying chips.
  • Added new settings to the Emitter component: Playing, Looping, Speed, Size, Synced
  • Fixed a bug that could cause the Sequence chip to use more CPU heat than expected.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the “Off the Old Block” edition

Strange things are starting to happen in the Room-i-verse. We'll be messaging you - TheScienceDepartment

General Improvements and Bug Fixes

  • Added a prompt to save the current room before leaving.
  • VR parity for Gun Handles! The raw input events will now work in VR, and players can use their free hand to grab the Gun Handle in order to reload! In addition, we've fixed a VR issue with "Gun Handle Get Firing Direction", which should help the default board for Gun Handle work correctly for both screens and VR players!
  • Fixed an issue where the "Can Reload" option on Gun Handles was not being serialized properly. All Gun Handles have had their "Can Reload" option set to ON with this update.
  • Circuit error SFX are now customizable by type of error.
  • Added role filter settings to the Interaction Volume component.
  • Fixed an issue that caused chips to be invisible inside of legacy circuit boards.
  • Fixed missing warning icons for multi-select config.
  • Fixed a bug where emotes would render incorrectly in VR.
  • Fixed the basketball res in/out effect scale.
  • FIxed an issue where palette items were sorted during a search.
  • Oh, snap! Fixed a bug where most circuit components wouldn't work with surface snapping. It was hiding just beneath the surface. Note to self: you can come up with a better pun than that. I believe in you!
  • Fix color levels on Oculus Quest 2 to match other platforms.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room UPDATE - the “Off the Old Block” edition

Get out the salsa and sour cream, because we’ve got a lot of great chips heading your way!

Circuits Update

Can you Handle these new features? We’ve added new functionality for beta Gun Handles!

  • Click-click-click! You can now completely turn off Reloading for a Gun Handle, or set "Can Reload" from a circuit node.
  • New raw input events for the Holder that allow creators to more fine-tune behavior. These currently only work for Screens mode players, but will be expanded to VR in the very near future!
  • Fixed an issue where dropping a Gun Handle during a reload would instantly reload it.
  • Added new chips in beta for Gun Handle and Projectile Launcher: Projectile Launcher Set Projectile Count, Projectile Launcher Get Projectile Count, Gun Handle Set Rate Of Fire, Gun Handle Get Rate Of Fire, Gun Handle Set Reload Duration, Gun Handle Get Reload Duration, Gun Handle Get Is Reloading, Gun Handle Set Can Reload, Gun Handle Get Can Reload
  • Other new chips in beta: Player Get Dominant Hand Is Right, Get Formatted Time, Sequence
  • Raycast chip now detects AI such as Melee Goblin.
  • Fixed a bug that prevented the weapon highlight toggle from working correctly on room load.
  • Fixed a bug that prevented the player from selecting the AI preview in a spawner.
  • Multi-Select Config is released out of beta! When more than one object is selected by the maker pen, you can edit config options that are present on all selected objects! To start, this only includes some of the basic prop and shape options. More to come as creators let us know what is valuable to add!
  • The "If Local Player Is Room Authority" chip now works reliably when inside object boards.
  • Added "Room Key Constant" and "Player Owns Room Key" chips to allow creators to check whether a player owns a given room key.

DoorsV2

We’ve opened the Door to new features in Circuits! The new beta Room Door object can be used on its own for easy setup, but also works with the beta Destination chips and Welcome Mats for creators who want more advanced or dynamic room flows but still like the look of the snazzy Rec Room doors. (Both the door chips and the Welcome Mats have also been updated to use ^Room names like links, restoring the old workflow.)

Player World UI (Beta)

Add floating resource bars and text labels to players in your room! Configure a Player World UI constant to define a template, then use the accompanying chips to enable, disable and modify it as your heart desires. Set your UI templates to “synced” to have them automatically show up for joining players, or to use roles to filter their visibility.

This feature includes these chips: Player World UI constant, Display Player World UI, Reset Player World UI, Clear Player World UI, plus Get/Set chips for the following: Player World UI Primary Bar Enabled, Player World UI Primary Bar Color, Player World UI Primary Bar Value, Player World UI Primary Bar Max Value, Player World UI Secondary Bar Enabled, Player World UI Secondary Bar Color, Player World UI Secondary Bar Value, Player World UI Secondary Bar Max Value, Player World UI Text Enabled, Player World UI Text Value, Player World UI Text Color

Improved Circuits Error Reporting

  • Selecting an error in the log now also highlights the chip that sent the error, or the board containing it. (Click the error again to turn off the highlight.)
  • Circuits error messages are now more descriptive, and include the name of the chip that caused the error.
  • By popular demand, there is now a settings option to disable the "cv2 error" sound effect, with more improvements coming soon. (Just because you can’t hear them doesn’t mean they aren’t there, though…)

Text Screen (beta)

The old Log Screen has gotten a promotion! Now you can find a Text Screen in your palette instead, with a little visual polish, full color text, expanded formatting support, and the chips Clear Screen and Print Text to Screen. You can still use this screen to capture CV2 error logs - just flip the toggle in the config menu. (And unlike the Log Screen, this one won’t be in beta forever.)

MakerPen VR Shortcuts

  • Add MakerPen spawning to the standard Expresso menu (navigate to bottom option, then top option). We love seeing you all express yourself… through creation!
  • Add MakerPen VR Shortcuts via a special Expresso-style menu. When holding the MakerPen hold the Expresso button (controller secondary button) to open a menu with tools and widgets. Move your fingertip to an option to select it or release the expresso button to dismiss the menu. New options in MakerPen General Options (VR only) relate to this feature. Cue the arguments over which tools and widgets we should have put there instead!

Gesture & Controls Iteration

  • Fist Bump and Handshake have consistent notifications when confirmed and let you know if you were already in a party or friends.
  • Screen players turn to face each other during a handshake. Always good for recognizing your friends later!
  • The ignore bubble setting is saved separately for VR and Screens so you can tune each for what you find comfortable.

General Improvements and Bug Fixes

  • We've launched a rollout test for the Dorm Skin store that allows you to spawn, de-spawn, and replace your current Dorm Skin with a different one—all without using the Maker Pen. This feature also works with Inventions!
  • Players on older versions will have a more seamless experience moving forward when attempting to view newly added avatar items.
  • Automated voice moderation has started to roll out to some player created rooms.
  • Deep links are now prevented from being handled on unsupported platforms.
  • Fixed an issue where the Cloud Data settings page would not display correct information after saving, resetting, or deleting one of the values.
  • Fixed an issue where joining a Team Paintball Battle could leave a player in a broken state where they could not jump, open the watch, and other things.
  • Re-adds the player spawn-in/out SFX for VR and brings it to all other platforms. Poof!
  • Fixed an issue where Gift Box zippers could remain on other player's boxes.
  • Minor bug fixes related to the Free Gift Button.
  • You can now zoom out when customizing your avatar if the tab was auto-zoomed-in. Now you can do a drip check even if you’re on the Hair screen!
  • Fixed bugs that could occur for SteamVR users after taking their headset off and putting it back on.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the “Showdown” edition

Custom Shirts Marketplace

RR+ members can now submit their Custom Shirts to be sold! Custom Shirts work much like Inventions / Dorm Skins - players can purchase them from a dedicated section of the Watch Store, and the creator of that shirt receives tokens for each purchase. We’ve made some tweaks to the Custom Shirt publishing flow, including adjusting permissions (who can see / purchase your shirt). For moderation purposes, all Custom Shirts are set to the most private permission by default, and will appear pixelated on your profile. To change this so that everyone can see your shirt, edit your shirt via your Profile or the Portfolio, and change the permission to “Everyone”.

In this initial release, only featured shirts are approved to be sold. To submit your shirt for featuring, take a new or existing custom shirt through the publishing process, change the permission to “Everyone” and submit them through the Ink Inc Discord (https://recroom.com/inkinc).

In the coming weeks, we will share our plans to “open up” the marketplace so that there are more ways for creators to sell Custom Shirts. We’re looking forward to supporting and expanding this feature further based on your feedback!

Improved Nametags

Nametags have gotten a visual rework!

  • Party color now shows in nametags separate from name color (so you can now have both a team color and a party color). Players in your party will get a special icon so you can easily tell them apart from players in a different party.
  • Nametag orientation will now stay upright relative to the player's head they are above. In other words, sitting in an upside down chair will make your nametag upside down when looked at by rightside-up players instead of putting your nametag inside your body.
  • Rec Room Plus users now get shiny nametags! If their name isn't already colored from another source (for example, team colors or the CV2 name color chip) then it will also appear gold. This can be turned off by going to your profile and customizing your profile settings.
  • Added a toggle to let you see your own nametag in third person mode in the visuals tab on the settings page

General Improvements and Bug Fixes

  • Fixed bug for move, rotate, and scale tools that no longer allowed single tap to select a single object from a larger selection.
  • Custom Colors have left Beta! We fixed some bugs and gave the HSV Value slider a convenient gradient visual.
  • "Join Event" buttons have been slightly reworded for readability.
  • Fixed a bug that prevented the Respawn Point component from saving any configured roles.
  • All pickups that force you to drop your tools are now swaps. This was already true in most cases.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the “Showdown” edition

Text your friends in-game straight from your phone! You can now use Chat on your mobile device while logged into the game through another client.

Club Chat

  • What is Club Chat? Club chats are message threads you and your club mates can use to talk to each other! Want to discuss the latest episode of your favorite show, plan a party, or count to 1000000 together? Well now you can!
  • Clubs with club chat cannot have more than 50 members. If you want to grow your club beyond this limit, disable club chat in Settings. Club chat can be re-enabled if your club meets the size limit… but please don’t kick people out just to keep Club chat! Just enjoy your club’s growing popularity.
  • Over the next few weeks we will be rolling club chat out to all clubs with fewer than 51 members.
  • Club chat can be found in your watch by navigating from Messages → Messages → Club Chat. Club chat is not currently available in Mobile Home.
  • Club Chat Moderation: Club Owners can delete messages in their club chat by pressing the “x” on the upper-right corner of a message.

General Improvements and Bug Fixes

  • Trying out some more distinctive animations for fist bump, handshake, and high five, so other players know if you want to actually party up or just have a boxing match. This is behind a split test so not everyone will get it right away.
  • The res in/out effect has been updated. We went with the classic effect “orange cubes”!
  • No more shrunken yet supersized cowboys in ^Showdown!
  • Preview images for copied/clipboard items are no longer squashed/stretched.
  • The Boom Microphone does not display orange clouds when it is spawned in. Maybe we should rename it the “Not Boom” Microphone…
  • In VR the invention details page will now open after taking the initial screenshot for an invention.
  • Respawnable objects that are repeat-cloned are now positioned correctly.
  • Fixed an issue where Equip, Holster, and Unequip chips would not function if used on a different player than the one executing the chip. Now you can give everyone a rubber chicken on demand!
  • VR setting "Don't lock tools in hand" is renamed to "Natural Grip". Catchy!
  • ‘To String’ or not to string, that is the question! The To String chip now has both proper support for Lists and Tuples (beta)! What dreams may come of this? To list a few: "System.Collections.Generic.List`1[DPKGGKHHCCO]"
  • The following chips have been moved out of beta: Ambience, Beacon Get Color, Beacon Get Enabled, Beacon Get Height, Beacon Set Color, Beacon Set Enabled, Beacon Set Height, Display HUD Element, Emitter Get Looping, Emitter Get Playing, Emitter Get Size, Emitter Get Speed, Equip Object to Dominant Hand, Equip Object to Off Hand, Get HUD Element Color, Get HUD Element Label, Get HUD Element Max Value, Get HUD Element Value, Holster Object, HUD Element, List Sort, Music, Noise, Projectile Launcher Get Projectile Lifetime, Projectile Launcher Get Projectile Spread, Projectile Launcher Set Firing Player, Projectile Launcher Set Projectile Lifetime, Projectile Launcher Set Projectile Spread, Respawn Point Add Avoid Role, Respawn Point Add Avoid Tag, Respawn Point Add Spawn Role, Respawn Point Add Spawn Tag, Respawn Point Get Active, Respawn Point Remove Avoid Role, Respawn Point Remove Avoid Tag, Respawn Point Remove Spawn Role, Respawn Point Remove Spawn Tag, Respawn Point Respawn Player, Respawn Point Respawn Player At Respawn Point, Respawn Point Set Active, Set HUD Element Color, Set HUD Element Label, Set HUD Element Max Value, Set HUD Element Value, Set Player Name Color, SFX, Show HUD Element Label, Show HUD Element Value Text, String Concat, Text Get Color, Unequip From Player, Unequip from Slots, Unequip Object
  • Fixed an issue where some inventions with corrupted data would prevent spawning of future inventions in the room. The corrupted inventions can now be spawned, but will not have their original parent-child relationships. We are sorry for the data loss!
  • Improved the accuracy of the connection tool, especially on Circuits Ports. This prioritizes objects closer to the center of view.
  • Fixed a bug where wires would occasionally not work with the Maker Pen when building with other players.
  • Temporary and thumbnail images no longer print in Polaroids
  • Fixed an issue where some chips wouldn't properly load the "local player" default value during room load.
  • Fixed issues with the Cloud Data settings menu where the Save, Delete, and Reset buttons could cause the room to not reload properly.
  • Added 'Get Is Event Instance' chip in beta.
  • Tap To Open MakerPen is now an available setting for VR players. We hope this helps with detailed work where you need to hold your maker pen at precisely the right angle to make the menu pop up over and over!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room UPDATE - the “Showdown” edition

Heard some folks were having problems timing out trying to visit Sarsparilla Springs. We got that all fixed so come over and say howdy ya'all!

Custom Colors (Beta)

Now in beta... All color pickers (recolor, swatches, magic marker, etc!) include a custom option that lets you choose any color via an HSV picker or HEX input field. Note that we may need to retroactively make minor adjustments to custom colors as we leave beta or change our rendering system down the road.

Multi-Select Config (Beta)

Multi Select Config is here (in beta)! When more than one object is selected by the maker pen, you can edit config options that are present on all selected objects! To start, this only includes some of the basic prop and shape options. More to come as creators let us know what is valuable to add!

Additionally, config is now strongly tied to selection. The config menu is always linked to all objects you have selected.

Creator Roles (Beta)

  • If your room is beta-enabled, there's a new "Maker Pen" tab in the "Game Roles" settings screen.
  • There are new Game Role settings governing Can Use Maker Pen, Can Use Room Reset Button, Can Use Delete All Button, Can Save Inventions, and Can Spawn Inventions. A user must have the right Game Role OR Room Permission (if Game Role has not been overridden) to do any of these things.
  • A brand new Game Role setting called "Can Create Role Assignment Chips." When disabled, users will not be able to spawn role-assigning objects (Role Mapper Chip, Costume Dummy, Add Player Role Chip, Remove Player Role Chip).
  • There is another new Game Role setting called "Creation Restrictions Apply." The room owner must enable the room setting "Enable Creation Restriction Settings in Roles" to use this feature. As objects are created, they are imprinted with the creator's current Game Roles. When other players attempt to select those objects, they must share a common Game Role with the imprinted role set. Room owners and co-owners are not subject to these restrictions, and can modify the restrictions on objects via the config menu.

Circuits Updates

  • Known issue (fix soon!) - the Equip to Player chips cannot currently equip objects to a player that is not local.
  • Fixed Get Party of Player chip for non-local player inputs.
  • Fixed a bug where cloud variables wouldn't always have their values saved if you left a room using auto-follow.
  • Fixed a bug where the Costume Unequip chip would run when its Player output was used by another chip or looked at with the connect tool.
  • Role restrictions now properly work on seats.
  • Constant chips now share a fresh new look.
  • Added additional object board attachment modes, 'Follow' and 'Orbit'. These allow boards to track the movement of their attached object without rotating, so that you never wind up with an upside-down chip on your Rotator! (Existing boards won’t be affected, but new ones will default to “Follow.”)
  • Added List Shuffle chip in beta for all your list shuffling needs.
  • Fixed the Make Tuple chip (beta). Now it makes a tuple instead of... not... doing that... Look, it just didn't work at all before, but now it does.
  • Fixed a bug where Circuits chips would sometimes move faster than other things you had selected when using move/transform. Turns out chips get the zoomies too.
  • Tapping a port with the connect tool to disconnect its wires no longer selects it.
  • Removed the beta requirement from deletable object boards.
  • Fix for equip chip "cannot be equipped when not visible" error when a tool is indeed visible.
  • Fixed a bug that prevented recently configured spawner components from working as expected.

General Improvements and Bug Fixes

  • You could already share rooms and photos, but now you can also share public/unlisted events and public clubs in chat!
  • Fixed a bug where active public events wouldn't show up in an event search. Now you can be fashionably late to an event, even if you didn't RSVP.
  • Screens Gestures are moved back to a radial menu for all control schemes.
  • Fixed an issue where buttons in the watch UI would not appear as configured.
  • Fixed a bug that could cause the cursor to become misplaced when typing in the palette search field. o more having your first character end up at the end!N
  • Fixed a bug where tubes drawn with the Charades Pen would sometimes look like they were pinched or really twisty. That was definitely the reason why nobody could figure out what I was drawing!
  • Connecting two unselected objects no longer clears your current selection.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the “In Control” edition

General Improvements and Bug Fixes

  • Added a new set of challenges that introduces you to the Player Profile and rewards you with a new item in the Retro Gamer set!
  • Dome Light is now out of Beta!
  • Unwired 'Player' circuit input ports now support default values of 'Local Player' and 'Invalid Player'.
  • Fixed a bug that caused string switch chips to break other circuits in some instances.
  • Fixed a bug where players would still have roles after saving/restoring the room, or after deleting role chips.
  • Fixed a bug that could cause the String Split At Index chip to return incorrect values.
  • Heads up - "Wire" has been renamed to "Connect" in the Maker Pen Tools window.
  • Updated the room ban dialog to the new UI system.
  • Loading progress is now shown on some VR devices.
  • Android devices’ back button now drops the Share Camera while you're framing with it.
  • Fixed a bug where the back button on Android would always bring up an Exit Game prompt in specific tools and menu contexts.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the “In Control” edition

Tool anchors

"Anchors" is a new exciting feature we are looking forward to expanding on, but first, we would like to get your feedback on it while it is in beta! You can enable Anchors in beta rooms with the "Show Anchors" option in General Settings. Anchors make the move, rotate, and scale tools more powerful. After selecting some object(s), you'll see anchors on the center, edges, corners, and faces of the selection bounds. Each of these behaves a little differently to give you more expressiveness when transforming objects! We’d now like you to go back to the “expanding on” pun at the start of this section so you can actually appreciate it!

Invisible collision V2 improvements

  • Added 'Enabled' toggle to the invisible collision configure menu. Be sure to check this if literally nothing is colliding with your invisible collision!
  • Added 'Sync Player Collision' toggle to the invisible collision configure menu.
  • Added new chips 'Invisible Collision Set Blocks Players' and 'Invisible Collision Get Blocks Players'.
  • Fixed a bug that caused the invisible collision role filter to not update correctly for other players.

General Improvements and Bug Fixes

  • Out of beta: Light Get Angle, Light Get Color, Light Get Enabled, Light Get Intensity, Light Get Range, Light Get Softness, Light Get Specular Contribution, Seat Get Lock Players In, Seat Get Lock Players Out
  • Beta items and CV2 chips will now be clearly labeled in the Maker Pen Palette menu.
  • Added support for the Trigger Handle, Gun Handle, and Respawn Point V2 to the "From Rec Room Object" and "To Rec Room Object" chips.
  • Improved quick holstering logic to better handle locked holsters
  • Fixed held tools preventing Projectile Launcher hit events. No more blocking shots with a shovel!
  • Added impact particles to Projectile Launcher corks and lasers.
  • Fixed a bug that prevented Holotars' 'Hide Projector' setting from working as expected when far away.
  • Added Stop Screen Shake chip. As much fun as the motion sickness is, sometimes enough is enough.
  • Corrected Beacon height scaling for V1 and V2 components.
  • Fixed a bug that could cause trigger volume components to incorrectly count the players inside them. 1+1 is not 3, it turns out.
  • Calibration should work again!
  • Added 'List Sort' chip to sort float, string, and int lists in either ascending or descending order.
  • Fixed a bug that caused unsynced Text components to incorrectly display 'Text' when non-authority players joined. Text! Text. Text.
  • Pistons now work correctly when used with Set Transform, Set Position, and Respawn chips
  • Fixed a bug that prevented some gizmo settings from saving correctly
  • Added 'Sound Enabled' toggle to Buttons and Toggle Buttons. This was definitely not in response to a poorly placed button at an AMA that got clicked approximately a million times.
  • The Magic Marker and (at long last!) the Mirror Prop is now out of Beta. Yes, the mirror is still 50% ink, just as you know and love it!
  • Improved the Rec Royale Glider's animation when pitching up and down.
  • Fixing the jittering of your hand when waving while downed.
  • Improved the visuals for putting away the map in Rec Royale on Screen. Yes, some people put them away and don’t just throw them as far away as possible!
  • Fixed multiple issues that made opening ^RecRoyale chests harder than intended in VR.
  • Moving too far from a chest will now cancel opening for all players. Thankfully, “too far” is now more than an eighth of an inch!
  • Players opening a chest will move more slowly.
  • Fixed interactions getting blocked around the front of stores. This could make it difficult to open recently purchased gift boxes.
  • For some players, we'll ask you to turn on your notifications less often. But are you sure you don’t want some incredible, exciting new notifications?!
  • Update the UI for some club settings page to match the broader RR style.
  • You can now select club photos from your photo roll!
  • A whole bunch of icons are now more memory-efficient! ...yeah, this is one of those things that'll go unnoticed unless you watch your RAM usage like a hawk. raptor screech
  • Classic Controls now prompts for the dominant hand just like doors and seats.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the “In Control” edition

VR Scrolling Improvements

  • VR Players can now enable "Exterior Scrollbars" in the "Experience" tab in Settings. This will move most scrollbars to the side of the watch
  • With Exterior Scrollbars enabled, VR users will have access to paging buttons and a much bigger and easier to grab scrollbar. These paging buttons act like the "Page Up" and "Page Down" buttons of a keyboard would in a browser
  • Users can customize what side of the UI their Exterior Scrollbars show up on, including an "adaptive" setting that, when looking at UI that's somehow attached to your hand, will try to put the scrollbar on the side closest to your other hand
  • There are a few windows that will not yet work with Exterior Scrollbars because they are missing scrollbars in general on all platforms (portfolio/subscriptions/clubs related pages), and room chat does not yet work with Exterior Scrollbars either. Apart from these few windows, Exterior Scrollbars should work everywhere, including the watch and the maker pen.

Dance Mode and Controls Update

  • Dances are back! First go to Third Person, then select a pose using the button indicated in the top left and use the right waving controls to groove.
  • Updated the Default Keyboard controls based on feedback to have Q and E as waving, and F to interact. If you liked E to interact that is also available now as a new scheme called "Alternate".

General Improvements and Bug Fixes

  • You can now edit and delete your existing custom shirts! Go to your portfolio, find the shirt you want to modify, and click the Edit button to make changes.
  • Gadgets have been renamed to Components
  • Made import friends images look less washed out.
  • Added Clear Velocity and Rez Effects options to Respawn Point Respawn Player chips
  • Corrected text formatting on the Showcase Poster to better handle multiline event titles
  • Added Noise chip to generate smoothed random values.
  • Replaced the gun handle's Projectile Launcher input with a more generic Projectile Origin Object input
  • Gamepad scroll icon is toggled based on if the player is hovering over a scrollable element.
  • The room loading screen has an improved progress bar, so you can tell what's happening behind the scenes and get a better sense of when you'll get into the room.
  • Gun Handles now support configurable hand poses for screens, so you can make that two-handed shooter look legit!
  • Fixed a bug that prevented projectile hits from being detected in some instances after shooting through an Invisible Collision component with projectile collision disabled.
  • Photo roll photos are now treated as Maker Pen objects. Players can print shared photos and photo roll photos if they have Maker Pen permissions in a room.
  • Fixed an issue where the settings for club accessibility would default to an invalid combination of settings when creating a new club
  • Fixed an issue where the photos inside the room details view could not be scrolled
  • Fixed crashes caused by gun handle recoil and screen shake

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the “In Control” edition

Circuits V2 (beta)

Creators! Lure players in with shiny objects! Use a glowing, animated beacon to mark objectives. Change its height and color dynamically using CV2 Beacon Chips! (...and Beacon Chips …and Beacon Chips)

New beta component: Beacon

  • Added a whole bag of Beacon-flavor Chips: Beacon Get Color, Beacon Set Color, Beacon Get Enabled, Beacon Set Enabled, Beacon Get Height, and Beacon Set Height

General Improvements and Bug Fixes

  • Do you feel lucky? Some players can now easily and quickly share photos and rooms from a new button in chat. Check it out!
  • The bigger their head, the harder they fall. Fixed a bug where players could instantly kill each other with Ego Potions in Rec Royale.
  • Do you want ants? Tired of scrubbing root beer off the paintball shooters, we fixed a bug that let players sneak consumables into RROs.
  • Fixed a bug where players could get caught in an infinite respawn loop in some quests.
  • Fixed a bug for VR Players where pulling your hand backwards through the watch could cause your hand to be stuck scrolling the page… for… ev… ver…
  • Some selection dialogs were acting funny; the "Set Online Status Visibility" dialog, for example. It wouldn’t let you re-select the first (and clearly the best, that’s why it’s the first) option, so we fixed it.
  • Fixed display for certain emoji characters. So wave your 🏳‍🌈 proudly, and they can just deal with it 🕶

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room UPDATE - the “In Control” edition

We’ve got a huge update this week, so buckle up!

New Screens Control Schemes

Here's the big one - we’re rolling out new control schemes for Screens:

  • Some of you might have the option to change your control scheme! If not, hang in there, we're trying to get them out to everyone ASAP!
  • Yes, there is a Classic option, we aren't forcing you to relearn all the buttons like last time... but the new controls are pretty slick and an easy adjustment coming from other first person games
  • More exciting news, this update paves the way for rebindable controls, which are Coming Soon! So if you're not totally satisfied with the keys we picked, or want a blend of our two control schemes, stay tuned for that. Lefties, rejoice!

If you've played any other first person games on your device, the new Default controls should feel like a comfy sweater.

  • Swap out your held tool and pick up another one in a single button press (like toss + grab combined)
  • Aim down sights with the right click / left trigger (how conventional!)
  • Dedicated reload input, which you can even use while holding a grenade/map/flag
  • Holsters show a preview of each slot in the HUD
  • Holster shortcuts for each slot on Keyboard & Touch
  • Share Cam and Maker Pen shortcuts on Keyboard & Touch

UGC objects can be configured as Dominant, Offhand, or Dual Wield. This will help out Screen players so they hold objects in the right (I mean... correct) hand. See the blog for more info.

More controls updates

We’ve converted some RRO interactions so you can use them even with your hands full - just like Doors, Seats, or the Interaction Volume. You can now:

  • Loot chests in Rec Royale and quests
  • Collect ammo/gold/silver
  • Return the Paintball flag for your team Don’t try this at home, folks - opening chests with your hands full will likely lead to bruised knuckles in real life!

We updated waving controls so Screen players can be more expressive in real-time:

  • You can now change hand poses on the fly, no digging through menus. Time for a dance off!
  • The last hand pose is remembered for next time you wave so you can have it ready. We expect you’ll all remember to turn off thumbs down within a week or two!
  • Added analog reaching with Gamepad triggers
  • You can now hold out the fist pose as a shortcut to offer a Party Up prompt to other Screen players (same as how VR offers the prompt)

We’re starting to expand Third Person capability & parity:

  • You can now do all movements in Third Person like sprint, crouch, and even climb
  • Added two-handed waving so you can practice your moves in either perspective (dance Mode is taking a breather for now!)

Misc. Screens controls:

  • Sprint resumes when un-crouching (while using auto sprint or still holding the sprint button)
  • Touch does not unintentionally exit crouch/prone when moving forward. Crawling, full speed ahead!
  • Holster cycling goes right in order, so it's more predictable and easier to use all available slots
  • Emotes menu now opens instantly so you can react faster - get that grimace in before the moment passes!
  • Flick up on the watch notification to dismiss it on Touch, just like dismissing all those mobile notifications you get from us!
  • Fixed Rec Royale chests getting stuck in your hand and opening automatically (firmly grasp it for a few seconds to open)

Screens visuals/animation

  • Flying hands animation is less in your face
  • Added subtle zoom for guns that didn't have aim down sights already
  • Lots of animation tuning on various items like melee weapons, breakable weapons, and guns

Dorm Skins Store Improvements

We’re starting to roll out a few small improvements to store features. Dorm Skins now have their own fully organized & curated store tab that you can access through the Dorm Skins mirror button. We’ve also brought back a “Buy” button - you can now purchase dorm skins & inventions directly from their card in the store without going through the invention details page. You can still access the invention details page by clicking on the item itself. Get that fresh dorm skin even faster!

New Beta Creative Tools

CV2 Equipment Chips (Beta)

Equip, unequip, and holster objects onto players with CV2! Want to give your players a cat to hold? Give ‘em a cat to hold!

Six new beta chips: Equip Object to Dominant Hand, Equip Object to Off Hand, Holster Object, Unequip Object from Player, Unequip Object, Unequip Slots

One new beta player logic board event: Object Grabbed

CV2 Welcome Mat and Room Flow chips (Beta)

These showed up a couple patches ago, but we forgot to mention them! Use “Go To Room” to send a player to a Room, subroom, and Welcome Mat as specified in a Room Destination constant. We’re looking forward to the greater immersion and better flow you can create in your rooms!

  • As was the case previously, if the destination is a different room, you may only target public subrooms. The party invite/auto follow options should also be consistent with the existing doors.
  • New to V2, the Room Destination can include a specific welcome mat instead of the other way around. (The destination room must be saved after the welcome mat is placed in order for the welcome mat to be an available selection.)
  • Set a welcome mat as “Default” to prioritize it for new arrivals.
  • The welcome mat includes a visualization for spawn radius that turns red if there are no valid spawn locations within the specified radius. I’m sure you’ll all miss falling through floors, getting your heads stuck in the ceiling, etc. etc.
  • The V1 welcome mat has been renamed “Welcome Mat (Legacy)”

Five new beta chips: Welcome Mat Enable, Go To Room (Note: the setting “Remove Griefable Chips” will affect Go To Room), Room Destination (Constant), Room Destination (Variable), Room Destination List (Variable)

One new beta component: Welcome Mat

CV2 Combat HUD UI (Beta)

Add Player HUD UI elements that can be used for in-game stats such as score, timer, health, ammo, etc. Configure a new HUD Element constant for each part of your UI, then use the corresponding chips to enable and modify those elements to suit your game. We’ve seen some pretty cool HUDs in Rec Room and we hope this lets you do even more!

12 new beta chips: HUDElement (Constant), DisplayHUDElement, HUDElementShowLabel, HUDElementSetLabel, HUDElementSetColor, HUDElementSetValue, HUDElementShowValueText, HUDElementSetMaxValue, HUDElementGetValue, HUDElementGetMaxValue, HUDelementGetLabel, HUDElementGetColor

CV2 Respawn Point (Beta)

Respawn a player with Respawn Player and they’ll spawn at one of any number of Respawn Points configured to spawn the specified role or tag. Respawn Points can also be configured to avoid players with a different role or a tag within a radius, and will try to choose the safest place to put the respawning player. Use the accompanying chips to dynamically enable spawn points, add or remove roles or tags, or target a specific spawn point directly.

12 new beta chips: Respawn Point Add Avoid Role, Respawn Point Add Avoid Tag, Respawn Point Add Spawn Role, Respawn Point Add Spawn Tag, Respawn Point Get Active, Respawn Point Remove Avoid Role, Respawn Point Remove Avoid Tag, Respawn Point Remove Spawn Role, Respawn Point Remove Spawn Tag, Respawn Point Respawn Player, Respawn Point Respawn Player At Respawn Point, Respawn Point Remove Set Active

One new beta component: Respawn Point

CV2 Gun Handle (Beta)

Much like the trigger handle, pressing the action button while holding the Gun Handle will output a CV2 signal. However, the gun handle can be configured to support reload, role-based aim assist, and other gun-specific features such as you might find on our paintball guns. The Gun Handle is best paired with the Projectile Launcher component. Pew pew pew!

10 new beta chips: Gun Handle Add Auto Aim Role, Gun Handle Apply Recoil, Gun Handle Get Current Ammo, Gun Handle Get Firing Direction, Gun Handle Get Max Ammo, Gun Handle Remove Auto Aim Role, Gun Handle Set ADS Enabled, Gun Handle Set Auto Aim Roles, Gun Handle Set Current Ammo, Gun Handle Set Max Ammo

One new beta component: Gun Handle

We can’t wait to see what you make!

General Improvements and Bug Fixes

  • Fixed a bug where the first reward item would not be shown in the Frontier Pass menu if opened in a second instance of RecRoyale.
  • CV2 Dome Light angle and softness parameters are now set properly again.
  • Bug Fix for the KO Shirts. We’ll miss you, wacky dual-color shirts!
  • Fixed a bug where you could give other players admin permissions on your portfolio.
  • Moved projectile and explosion hit events out of beta
  • Added the 'String Concat' chip to concatenate a series of strings with an optional separator (beta)
  • Added audio constant chips to work with the Audio Player: SFX, Music, Ambience. These include all the same sounds from the SFX gadget and the two radio props, with a few new ones added in! (Beta)
  • Added a “Set Firing Player” chip for the projectile launcher (Beta)
  • Added projectile force to the Projectile Launcher component. Use the force, Coach!
  • Upgraded Projectile Launcher’s projectile spread values to float precision
  • Improved Projectile Launcher behavior while in motion
  • Added a “Set Camera Shake” chip (Beta). (To Mamamonkey’s great relief, this only affects Screens players!)
  • Taggable chips caused some issues with load times and have temporarily been altered. The taggable type has been removed and these chips now work with players and objects directly. Slight updates to rooms may be necessary but many others are fixed by this change.
  • New Text components behave better with left and right alignment. Text components already in use will continue to function as they did previously. Replace them with a new version from the palette to get the fix!
  • Circuit boards can now be placed inside object boards, player definition boards, and other circuit boards.
  • Fixed a typo in the Select Influencer dialog.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.

Rec Room PATCH - the “Custom Shirts” edition

Circuits V2 Updates

  • Audio Sample Recorder maintains data on menu tear-off now.
  • Update to UI Layout for Audio Sample Recorder

Beta Releases

  • Audio Player Get Playing
  • Audio Player Get Volume
  • Audio Player Get Speed

General Improvements and Bug Fixes

  • When we moved Circuits V1 into the Legacy status, we accidentally made tags saved in old rooms fall off of their respective objects and so, they broke! We reapplied some fresh tape and they are now much better, and fixed!
  • Fixed a bug where V1 Piston gizmos could appear at the wrong position to joining players.
  • Fixed a bug where Circuit-controlled shapes (e.g. platforms and elevators) could get stuck in - place when a player steps on them.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

We love to hear your feedback, so please don't hesitate to let us know what you think.